<configs>
	<insertBefore xpath="/entity_classes/color[@name='radiated']">
		<color name="AECTier05VeteranColor" value="0.8,2.4,0.8,.70"/>
		<color name="AECTier06BrutalColor" value="0.2,1.2,0.2,.70"/>
		<color name="AECTier07SavageColor" value="0.1,0.7,0.1,.70"/>
		<color name="AECTier08RavagerColor" value="0.2,2.4,2.4,.70"/>
		<color name="AECTier09DreadColor" value="0.7,1.4,3.0,.70"/>
		<color name="AECTier10NightmareColor" value="0.2,0.6,2.2,.72"/>
		<color name="AECTier11ApexColor" value="3.0,1.4,0.2,.74"/>
		<color name="AECTier12OverlordColor" value="3.0,0.6,0.6,.76"/>
		<color name="AECTier13TitanColor" value="1.8,0.2,0.2,.78"/>
		<color name="AECTier14CataclysmColor" value="3.0,0.8,2.2,.80"/>
		<color name="AECTier15MythicColor" value="1.3,0.5,3.0,.82"/>
	</insertBefore>

	<append xpath="/entity_classes/replace_passive_effect">
		<property name="AECHealthTier05Veteran" value="2160"/>
		<property name="AECHealthTier06Brutal" value="2916"/>
		<property name="AECHealthTier07Savage" value="3937"/>
		<property name="AECHealthTier08Ravager" value="5315"/>
		<property name="AECHealthTier09Dread" value="7175"/>
		<property name="AECHealthTier10Nightmare" value="9686"/>
		<property name="AECHealthTier11Apex" value="13076"/>
		<property name="AECHealthTier12Overlord" value="17653"/>
		<property name="AECHealthTier13Titan" value="23832"/>
		<property name="AECHealthTier14Cataclysm" value="32173"/>
		<property name="AECHealthTier15Mythic" value="80000"/>
	</append>

	<append xpath="/entity_classes">
		<!-- Auto-generated vanilla tier classes (36 base zombies, tiers 05..15) -->
		<entity_class name="AECZombieArleneTier05Veteran" extends="zombieArlene">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieArlene"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieArleneTier06Brutal" extends="AECZombieArleneTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieArlene"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieArleneTier07Savage" extends="AECZombieArleneTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieArlene"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_weatherEffects_smokeCough" parent_transform="Spine">
					<requirement name="EntityTagCompare" target="self" tags="AECtier07"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_weatherEffects_smokeCough" parent_transform="Spine">
					<requirement name="EntityTagCompare" target="self" tags="AECtier07"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_weatherEffects_smokeCough"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieArleneTier08Ravager" extends="AECZombieArleneTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieArlene"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieArleneTier09Dread" extends="AECZombieArleneTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieArlene"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieArleneTier10Nightmare" extends="AECZombieArleneTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieArlene"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieArleneTier11Apex" extends="AECZombieArleneTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieArlene"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieArleneTier12Overlord" extends="AECZombieArleneTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieArlene"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieArleneTier13Titan" extends="AECZombieArleneTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieArlene"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieArleneTier14Cataclysm" extends="AECZombieArleneTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieArlene"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieArleneTier15Mythic" extends="AECZombieArleneTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieArlene"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>
		<entity_class name="AECZombieBikerTier05Veteran" extends="zombieBiker">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieBiker"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieBikerTier06Brutal" extends="AECZombieBikerTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieBiker"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBikerTier07Savage" extends="AECZombieBikerTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieBiker"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBikerTier08Ravager" extends="AECZombieBikerTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieBiker"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBikerTier09Dread" extends="AECZombieBikerTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieBiker"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBikerTier10Nightmare" extends="AECZombieBikerTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieBiker"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBikerTier11Apex" extends="AECZombieBikerTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieBiker"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBikerTier12Overlord" extends="AECZombieBikerTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieBiker"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBikerTier13Titan" extends="AECZombieBikerTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieBiker"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBikerTier14Cataclysm" extends="AECZombieBikerTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieBiker"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBikerTier15Mythic" extends="AECZombieBikerTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieBiker"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBoeTier05Veteran" extends="zombieBoe">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieBoe"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieBoeTier06Brutal" extends="AECZombieBoeTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieBoe"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBoeTier07Savage" extends="AECZombieBoeTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieBoe"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBoeTier08Ravager" extends="AECZombieBoeTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieBoe"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBoeTier09Dread" extends="AECZombieBoeTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieBoe"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBoeTier10Nightmare" extends="AECZombieBoeTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieBoe"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBoeTier11Apex" extends="AECZombieBoeTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieBoe"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBoeTier12Overlord" extends="AECZombieBoeTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieBoe"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBoeTier13Titan" extends="AECZombieBoeTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieBoe"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBoeTier14Cataclysm" extends="AECZombieBoeTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieBoe"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBoeTier15Mythic" extends="AECZombieBoeTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieBoe"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBowlerTier05Veteran" extends="zombieBowler">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieBowler"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieBowlerTier06Brutal" extends="AECZombieBowlerTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieBowler"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBowlerTier07Savage" extends="AECZombieBowlerTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieBowler"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBowlerTier08Ravager" extends="AECZombieBowlerTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieBowler"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBowlerTier09Dread" extends="AECZombieBowlerTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieBowler"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBowlerTier10Nightmare" extends="AECZombieBowlerTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieBowler"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBowlerTier11Apex" extends="AECZombieBowlerTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieBowler"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBowlerTier12Overlord" extends="AECZombieBowlerTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieBowler"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBowlerTier13Titan" extends="AECZombieBowlerTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieBowler"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBowlerTier14Cataclysm" extends="AECZombieBowlerTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieBowler"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBowlerTier15Mythic" extends="AECZombieBowlerTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieBowler"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBurntTier05Veteran" extends="zombieBurnt">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieBurnt"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieBurntTier06Brutal" extends="AECZombieBurntTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieBurnt"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBurntTier07Savage" extends="AECZombieBurntTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieBurnt"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBurntTier08Ravager" extends="AECZombieBurntTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieBurnt"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBurntTier09Dread" extends="AECZombieBurntTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieBurnt"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBurntTier10Nightmare" extends="AECZombieBurntTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieBurnt"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBurntTier11Apex" extends="AECZombieBurntTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieBurnt"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBurntTier12Overlord" extends="AECZombieBurntTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieBurnt"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBurntTier13Titan" extends="AECZombieBurntTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieBurnt"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBurntTier14Cataclysm" extends="AECZombieBurntTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieBurnt"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBurntTier15Mythic" extends="AECZombieBurntTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieBurnt"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBusinessManTier05Veteran" extends="zombieBusinessMan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieBusinessMan"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieBusinessManTier06Brutal" extends="AECZombieBusinessManTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieBusinessMan"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBusinessManTier07Savage" extends="AECZombieBusinessManTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieBusinessMan"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBusinessManTier08Ravager" extends="AECZombieBusinessManTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieBusinessMan"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBusinessManTier09Dread" extends="AECZombieBusinessManTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieBusinessMan"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBusinessManTier10Nightmare" extends="AECZombieBusinessManTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieBusinessMan"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBusinessManTier11Apex" extends="AECZombieBusinessManTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieBusinessMan"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBusinessManTier12Overlord" extends="AECZombieBusinessManTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieBusinessMan"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBusinessManTier13Titan" extends="AECZombieBusinessManTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieBusinessMan"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBusinessManTier14Cataclysm" extends="AECZombieBusinessManTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieBusinessMan"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieBusinessManTier15Mythic" extends="AECZombieBusinessManTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieBusinessMan"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieChuckTier05Veteran" extends="zombieChuck">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieChuck"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieChuckTier06Brutal" extends="AECZombieChuckTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieChuck"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieChuckTier07Savage" extends="AECZombieChuckTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieChuck"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieChuckTier08Ravager" extends="AECZombieChuckTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieChuck"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieChuckTier09Dread" extends="AECZombieChuckTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieChuck"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieChuckTier10Nightmare" extends="AECZombieChuckTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieChuck"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieChuckTier11Apex" extends="AECZombieChuckTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieChuck"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieChuckTier12Overlord" extends="AECZombieChuckTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieChuck"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieChuckTier13Titan" extends="AECZombieChuckTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieChuck"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieChuckTier14Cataclysm" extends="AECZombieChuckTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieChuck"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieChuckTier15Mythic" extends="AECZombieChuckTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieChuck"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieDarleneTier05Veteran" extends="zombieDarlene">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieDarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieDarleneTier06Brutal" extends="AECZombieDarleneTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieDarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieDarleneTier07Savage" extends="AECZombieDarleneTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieDarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieDarleneTier08Ravager" extends="AECZombieDarleneTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieDarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieDarleneTier09Dread" extends="AECZombieDarleneTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieDarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieDarleneTier10Nightmare" extends="AECZombieDarleneTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieDarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieDarleneTier11Apex" extends="AECZombieDarleneTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieDarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieDarleneTier12Overlord" extends="AECZombieDarleneTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieDarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieDarleneTier13Titan" extends="AECZombieDarleneTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieDarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieDarleneTier14Cataclysm" extends="AECZombieDarleneTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieDarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieDarleneTier15Mythic" extends="AECZombieDarleneTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieDarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieDemolitionTier05Veteran" extends="zombieDemolition">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieDemolition"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieDemolitionTier06Brutal" extends="AECZombieDemolitionTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieDemolition"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieDemolitionTier07Savage" extends="AECZombieDemolitionTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieDemolition"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieDemolitionTier08Ravager" extends="AECZombieDemolitionTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieDemolition"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieDemolitionTier09Dread" extends="AECZombieDemolitionTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieDemolition"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieDemolitionTier10Nightmare" extends="AECZombieDemolitionTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieDemolition"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieDemolitionTier11Apex" extends="AECZombieDemolitionTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieDemolition"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieDemolitionTier12Overlord" extends="AECZombieDemolitionTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieDemolition"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieDemolitionTier13Titan" extends="AECZombieDemolitionTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieDemolition"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieDemolitionTier14Cataclysm" extends="AECZombieDemolitionTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieDemolition"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieDemolitionTier15Mythic" extends="AECZombieDemolitionTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieDemolition"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFatCopTier05Veteran" extends="zombieFatCop">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieFatCop"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieFatCopTier06Brutal" extends="AECZombieFatCopTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieFatCop"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFatCopTier07Savage" extends="AECZombieFatCopTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieFatCop"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFatCopTier08Ravager" extends="AECZombieFatCopTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieFatCop"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFatCopTier09Dread" extends="AECZombieFatCopTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieFatCop"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFatCopTier10Nightmare" extends="AECZombieFatCopTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieFatCop"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFatCopTier11Apex" extends="AECZombieFatCopTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieFatCop"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFatCopTier12Overlord" extends="AECZombieFatCopTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieFatCop"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFatCopTier13Titan" extends="AECZombieFatCopTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieFatCop"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFatCopTier14Cataclysm" extends="AECZombieFatCopTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieFatCop"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFatCopTier15Mythic" extends="AECZombieFatCopTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieFatCop"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFatHawaiianTier05Veteran" extends="zombieFatHawaiian">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieFatHawaiian"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieFatHawaiianTier06Brutal" extends="AECZombieFatHawaiianTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieFatHawaiian"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFatHawaiianTier07Savage" extends="AECZombieFatHawaiianTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieFatHawaiian"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFatHawaiianTier08Ravager" extends="AECZombieFatHawaiianTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieFatHawaiian"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFatHawaiianTier09Dread" extends="AECZombieFatHawaiianTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieFatHawaiian"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFatHawaiianTier10Nightmare" extends="AECZombieFatHawaiianTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieFatHawaiian"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFatHawaiianTier11Apex" extends="AECZombieFatHawaiianTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieFatHawaiian"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFatHawaiianTier12Overlord" extends="AECZombieFatHawaiianTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieFatHawaiian"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFatHawaiianTier13Titan" extends="AECZombieFatHawaiianTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieFatHawaiian"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFatHawaiianTier14Cataclysm" extends="AECZombieFatHawaiianTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieFatHawaiian"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFatHawaiianTier15Mythic" extends="AECZombieFatHawaiianTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieFatHawaiian"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFemaleFatTier05Veteran" extends="zombieFemaleFat">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieFemaleFat"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieFemaleFatTier06Brutal" extends="AECZombieFemaleFatTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieFemaleFat"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFemaleFatTier07Savage" extends="AECZombieFemaleFatTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieFemaleFat"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFemaleFatTier08Ravager" extends="AECZombieFemaleFatTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieFemaleFat"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFemaleFatTier09Dread" extends="AECZombieFemaleFatTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieFemaleFat"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFemaleFatTier10Nightmare" extends="AECZombieFemaleFatTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieFemaleFat"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFemaleFatTier11Apex" extends="AECZombieFemaleFatTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieFemaleFat"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFemaleFatTier12Overlord" extends="AECZombieFemaleFatTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieFemaleFat"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFemaleFatTier13Titan" extends="AECZombieFemaleFatTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieFemaleFat"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFemaleFatTier14Cataclysm" extends="AECZombieFemaleFatTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieFemaleFat"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieFemaleFatTier15Mythic" extends="AECZombieFemaleFatTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieFemaleFat"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieInmateTier05Veteran" extends="zombieInmate">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieInmate"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieInmateTier06Brutal" extends="AECZombieInmateTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieInmate"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieInmateTier07Savage" extends="AECZombieInmateTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieInmate"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieInmateTier08Ravager" extends="AECZombieInmateTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieInmate"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieInmateTier09Dread" extends="AECZombieInmateTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieInmate"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieInmateTier10Nightmare" extends="AECZombieInmateTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieInmate"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieInmateTier11Apex" extends="AECZombieInmateTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieInmate"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieInmateTier12Overlord" extends="AECZombieInmateTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieInmate"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieInmateTier13Titan" extends="AECZombieInmateTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieInmate"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieInmateTier14Cataclysm" extends="AECZombieInmateTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieInmate"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieInmateTier15Mythic" extends="AECZombieInmateTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieInmate"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieJanitorTier05Veteran" extends="zombieJanitor">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieJanitor"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieJanitorTier06Brutal" extends="AECZombieJanitorTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieJanitor"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieJanitorTier07Savage" extends="AECZombieJanitorTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieJanitor"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieJanitorTier08Ravager" extends="AECZombieJanitorTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieJanitor"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieJanitorTier09Dread" extends="AECZombieJanitorTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieJanitor"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieJanitorTier10Nightmare" extends="AECZombieJanitorTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieJanitor"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieJanitorTier11Apex" extends="AECZombieJanitorTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieJanitor"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieJanitorTier12Overlord" extends="AECZombieJanitorTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieJanitor"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieJanitorTier13Titan" extends="AECZombieJanitorTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieJanitor"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieJanitorTier14Cataclysm" extends="AECZombieJanitorTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieJanitor"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieJanitorTier15Mythic" extends="AECZombieJanitorTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieJanitor"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieJoeTier05Veteran" extends="zombieJoe">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieJoe"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieJoeTier06Brutal" extends="AECZombieJoeTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieJoe"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieJoeTier07Savage" extends="AECZombieJoeTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieJoe"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieJoeTier08Ravager" extends="AECZombieJoeTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieJoe"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieJoeTier09Dread" extends="AECZombieJoeTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieJoe"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieJoeTier10Nightmare" extends="AECZombieJoeTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieJoe"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieJoeTier11Apex" extends="AECZombieJoeTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieJoe"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieJoeTier12Overlord" extends="AECZombieJoeTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieJoe"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieJoeTier13Titan" extends="AECZombieJoeTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieJoe"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieJoeTier14Cataclysm" extends="AECZombieJoeTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieJoe"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieJoeTier15Mythic" extends="AECZombieJoeTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieJoe"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieLabTier05Veteran" extends="zombieLab">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieLab"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieLabTier06Brutal" extends="AECZombieLabTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieLab"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieLabTier07Savage" extends="AECZombieLabTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieLab"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieLabTier08Ravager" extends="AECZombieLabTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieLab"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieLabTier09Dread" extends="AECZombieLabTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieLab"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieLabTier10Nightmare" extends="AECZombieLabTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieLab"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieLabTier11Apex" extends="AECZombieLabTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieLab"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieLabTier12Overlord" extends="AECZombieLabTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieLab"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieLabTier13Titan" extends="AECZombieLabTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieLab"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieLabTier14Cataclysm" extends="AECZombieLabTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieLab"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieLabTier15Mythic" extends="AECZombieLabTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieLab"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieLumberjackTier05Veteran" extends="zombieLumberjack">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieLumberjack"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieLumberjackTier06Brutal" extends="AECZombieLumberjackTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieLumberjack"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieLumberjackTier07Savage" extends="AECZombieLumberjackTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieLumberjack"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieLumberjackTier08Ravager" extends="AECZombieLumberjackTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieLumberjack"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieLumberjackTier09Dread" extends="AECZombieLumberjackTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieLumberjack"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieLumberjackTier10Nightmare" extends="AECZombieLumberjackTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieLumberjack"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieLumberjackTier11Apex" extends="AECZombieLumberjackTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieLumberjack"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieLumberjackTier12Overlord" extends="AECZombieLumberjackTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieLumberjack"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieLumberjackTier13Titan" extends="AECZombieLumberjackTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieLumberjack"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieLumberjackTier14Cataclysm" extends="AECZombieLumberjackTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieLumberjack"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieLumberjackTier15Mythic" extends="AECZombieLumberjackTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieLumberjack"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMaleHazmatTier05Veteran" extends="zombieMaleHazmat">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieMaleHazmat"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieMaleHazmatTier06Brutal" extends="AECZombieMaleHazmatTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieMaleHazmat"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMaleHazmatTier07Savage" extends="AECZombieMaleHazmatTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieMaleHazmat"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMaleHazmatTier08Ravager" extends="AECZombieMaleHazmatTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieMaleHazmat"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMaleHazmatTier09Dread" extends="AECZombieMaleHazmatTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieMaleHazmat"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMaleHazmatTier10Nightmare" extends="AECZombieMaleHazmatTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieMaleHazmat"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMaleHazmatTier11Apex" extends="AECZombieMaleHazmatTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieMaleHazmat"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMaleHazmatTier12Overlord" extends="AECZombieMaleHazmatTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieMaleHazmat"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMaleHazmatTier13Titan" extends="AECZombieMaleHazmatTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieMaleHazmat"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMaleHazmatTier14Cataclysm" extends="AECZombieMaleHazmatTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieMaleHazmat"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMaleHazmatTier15Mythic" extends="AECZombieMaleHazmatTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieMaleHazmat"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMarleneTier05Veteran" extends="zombieMarlene">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieMarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieMarleneTier06Brutal" extends="AECZombieMarleneTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieMarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMarleneTier07Savage" extends="AECZombieMarleneTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieMarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMarleneTier08Ravager" extends="AECZombieMarleneTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieMarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMarleneTier09Dread" extends="AECZombieMarleneTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieMarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMarleneTier10Nightmare" extends="AECZombieMarleneTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieMarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMarleneTier11Apex" extends="AECZombieMarleneTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieMarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMarleneTier12Overlord" extends="AECZombieMarleneTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieMarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMarleneTier13Titan" extends="AECZombieMarleneTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieMarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMarleneTier14Cataclysm" extends="AECZombieMarleneTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieMarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMarleneTier15Mythic" extends="AECZombieMarleneTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieMarlene"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMoeTier05Veteran" extends="zombieMoe">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieMoe"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieMoeTier06Brutal" extends="AECZombieMoeTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieMoe"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMoeTier07Savage" extends="AECZombieMoeTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieMoe"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMoeTier08Ravager" extends="AECZombieMoeTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieMoe"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMoeTier09Dread" extends="AECZombieMoeTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieMoe"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMoeTier10Nightmare" extends="AECZombieMoeTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieMoe"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMoeTier11Apex" extends="AECZombieMoeTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieMoe"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMoeTier12Overlord" extends="AECZombieMoeTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieMoe"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMoeTier13Titan" extends="AECZombieMoeTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieMoe"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMoeTier14Cataclysm" extends="AECZombieMoeTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieMoe"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMoeTier15Mythic" extends="AECZombieMoeTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieMoe"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMutatedTier05Veteran" extends="zombieMutated">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieMutated"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieMutatedTier06Brutal" extends="AECZombieMutatedTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieMutated"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMutatedTier07Savage" extends="AECZombieMutatedTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieMutated"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMutatedTier08Ravager" extends="AECZombieMutatedTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieMutated"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMutatedTier09Dread" extends="AECZombieMutatedTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieMutated"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMutatedTier10Nightmare" extends="AECZombieMutatedTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieMutated"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMutatedTier11Apex" extends="AECZombieMutatedTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieMutated"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMutatedTier12Overlord" extends="AECZombieMutatedTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieMutated"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMutatedTier13Titan" extends="AECZombieMutatedTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieMutated"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMutatedTier14Cataclysm" extends="AECZombieMutatedTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieMutated"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieMutatedTier15Mythic" extends="AECZombieMutatedTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieMutated"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieNurseTier05Veteran" extends="zombieNurse">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieNurse"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieNurseTier06Brutal" extends="AECZombieNurseTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieNurse"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieNurseTier07Savage" extends="AECZombieNurseTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieNurse"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieNurseTier08Ravager" extends="AECZombieNurseTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieNurse"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieNurseTier09Dread" extends="AECZombieNurseTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieNurse"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieNurseTier10Nightmare" extends="AECZombieNurseTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieNurse"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieNurseTier11Apex" extends="AECZombieNurseTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieNurse"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieNurseTier12Overlord" extends="AECZombieNurseTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieNurse"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieNurseTier13Titan" extends="AECZombieNurseTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieNurse"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieNurseTier14Cataclysm" extends="AECZombieNurseTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieNurse"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieNurseTier15Mythic" extends="AECZombieNurseTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieNurse"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombiePartyGirlTier05Veteran" extends="zombiePartyGirl">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombiePartyGirl"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombiePartyGirlTier06Brutal" extends="AECZombiePartyGirlTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombiePartyGirl"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombiePartyGirlTier07Savage" extends="AECZombiePartyGirlTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombiePartyGirl"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombiePartyGirlTier08Ravager" extends="AECZombiePartyGirlTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombiePartyGirl"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombiePartyGirlTier09Dread" extends="AECZombiePartyGirlTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombiePartyGirl"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombiePartyGirlTier10Nightmare" extends="AECZombiePartyGirlTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombiePartyGirl"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombiePartyGirlTier11Apex" extends="AECZombiePartyGirlTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombiePartyGirl"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombiePartyGirlTier12Overlord" extends="AECZombiePartyGirlTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombiePartyGirl"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombiePartyGirlTier13Titan" extends="AECZombiePartyGirlTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombiePartyGirl"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombiePartyGirlTier14Cataclysm" extends="AECZombiePartyGirlTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombiePartyGirl"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombiePartyGirlTier15Mythic" extends="AECZombiePartyGirlTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombiePartyGirl"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombiePlagueSpitterTier05Veteran" extends="zombiePlagueSpitter">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombiePlagueSpitter"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombiePlagueSpitterTier06Brutal" extends="AECZombiePlagueSpitterTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombiePlagueSpitter"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombiePlagueSpitterTier07Savage" extends="AECZombiePlagueSpitterTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombiePlagueSpitter"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombiePlagueSpitterTier08Ravager" extends="AECZombiePlagueSpitterTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombiePlagueSpitter"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombiePlagueSpitterTier09Dread" extends="AECZombiePlagueSpitterTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombiePlagueSpitter"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombiePlagueSpitterTier10Nightmare" extends="AECZombiePlagueSpitterTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombiePlagueSpitter"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombiePlagueSpitterTier11Apex" extends="AECZombiePlagueSpitterTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombiePlagueSpitter"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombiePlagueSpitterTier12Overlord" extends="AECZombiePlagueSpitterTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombiePlagueSpitter"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombiePlagueSpitterTier13Titan" extends="AECZombiePlagueSpitterTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombiePlagueSpitter"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombiePlagueSpitterTier14Cataclysm" extends="AECZombiePlagueSpitterTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombiePlagueSpitter"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombiePlagueSpitterTier15Mythic" extends="AECZombiePlagueSpitterTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombiePlagueSpitter"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieRancherTier05Veteran" extends="zombieRancher">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieRancher"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieRancherTier06Brutal" extends="AECZombieRancherTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieRancher"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieRancherTier07Savage" extends="AECZombieRancherTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieRancher"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieRancherTier08Ravager" extends="AECZombieRancherTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieRancher"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieRancherTier09Dread" extends="AECZombieRancherTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieRancher"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieRancherTier10Nightmare" extends="AECZombieRancherTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieRancher"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieRancherTier11Apex" extends="AECZombieRancherTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieRancher"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieRancherTier12Overlord" extends="AECZombieRancherTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieRancher"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieRancherTier13Titan" extends="AECZombieRancherTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieRancher"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieRancherTier14Cataclysm" extends="AECZombieRancherTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieRancher"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieRancherTier15Mythic" extends="AECZombieRancherTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieRancher"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieScreamerTier05Veteran" extends="zombieScreamer">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieScreamer"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieScreamerTier06Brutal" extends="AECZombieScreamerTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieScreamer"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieScreamerTier07Savage" extends="AECZombieScreamerTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieScreamer"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieScreamerTier08Ravager" extends="AECZombieScreamerTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieScreamer"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieScreamerTier09Dread" extends="AECZombieScreamerTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieScreamer"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieScreamerTier10Nightmare" extends="AECZombieScreamerTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieScreamer"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieScreamerTier11Apex" extends="AECZombieScreamerTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieScreamer"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieScreamerTier12Overlord" extends="AECZombieScreamerTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieScreamer"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieScreamerTier13Titan" extends="AECZombieScreamerTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieScreamer"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieScreamerTier14Cataclysm" extends="AECZombieScreamerTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieScreamer"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieScreamerTier15Mythic" extends="AECZombieScreamerTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieScreamer"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSkateboarderTier05Veteran" extends="zombieSkateboarder">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieSkateboarder"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieSkateboarderTier06Brutal" extends="AECZombieSkateboarderTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieSkateboarder"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSkateboarderTier07Savage" extends="AECZombieSkateboarderTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieSkateboarder"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSkateboarderTier08Ravager" extends="AECZombieSkateboarderTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieSkateboarder"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSkateboarderTier09Dread" extends="AECZombieSkateboarderTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieSkateboarder"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSkateboarderTier10Nightmare" extends="AECZombieSkateboarderTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieSkateboarder"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSkateboarderTier11Apex" extends="AECZombieSkateboarderTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieSkateboarder"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSkateboarderTier12Overlord" extends="AECZombieSkateboarderTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieSkateboarder"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSkateboarderTier13Titan" extends="AECZombieSkateboarderTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieSkateboarder"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSkateboarderTier14Cataclysm" extends="AECZombieSkateboarderTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieSkateboarder"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSkateboarderTier15Mythic" extends="AECZombieSkateboarderTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieSkateboarder"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSoldierTier05Veteran" extends="zombieSoldier">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieSoldier"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieSoldierTier06Brutal" extends="AECZombieSoldierTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieSoldier"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSoldierTier07Savage" extends="AECZombieSoldierTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieSoldier"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSoldierTier08Ravager" extends="AECZombieSoldierTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieSoldier"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSoldierTier09Dread" extends="AECZombieSoldierTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieSoldier"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSoldierTier10Nightmare" extends="AECZombieSoldierTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieSoldier"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSoldierTier11Apex" extends="AECZombieSoldierTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieSoldier"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSoldierTier12Overlord" extends="AECZombieSoldierTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieSoldier"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSoldierTier13Titan" extends="AECZombieSoldierTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieSoldier"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSoldierTier14Cataclysm" extends="AECZombieSoldierTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieSoldier"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSoldierTier15Mythic" extends="AECZombieSoldierTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieSoldier"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSpiderTier05Veteran" extends="zombieSpider">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieSpider"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieSpiderTier06Brutal" extends="AECZombieSpiderTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieSpider"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSpiderTier07Savage" extends="AECZombieSpiderTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieSpider"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSpiderTier08Ravager" extends="AECZombieSpiderTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieSpider"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSpiderTier09Dread" extends="AECZombieSpiderTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieSpider"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSpiderTier10Nightmare" extends="AECZombieSpiderTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieSpider"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSpiderTier11Apex" extends="AECZombieSpiderTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieSpider"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSpiderTier12Overlord" extends="AECZombieSpiderTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieSpider"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSpiderTier13Titan" extends="AECZombieSpiderTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieSpider"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSpiderTier14Cataclysm" extends="AECZombieSpiderTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieSpider"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSpiderTier15Mythic" extends="AECZombieSpiderTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieSpider"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSteveTier05Veteran" extends="zombieSteve">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieSteve"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieSteveTier06Brutal" extends="AECZombieSteveTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieSteve"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSteveTier07Savage" extends="AECZombieSteveTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieSteve"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSteveTier08Ravager" extends="AECZombieSteveTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieSteve"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSteveTier09Dread" extends="AECZombieSteveTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieSteve"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSteveTier10Nightmare" extends="AECZombieSteveTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieSteve"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSteveTier11Apex" extends="AECZombieSteveTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieSteve"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSteveTier12Overlord" extends="AECZombieSteveTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieSteve"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSteveTier13Titan" extends="AECZombieSteveTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieSteve"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSteveTier14Cataclysm" extends="AECZombieSteveTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieSteve"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSteveTier15Mythic" extends="AECZombieSteveTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieSteve"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSteveCrawlerTier05Veteran" extends="zombieSteveCrawler">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieSteveCrawler"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieSteveCrawlerTier06Brutal" extends="AECZombieSteveCrawlerTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieSteveCrawler"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSteveCrawlerTier07Savage" extends="AECZombieSteveCrawlerTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieSteveCrawler"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSteveCrawlerTier08Ravager" extends="AECZombieSteveCrawlerTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieSteveCrawler"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSteveCrawlerTier09Dread" extends="AECZombieSteveCrawlerTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieSteveCrawler"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSteveCrawlerTier10Nightmare" extends="AECZombieSteveCrawlerTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieSteveCrawler"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSteveCrawlerTier11Apex" extends="AECZombieSteveCrawlerTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieSteveCrawler"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSteveCrawlerTier12Overlord" extends="AECZombieSteveCrawlerTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieSteveCrawler"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSteveCrawlerTier13Titan" extends="AECZombieSteveCrawlerTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieSteveCrawler"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSteveCrawlerTier14Cataclysm" extends="AECZombieSteveCrawlerTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieSteveCrawler"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieSteveCrawlerTier15Mythic" extends="AECZombieSteveCrawlerTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieSteveCrawler"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieTomClarkTier05Veteran" extends="zombieTomClark">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieTomClark"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieTomClarkTier06Brutal" extends="AECZombieTomClarkTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieTomClark"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieTomClarkTier07Savage" extends="AECZombieTomClarkTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieTomClark"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieTomClarkTier08Ravager" extends="AECZombieTomClarkTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieTomClark"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieTomClarkTier09Dread" extends="AECZombieTomClarkTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieTomClark"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieTomClarkTier10Nightmare" extends="AECZombieTomClarkTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieTomClark"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieTomClarkTier11Apex" extends="AECZombieTomClarkTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieTomClark"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieTomClarkTier12Overlord" extends="AECZombieTomClarkTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieTomClark"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieTomClarkTier13Titan" extends="AECZombieTomClarkTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieTomClark"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieTomClarkTier14Cataclysm" extends="AECZombieTomClarkTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieTomClark"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieTomClarkTier15Mythic" extends="AECZombieTomClarkTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieTomClark"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieUtilityWorkerTier05Veteran" extends="zombieUtilityWorker">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieUtilityWorker"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieUtilityWorkerTier06Brutal" extends="AECZombieUtilityWorkerTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieUtilityWorker"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieUtilityWorkerTier07Savage" extends="AECZombieUtilityWorkerTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieUtilityWorker"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieUtilityWorkerTier08Ravager" extends="AECZombieUtilityWorkerTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieUtilityWorker"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieUtilityWorkerTier09Dread" extends="AECZombieUtilityWorkerTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieUtilityWorker"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieUtilityWorkerTier10Nightmare" extends="AECZombieUtilityWorkerTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieUtilityWorker"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieUtilityWorkerTier11Apex" extends="AECZombieUtilityWorkerTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieUtilityWorker"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieUtilityWorkerTier12Overlord" extends="AECZombieUtilityWorkerTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieUtilityWorker"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieUtilityWorkerTier13Titan" extends="AECZombieUtilityWorkerTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieUtilityWorker"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieUtilityWorkerTier14Cataclysm" extends="AECZombieUtilityWorkerTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieUtilityWorker"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieUtilityWorkerTier15Mythic" extends="AECZombieUtilityWorkerTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieUtilityWorker"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieWightFeralTier05Veteran" extends="zombieWightFeral">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieWightFeral"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieWightFeralTier06Brutal" extends="AECZombieWightFeralTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieWightFeral"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieWightFeralTier07Savage" extends="AECZombieWightFeralTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieWightFeral"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieWightFeralTier08Ravager" extends="AECZombieWightFeralTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieWightFeral"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieWightFeralTier09Dread" extends="AECZombieWightFeralTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieWightFeral"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieWightFeralTier10Nightmare" extends="AECZombieWightFeralTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieWightFeral"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieWightFeralTier11Apex" extends="AECZombieWightFeralTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieWightFeral"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieWightFeralTier12Overlord" extends="AECZombieWightFeralTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieWightFeral"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieWightFeralTier13Titan" extends="AECZombieWightFeralTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieWightFeral"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieWightFeralTier14Cataclysm" extends="AECZombieWightFeralTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieWightFeral"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieWightFeralTier15Mythic" extends="AECZombieWightFeralTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieWightFeral"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieYoTier05Veteran" extends="zombieYo">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier05VeteranColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier05,AECbase_zombieYo"/>
			<property name="MoveSpeedAggro" value="0.8, 2.2"/>
			<property name="JumpMaxDistance" value="5.2, 6.2"/>
			<property name="ExperienceGain" value="1800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier05Veteran"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
			</effect_group>
		                    <property name="LootDropProb" value="0.2"/>

</entity_class>

		<entity_class name="AECZombieYoTier06Brutal" extends="AECZombieYoTier05Veteran">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier06BrutalColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier06,AECbase_zombieYo"/>
			<property name="MoveSpeedAggro" value="0.8, 2.4"/>
			<property name="JumpMaxDistance" value="5.8, 6.8"/>
			<property name="ExperienceGain" value="2000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier06Brutal"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".30"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieYoTier07Savage" extends="AECZombieYoTier06Brutal">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier07SavageColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier07,AECbase_zombieYo"/>
			<property name="MoveSpeedAggro" value="0.8, 2.6"/>
			<property name="JumpMaxDistance" value="6.4, 7.4"/>
			<property name="ExperienceGain" value="2200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier07Savage"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieYoTier08Ravager" extends="AECZombieYoTier07Savage">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier08RavagerColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier08,AECbase_zombieYo"/>
			<property name="MoveSpeedAggro" value="0.8, 2.8"/>
			<property name="JumpMaxDistance" value="7.0, 8.0"/>
			<property name="ExperienceGain" value="2500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier08Ravager"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".60"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieYoTier09Dread" extends="AECZombieYoTier08Ravager">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier09DreadColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier09,AECbase_zombieYo"/>
			<property name="MoveSpeedAggro" value="0.8, 3.0"/>
			<property name="JumpMaxDistance" value="7.6, 8.6"/>
			<property name="ExperienceGain" value="2800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier09Dread"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieYoTier10Nightmare" extends="AECZombieYoTier09Dread">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier10NightmareColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier10,AECbase_zombieYo"/>
			<property name="MoveSpeedAggro" value="0.8, 3.2"/>
			<property name="JumpMaxDistance" value="8.2, 9.2"/>
			<property name="ExperienceGain" value="3200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier10Nightmare"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".90"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieYoTier11Apex" extends="AECZombieYoTier10Nightmare">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier11ApexColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier11,AECbase_zombieYo"/>
			<property name="MoveSpeedAggro" value="0.8, 3.4"/>
			<property name="JumpMaxDistance" value="8.8, 9.8"/>
			<property name="ExperienceGain" value="3800"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier11Apex"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.05"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieYoTier12Overlord" extends="AECZombieYoTier11Apex">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier12OverlordColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier12,AECbase_zombieYo"/>
			<property name="MoveSpeedAggro" value="0.8, 3.6"/>
			<property name="JumpMaxDistance" value="9.4, 10.4"/>
			<property name="ExperienceGain" value="4500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier12Overlord"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.20"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieYoTier13Titan" extends="AECZombieYoTier12Overlord">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier13TitanColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier13,AECbase_zombieYo"/>
			<property name="MoveSpeedAggro" value="0.8, 3.8"/>
			<property name="JumpMaxDistance" value="10.0, 11.0"/>
			<property name="ExperienceGain" value="5300"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier13Titan"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.35"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieYoTier14Cataclysm" extends="AECZombieYoTier13Titan">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier14CataclysmColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier14,AECbase_zombieYo"/>
			<property name="MoveSpeedAggro" value="0.8, 4.0"/>
			<property name="JumpMaxDistance" value="10.8, 12.0"/>
			<property name="ExperienceGain" value="6200"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier14Cataclysm"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.50"/>
			</effect_group>
		
</entity_class>

		<entity_class name="AECZombieYoTier15Mythic" extends="AECZombieYoTier14Cataclysm">
			<property name="UserSpawnType" value="Menu"/>
			<property name="MatColor" value="AECTier15MythicColor"/>
			<property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal,AECtier15,AECbase_zombieYo"/>
			<property name="MoveSpeedAggro" value="0.8, 4.6"/>
			<property name="JumpMaxDistance" value="14.0, 16.0"/>
			<property name="ExperienceGain" value="15000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^AECHealthTier15Mythic"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5"/>
			</effect_group>
		
</entity_class>

	</append>

	<append xpath="/entity_classes/entity_class[contains(@name,'Tier08Ravager')]/effect_group[1]">
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAECExtremeDecoMykirShieldLeftHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffAECExtremeDecoMykirShieldLeftHand"/>
		<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffAECExtremeDecoMykirShieldLeftHand"/>
		<triggered_effect trigger="onSelfLeaveGame" action="RemoveBuff" buff="buffAECExtremeDecoMykirShieldLeftHand"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and contains(@value,'AECtier05')]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and contains(@value,'AECtier06')]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and contains(@value,'AECtier07')]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and contains(@value,'AECtier08')]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
		<triggered_effect trigger="onSelfEnteredGame" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
		<triggered_effect trigger="onSelfEnteredGame" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and contains(@value,'AECtier09')]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and contains(@value,'AECtier10')]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and contains(@value,'AECtier11')]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
		<triggered_effect trigger="onSelfEnteredGame" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
		<triggered_effect trigger="onSelfEnteredGame" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
		<triggered_effect trigger="onSelfEnteredGame" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
		<triggered_effect trigger="onSelfEnteredGame" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand" local_offset="0,0,0" local_rotation="0,90,0"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand" local_offset="0,0,0" local_rotation="0,90,0"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand" local_offset="0,0,0" local_rotation="0,90,0"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand" local_offset="0,0,0" local_rotation="0,90,0"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and contains(@value,'AECtier12')]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand" local_offset="0,0,0" local_rotation="0,90,0"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand" local_offset="0,0,0" local_rotation="0,90,0"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand" local_offset="0,0,0" local_rotation="0,90,0"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand" local_offset="0,0,0" local_rotation="0,90,0"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAECExtremeT15DecoCowSkullHorns"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffAECExtremeT15DecoCowSkullHorns"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffAECExtremeT15DecoCowSkullHorns"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and contains(@value,'AECtier13')]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand" local_offset="0,0,0" local_rotation="0,90,0"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand" local_offset="0,0,0" local_rotation="0,90,0"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand" local_offset="0,0,0" local_rotation="0,90,0"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand" local_offset="0,0,0" local_rotation="0,90,0"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAECExtremeT15DecoCowSkullHorns"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffAECExtremeT15DecoCowSkullHorns"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffAECExtremeT15DecoCowSkullHorns"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and contains(@value,'AECtier14')]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
		<triggered_effect trigger="onSelfEnteredGame" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
		<triggered_effect trigger="onSelfEnteredGame" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
		<triggered_effect trigger="onSelfEnteredGame" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
		<triggered_effect trigger="onSelfEnteredGame" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
		<triggered_effect trigger="onSelfEnteredGame" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
		<triggered_effect trigger="onSelfEnteredGame" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAECExtremeT15DecoCowSkullHorns"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffAECExtremeT15DecoCowSkullHorns"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffAECExtremeT15DecoCowSkullHorns"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and contains(@value,'AECtier15')]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
		<triggered_effect trigger="onSelfEnteredGame" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
		<triggered_effect trigger="onSelfEnteredGame" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
		<triggered_effect trigger="onSelfEnteredGame" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
		<triggered_effect trigger="onSelfEnteredGame" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
		<triggered_effect trigger="onSelfEnteredGame" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
		<triggered_effect trigger="onSelfEnteredGame" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand" local_offset="0,0,0" local_rotation="0,90,0"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand" local_offset="0,0,0" local_rotation="0,90,0"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand" local_offset="0,0,0" local_rotation="0,90,0"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand" local_offset="0,0,0" local_rotation="0,90,0"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
		<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAECExtremeT15DecoVultureWings,buffAECExtremeT15DecoCowSkullHorns"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffAECExtremeT15DecoVultureWings,buffAECExtremeT15DecoCowSkullHorns"/>
		<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffAECExtremeT15DecoVultureWings,buffAECExtremeT15DecoCowSkullHorns"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and (contains(@value,'AECbase_zombieArlene') or contains(@value,'AECbase_zombieBowler') or contains(@value,'AECbase_zombieFemaleFat') or contains(@value,'AECbase_zombiePartyGirl'))]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAECExtremeDecoBat"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffAECExtremeDecoBat"/>
		<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffAECExtremeDecoBat"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and (contains(@value,'AECbase_zombieBiker') or contains(@value,'AECbase_zombieBusinessMan') or contains(@value,'AECbase_zombieJoe') or contains(@value,'AECbase_zombieTomClark') or contains(@value,'AECbase_zombieYo'))]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAECExtremeDecoClub"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffAECExtremeDecoClub"/>
		<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffAECExtremeDecoClub"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and contains(@value,'AECbase_zombieBurnt')]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAECExtremeDecoTorch"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffAECExtremeDecoTorch"/>
		<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffAECExtremeDecoTorch"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and (contains(@value,'AECbase_zombieChuck') or contains(@value,'AECbase_zombieInmate') or contains(@value,'AECbase_zombieLab') or contains(@value,'AECbase_zombieNurse') or contains(@value,'AECbase_zombiePlagueSpitter') or contains(@value,'AECbase_zombieScreamer') or contains(@value,'AECbase_zombieSkateboarder'))]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAECExtremeDecoKnife"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffAECExtremeDecoKnife"/>
		<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffAECExtremeDecoKnife"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and (contains(@value,'AECbase_zombieDarlene') or contains(@value,'AECbase_zombieSpider'))]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAECExtremeDecoMachete"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffAECExtremeDecoMachete"/>
		<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffAECExtremeDecoMachete"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and (contains(@value,'AECbase_zombieDemolition') or contains(@value,'AECbase_zombieFatHawaiian') or contains(@value,'AECbase_zombieMoe') or contains(@value,'AECbase_zombieWightFeral'))]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAECExtremeDecoSledge"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffAECExtremeDecoSledge"/>
		<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffAECExtremeDecoSledge"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and contains(@value,'AECbase_zombieMarlene')]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAECExtremeDecoSpear"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffAECExtremeDecoSpear"/>
		<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffAECExtremeDecoSpear"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and contains(@value,'AECbase_zombieLumberjack')]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAECExtremeDecoAxe"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffAECExtremeDecoAxe"/>
		<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffAECExtremeDecoAxe"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and (contains(@value,'AECbase_zombieJanitor') or contains(@value,'AECbase_zombieUtilityWorker'))]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAECExtremeDecoWrench"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffAECExtremeDecoWrench"/>
		<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffAECExtremeDecoWrench"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and (contains(@value,'AECbase_zombieFatCop') or contains(@value,'AECbase_zombieMaleHazmat'))]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAECExtremeDecoBaton"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffAECExtremeDecoBaton"/>
		<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffAECExtremeDecoBaton"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and (contains(@value,'AECbase_zombieBoe') or contains(@value,'AECbase_zombieMutated') or contains(@value,'AECbase_zombieSteve') or contains(@value,'AECbase_zombieSteveCrawler'))]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAECExtremeDecoKnuckles"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffAECExtremeDecoKnuckles"/>
		<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffAECExtremeDecoKnuckles"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and contains(@value,'AECbase_zombieRancher')]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAECExtremeDecoLeverAction"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffAECExtremeDecoLeverAction"/>
		<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffAECExtremeDecoLeverAction"/>
	</append>

	<append xpath="/entity_classes/entity_class[property[@name='Tags' and contains(@value,'AECbase_zombieSoldier')]]/effect_group[@name='Base Effects']">
		<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAECExtremeDecoM60"/>
		<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffAECExtremeDecoM60"/>
		<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffAECExtremeDecoM60"/>
	</append>

	<append xpath="/entity_classes/entity_class[starts-with(@name,'AECZombie') and contains(@name,'Tier05') and contains(@name,'Veteran')]">
		<property name="SizeScale" value="1.00"/>
	</append>
	<append xpath="/entity_classes/entity_class[starts-with(@name,'AECZombie') and contains(@name,'Tier06') and contains(@name,'Brutal')]">
		<property name="SizeScale" value="1.05"/>
	</append>
	<append xpath="/entity_classes/entity_class[starts-with(@name,'AECZombie') and contains(@name,'Tier07') and contains(@name,'Savage')]">
		<property name="SizeScale" value="1.10"/>
	</append>
	<append xpath="/entity_classes/entity_class[starts-with(@name,'AECZombie') and contains(@name,'Tier08') and contains(@name,'Ravager')]">
		<property name="SizeScale" value="1.15"/>
	</append>
	<append xpath="/entity_classes/entity_class[starts-with(@name,'AECZombie') and contains(@name,'Tier09') and contains(@name,'Dread')]">
		<property name="SizeScale" value="1.20"/>
	</append>
	<append xpath="/entity_classes/entity_class[starts-with(@name,'AECZombie') and contains(@name,'Tier10') and contains(@name,'Nightmare')]">
		<property name="SizeScale" value="1.25"/>
	</append>
	<append xpath="/entity_classes/entity_class[starts-with(@name,'AECZombie') and contains(@name,'Tier11') and contains(@name,'Apex')]">
		<property name="SizeScale" value="1.30"/>
	</append>
	<append xpath="/entity_classes/entity_class[starts-with(@name,'AECZombie') and contains(@name,'Tier12') and contains(@name,'Overlord')]">
		<property name="SizeScale" value="1.35"/>
	</append>
	<append xpath="/entity_classes/entity_class[starts-with(@name,'AECZombie') and contains(@name,'Tier13') and contains(@name,'Titan')]">
		<property name="SizeScale" value="1.40"/>
	</append>
	<append xpath="/entity_classes/entity_class[starts-with(@name,'AECZombie') and contains(@name,'Tier14') and contains(@name,'Cataclysm')]">
		<property name="SizeScale" value="1.45"/>
	</append>
	<append xpath="/entity_classes/entity_class[starts-with(@name,'AECZombie') and contains(@name,'Tier15') and contains(@name,'Mythic')]">
		<property name="SizeScale" value="1.50"/>
	</append>

	<set xpath="/entity_classes/entity_class[property[@name='Tags' and contains(@value,'AECtier11')]]/property[@name='ExperienceGain']/@value">4300</set>
	<set xpath="/entity_classes/entity_class[property[@name='Tags' and contains(@value,'AECtier12')]]/property[@name='ExperienceGain']/@value">5200</set>
	<set xpath="/entity_classes/entity_class[property[@name='Tags' and contains(@value,'AECtier13')]]/property[@name='ExperienceGain']/@value">6400</set>
	<set xpath="/entity_classes/entity_class[property[@name='Tags' and contains(@value,'AECtier14')]]/property[@name='ExperienceGain']/@value">7800</set>

        <!-- Stub: npcExtremeBob kept to avoid NullRef on existing world saves -->
        <append xpath="/entity_classes">
                <entity_class name="npcExtremeBob" extends="zombieTomClark">
                        <property name="IsAlwaysActive" value="false"/>
                        <property name="UserSpawnType" value="Never"/>
                </entity_class>
        </append>

    <append xpath="/entity_classes/entity_class[@name='playerMale']/effect_group">
        <triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAecTierWatcher"/>
        <triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="self" buff="buffAecTierWatcher"/>
        <triggered_effect trigger="onSelfRespawn" action="AddBuff" target="self" buff="buffAecTierWatcher"/>
    </append>

	<append xpath="/entity_classes">
		<entity_class name="aecBloodmoonRewardCrateLvl1" extends="sc_General">
			<property name="UserSpawnType" value="Menu"/>
			<property name="LootList" value="aecBloodmoonRewardLvl1"/>
			<property name="MapIcon" value="map_supply_crate"/>
		</entity_class>
		<entity_class name="aecBloodmoonRewardCrateLvl2" extends="sc_General">
			<property name="UserSpawnType" value="Menu"/>
			<property name="LootList" value="aecBloodmoonRewardLvl2"/>
			<property name="MapIcon" value="map_supply_crate"/>
		</entity_class>
		<entity_class name="aecBloodmoonRewardCrateLvl3" extends="sc_General">
			<property name="UserSpawnType" value="Menu"/>
			<property name="LootList" value="aecBloodmoonRewardLvl3"/>
			<property name="MapIcon" value="map_supply_crate"/>
		</entity_class>
		<entity_class name="aecBloodmoonRewardCrateLvl4" extends="sc_General">
			<property name="UserSpawnType" value="Menu"/>
			<property name="LootList" value="aecBloodmoonRewardLvl4"/>
			<property name="MapIcon" value="map_supply_crate"/>
		</entity_class>
		<entity_class name="aecBloodmoonRewardCrateLvl5" extends="sc_General">
			<property name="UserSpawnType" value="Menu"/>
			<property name="LootList" value="aecBloodmoonRewardLvl5"/>
			<property name="MapIcon" value="map_supply_crate"/>
		</entity_class>
		<entity_class name="aecBloodmoonRewardCrateLvl6" extends="sc_General">
			<property name="UserSpawnType" value="Menu"/>
			<property name="LootList" value="aecBloodmoonRewardLvl6"/>
			<property name="MapIcon" value="map_supply_crate"/>
		</entity_class>
		<entity_class name="aecBloodmoonRewardCrateLvl7" extends="sc_General">
			<property name="UserSpawnType" value="Menu"/>
			<property name="LootList" value="aecBloodmoonRewardLvl7"/>
			<property name="MapIcon" value="map_supply_crate"/>
		</entity_class>
		<entity_class name="aecBloodmoonRewardCrateLvl8" extends="sc_General">
			<property name="UserSpawnType" value="Menu"/>
			<property name="LootList" value="aecBloodmoonRewardLvl8"/>
			<property name="MapIcon" value="map_supply_crate"/>
		</entity_class>
		<entity_class name="aecBloodmoonRewardCrateLvl9" extends="sc_General">
			<property name="UserSpawnType" value="Menu"/>
			<property name="LootList" value="aecBloodmoonRewardLvl9"/>
			<property name="MapIcon" value="map_supply_crate"/>
		</entity_class>
	</append>

	<set xpath="/entity_classes/entity_class[@name='zombieChuck']/effect_group/passive_effect[@name='HealthMax' and @operation='base_set']/@value">450</set>
<!--ZOMBIE MARKET-->

	<append xpath="/entity_classes">  

	<!--                                      -->
	<!-- Airdrop                              -->
	<!--                                      -->
        <entity_class name="airdrop_CryptoMiner">
            <property name="Class" value="EntitySupplyCrate" />
            <property name="Parent" value="SupplyCrates" />
            <property name="Prefab" value="SupplyCrate" />
            <property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
            <property name="ModelType" value="SupplyCrate" />
            <property name="Faction" value="none" />
            <property name="MaxHealth" value="200" />
            <property name="Weight" value="100" />
            <property name="HasRagdoll" value="false" />
            <property name="SurfaceCategory" value="wood" />
            <property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
            <property name="IsEnemyEntity" value="false" />
            <property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
            <property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
            <property name="TimeStayAfterDeath" value="0" />
            <effect_group name="Base Effects">
                <passive_effect name="HealthMax" operation="base_set" value="200" />
            </effect_group>
            <property name="NavObject" value="supply_drop" />
            <property name="MapIcon" value="map_supply_crate" />
            <property name="LootList" value="reward_CryptoMiner" />
        </entity_class>
			<entity_class name="airdrop_PassiveOreMinerT101"><property name="Class" value="EntitySupplyCrate" /><property name="Parent" value="SupplyCrates" /><property name="Prefab" value="SupplyCrate" /><property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" /><property name="ModelType" value="SupplyCrate" /><property name="Faction" value="none" /><property name="MaxHealth" value="200" /><property name="Weight" value="100" /><property name="HasRagdoll" value="false" /><property name="SurfaceCategory" value="wood" /><property name="ParticleOnDeath" value="supply_crate_gib_Prefab" /><property name="IsEnemyEntity" value="false" /><property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" /><property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" /><property name="TimeStayAfterDeath" value="0" /><effect_group name="Base Effects"><passive_effect name="HealthMax" operation="base_set" value="200" /></effect_group><property name="NavObject" value="supply_drop" /><property name="MapIcon" value="map_supply_crate" /><property name="LootList" value="reward_PassiveOreMinerT101" /></entity_class>
		<entity_class name="airdrop_PassiveOreMinerT201"><property name="Class" value="EntitySupplyCrate" /><property name="Parent" value="SupplyCrates" /><property name="Prefab" value="SupplyCrate" /><property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" /><property name="ModelType" value="SupplyCrate" /><property name="Faction" value="none" /><property name="MaxHealth" value="200" /><property name="Weight" value="100" /><property name="HasRagdoll" value="false" /><property name="SurfaceCategory" value="wood" /><property name="ParticleOnDeath" value="supply_crate_gib_Prefab" /><property name="IsEnemyEntity" value="false" /><property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" /><property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" /><property name="TimeStayAfterDeath" value="0" /><effect_group name="Base Effects"><passive_effect name="HealthMax" operation="base_set" value="200" /></effect_group><property name="NavObject" value="supply_drop" /><property name="MapIcon" value="map_supply_crate" /><property name="LootList" value="reward_PassiveOreMinerT201" /></entity_class>
		<entity_class name="airdrop_PassiveOreMinerT301"><property name="Class" value="EntitySupplyCrate" /><property name="Parent" value="SupplyCrates" /><property name="Prefab" value="SupplyCrate" /><property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" /><property name="ModelType" value="SupplyCrate" /><property name="Faction" value="none" /><property name="MaxHealth" value="200" /><property name="Weight" value="100" /><property name="HasRagdoll" value="false" /><property name="SurfaceCategory" value="wood" /><property name="ParticleOnDeath" value="supply_crate_gib_Prefab" /><property name="IsEnemyEntity" value="false" /><property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" /><property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" /><property name="TimeStayAfterDeath" value="0" /><effect_group name="Base Effects"><passive_effect name="HealthMax" operation="base_set" value="200" /></effect_group><property name="NavObject" value="supply_drop" /><property name="MapIcon" value="map_supply_crate" /><property name="LootList" value="reward_PassiveOreMinerT301" /></entity_class>
		<entity_class name="airdrop_PassiveOreMinerT401"><property name="Class" value="EntitySupplyCrate" /><property name="Parent" value="SupplyCrates" /><property name="Prefab" value="SupplyCrate" /><property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" /><property name="ModelType" value="SupplyCrate" /><property name="Faction" value="none" /><property name="MaxHealth" value="200" /><property name="Weight" value="100" /><property name="HasRagdoll" value="false" /><property name="SurfaceCategory" value="wood" /><property name="ParticleOnDeath" value="supply_crate_gib_Prefab" /><property name="IsEnemyEntity" value="false" /><property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" /><property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" /><property name="TimeStayAfterDeath" value="0" /><effect_group name="Base Effects"><passive_effect name="HealthMax" operation="base_set" value="200" /></effect_group><property name="NavObject" value="supply_drop" /><property name="MapIcon" value="map_supply_crate" /><property name="LootList" value="reward_PassiveOreMinerT401" /></entity_class>
		<entity_class name="airdrop_PassiveOreMinerT501"><property name="Class" value="EntitySupplyCrate" /><property name="Parent" value="SupplyCrates" /><property name="Prefab" value="SupplyCrate" /><property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" /><property name="ModelType" value="SupplyCrate" /><property name="Faction" value="none" /><property name="MaxHealth" value="200" /><property name="Weight" value="100" /><property name="HasRagdoll" value="false" /><property name="SurfaceCategory" value="wood" /><property name="ParticleOnDeath" value="supply_crate_gib_Prefab" /><property name="IsEnemyEntity" value="false" /><property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" /><property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" /><property name="TimeStayAfterDeath" value="0" /><effect_group name="Base Effects"><passive_effect name="HealthMax" operation="base_set" value="200" /></effect_group><property name="NavObject" value="supply_drop" /><property name="MapIcon" value="map_supply_crate" /><property name="LootList" value="reward_PassiveOreMinerT501" /></entity_class>
			<entity_class name="airdrop_PassiveCryptoMinerDukesT101">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveCryptoMinerDukesT101" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveCryptoMinerDukesT201">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveCryptoMinerDukesT201" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveCryptoMinerDukesT301">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveCryptoMinerDukesT301" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveCryptoMinerDukesT401">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveCryptoMinerDukesT401" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveCryptoMinerDukesT501">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveCryptoMinerDukesT501" />								
		</entity_class>										
		<entity_class name="airdrop_PassiveZombiePartMinerWitch001">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerWitch001" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerDoomlord001">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerDoomlord001" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerMecha401">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerMecha401" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerDumdum001">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerDumdum001" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerDumdum301">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerDumdum301" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerDumdum101">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerDumdum101" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerHammer401">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerHammer401" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerWitch401">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerWitch401" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerDoomlord401">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerDoomlord401" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerDumdum401">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerDumdum401" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerMushroom001">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerMushroom001" />								
		</entity_class>
        <entity_class name="airdrop_PassiveBoozeBarrel001">
            <property name="Class" value="EntitySupplyCrate" />
            <property name="Parent" value="SupplyCrates" />
            <property name="Prefab" value="SupplyCrate" />
            <property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
            <property name="ModelType" value="SupplyCrate" />
            <property name="Faction" value="none" />
            <property name="MaxHealth" value="200" />
            <property name="Weight" value="100" />
            <property name="HasRagdoll" value="false" />
            <property name="SurfaceCategory" value="wood" />
            <property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
            <property name="IsEnemyEntity" value="false" />
            <property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
            <property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
            <property name="TimeStayAfterDeath" value="0" />
            <effect_group name="Base Effects">
                <passive_effect name="HealthMax" operation="base_set" value="200" />
            </effect_group>
            <property name="NavObject" value="supply_drop" />
            <property name="MapIcon" value="map_supply_crate" />
            <property name="LootList" value="reward_PassiveBoozeBarrel001" />
        </entity_class>
		<entity_class name="airdrop_PassiveHydroCultivatorBlueberry001">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_PassiveHydroCultivatorBlueberry001" />
		</entity_class>
		<entity_class name="airdrop_PassiveHydroCultivatorCorn001">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_PassiveHydroCultivatorCorn001" />
		</entity_class>
		<entity_class name="airdrop_PassiveHydroCultivatorPotato001">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_PassiveHydroCultivatorPotato001" />
		</entity_class>
		<entity_class name="airdrop_PassiveHydroCultivatorMushroom001">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_PassiveHydroCultivatorMushroom001" />
		</entity_class>
		<entity_class name="airdrop_PassiveHydroCultivatorYuccaFruit001">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_PassiveHydroCultivatorYuccaFruit001" />
		</entity_class>
		<entity_class name="airdrop_PassiveHydroCultivatorPumpkin001">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_PassiveHydroCultivatorPumpkin001" />
		</entity_class>
		<entity_class name="airdrop_PassiveHydroCultivatorHops101">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_PassiveHydroCultivatorHops101" />
		</entity_class>
		<entity_class name="airdrop_PassiveHydroCultivatorAloe101">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_PassiveHydroCultivatorAloe101" />
		</entity_class>
		<entity_class name="airdrop_PassiveHydroCultivatorChrysanthemum101">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_PassiveHydroCultivatorChrysanthemum101" />
		</entity_class>
		<entity_class name="airdrop_PassiveHydroCultivatorCotton101">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_PassiveHydroCultivatorCotton101" />
		</entity_class>
		<entity_class name="airdrop_PassiveHydroCultivatorGoldenrod101">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_PassiveHydroCultivatorGoldenrod101" />
		</entity_class>
		<entity_class name="airdrop_PassiveHydroCultivatorCoffee101">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_PassiveHydroCultivatorCoffee101" />
		</entity_class>
		<entity_class name="airdrop_PassiveHydroCultivatorMushroomRadiated201">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_PassiveHydroCultivatorMushroomRadiated201" />
		</entity_class>
		<entity_class name="airdrop_PassiveHydroCultivatorGraceCorn201">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_PassiveHydroCultivatorGraceCorn201" />
		</entity_class>				
		<entity_class name="airdrop_PassiveZombiePartMinerGhost001">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerGhost001" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerSingerie001">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerSingerie001" />								
		</entity_class>									
        <entity_class name="airdrop_PassiveZombiePartMinerGeneric001">
            <property name="Class" value="EntitySupplyCrate" />
            <property name="Parent" value="SupplyCrates" />
            <property name="Prefab" value="SupplyCrate" />
            <property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
            <property name="ModelType" value="SupplyCrate" />
            <property name="Faction" value="none" />
            <property name="MaxHealth" value="200" />
            <property name="Weight" value="100" />
            <property name="HasRagdoll" value="false" />
            <property name="SurfaceCategory" value="wood" />
            <property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
            <property name="IsEnemyEntity" value="false" />
            <property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
            <property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
            <property name="TimeStayAfterDeath" value="0" />
            <effect_group name="Base Effects">
                <passive_effect name="HealthMax" operation="base_set" value="200" />
            </effect_group>
            <property name="NavObject" value="supply_drop" />
            <property name="MapIcon" value="map_supply_crate" />
            <property name="LootList" value="reward_PassiveZombiePartMinerGeneric001" />
        </entity_class>
        <entity_class name="airdrop_PassiveZombiePartMinerGeneric101">
            <property name="Class" value="EntitySupplyCrate" />
            <property name="Parent" value="SupplyCrates" />
            <property name="Prefab" value="SupplyCrate" />
            <property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
            <property name="ModelType" value="SupplyCrate" />
            <property name="Faction" value="none" />
            <property name="MaxHealth" value="200" />
            <property name="Weight" value="100" />
            <property name="HasRagdoll" value="false" />
            <property name="SurfaceCategory" value="wood" />
            <property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
            <property name="IsEnemyEntity" value="false" />
            <property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
            <property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
            <property name="TimeStayAfterDeath" value="0" />
            <effect_group name="Base Effects">
                <passive_effect name="HealthMax" operation="base_set" value="200" />
            </effect_group>
            <property name="NavObject" value="supply_drop" />
            <property name="MapIcon" value="map_supply_crate" />
            <property name="LootList" value="reward_PassiveZombiePartMinerGeneric101" />
        </entity_class>
        <entity_class name="airdrop_PassiveZombiePartMinerGeneric201">
            <property name="Class" value="EntitySupplyCrate" />
            <property name="Parent" value="SupplyCrates" />
            <property name="Prefab" value="SupplyCrate" />
            <property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
            <property name="ModelType" value="SupplyCrate" />
            <property name="Faction" value="none" />
            <property name="MaxHealth" value="200" />
            <property name="Weight" value="100" />
            <property name="HasRagdoll" value="false" />
            <property name="SurfaceCategory" value="wood" />
            <property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
            <property name="IsEnemyEntity" value="false" />
            <property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
            <property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
            <property name="TimeStayAfterDeath" value="0" />
            <effect_group name="Base Effects">
                <passive_effect name="HealthMax" operation="base_set" value="200" />
            </effect_group>
            <property name="NavObject" value="supply_drop" />
            <property name="MapIcon" value="map_supply_crate" />
            <property name="LootList" value="reward_PassiveZombiePartMinerGeneric201" />
        </entity_class>
        <entity_class name="airdrop_PassiveZombiePartMinerGeneric301">
            <property name="Class" value="EntitySupplyCrate" />
            <property name="Parent" value="SupplyCrates" />
            <property name="Prefab" value="SupplyCrate" />
            <property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
            <property name="ModelType" value="SupplyCrate" />
            <property name="Faction" value="none" />
            <property name="MaxHealth" value="200" />
            <property name="Weight" value="100" />
            <property name="HasRagdoll" value="false" />
            <property name="SurfaceCategory" value="wood" />
            <property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
            <property name="IsEnemyEntity" value="false" />
            <property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
            <property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
            <property name="TimeStayAfterDeath" value="0" />
            <effect_group name="Base Effects">
                <passive_effect name="HealthMax" operation="base_set" value="200" />
            </effect_group>
            <property name="NavObject" value="supply_drop" />
            <property name="MapIcon" value="map_supply_crate" />
            <property name="LootList" value="reward_PassiveZombiePartMinerGeneric301" />
        </entity_class>
        <entity_class name="airdrop_PassiveZombiePartMinerGeneric401">
            <property name="Class" value="EntitySupplyCrate" />
            <property name="Parent" value="SupplyCrates" />
            <property name="Prefab" value="SupplyCrate" />
            <property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
            <property name="ModelType" value="SupplyCrate" />
            <property name="Faction" value="none" />
            <property name="MaxHealth" value="200" />
            <property name="Weight" value="100" />
            <property name="HasRagdoll" value="false" />
            <property name="SurfaceCategory" value="wood" />
            <property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
            <property name="IsEnemyEntity" value="false" />
            <property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
            <property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
            <property name="TimeStayAfterDeath" value="0" />
            <effect_group name="Base Effects">
                <passive_effect name="HealthMax" operation="base_set" value="200" />
            </effect_group>
            <property name="NavObject" value="supply_drop" />
            <property name="MapIcon" value="map_supply_crate" />
            <property name="LootList" value="reward_PassiveZombiePartMinerGeneric401" />
        </entity_class>
        <entity_class name="airdrop_PassiveZombiePartMinerGeneric501">
            <property name="Class" value="EntitySupplyCrate" />
            <property name="Parent" value="SupplyCrates" />
            <property name="Prefab" value="SupplyCrate" />
            <property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
            <property name="ModelType" value="SupplyCrate" />
            <property name="Faction" value="none" />
            <property name="MaxHealth" value="200" />
            <property name="Weight" value="100" />
            <property name="HasRagdoll" value="false" />
            <property name="SurfaceCategory" value="wood" />
            <property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
            <property name="IsEnemyEntity" value="false" />
            <property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
            <property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
            <property name="TimeStayAfterDeath" value="0" />
            <effect_group name="Base Effects">
                <passive_effect name="HealthMax" operation="base_set" value="200" />
            </effect_group>
            <property name="NavObject" value="supply_drop" />
            <property name="MapIcon" value="map_supply_crate" />
            <property name="LootList" value="reward_PassiveZombiePartMinerGeneric501" />
        </entity_class>											
											
		<entity_class name="airdrop_PassiveZombiePartMinerGhost301">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerGhost301" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerMushroom201">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerMushroom201" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerMushroom101">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerMushroom101" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerSingerie301">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerSingerie301" />								
		</entity_class>									
											
		<entity_class name="airdrop_PassiveZombiePartMinerExecutioner301">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerExecutioner301" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerGhost101">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerGhost101" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerSingerie101">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerSingerie101" />								
		</entity_class>									
											
		<entity_class name="airdrop_PassiveZombiePartMinerGhost201">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerGhost201" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerExecutioner101">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerExecutioner101" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerSingerie201">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerSingerie201" />								
		</entity_class>									
											
		<entity_class name="airdrop_PassiveZombiePartMinerExecutioner201">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerExecutioner201" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerDruid201">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerDruid201" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerDruid101">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerDruid101" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerMecha101">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerMecha101" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerExecutioner001">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerExecutioner001" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerDruid001">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerDruid001" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerMecha201">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerMecha201" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerDruid301">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerDruid301" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerMecha301">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerMecha301" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerHammer001">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerHammer001" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerHammer201">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerHammer201" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerHammer101">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerHammer101" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerMecha001">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerMecha001" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerHammer301">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerHammer301" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerWitch201">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerWitch201" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerDruid401">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerDruid401" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerWitch101">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerWitch101" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerWitch301">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerWitch301" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerDoomlord201">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerDoomlord201" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerDoomlord101">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerDoomlord101" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerDumdum201">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerDumdum201" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerDoomlord301">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerDoomlord301" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerWitch501">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerWitch501" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerDoomlord501">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerDoomlord501" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerMushroom301">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerMushroom301" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerDumdum501">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerDumdum501" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerSheriff401">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerSheriff401" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerArcher401">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerArcher401" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerHeadless401">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerHeadless401" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerMushroom401">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerMushroom401" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerGhost401">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerGhost401" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerSingerie401">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerSingerie401" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerSheriff201">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerSheriff201" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerArcher201">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerArcher201" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerHeadless201">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerHeadless201" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerSheriff101">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerSheriff101" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerArcher101">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerArcher101" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerHeadless101">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerHeadless101" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerArcher001">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerArcher001" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerHeadless001">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerHeadless001" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerHeadless301">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerHeadless301" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerExecutioner501">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerExecutioner501" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerDruid501">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerDruid501" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerMecha501">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerMecha501" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerHammer501">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerHammer501" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerSheriff001">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerSheriff001" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerArcher301">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerArcher301" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerSheriff301">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerSheriff301" />								
		</entity_class>									
		<entity_class name="airdrop_PassiveZombiePartMinerExecutioner401">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerExecutioner401" />								
		</entity_class>									

		<entity_class name="airdrop_resourceBatteryNiv0">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_resourceBatteryNiv1" />
		</entity_class>
		<entity_class name="airdrop_resourceBatteryNiv1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_resourceBatteryNiv1" />
		</entity_class>
		<entity_class name="airdrop_resourceBatteryNiv2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_resourceBatteryNiv2" />
		</entity_class>
		<entity_class name="airdrop_resourceBatteryNiv3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_resourceBatteryNiv3" />
		</entity_class>
		<entity_class name="airdrop_resourceBatteryNiv4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_resourceBatteryNiv4" />
		</entity_class>
		<entity_class name="airdrop_resourceBatteryNiv5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_resourceBatteryNiv5" />
		</entity_class>
		<entity_class name="airdrop_resourceBatteryNiv6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_resourceBatteryNiv6" />
		</entity_class>
		<entity_class name="airdrop_resourceBatteryNiv7">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_resourceBatteryNiv7" />
		</entity_class>
		<entity_class name="airdrop_resourceBatteryNiv8">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_resourceBatteryNiv8" />
		</entity_class>
		<entity_class name="airdrop_resourceBatteryNiv9">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_resourceBatteryNiv9" />
		</entity_class>
		<entity_class name="airdrop_resourceBatteryNiv10">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_resourceBatteryNiv10" />
		</entity_class>
		<entity_class name="airdrop_resourceBatteryNiv11">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_resourceBatteryNiv11" />
		</entity_class>
		<entity_class name="airdrop_resourceBatteryNiv12">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_resourceBatteryNiv12" />
		</entity_class>
		<entity_class name="airdrop_resourceBatteryNiv13">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_resourceBatteryNiv13" />
		</entity_class>
		<entity_class name="airdrop_resourceBatteryNiv14">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_resourceBatteryNiv14" />
		</entity_class>
		<entity_class name="airdrop_resourceBatteryNiv15">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_resourceBatteryNiv15" />
		</entity_class>
        <entity_class name="airdrop_ammo9mmBulletBall100">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammo9mmBulletBall100" />
		</entity_class>
        <entity_class name="airdrop_ammo9mmBulletBall1000">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammo9mmBulletBall1000" />
		</entity_class>
        <entity_class name="airdrop_ammo9mmBulletHP100">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammo9mmBulletHP100" />
		</entity_class>
        <entity_class name="airdrop_ammo9mmBulletHP1000">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammo9mmBulletHP1000" />
		</entity_class>
        <entity_class name="airdrop_ammo9mmBulletAP100">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammo9mmBulletAP100" />
		</entity_class>
        <entity_class name="airdrop_ammo9mmBulletAP1000">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammo9mmBulletAP1000" />
		</entity_class>
        <entity_class name="airdrop_ammo44MagnumBulletBall100">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammo44MagnumBulletBall100" />
		</entity_class>
        <entity_class name="airdrop_ammo44MagnumBulletBall1000">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammo44MagnumBulletBall1000" />
		</entity_class>
        <entity_class name="airdrop_ammo44MagnumBulletHP100">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammo44MagnumBulletHP100" />
		</entity_class>
        <entity_class name="airdrop_ammo44MagnumBulletHP1000">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammo44MagnumBulletHP1000" />
		</entity_class>
        <entity_class name="airdrop_ammo44MagnumBulletAP100">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammo44MagnumBulletAP100" />
		</entity_class>
        <entity_class name="airdrop_ammo44MagnumBulletAP1000">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammo44MagnumBulletAP1000" />
		</entity_class>
        <entity_class name="airdrop_ammo762mmBulletBall100">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammo762mmBulletBall100" />
		</entity_class>
        <entity_class name="airdrop_ammo762mmBulletBall1000">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammo762mmBulletBall1000" />
		</entity_class>
        <entity_class name="airdrop_ammo762mmBulletHP100">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammo762mmBulletHP100" />
		</entity_class>
        <entity_class name="airdrop_ammo762mmBulletHP1000">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammo762mmBulletHP1000" />
		</entity_class>
        <entity_class name="airdrop_ammo762mmBulletAP100">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammo762mmBulletAP100" />
		</entity_class>
        <entity_class name="airdrop_ammo762mmBulletAP1000">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammo762mmBulletAP1000" />
		</entity_class>
        <entity_class name="airdrop_ammoShotgunShell100">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoShotgunShell100" />
		</entity_class>
        <entity_class name="airdrop_ammoShotgunShell1000">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoShotgunShell1000" />
		</entity_class>
        <entity_class name="airdrop_ammoShotgunSlug100">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoShotgunSlug100" />
		</entity_class>
        <entity_class name="airdrop_ammoShotgunSlug1000">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoShotgunSlug1000" />
		</entity_class>
        <entity_class name="airdrop_ammoShotgunBreachingSlug100">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoShotgunBreachingSlug100" />
		</entity_class>
        <entity_class name="airdrop_ammoShotgunBreachingSlug1000">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoShotgunBreachingSlug1000" />
		</entity_class>
        <entity_class name="airdrop_ammoRocketFrag20">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoRocketFrag20" />
		</entity_class>
        <entity_class name="airdrop_ammoRocketHE20">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoRocketHE20" />
		</entity_class>
        <entity_class name="airdrop_ammoJunkTurretRegular">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoJunkTurretRegular" />
		</entity_class>
        <entity_class name="airdrop_ammoJunkTurretShell">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoJunkTurretShell" />
		</entity_class>
        <entity_class name="airdrop_ammoJunkTurretAP">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoJunkTurretAP" />
		</entity_class>
        <entity_class name="airdrop_ammoArrowStone">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoArrowStone" />
		</entity_class>
        <entity_class name="airdrop_ammoArrowIron">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoArrowIron" />
		</entity_class>
        <entity_class name="airdrop_ammoArrowSteelAP">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoArrowSteelAP" />
		</entity_class>
        <entity_class name="airdrop_ammoArrowFlaming">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoArrowFlaming" />
		</entity_class>
        <entity_class name="airdrop_ammoArrowExploding">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoArrowExploding" />
		</entity_class>
        <entity_class name="airdrop_ammoCrossbowBoltStone">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoCrossbowBoltStone" />
		</entity_class>
        <entity_class name="airdrop_ammoCrossbowBoltIron">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoCrossbowBoltIron" />
		</entity_class>
        <entity_class name="airdrop_ammoCrossbowBoltSteelAP">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoCrossbowBoltSteelAP" />
		</entity_class>
        <entity_class name="airdrop_ammoCrossbowBoltFlaming">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoCrossbowBoltFlaming" />
		</entity_class>
        <entity_class name="airdrop_ammoCrossbowBoltExploding">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoCrossbowBoltExploding" />
		</entity_class>
        <entity_class name="airdrop_solarCellQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_solarCellQ1" />
		</entity_class>
        <entity_class name="airdrop_solarCellQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_solarCellQ2" />
		</entity_class>
        <entity_class name="airdrop_solarCellQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_solarCellQ3" />
		</entity_class>
        <entity_class name="airdrop_solarCellQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_solarCellQ4" />
		</entity_class>
        <entity_class name="airdrop_solarCellQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_solarCellQ5" />
		</entity_class>
        <entity_class name="airdrop_solarCellQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_solarCellQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeToolRepairT0StoneAxe10">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolRepairT0StoneAxe10" />
		</entity_class>
        <entity_class name="airdrop_meleeToolRepairT1ClawHammerQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolRepairT1ClawHammerQ1" />
		</entity_class>
        <entity_class name="airdrop_meleeToolRepairT1ClawHammerQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolRepairT1ClawHammerQ2" />
		</entity_class>
        <entity_class name="airdrop_meleeToolRepairT1ClawHammerQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolRepairT1ClawHammerQ3" />
		</entity_class>
        <entity_class name="airdrop_meleeToolRepairT1ClawHammerQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolRepairT1ClawHammerQ4" />
		</entity_class>
        <entity_class name="airdrop_meleeToolRepairT1ClawHammerQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolRepairT1ClawHammerQ5" />
		</entity_class>
        <entity_class name="airdrop_meleeToolRepairT1ClawHammerQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolRepairT1ClawHammerQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeToolRepairT3NailgunQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolRepairT3NailgunQ1" />
		</entity_class>
        <entity_class name="airdrop_meleeToolRepairT3NailgunQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolRepairT3NailgunQ2" />
		</entity_class>
        <entity_class name="airdrop_meleeToolRepairT3NailgunQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolRepairT3NailgunQ3" />
		</entity_class>
        <entity_class name="airdrop_meleeToolRepairT3NailgunQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolRepairT3NailgunQ4" />
		</entity_class>
        <entity_class name="airdrop_meleeToolRepairT3NailgunQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolRepairT3NailgunQ5" />
		</entity_class>
        <entity_class name="airdrop_meleeToolRepairT3NailgunQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
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			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolRepairT3NailgunQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeToolAxeT1IronFireaxeQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
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				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolAxeT1IronFireaxeQ1" />
		</entity_class>
        <entity_class name="airdrop_meleeToolAxeT1IronFireaxeQ2">
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			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
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			<property name="MaxHealth" value="200" />
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			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
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			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolAxeT1IronFireaxeQ2" />
		</entity_class>
        <entity_class name="airdrop_meleeToolAxeT1IronFireaxeQ3">
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			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
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			<property name="MaxHealth" value="200" />
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			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolAxeT1IronFireaxeQ3" />
		</entity_class>
        <entity_class name="airdrop_meleeToolAxeT1IronFireaxeQ4">
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			<property name="Parent" value="SupplyCrates" />
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				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolAxeT1IronFireaxeQ4" />
		</entity_class>
        <entity_class name="airdrop_meleeToolAxeT1IronFireaxeQ5">
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			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolAxeT1IronFireaxeQ5" />
		</entity_class>
        <entity_class name="airdrop_meleeToolAxeT1IronFireaxeQ6">
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			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolAxeT1IronFireaxeQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeToolAxeT2SteelAxeQ1">
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			<property name="Parent" value="SupplyCrates" />
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			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
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		</entity_class>
        <entity_class name="airdrop_meleeToolAxeT2SteelAxeQ2">
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			<property name="NavObject" value="supply_drop" />
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		</entity_class>
        <entity_class name="airdrop_meleeToolAxeT2SteelAxeQ3">
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			<property name="NavObject" value="supply_drop" />
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		</entity_class>
        <entity_class name="airdrop_meleeToolAxeT2SteelAxeQ4">
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		</entity_class>
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		</entity_class>
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		</entity_class>
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			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
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		</entity_class>
        <entity_class name="airdrop_meleeToolPickT1IronPickaxeQ4">
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			<property name="NavObject" value="supply_drop" />
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		</entity_class>
        <entity_class name="airdrop_meleeToolPickT1IronPickaxeQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolPickT1IronPickaxeQ5" />
		</entity_class>
        <entity_class name="airdrop_meleeToolPickT1IronPickaxeQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
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			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolPickT1IronPickaxeQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeToolPickT2SteelPickaxeQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
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			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolPickT2SteelPickaxeQ1" />
		</entity_class>
        <entity_class name="airdrop_meleeToolPickT2SteelPickaxeQ2">
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			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
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			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolPickT2SteelPickaxeQ2" />
		</entity_class>
        <entity_class name="airdrop_meleeToolPickT2SteelPickaxeQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
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			<property name="SurfaceCategory" value="wood" />
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			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
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			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolPickT2SteelPickaxeQ3" />
		</entity_class>
        <entity_class name="airdrop_meleeToolPickT2SteelPickaxeQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
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			<property name="MaxHealth" value="200" />
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			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolPickT2SteelPickaxeQ4" />
		</entity_class>
        <entity_class name="airdrop_meleeToolPickT2SteelPickaxeQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
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			<property name="Weight" value="100" />
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				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolPickT2SteelPickaxeQ5" />
		</entity_class>
        <entity_class name="airdrop_meleeToolPickT2SteelPickaxeQ6">
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			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolPickT2SteelPickaxeQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeToolShovelT0StoneShovel10">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolShovelT0StoneShovel10" />
		</entity_class>
        <entity_class name="airdrop_meleeToolShovelT1IronShovelQ1">
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			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
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			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
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		</entity_class>
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			<property name="Parent" value="SupplyCrates" />
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			<property name="NavObject" value="supply_drop" />
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		</entity_class>
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			<property name="NavObject" value="supply_drop" />
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		</entity_class>
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			<property name="NavObject" value="supply_drop" />
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		</entity_class>
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		</entity_class>
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			<property name="NavObject" value="supply_drop" />
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		</entity_class>
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			<property name="NavObject" value="supply_drop" />
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		</entity_class>
        <entity_class name="airdrop_meleeToolShovelT2SteelShovelQ2">
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolShovelT2SteelShovelQ2" />
		</entity_class>
        <entity_class name="airdrop_meleeToolShovelT2SteelShovelQ3">
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			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
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				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolShovelT2SteelShovelQ3" />
		</entity_class>
        <entity_class name="airdrop_meleeToolShovelT2SteelShovelQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolShovelT2SteelShovelQ4" />
		</entity_class>
        <entity_class name="airdrop_meleeToolShovelT2SteelShovelQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolShovelT2SteelShovelQ5" />
		</entity_class>
        <entity_class name="airdrop_meleeToolShovelT2SteelShovelQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolShovelT2SteelShovelQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeToolAxeT3ChainsawQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolAxeT3ChainsawQ1" />
		</entity_class>
        <entity_class name="airdrop_meleeToolAxeT3ChainsawQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolAxeT3ChainsawQ2" />
		</entity_class>
        <entity_class name="airdrop_meleeToolAxeT3ChainsawQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolAxeT3ChainsawQ3" />
		</entity_class>
        <entity_class name="airdrop_meleeToolAxeT3ChainsawQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolAxeT3ChainsawQ4" />
		</entity_class>
        <entity_class name="airdrop_meleeToolAxeT3ChainsawQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolAxeT3ChainsawQ5" />
		</entity_class>
        <entity_class name="airdrop_meleeToolAxeT3ChainsawQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolAxeT3ChainsawQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeToolPickT3AugerQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolPickT3AugerQ1" />
		</entity_class>
        <entity_class name="airdrop_meleeToolPickT3AugerQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolPickT3AugerQ2" />
		</entity_class>
        <entity_class name="airdrop_meleeToolPickT3AugerQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolPickT3AugerQ3" />
		</entity_class>
        <entity_class name="airdrop_meleeToolPickT3AugerQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolPickT3AugerQ4" />
		</entity_class>
        <entity_class name="airdrop_meleeToolPickT3AugerQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolPickT3AugerQ5" />
		</entity_class>
        <entity_class name="airdrop_meleeToolPickT3AugerQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolPickT3AugerQ6" />
		</entity_class>
        <entity_class name="airdrop_woodShapes:VariantHelper">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_woodShapes:VariantHelper" />
		</entity_class>
        <entity_class name="airdrop_brickShapes:VariantHelper">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_brickShapes:VariantHelper" />
		</entity_class>
        <entity_class name="airdrop_corrugatedMetalShapes:VariantHelper">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_corrugatedMetalShapes:VariantHelper" />
		</entity_class>
        <entity_class name="airdrop_concreteShapes:VariantHelper">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_concreteShapes:VariantHelper" />
		</entity_class>
        <entity_class name="airdrop_steelShapes:VariantHelper">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_steelShapes:VariantHelper" />
		</entity_class>
		<entity_class name="airdrop_awningShapes:VariantHelper">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_awningShapes:VariantHelper" />
		</entity_class>
        <entity_class name="airdrop_cobblestoneShapes:VariantHelper">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_cobblestoneShapes:VariantHelper" />
		</entity_class>
        <entity_class name="airdrop_frameShapes:VariantHelper">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_frameShapes:VariantHelper" />
		</entity_class>
        <entity_class name="airdrop_terrDestroyedStone">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_terrDestroyedStone" />
		</entity_class>
        <entity_class name="airdrop_terrDestroyedWoodDebris">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_terrDestroyedWoodDebris" />
		</entity_class>
        <entity_class name="airdrop_terrDirt">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_terrDirt" />
		</entity_class>
        <entity_class name="airdrop_terrStone">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_terrStone" />
		</entity_class>
        <entity_class name="airdrop_terrForestGround">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_terrForestGround" />
		</entity_class>
        <entity_class name="airdrop_terrBurntForestGround">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_terrBurntForestGround" />
		</entity_class>
        <entity_class name="airdrop_terrDesertGround">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_terrDesertGround" />
		</entity_class>
        <entity_class name="airdrop_terrGravel">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_terrGravel" />
		</entity_class>
        <entity_class name="airdrop_terrAsphalt">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_terrAsphalt" />
		</entity_class>
        <entity_class name="airdrop_meleeToolSalvageT1WrenchQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolSalvageT1WrenchQ1" />
		</entity_class>
        <entity_class name="airdrop_meleeToolSalvageT1WrenchQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolSalvageT1WrenchQ2" />
		</entity_class>
        <entity_class name="airdrop_meleeToolSalvageT1WrenchQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolSalvageT1WrenchQ3" />
		</entity_class>
        <entity_class name="airdrop_meleeToolSalvageT1WrenchQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolSalvageT1WrenchQ4" />
		</entity_class>
        <entity_class name="airdrop_meleeToolSalvageT1WrenchQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolSalvageT1WrenchQ5" />
		</entity_class>
        <entity_class name="airdrop_meleeToolSalvageT1WrenchQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
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			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolSalvageT1WrenchQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeToolSalvageT2RatchetQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
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			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolSalvageT2RatchetQ1" />
		</entity_class>
        <entity_class name="airdrop_meleeToolSalvageT2RatchetQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolSalvageT2RatchetQ2" />
		</entity_class>
        <entity_class name="airdrop_meleeToolSalvageT2RatchetQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
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			<property name="SurfaceCategory" value="wood" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolSalvageT2RatchetQ3" />
		</entity_class>
        <entity_class name="airdrop_meleeToolSalvageT2RatchetQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolSalvageT2RatchetQ4" />
		</entity_class>
        <entity_class name="airdrop_meleeToolSalvageT2RatchetQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
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			<property name="Weight" value="100" />
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			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
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			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolSalvageT2RatchetQ5" />
		</entity_class>
        <entity_class name="airdrop_meleeToolSalvageT2RatchetQ6">
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			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolSalvageT2RatchetQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeToolSalvageT3ImpactDriverQ1">
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			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolSalvageT3ImpactDriverQ1" />
		</entity_class>
        <entity_class name="airdrop_meleeToolSalvageT3ImpactDriverQ2">
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			<property name="Parent" value="SupplyCrates" />
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			<property name="NavObject" value="supply_drop" />
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			<property name="LootList" value="reward_meleeToolSalvageT3ImpactDriverQ2" />
		</entity_class>
        <entity_class name="airdrop_meleeToolSalvageT3ImpactDriverQ3">
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			<property name="NavObject" value="supply_drop" />
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		</entity_class>
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			<property name="NavObject" value="supply_drop" />
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		</entity_class>
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		</entity_class>
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			<property name="NavObject" value="supply_drop" />
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		</entity_class>
        <entity_class name="airdrop_meleeWpnBladeT0BoneKnifeQ1">
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			<property name="NavObject" value="supply_drop" />
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			<property name="LootList" value="reward_meleeWpnBladeT0BoneKnifeQ1" />
		</entity_class>
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			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnBladeT0BoneKnifeQ2" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnBladeT0BoneKnifeQ3">
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnBladeT0BoneKnifeQ3" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnBladeT0BoneKnifeQ4">
			<property name="Class" value="EntitySupplyCrate" />
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			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
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			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
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			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnBladeT0BoneKnifeQ4" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnBladeT0BoneKnifeQ5">
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			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
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			<property name="NavObject" value="supply_drop" />
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			<property name="LootList" value="reward_meleeWpnBladeT0BoneKnifeQ5" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnBladeT0BoneKnifeQ6">
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			<property name="NavObject" value="supply_drop" />
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			<property name="LootList" value="reward_meleeWpnBladeT0BoneKnifeQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnBladeT1HuntingKnifeQ1">
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		</entity_class>
        <entity_class name="airdrop_meleeWpnBladeT1HuntingKnifeQ2">
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		</entity_class>
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		</entity_class>
        <entity_class name="airdrop_meleeWpnBladeT1HuntingKnifeQ4">
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		</entity_class>
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				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnBladeT3MacheteQ3" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnBladeT3MacheteQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnBladeT3MacheteQ4" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnBladeT3MacheteQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnBladeT3MacheteQ5" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnBladeT3MacheteQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnBladeT3MacheteQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnClubT0WoodenClub10">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnClubT0WoodenClub10" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnSpearT0StoneSpear10">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
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			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnSpearT0StoneSpear10" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnClubT1BaseballBatQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
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			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnClubT1BaseballBatQ1" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnClubT1BaseballBatQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
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			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnClubT1BaseballBatQ2" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnClubT1BaseballBatQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
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			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnClubT1BaseballBatQ3" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnClubT1BaseballBatQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
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			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnClubT1BaseballBatQ4" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnClubT1BaseballBatQ5">
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			<property name="Parent" value="SupplyCrates" />
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			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnClubT1BaseballBatQ5" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnClubT1BaseballBatQ6">
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			<property name="Parent" value="SupplyCrates" />
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			<property name="NavObject" value="supply_drop" />
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			<property name="LootList" value="reward_meleeWpnClubT1BaseballBatQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnClubT1CandyClubQ1">
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			<property name="Parent" value="SupplyCrates" />
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			</effect_group>
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			<property name="LootList" value="reward_meleeWpnClubT1CandyClubQ1" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnClubT1CandyClubQ2">
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			<property name="NavObject" value="supply_drop" />
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			<property name="LootList" value="reward_meleeWpnClubT1CandyClubQ2" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnClubT1CandyClubQ3">
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnClubT1CandyClubQ3" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnClubT1CandyClubQ4">
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			<property name="NavObject" value="supply_drop" />
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		</entity_class>
        <entity_class name="airdrop_meleeWpnClubT1CandyClubQ5">
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnClubT1CandyClubQ5" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnClubT1CandyClubQ6">
			<property name="Class" value="EntitySupplyCrate" />
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			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnClubT1CandyClubQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnClubT3SteelClubQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
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			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
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			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnClubT3SteelClubQ1" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnClubT3SteelClubQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnClubT3SteelClubQ2" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnClubT3SteelClubQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnClubT3SteelClubQ3" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnClubT3SteelClubQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnClubT3SteelClubQ4" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnClubT3SteelClubQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnClubT3SteelClubQ5" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnClubT3SteelClubQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnClubT3SteelClubQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnBatonT0PipeBatonQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnBatonT0PipeBatonQ1" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnBatonT0PipeBatonQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnBatonT0PipeBatonQ2" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnBatonT0PipeBatonQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
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			<property name="SurfaceCategory" value="wood" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnBatonT0PipeBatonQ3" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnBatonT0PipeBatonQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
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			<property name="HasRagdoll" value="false" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnBatonT0PipeBatonQ4" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnBatonT0PipeBatonQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnBatonT0PipeBatonQ5" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnBatonT0PipeBatonQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnBatonT0PipeBatonQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnBatonT2StunBatonQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
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			<property name="HasRagdoll" value="false" />
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			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
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			<effect_group name="Base Effects">
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnBatonT2StunBatonQ1" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnBatonT2StunBatonQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
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			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
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			<effect_group name="Base Effects">
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnBatonT2StunBatonQ2" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnBatonT2StunBatonQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
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			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
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			<effect_group name="Base Effects">
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnBatonT2StunBatonQ3" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnBatonT2StunBatonQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
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			<property name="ModelType" value="SupplyCrate" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnBatonT2StunBatonQ4" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnBatonT2StunBatonQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnBatonT2StunBatonQ5" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnBatonT2StunBatonQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnBatonT2StunBatonQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnSpearT1IronSpearQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
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			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnSpearT1IronSpearQ1" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnSpearT1IronSpearQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
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			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnSpearT1IronSpearQ2" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnSpearT1IronSpearQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
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			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnSpearT1IronSpearQ3" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnSpearT1IronSpearQ4">
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			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
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				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnSpearT1IronSpearQ4" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnSpearT1IronSpearQ5">
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			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnSpearT1IronSpearQ5" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnSpearT1IronSpearQ6">
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			<property name="Parent" value="SupplyCrates" />
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			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnSpearT1IronSpearQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnSpearT3SteelSpearQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnSpearT3SteelSpearQ1" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnSpearT3SteelSpearQ2">
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			<property name="Parent" value="SupplyCrates" />
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
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		</entity_class>
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		</entity_class>
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		</entity_class>
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		</entity_class>
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		</entity_class>
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		</entity_class>
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		</entity_class>
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		</entity_class>
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		</entity_class>
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			<property name="NavObject" value="supply_drop" />
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		</entity_class>
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnSledgeT0StoneSeldgehammerQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnSledgeT1IronSeldgehammerQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
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				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
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			<property name="LootList" value="reward_meleeWpnSledgeT1IronSeldgehammerQ1" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnSledgeT1IronSeldgehammerQ2">
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			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
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			<property name="NavObject" value="supply_drop" />
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			<property name="LootList" value="reward_meleeWpnSledgeT1IronSeldgehammerQ2" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnSledgeT1IronSeldgehammerQ3">
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			<property name="Parent" value="SupplyCrates" />
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnSledgeT1IronSeldgehammerQ3" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnSledgeT1IronSeldgehammerQ4">
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			<property name="Parent" value="SupplyCrates" />
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			<property name="NavObject" value="supply_drop" />
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		</entity_class>
        <entity_class name="airdrop_meleeWpnSledgeT1IronSeldgehammerQ5">
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			<property name="Parent" value="SupplyCrates" />
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			<property name="NavObject" value="supply_drop" />
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		</entity_class>
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		</entity_class>
        <entity_class name="airdrop_meleeWpnSledgeT3SteelSeldgehammerQ1">
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		</entity_class>
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		</entity_class>
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		</entity_class>
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			<property name="NavObject" value="supply_drop" />
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		</entity_class>
        <entity_class name="airdrop_meleeWpnKnucklesT0LeatherKnucklesQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnKnucklesT0LeatherKnucklesQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnKnucklesT1IronKnucklesQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
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			<effect_group name="Base Effects">
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnKnucklesT1IronKnucklesQ1" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnKnucklesT1IronKnucklesQ2">
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			<property name="Parent" value="SupplyCrates" />
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			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
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			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnKnucklesT1IronKnucklesQ2" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnKnucklesT1IronKnucklesQ3">
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			<property name="Parent" value="SupplyCrates" />
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			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnKnucklesT1IronKnucklesQ3" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnKnucklesT1IronKnucklesQ4">
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			<property name="Parent" value="SupplyCrates" />
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			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnKnucklesT1IronKnucklesQ4" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnKnucklesT1IronKnucklesQ5">
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			<property name="Parent" value="SupplyCrates" />
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			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnKnucklesT1IronKnucklesQ5" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnKnucklesT1IronKnucklesQ6">
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			<property name="Parent" value="SupplyCrates" />
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			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeWpnKnucklesT1IronKnucklesQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeWpnKnucklesT3SteelKnucklesQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
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			<property name="NavObject" value="supply_drop" />
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		</entity_class>
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			<property name="NavObject" value="supply_drop" />
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		</entity_class>
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		</entity_class>
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		</entity_class>
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		</entity_class>
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		</entity_class>
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			<property name="NavObject" value="supply_drop" />
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		</entity_class>
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			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
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		</entity_class>
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			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT0PipePistolQ4" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT0PipePistolQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT0PipePistolQ5" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT0PipePistolQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT0PipePistolQ6" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT1PistolQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT1PistolQ1" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT1PistolQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT1PistolQ2" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT1PistolQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT1PistolQ3" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT1PistolQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT1PistolQ4" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT1PistolQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT1PistolQ5" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT1PistolQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT1PistolQ6" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT3SMG5Q1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT3SMG5Q1" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT3SMG5Q2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT3SMG5Q2" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT3SMG5Q3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT3SMG5Q3" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT3SMG5Q4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT3SMG5Q4" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT3SMG5Q5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT3SMG5Q5" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT3SMG5Q6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT3SMG5Q6" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT2Magnum44Q1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT2Magnum44Q1" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT2Magnum44Q2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT2Magnum44Q2" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT2Magnum44Q3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT2Magnum44Q3" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT2Magnum44Q4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT2Magnum44Q4" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT2Magnum44Q5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT2Magnum44Q5" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT2Magnum44Q6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT2Magnum44Q6" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT3DesertVultureQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT3DesertVultureQ1" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT3DesertVultureQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT3DesertVultureQ2" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT3DesertVultureQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT3DesertVultureQ3" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT3DesertVultureQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT3DesertVultureQ4" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT3DesertVultureQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT3DesertVultureQ5" />
		</entity_class>
        <entity_class name="airdrop_gunHandgunT3DesertVultureQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunHandgunT3DesertVultureQ6" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT0PipeShotgunQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT0PipeShotgunQ1" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT0PipeShotgunQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT0PipeShotgunQ2" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT0PipeShotgunQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT0PipeShotgunQ3" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT0PipeShotgunQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT0PipeShotgunQ4" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT0PipeShotgunQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT0PipeShotgunQ5" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT0PipeShotgunQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT0PipeShotgunQ6" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT1DoubleBarrelQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT1DoubleBarrelQ1" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT1DoubleBarrelQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT1DoubleBarrelQ2" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT1DoubleBarrelQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT1DoubleBarrelQ3" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT1DoubleBarrelQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT1DoubleBarrelQ4" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT1DoubleBarrelQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT1DoubleBarrelQ5" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT1DoubleBarrelQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT1DoubleBarrelQ6" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT2PumpShotgunQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT2PumpShotgunQ1" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT2PumpShotgunQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT2PumpShotgunQ2" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT2PumpShotgunQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT2PumpShotgunQ3" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT2PumpShotgunQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT2PumpShotgunQ4" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT2PumpShotgunQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT2PumpShotgunQ5" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT2PumpShotgunQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT2PumpShotgunQ6" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT3AutoShotgunQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT3AutoShotgunQ1" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT3AutoShotgunQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT3AutoShotgunQ2" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT3AutoShotgunQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT3AutoShotgunQ3" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT3AutoShotgunQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT3AutoShotgunQ4" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT3AutoShotgunQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT3AutoShotgunQ5" />
		</entity_class>
        <entity_class name="airdrop_gunShotgunT3AutoShotgunQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunShotgunT3AutoShotgunQ6" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT0PipeRifleQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT0PipeRifleQ1" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT0PipeRifleQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT0PipeRifleQ2" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT0PipeRifleQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT0PipeRifleQ3" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT0PipeRifleQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT0PipeRifleQ4" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT0PipeRifleQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT0PipeRifleQ5" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT0PipeRifleQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT0PipeRifleQ6" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT1HuntingRifleQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT1HuntingRifleQ1" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT1HuntingRifleQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT1HuntingRifleQ2" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT1HuntingRifleQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT1HuntingRifleQ3" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT1HuntingRifleQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT1HuntingRifleQ4" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT1HuntingRifleQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT1HuntingRifleQ5" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT1HuntingRifleQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT1HuntingRifleQ6" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT2LeverActionRifleQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT2LeverActionRifleQ1" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT2LeverActionRifleQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT2LeverActionRifleQ2" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT2LeverActionRifleQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT2LeverActionRifleQ3" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT2LeverActionRifleQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT2LeverActionRifleQ4" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT2LeverActionRifleQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT2LeverActionRifleQ5" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT2LeverActionRifleQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT2LeverActionRifleQ6" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT3SniperRifleQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT3SniperRifleQ1" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT3SniperRifleQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT3SniperRifleQ2" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT3SniperRifleQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT3SniperRifleQ3" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT3SniperRifleQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT3SniperRifleQ4" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT3SniperRifleQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT3SniperRifleQ5" />
		</entity_class>
        <entity_class name="airdrop_gunRifleT3SniperRifleQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunRifleT3SniperRifleQ6" />
		</entity_class>
        <entity_class name="airdrop_gunMGT0PipeMachineGunQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT0PipeMachineGunQ1" />
		</entity_class>
        <entity_class name="airdrop_gunMGT0PipeMachineGunQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT0PipeMachineGunQ2" />
		</entity_class>
        <entity_class name="airdrop_gunMGT0PipeMachineGunQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT0PipeMachineGunQ3" />
		</entity_class>
        <entity_class name="airdrop_gunMGT0PipeMachineGunQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT0PipeMachineGunQ4" />
		</entity_class>
        <entity_class name="airdrop_gunMGT0PipeMachineGunQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT0PipeMachineGunQ5" />
		</entity_class>
        <entity_class name="airdrop_gunMGT0PipeMachineGunQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT0PipeMachineGunQ6" />
		</entity_class>
        <entity_class name="airdrop_gunMGT1AK47Q1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT1AK47Q1" />
		</entity_class>
        <entity_class name="airdrop_gunMGT1AK47Q2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT1AK47Q2" />
		</entity_class>
        <entity_class name="airdrop_gunMGT1AK47Q3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT1AK47Q3" />
		</entity_class>
        <entity_class name="airdrop_gunMGT1AK47Q4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT1AK47Q4" />
		</entity_class>
        <entity_class name="airdrop_gunMGT1AK47Q5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT1AK47Q5" />
		</entity_class>
        <entity_class name="airdrop_gunMGT1AK47Q6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT1AK47Q6" />
		</entity_class>
        <entity_class name="airdrop_gunMGT2TacticalARQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT2TacticalARQ1" />
		</entity_class>
        <entity_class name="airdrop_gunMGT2TacticalARQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT2TacticalARQ2" />
		</entity_class>
        <entity_class name="airdrop_gunMGT2TacticalARQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT2TacticalARQ3" />
		</entity_class>
        <entity_class name="airdrop_gunMGT2TacticalARQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT2TacticalARQ4" />
		</entity_class>
        <entity_class name="airdrop_gunMGT2TacticalARQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT2TacticalARQ5" />
		</entity_class>
        <entity_class name="airdrop_gunMGT2TacticalARQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT2TacticalARQ6" />
		</entity_class>
        <entity_class name="airdrop_gunMGT3M60Q1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT3M60Q1" />
		</entity_class>
        <entity_class name="airdrop_gunMGT3M60Q2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT3M60Q2" />
		</entity_class>
        <entity_class name="airdrop_gunMGT3M60Q3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT3M60Q3" />
		</entity_class>
        <entity_class name="airdrop_gunMGT3M60Q4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT3M60Q4" />
		</entity_class>
        <entity_class name="airdrop_gunMGT3M60Q5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT3M60Q5" />
		</entity_class>
        <entity_class name="airdrop_gunMGT3M60Q6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunMGT3M60Q6" />
		</entity_class>
        <entity_class name="airdrop_gunExplosivesT3RocketLauncherQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
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			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunExplosivesT3RocketLauncherQ1" />
		</entity_class>
        <entity_class name="airdrop_gunExplosivesT3RocketLauncherQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunExplosivesT3RocketLauncherQ2" />
		</entity_class>
        <entity_class name="airdrop_gunExplosivesT3RocketLauncherQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunExplosivesT3RocketLauncherQ3" />
		</entity_class>
        <entity_class name="airdrop_gunExplosivesT3RocketLauncherQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunExplosivesT3RocketLauncherQ4" />
		</entity_class>
        <entity_class name="airdrop_gunExplosivesT3RocketLauncherQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunExplosivesT3RocketLauncherQ5" />
		</entity_class>
        <entity_class name="airdrop_gunExplosivesT3RocketLauncherQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
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			<property name="SurfaceCategory" value="wood" />
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			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunExplosivesT3RocketLauncherQ6" />
		</entity_class>
        <entity_class name="airdrop_gunBowT0PrimitiveBowQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT0PrimitiveBowQ1" />
		</entity_class>
        <entity_class name="airdrop_gunBowT0PrimitiveBowQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT0PrimitiveBowQ2" />
		</entity_class>
        <entity_class name="airdrop_gunBowT0PrimitiveBowQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT0PrimitiveBowQ3" />
		</entity_class>
        <entity_class name="airdrop_gunBowT0PrimitiveBowQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT0PrimitiveBowQ4" />
		</entity_class>
        <entity_class name="airdrop_gunBowT0PrimitiveBowQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT0PrimitiveBowQ5" />
		</entity_class>
        <entity_class name="airdrop_gunBowT0PrimitiveBowQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT0PrimitiveBowQ6" />
		</entity_class>
        <entity_class name="airdrop_gunBowT1WoodenBowQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT1WoodenBowQ1" />
		</entity_class>
        <entity_class name="airdrop_gunBowT1WoodenBowQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT1WoodenBowQ2" />
		</entity_class>
        <entity_class name="airdrop_gunBowT1WoodenBowQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT1WoodenBowQ3" />
		</entity_class>
        <entity_class name="airdrop_gunBowT1WoodenBowQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT1WoodenBowQ4" />
		</entity_class>
        <entity_class name="airdrop_gunBowT1WoodenBowQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT1WoodenBowQ5" />
		</entity_class>
        <entity_class name="airdrop_gunBowT1WoodenBowQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT1WoodenBowQ6" />
		</entity_class>
        <entity_class name="airdrop_gunBowT3CompoundBowQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT3CompoundBowQ1" />
		</entity_class>
        <entity_class name="airdrop_gunBowT3CompoundBowQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT3CompoundBowQ2" />
		</entity_class>
        <entity_class name="airdrop_gunBowT3CompoundBowQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT3CompoundBowQ3" />
		</entity_class>
        <entity_class name="airdrop_gunBowT3CompoundBowQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT3CompoundBowQ4" />
		</entity_class>
        <entity_class name="airdrop_gunBowT3CompoundBowQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT3CompoundBowQ5" />
		</entity_class>
        <entity_class name="airdrop_gunBowT3CompoundBowQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT3CompoundBowQ6" />
		</entity_class>
        <entity_class name="airdrop_gunBowT1IronCrossbowQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT1IronCrossbowQ1" />
		</entity_class>
        <entity_class name="airdrop_gunBowT1IronCrossbowQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT1IronCrossbowQ2" />
		</entity_class>
        <entity_class name="airdrop_gunBowT1IronCrossbowQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT1IronCrossbowQ3" />
		</entity_class>
        <entity_class name="airdrop_gunBowT1IronCrossbowQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT1IronCrossbowQ4" />
		</entity_class>
        <entity_class name="airdrop_gunBowT1IronCrossbowQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT1IronCrossbowQ5" />
		</entity_class>
        <entity_class name="airdrop_gunBowT1IronCrossbowQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT1IronCrossbowQ6" />
		</entity_class>
        <entity_class name="airdrop_gunBowT3CompoundCrossbowQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT3CompoundCrossbowQ1" />
		</entity_class>
        <entity_class name="airdrop_gunBowT3CompoundCrossbowQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT3CompoundCrossbowQ2" />
		</entity_class>
        <entity_class name="airdrop_gunBowT3CompoundCrossbowQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT3CompoundCrossbowQ3" />
		</entity_class>
        <entity_class name="airdrop_gunBowT3CompoundCrossbowQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT3CompoundCrossbowQ4" />
		</entity_class>
        <entity_class name="airdrop_gunBowT3CompoundCrossbowQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT3CompoundCrossbowQ5" />
		</entity_class>
        <entity_class name="airdrop_gunBowT3CompoundCrossbowQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBowT3CompoundCrossbowQ6" />
		</entity_class>
        <entity_class name="airdrop_gunBotT1JunkSledgeQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBotT1JunkSledgeQ1" />
		</entity_class>
        <entity_class name="airdrop_gunBotT1JunkSledgeQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBotT1JunkSledgeQ2" />
		</entity_class>
        <entity_class name="airdrop_gunBotT1JunkSledgeQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBotT1JunkSledgeQ3" />
		</entity_class>
        <entity_class name="airdrop_gunBotT1JunkSledgeQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBotT1JunkSledgeQ4" />
		</entity_class>
        <entity_class name="airdrop_gunBotT1JunkSledgeQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBotT1JunkSledgeQ5" />
		</entity_class>
        <entity_class name="airdrop_gunBotT1JunkSledgeQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBotT1JunkSledgeQ6" />
		</entity_class>
        <entity_class name="airdrop_gunBotT2JunkTurretQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBotT2JunkTurretQ1" />
		</entity_class>
        <entity_class name="airdrop_gunBotT2JunkTurretQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBotT2JunkTurretQ2" />
		</entity_class>
        <entity_class name="airdrop_gunBotT2JunkTurretQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBotT2JunkTurretQ3" />
		</entity_class>
        <entity_class name="airdrop_gunBotT2JunkTurretQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBotT2JunkTurretQ4" />
		</entity_class>
        <entity_class name="airdrop_gunBotT2JunkTurretQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBotT2JunkTurretQ5" />
		</entity_class>
        <entity_class name="airdrop_gunBotT2JunkTurretQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBotT2JunkTurretQ6" />
		</entity_class>
        <entity_class name="airdrop_gunBotT3JunkDroneQ1">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBotT3JunkDroneQ1" />
		</entity_class>
        <entity_class name="airdrop_gunBotT3JunkDroneQ2">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBotT3JunkDroneQ2" />
		</entity_class>
        <entity_class name="airdrop_gunBotT3JunkDroneQ3">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBotT3JunkDroneQ3" />
		</entity_class>
        <entity_class name="airdrop_gunBotT3JunkDroneQ4">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBotT3JunkDroneQ4" />
		</entity_class>
        <entity_class name="airdrop_gunBotT3JunkDroneQ5">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBotT3JunkDroneQ5" />
		</entity_class>
        <entity_class name="airdrop_gunBotT3JunkDroneQ6">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_gunBotT3JunkDroneQ6" />
		</entity_class>
        <entity_class name="airdrop_meleeToolFlashlight02">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolFlashlight02" />
		</entity_class>
        <entity_class name="airdrop_meleeToolWireTool">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolWireTool" />
		</entity_class>
        <entity_class name="airdrop_meleeToolPaintTool">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_meleeToolPaintTool" />
		</entity_class>
        <entity_class name="airdrop_ammoGasCan1000">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoGasCan1000" />
		</entity_class>
        <entity_class name="airdrop_ammoGasCan10000">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_ammoGasCan10000" />
		</entity_class>
        <entity_class name="airdrop_thrownAmmoPipeBomb">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_thrownAmmoPipeBomb" />
		</entity_class>
        <entity_class name="airdrop_thrownGrenadeContact">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_thrownGrenadeContact" />
		</entity_class>
        <entity_class name="airdrop_thrownGrenade">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_thrownGrenade" />
		</entity_class>
        <entity_class name="airdrop_thrownTimedCharge">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_thrownTimedCharge" />
		</entity_class>
        <entity_class name="airdrop_thrownDynamite">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_thrownDynamite" />
		</entity_class>
        <entity_class name="airdrop_thrownAmmoMolotovCocktail">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_thrownAmmoMolotovCocktail" />
		</entity_class>
        <entity_class name="airdrop_modGunBarrelExtender">
			<property name="Class" value="EntitySupplyCrate" />
			<property name="Parent" value="SupplyCrates" />
			<property name="Prefab" value="SupplyCrate" />
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />
			<property name="ModelType" value="SupplyCrate" />
			<property name="Faction" value="none" />
			<property name="MaxHealth" value="200" />
			<property name="Weight" value="100" />
			<property name="HasRagdoll" value="false" />
			<property name="SurfaceCategory" value="wood" />
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />
			<property name="IsEnemyEntity" value="false" />
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />
			<property name="TimeStayAfterDeath" value="0" />
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="200" />
			</effect_group>
			<property name="NavObject" value="supply_drop" />
			<property name="MapIcon" value="map_supply_crate" />
			<property name="LootList" value="reward_modGunBarrelExtender" />
		</entity_class>
		<entity_class name="airdrop_modGunMuzzleBrake">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunMuzzleBrake" />								
		</entity_class>									
		<entity_class name="airdrop_modGunSoundSuppressorSilencer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunSoundSuppressorSilencer" />								
		</entity_class>									
		<entity_class name="airdrop_modGunLaserSight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunLaserSight" />								
		</entity_class>									
		<entity_class name="airdrop_modGunFlashlight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunFlashlight" />								
		</entity_class>									
		<entity_class name="airdrop_modGunScopeSmall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunScopeSmall" />								
		</entity_class>									
		<entity_class name="airdrop_modGunScopeLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunScopeLarge" />								
		</entity_class>									
		<entity_class name="airdrop_modGunScopeMedium">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunScopeMedium" />								
		</entity_class>									
		<entity_class name="airdrop_modGunTriggerGroupSemi">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunTriggerGroupSemi" />								
		</entity_class>									
		<entity_class name="airdrop_modGunCrippleEm">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunCrippleEm" />								
		</entity_class>									
		<entity_class name="airdrop_modGunShotgunTubeExtenderMagazine">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunShotgunTubeExtenderMagazine" />								
		</entity_class>									
		<entity_class name="airdrop_modGunDrumMagazineExtender">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunDrumMagazineExtender" />								
		</entity_class>									
		<entity_class name="airdrop_modGunMagazineExtender">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunMagazineExtender" />								
		</entity_class>									
		<entity_class name="airdrop_modGunChoke">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunChoke" />								
		</entity_class>									
		<entity_class name="airdrop_modGunDuckbill">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunDuckbill" />								
		</entity_class>									
		<entity_class name="airdrop_modShotgunSawedOffBarrel">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modShotgunSawedOffBarrel" />								
		</entity_class>									
		<entity_class name="airdrop_modGunReflexSight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunReflexSight" />								
		</entity_class>									
		<entity_class name="airdrop_modGunForegrip">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunForegrip" />								
		</entity_class>									
		<entity_class name="airdrop_modGunBipod">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunBipod" />								
		</entity_class>									
		<entity_class name="airdrop_modGunTriggerGroupAutomatic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunTriggerGroupAutomatic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunTriggerGroupBurst3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunTriggerGroupBurst3" />								
		</entity_class>									
		<entity_class name="airdrop_modRoboticDroneMedic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modRoboticDroneMedic" />								
		</entity_class>									
		<entity_class name="airdrop_modRoboticDroneHeadlampMod">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modRoboticDroneHeadlampMod" />								
		</entity_class>									
		<entity_class name="airdrop_modRoboticDroneCargoMod">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modRoboticDroneCargoMod" />								
		</entity_class>									
		<entity_class name="airdrop_modRoboticDroneMoraleBoosterMod">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modRoboticDroneMoraleBoosterMod" />								
		</entity_class>									
		<entity_class name="airdrop_modRoboticDroneArmorPlatingMod">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modRoboticDroneArmorPlatingMod" />								
		</entity_class>									
		<entity_class name="airdrop_modFuelTankLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modFuelTankLarge" />								
		</entity_class>									
		<entity_class name="airdrop_modFuelTankSmall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modFuelTankSmall" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeFiremansAxeMod">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeFiremansAxeMod" />								
		</entity_class>									
		<entity_class name="airdrop_modGunBowArrowRest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunBowArrowRest" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeWoodSplitter">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeWoodSplitter" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeIronBreaker">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeIronBreaker" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeBunkerBuster">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeBunkerBuster" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeGraveDigger">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeGraveDigger" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeClubBurningShaft">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeClubBurningShaft" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeClubMetalChain">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeClubMetalChain" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeClubMetalSpikes">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeClubMetalSpikes" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeClubBarbedWire">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeClubBarbedWire" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeFortifyingGrip">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeFortifyingGrip" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeErgonomicGrip">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeErgonomicGrip" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeStructuralBase">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeStructuralBase" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeWeightedHead">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeWeightedHead" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeDiamondTip">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeDiamondTip" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeSerratedBlade">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeSerratedBlade" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeTemperedBlade">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeTemperedBlade" />								
		</entity_class>									
		<entity_class name="airdrop_modGunMeleeRadRemover">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunMeleeRadRemover" />								
		</entity_class>									
		<entity_class name="airdrop_modGunMeleeTheHunter">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunMeleeTheHunter" />								
		</entity_class>									
		<entity_class name="airdrop_modGunRetractingStock">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunRetractingStock" />								
		</entity_class>									
		<entity_class name="airdrop_modGunBowPolymerString">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunBowPolymerString" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorIntellect">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorIntellect" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorAgility">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorAgility" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorStrength">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorStrength" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorPerception">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorPerception" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorNightVision">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorNightVision" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorTreasureHunter">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorTreasureHunter" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorStealthBoots">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorStealthBoots" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorCigar">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorCigar" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorHelmetLight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorHelmetLight" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorWaterPurifier">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorWaterPurifier" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorAdvancedMuffledConnectors">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorAdvancedMuffledConnectors" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorMuffledConnectors">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorMuffledConnectors" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeStunBatonRepulsor">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeStunBatonRepulsor" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorQuadStoragePocket">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorQuadStoragePocket" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorTripleStoragePocket">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorTripleStoragePocket" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorDoubleStoragePocket">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorDoubleStoragePocket" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorStoragePocket">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorStoragePocket" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorPlatingReinforced">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorPlatingReinforced" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorPlatingBasic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorPlatingBasic" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorCustomizedFittings">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorCustomizedFittings" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorImprovedFittings">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorImprovedFittings" />								
		</entity_class>																	
		<entity_class name="airdrop_modArmorBandolier">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorBandolier" />								
		</entity_class>									
		<entity_class name="airdrop_ammoDartIron500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ammoDartIron500" />								
		</entity_class>									
		<entity_class name="airdrop_modVehicleFuelSaver">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modVehicleFuelSaver" />								
		</entity_class>									
		<entity_class name="airdrop_modVehicleArmor">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modVehicleArmor" />								
		</entity_class>									
		<entity_class name="airdrop_modVehiclePlow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modVehiclePlow" />								
		</entity_class>									
		<entity_class name="airdrop_modVehicleReserveFuelTank">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modVehicleReserveFuelTank" />								
		</entity_class>									
		<entity_class name="airdrop_modVehicleExpandedSeat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modVehicleExpandedSeat" />								
		</entity_class>									
		<entity_class name="airdrop_modVehicleSuperCharger">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modVehicleSuperCharger" />								
		</entity_class>									
		<entity_class name="airdrop_modVehicleOffRoadHeadlights">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modVehicleOffRoadHeadlights" />								
		</entity_class>									
		<entity_class name="airdrop_vehicleGyrocopterPlaceable">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehicleGyrocopterPlaceable" />								
		</entity_class>									
		<entity_class name="airdrop_vehicleTruck4x4Placeable">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehicleTruck4x4Placeable" />								
		</entity_class>									
		<entity_class name="airdrop_vehicleMotorcyclePlaceable">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehicleMotorcyclePlaceable" />								
		</entity_class>									
		<entity_class name="airdrop_vehicleMinibikePlaceable">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehicleMinibikePlaceable" />								
		</entity_class>									
		<entity_class name="airdrop_vehicleBicyclePlaceable">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehicleBicyclePlaceable" />								
		</entity_class>									
		<entity_class name="airdrop_bookFiremansAlmanacEquipment">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookFiremansAlmanacEquipment" />								
		</entity_class>									
		<entity_class name="airdrop_bookFiremansAlmanacHarvest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookFiremansAlmanacHarvest" />								
		</entity_class>									
		<entity_class name="airdrop_bookFiremansAlmanacPrevention">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookFiremansAlmanacPrevention" />								
		</entity_class>									
		<entity_class name="airdrop_bookFiremansAlmanacMolotov">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookFiremansAlmanacMolotov" />								
		</entity_class>									
		<entity_class name="airdrop_bookFiremansAlmanacSpeed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookFiremansAlmanacSpeed" />								
		</entity_class>									
		<entity_class name="airdrop_bookFiremansAlmanacAxes">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookFiremansAlmanacAxes" />								
		</entity_class>									
		<entity_class name="airdrop_bookFiremansAlmanacHeat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookFiremansAlmanacHeat" />								
		</entity_class>									
		<entity_class name="airdrop_bookNightStalkerStealthSlumberParty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookNightStalkerStealthSlumberParty" />								
		</entity_class>									
		<entity_class name="airdrop_bookNightStalkerStealthTwilightThief">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookNightStalkerStealthTwilightThief" />								
		</entity_class>									
		<entity_class name="airdrop_bookNightStalkerStealthArchery">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookNightStalkerStealthArchery" />								
		</entity_class>									
		<entity_class name="airdrop_bookNightStalkerStealthThiefAdrenaline">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookNightStalkerStealthThiefAdrenaline" />								
		</entity_class>									
		<entity_class name="airdrop_bookNightStalkerStealthBlades">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookNightStalkerStealthBlades" />								
		</entity_class>									
		<entity_class name="airdrop_bookNightStalkerStealthSilentNight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookNightStalkerStealthSilentNight" />								
		</entity_class>									
		<entity_class name="airdrop_bookNightStalkerStealthDamage">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookNightStalkerStealthDamage" />								
		</entity_class>									
		<entity_class name="airdrop_bookLuckyLooterMedical">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookLuckyLooterMedical" />								
		</entity_class>									
		<entity_class name="airdrop_bookLuckyLooterFood">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookLuckyLooterFood" />								
		</entity_class>									
		<entity_class name="airdrop_bookLuckyLooterBooks">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookLuckyLooterBooks" />								
		</entity_class>									
		<entity_class name="airdrop_bookLuckyLooterLead">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookLuckyLooterLead" />								
		</entity_class>									
		<entity_class name="airdrop_bookLuckyLooterBrass">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookLuckyLooterBrass" />								
		</entity_class>									
		<entity_class name="airdrop_bookLuckyLooterAmmunition">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookLuckyLooterAmmunition" />								
		</entity_class>									
		<entity_class name="airdrop_bookLuckyLooterDukes">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookLuckyLooterDukes" />								
		</entity_class>									
		<entity_class name="airdrop_bookEnforcerCriminalPursuit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookEnforcerCriminalPursuit" />								
		</entity_class>									
		<entity_class name="airdrop_bookEnforcerHPAmmo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookEnforcerHPAmmo" />								
		</entity_class>									
		<entity_class name="airdrop_bookEnforcerAPAmmo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookEnforcerAPAmmo" />								
		</entity_class>									
		<entity_class name="airdrop_bookEnforcerIntimidation">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookEnforcerIntimidation" />								
		</entity_class>									
		<entity_class name="airdrop_bookEnforcerPunks">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookEnforcerPunks" />								
		</entity_class>									
		<entity_class name="airdrop_bookEnforcerApparel">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookEnforcerApparel" />								
		</entity_class>									
		<entity_class name="airdrop_bookEnforcerDamage">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookEnforcerDamage" />								
		</entity_class>									
		<entity_class name="airdrop_bookBatterUpMetalChain">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookBatterUpMetalChain" />								
		</entity_class>									
		<entity_class name="airdrop_bookBatterUpFoulBalls">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookBatterUpFoulBalls" />								
		</entity_class>									
		<entity_class name="airdrop_bookBatterUpMaintenance">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookBatterUpMaintenance" />								
		</entity_class>									
		<entity_class name="airdrop_bookBatterUpKnockdown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookBatterUpKnockdown" />								
		</entity_class>									
		<entity_class name="airdrop_bookBatterUpSlowPitch">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookBatterUpSlowPitch" />								
		</entity_class>									
		<entity_class name="airdrop_bookBatterUpStealingBases">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookBatterUpStealingBases" />								
		</entity_class>									
		<entity_class name="airdrop_bookBatterUpBigHits">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookBatterUpBigHits" />								
		</entity_class>									
		<entity_class name="airdrop_bookWasteTreasuresSinks">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookWasteTreasuresSinks" />								
		</entity_class>									
		<entity_class name="airdrop_bookWasteTreasuresCloth">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookWasteTreasuresCloth" />								
		</entity_class>									
		<entity_class name="airdrop_bookWasteTreasuresDoors">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookWasteTreasuresDoors" />								
		</entity_class>									
		<entity_class name="airdrop_bookWasteTreasuresWater">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookWasteTreasuresWater" />								
		</entity_class>									
		<entity_class name="airdrop_bookWasteTreasuresAcid">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookWasteTreasuresAcid" />								
		</entity_class>									
		<entity_class name="airdrop_bookWasteTreasuresCoffins">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookWasteTreasuresCoffins" />								
		</entity_class>									
		<entity_class name="airdrop_bookWasteTreasuresHoney">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookWasteTreasuresHoney" />								
		</entity_class>									
		<entity_class name="airdrop_bookGreatHeistMotionDetection">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookGreatHeistMotionDetection" />								
		</entity_class>									
		<entity_class name="airdrop_bookGreatHeistSprintSneak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookGreatHeistSprintSneak" />								
		</entity_class>									
		<entity_class name="airdrop_bookGreatHeistAdrenalineFall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookGreatHeistAdrenalineFall" />								
		</entity_class>									
		<entity_class name="airdrop_bookGreatHeistClaimed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookGreatHeistClaimed" />								
		</entity_class>									
		<entity_class name="airdrop_bookGreatHeistGoldRush">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookGreatHeistGoldRush" />								
		</entity_class>									
		<entity_class name="airdrop_bookGreatHeistGems">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookGreatHeistGems" />								
		</entity_class>									
		<entity_class name="airdrop_bookGreatHeistSafes">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookGreatHeistSafes" />								
		</entity_class>									
		<entity_class name="airdrop_bookRangersKnockdown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookRangersKnockdown" />								
		</entity_class>									
		<entity_class name="airdrop_bookRangersForestGuide">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookRangersForestGuide" />								
		</entity_class>									
		<entity_class name="airdrop_bookRangersFlamingArrows">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookRangersFlamingArrows" />								
		</entity_class>									
		<entity_class name="airdrop_bookRangersAPAmmo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookRangersAPAmmo" />								
		</entity_class>									
		<entity_class name="airdrop_bookRangersCripplingShot">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookRangersCripplingShot" />								
		</entity_class>									
		<entity_class name="airdrop_bookRangersExplodingBolts">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookRangersExplodingBolts" />								
		</entity_class>									
		<entity_class name="airdrop_bookRangersArrowRecovery">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookRangersArrowRecovery" />								
		</entity_class>									
		<entity_class name="airdrop_bookArtOfMiningMiningDamage">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookArtOfMiningMiningDamage" />								
		</entity_class>									
		<entity_class name="airdrop_bookArtOfMiningAvalanche">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookArtOfMiningAvalanche" />								
		</entity_class>									
		<entity_class name="airdrop_bookArtOfMiningPallets">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookArtOfMiningPallets" />								
		</entity_class>									
		<entity_class name="airdrop_bookArtOfMiningBlackStrap">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookArtOfMiningBlackStrap" />								
		</entity_class>									
		<entity_class name="airdrop_bookArtOfMiningCoffee">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookArtOfMiningCoffee" />								
		</entity_class>									
		<entity_class name="airdrop_bookArtOfMiningDiamondTools">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookArtOfMiningDiamondTools" />								
		</entity_class>									
		<entity_class name="airdrop_bookArtOfMiningLuckyStrike">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookArtOfMiningLuckyStrike" />								
		</entity_class>									
		<entity_class name="airdrop_bookHuntingJournalSelfDefense">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookHuntingJournalSelfDefense" />								
		</entity_class>									
		<entity_class name="airdrop_bookHuntingJournalVultures">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookHuntingJournalVultures" />								
		</entity_class>									
		<entity_class name="airdrop_bookHuntingJournalDeer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookHuntingJournalDeer" />								
		</entity_class>									
		<entity_class name="airdrop_bookHuntingJournalMountainLions">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookHuntingJournalMountainLions" />								
		</entity_class>									
		<entity_class name="airdrop_bookHuntingJournalCoyotes">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookHuntingJournalCoyotes" />								
		</entity_class>									
		<entity_class name="airdrop_bookHuntingJournalWolves">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookHuntingJournalWolves" />								
		</entity_class>									
		<entity_class name="airdrop_bookHuntingJournalBears">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookHuntingJournalBears" />								
		</entity_class>									
		<entity_class name="airdrop_bookAutoWeaponsMachineGuns">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookAutoWeaponsMachineGuns" />								
		</entity_class>									
		<entity_class name="airdrop_bookAutoWeaponsRagdoll">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookAutoWeaponsRagdoll" />								
		</entity_class>									
		<entity_class name="airdrop_bookAutoWeaponsRecoil">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookAutoWeaponsRecoil" />								
		</entity_class>									
		<entity_class name="airdrop_bookAutoWeaponsDrumMag">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookAutoWeaponsDrumMag" />								
		</entity_class>									
		<entity_class name="airdrop_bookAutoWeaponsMaintenance">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookAutoWeaponsMaintenance" />								
		</entity_class>									
		<entity_class name="airdrop_bookAutoWeaponsUncontrolledBurst">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookAutoWeaponsUncontrolledBurst" />								
		</entity_class>									
		<entity_class name="airdrop_bookAutoWeaponsDamage">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookAutoWeaponsDamage" />								
		</entity_class>									
		<entity_class name="airdrop_bookSniperHPAmmo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookSniperHPAmmo" />								
		</entity_class>									
		<entity_class name="airdrop_bookSniperAPAmmo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookSniperAPAmmo" />								
		</entity_class>									
		<entity_class name="airdrop_bookSniperControlledBreathing">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookSniperControlledBreathing" />								
		</entity_class>									
		<entity_class name="airdrop_bookSniperReload">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookSniperReload" />								
		</entity_class>									
		<entity_class name="airdrop_bookSniperHeadShot">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookSniperHeadShot" />								
		</entity_class>									
		<entity_class name="airdrop_bookSniperCripplingShot">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookSniperCripplingShot" />								
		</entity_class>									
		<entity_class name="airdrop_bookSniperDamage">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookSniperDamage" />								
		</entity_class>									
		<entity_class name="airdrop_bookShotgunMessiahPartyStarter">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookShotgunMessiahPartyStarter" />								
		</entity_class>									
		<entity_class name="airdrop_bookShotgunMessiahMagazine">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookShotgunMessiahMagazine" />								
		</entity_class>									
		<entity_class name="airdrop_bookShotgunMessiahMaintenance">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookShotgunMessiahMaintenance" />								
		</entity_class>									
		<entity_class name="airdrop_bookShotgunMessiahSlugs">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookShotgunMessiahSlugs" />								
		</entity_class>									
		<entity_class name="airdrop_bookShotgunMessiahLimbShot">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookShotgunMessiahLimbShot" />								
		</entity_class>									
		<entity_class name="airdrop_bookShotgunMessiahBreachingSlugs">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookShotgunMessiahBreachingSlugs" />								
		</entity_class>									
		<entity_class name="airdrop_bookShotgunMessiahDamage">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookShotgunMessiahDamage" />								
		</entity_class>									
		<entity_class name="airdrop_bookPistolPeteDamage">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookPistolPeteDamage" />								
		</entity_class>									
		<entity_class name="airdrop_bookPistolPeteAPAmmo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookPistolPeteAPAmmo" />								
		</entity_class>									
		<entity_class name="airdrop_bookPistolPeteHPAmmo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookPistolPeteHPAmmo" />								
		</entity_class>									
		<entity_class name="airdrop_bookPistolPeteMaintenance">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookPistolPeteMaintenance" />								
		</entity_class>									
		<entity_class name="airdrop_bookPistolPeteSteadyHand">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookPistolPeteSteadyHand" />								
		</entity_class>									
		<entity_class name="airdrop_bookPistolPeteSwissKnees">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookPistolPeteSwissKnees" />								
		</entity_class>									
		<entity_class name="airdrop_bookPistolPeteTakeAim">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookPistolPeteTakeAim" />								
		</entity_class>									
		<entity_class name="airdrop_bookSpearHunter7QuickStrike">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookSpearHunter7QuickStrike" />								
		</entity_class>									
		<entity_class name="airdrop_bookSpearHunter6PenetrationShaft">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookSpearHunter6PenetrationShaft" />								
		</entity_class>									
		<entity_class name="airdrop_bookSpearHunter5RapidStrike">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookSpearHunter5RapidStrike" />								
		</entity_class>									
		<entity_class name="airdrop_bookSpearHunter4KillMove">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookSpearHunter4KillMove" />								
		</entity_class>									
		<entity_class name="airdrop_bookSpearHunter3Bleed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookSpearHunter3Bleed" />								
		</entity_class>									
		<entity_class name="airdrop_bookSpearHunter2Maintenance">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookSpearHunter2Maintenance" />								
		</entity_class>									
		<entity_class name="airdrop_bookSpearHunter1Damage">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookSpearHunter1Damage" />								
		</entity_class>									
		<entity_class name="airdrop_bookBarBrawling7BoozedUp">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookBarBrawling7BoozedUp" />								
		</entity_class>									
		<entity_class name="airdrop_bookBarBrawling6RageMode">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookBarBrawling6RageMode" />								
		</entity_class>									
		<entity_class name="airdrop_bookBarBrawling5AdrenalineHealing">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookBarBrawling5AdrenalineHealing" />								
		</entity_class>									
		<entity_class name="airdrop_bookBarBrawling4FinishingMoves">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookBarBrawling4FinishingMoves" />								
		</entity_class>									
		<entity_class name="airdrop_bookBarBrawling3KillerInstinct">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookBarBrawling3KillerInstinct" />								
		</entity_class>									
		<entity_class name="airdrop_bookBarBrawling2DropABomb">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookBarBrawling2DropABomb" />								
		</entity_class>									
		<entity_class name="airdrop_bookBarBrawling1BasicMoves">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookBarBrawling1BasicMoves" />								
		</entity_class>									
		<entity_class name="airdrop_bookTechJunkie7Hydraulics">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookTechJunkie7Hydraulics" />								
		</entity_class>									
		<entity_class name="airdrop_bookTechJunkie6BatonCharge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookTechJunkie6BatonCharge" />								
		</entity_class>									
		<entity_class name="airdrop_bookTechJunkie5Repulsor">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookTechJunkie5Repulsor" />								
		</entity_class>									
		<entity_class name="airdrop_bookTechJunkie4Shells">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookTechJunkie4Shells" />								
		</entity_class>									
		<entity_class name="airdrop_bookTechJunkie3APAmmo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookTechJunkie3APAmmo" />								
		</entity_class>									
		<entity_class name="airdrop_bookTechJunkie2Maintenance">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookTechJunkie2Maintenance" />								
		</entity_class>									
		<entity_class name="airdrop_bookTechJunkie1Damage">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookTechJunkie1Damage" />								
		</entity_class>									
		<entity_class name="airdrop_bookUrbanCombatRoomClearing">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookUrbanCombatRoomClearing" />								
		</entity_class>									
		<entity_class name="airdrop_bookUrbanCombatAdrenalineRush">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookUrbanCombatAdrenalineRush" />								
		</entity_class>									
		<entity_class name="airdrop_bookUrbanCombatLandMines">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookUrbanCombatLandMines" />								
		</entity_class>									
		<entity_class name="airdrop_bookUrbanCombatJumping">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookUrbanCombatJumping" />								
		</entity_class>									
		<entity_class name="airdrop_bookUrbanCombatSneaking">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookUrbanCombatSneaking" />								
		</entity_class>									
		<entity_class name="airdrop_bookUrbanCombatCigar">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookUrbanCombatCigar" />								
		</entity_class>									
		<entity_class name="airdrop_bookUrbanCombatLanding">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bookUrbanCombatLanding" />								
		</entity_class>									
		<entity_class name="airdrop_vehiclesSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehiclesSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_vehiclesSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehiclesSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_vehiclesSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehiclesSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_workstationSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_workstationSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_workstationSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_workstationSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_workstationSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_workstationSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_trapsSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trapsSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_trapsSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trapsSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_trapsSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trapsSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_electricianSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_electricianSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_electricianSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_electricianSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_electricianSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_electricianSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_seedSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_seedSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_seedSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_seedSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_seedSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_seedSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_foodSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_foodSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_foodSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_medicalSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_medicalSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_medicalSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_medicalSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_medicalSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_medicalSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_armorSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_armorSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_armorSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_roboticsSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_roboticsSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_roboticsSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_roboticsSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_roboticsSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_roboticsSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_explosivesSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_explosivesSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_explosivesSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_explosivesSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_explosivesSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_explosivesSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_machineGunsSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_machineGunsSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_machineGunsSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_machineGunsSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_machineGunsSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_machineGunsSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_riflesSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_riflesSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_riflesSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_riflesSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_riflesSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_riflesSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_shotgunsSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shotgunsSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_shotgunsSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shotgunsSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_shotgunsSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shotgunsSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_handgunsSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_handgunsSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_handgunsSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_handgunsSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_handgunsSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_handgunsSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_bowsSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bowsSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_bowsSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bowsSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_bowsSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bowsSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_spearsSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_spearsSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_spearsSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_spearsSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_spearsSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_spearsSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_sledgehammersSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sledgehammersSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_sledgehammersSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sledgehammersSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_sledgehammersSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sledgehammersSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_clubsSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_clubsSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_clubsSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_clubsSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_clubsSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_clubsSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_bladesSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bladesSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_bladesSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bladesSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_bladesSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bladesSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_knucklesSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_knucklesSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_knucklesSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_knucklesSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_knucklesSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_knucklesSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_salvageToolsSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_salvageToolsSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_salvageToolsSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_salvageToolsSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_salvageToolsSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_salvageToolsSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_repairToolsSkillMagazine25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_repairToolsSkillMagazine25" />								
		</entity_class>									
		<entity_class name="airdrop_repairToolsSkillMagazine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_repairToolsSkillMagazine10" />								
		</entity_class>									
		<entity_class name="airdrop_repairToolsSkillMagazine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_repairToolsSkillMagazine1" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveHelmetQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveHelmetQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveHelmetQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveHelmetQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveHelmetQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveHelmetQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveHelmetQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveHelmetQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveHelmetQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveHelmetQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveHelmetQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveHelmetQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveOutfitQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveOutfitQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveOutfitQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveOutfitQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveOutfitQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveOutfitQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveOutfitQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveOutfitQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveOutfitQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveOutfitQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveOutfitQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveOutfitQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveBootsQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveBootsQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveBootsQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveBootsQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveBootsQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveBootsQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveBootsQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveBootsQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveBootsQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveBootsQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveBootsQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveBootsQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveGlovesQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveGlovesQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveGlovesQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveGlovesQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveGlovesQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveGlovesQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveGlovesQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveGlovesQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveGlovesQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveGlovesQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorPrimitiveGlovesQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPrimitiveGlovesQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackHelmetQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackHelmetQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackHelmetQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackHelmetQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackHelmetQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackHelmetQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackHelmetQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackHelmetQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackHelmetQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackHelmetQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackHelmetQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackHelmetQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackBootsQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackBootsQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackBootsQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackBootsQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackBootsQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackBootsQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackBootsQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackBootsQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackBootsQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackBootsQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackBootsQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackBootsQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackGlovesQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackGlovesQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackGlovesQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackGlovesQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackGlovesQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackGlovesQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackGlovesQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackGlovesQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackGlovesQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackGlovesQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackGlovesQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackGlovesQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackOutfitQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackOutfitQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackOutfitQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackOutfitQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackOutfitQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackOutfitQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackOutfitQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackOutfitQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackOutfitQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackOutfitQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorLumberjackOutfitQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorLumberjackOutfitQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherBootsQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherBootsQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherBootsQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherBootsQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherBootsQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherBootsQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherBootsQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherBootsQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherBootsQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherBootsQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherBootsQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherBootsQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherGlovesQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherGlovesQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherGlovesQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherGlovesQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherGlovesQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherGlovesQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherGlovesQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherGlovesQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherGlovesQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherGlovesQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherGlovesQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherGlovesQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherOutfitQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherOutfitQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherOutfitQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherOutfitQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherOutfitQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherOutfitQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherOutfitQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherOutfitQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherOutfitQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherOutfitQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherOutfitQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherOutfitQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherHelmetQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherHelmetQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherHelmetQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherHelmetQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherHelmetQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherHelmetQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherHelmetQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherHelmetQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherHelmetQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherHelmetQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorPreacherHelmetQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorPreacherHelmetQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueBootsQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueBootsQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueBootsQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueBootsQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueBootsQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueBootsQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueBootsQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueBootsQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueBootsQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueBootsQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueBootsQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueBootsQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueGlovesQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueGlovesQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueGlovesQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueGlovesQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueGlovesQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueGlovesQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueGlovesQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueGlovesQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueGlovesQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueGlovesQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueGlovesQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueGlovesQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueOutfitQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueOutfitQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueOutfitQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueOutfitQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueOutfitQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueOutfitQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueOutfitQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueOutfitQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueOutfitQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueOutfitQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueOutfitQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueOutfitQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueHelmetQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueHelmetQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueHelmetQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueHelmetQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueHelmetQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueHelmetQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueHelmetQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueHelmetQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueHelmetQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueHelmetQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorRogueHelmetQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRogueHelmetQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticBootsQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticBootsQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticBootsQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticBootsQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticBootsQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticBootsQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticBootsQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticBootsQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticBootsQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticBootsQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticBootsQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticBootsQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticGlovesQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticGlovesQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticGlovesQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticGlovesQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticGlovesQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticGlovesQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticGlovesQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticGlovesQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticGlovesQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticGlovesQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticGlovesQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticGlovesQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticOutfitQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticOutfitQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticOutfitQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticOutfitQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticOutfitQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticOutfitQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticOutfitQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticOutfitQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticOutfitQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticOutfitQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticOutfitQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticOutfitQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticHelmetQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticHelmetQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticHelmetQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticHelmetQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticHelmetQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticHelmetQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticHelmetQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticHelmetQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticHelmetQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticHelmetQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorAthleticHelmetQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAthleticHelmetQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerBootsQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerBootsQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerBootsQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerBootsQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerBootsQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerBootsQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerBootsQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerBootsQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerBootsQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerBootsQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerBootsQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerBootsQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerGlovesQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerGlovesQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerGlovesQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerGlovesQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerGlovesQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerGlovesQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerGlovesQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerGlovesQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerGlovesQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerGlovesQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerGlovesQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerGlovesQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerOutfitQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerOutfitQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerOutfitQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerOutfitQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerOutfitQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerOutfitQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerOutfitQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerOutfitQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerOutfitQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerOutfitQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerOutfitQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerOutfitQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerHelmetQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerHelmetQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerHelmetQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerHelmetQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerHelmetQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerHelmetQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerHelmetQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerHelmetQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerHelmetQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerHelmetQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorEnforcerHelmetQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorEnforcerHelmetQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerBootsQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerBootsQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerBootsQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerBootsQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerBootsQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerBootsQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerBootsQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerBootsQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerBootsQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerBootsQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerBootsQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerBootsQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerGlovesQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerGlovesQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerGlovesQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerGlovesQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerGlovesQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerGlovesQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerGlovesQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerGlovesQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerGlovesQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerGlovesQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerGlovesQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerGlovesQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerOutfitQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerOutfitQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerOutfitQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerOutfitQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerOutfitQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerOutfitQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerOutfitQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerOutfitQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerOutfitQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerOutfitQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerOutfitQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerOutfitQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerHelmetQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerHelmetQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerHelmetQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerHelmetQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerHelmetQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerHelmetQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerHelmetQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerHelmetQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerHelmetQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerHelmetQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorFarmerHelmetQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorFarmerHelmetQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerBootsQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerBootsQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerBootsQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerBootsQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerBootsQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerBootsQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerBootsQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerBootsQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerBootsQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerBootsQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerBootsQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerBootsQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerGlovesQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerGlovesQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerGlovesQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerGlovesQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerGlovesQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerGlovesQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerGlovesQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerGlovesQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerGlovesQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerGlovesQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerGlovesQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerGlovesQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerOutfitQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerOutfitQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerOutfitQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerOutfitQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerOutfitQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerOutfitQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerOutfitQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerOutfitQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerOutfitQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerOutfitQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerOutfitQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerOutfitQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerHelmetQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerHelmetQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerHelmetQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerHelmetQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerHelmetQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerHelmetQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerHelmetQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerHelmetQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerHelmetQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerHelmetQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorBikerHelmetQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorBikerHelmetQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoBootsQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoBootsQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoBootsQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoBootsQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoBootsQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoBootsQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoBootsQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoBootsQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoBootsQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoBootsQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoBootsQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoBootsQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoGlovesQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoGlovesQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoGlovesQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoGlovesQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoGlovesQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoGlovesQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoGlovesQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoGlovesQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoGlovesQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoGlovesQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoGlovesQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoGlovesQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoOutfitQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoOutfitQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoOutfitQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoOutfitQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoOutfitQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoOutfitQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoOutfitQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoOutfitQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoOutfitQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoOutfitQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoOutfitQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoOutfitQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoHelmetQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoHelmetQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoHelmetQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoHelmetQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoHelmetQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoHelmetQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoHelmetQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoHelmetQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoHelmetQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoHelmetQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorCommandoHelmetQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorCommandoHelmetQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerBootsQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerBootsQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerBootsQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerBootsQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerBootsQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerBootsQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerBootsQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerBootsQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerBootsQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerBootsQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerBootsQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerBootsQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerGlovesQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerGlovesQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerGlovesQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerGlovesQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerGlovesQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerGlovesQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerGlovesQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerGlovesQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerGlovesQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerGlovesQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerGlovesQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerGlovesQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerOutfitQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerOutfitQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerOutfitQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerOutfitQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerOutfitQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerOutfitQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerOutfitQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerOutfitQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerOutfitQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerOutfitQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerOutfitQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerOutfitQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerHelmetQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerHelmetQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerHelmetQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerHelmetQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerHelmetQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerHelmetQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerHelmetQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerHelmetQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerHelmetQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerHelmetQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorRangerHelmetQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRangerHelmetQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerBootsQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerBootsQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerBootsQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerBootsQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerBootsQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerBootsQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerBootsQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerBootsQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerBootsQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerBootsQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerBootsQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerBootsQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerGlovesQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerGlovesQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerGlovesQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerGlovesQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerGlovesQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerGlovesQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerGlovesQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerGlovesQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerGlovesQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerGlovesQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerGlovesQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerGlovesQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerOutfitQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerOutfitQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerOutfitQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerOutfitQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerOutfitQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerOutfitQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerOutfitQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerOutfitQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerOutfitQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerOutfitQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerOutfitQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerOutfitQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerHelmetQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerHelmetQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerHelmetQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerHelmetQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerHelmetQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerHelmetQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerHelmetQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerHelmetQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerHelmetQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerHelmetQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorScavengerHelmetQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorScavengerHelmetQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderBootsQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderBootsQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderBootsQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderBootsQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderBootsQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderBootsQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderBootsQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderBootsQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderBootsQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderBootsQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderBootsQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderBootsQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderGlovesQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderGlovesQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderGlovesQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderGlovesQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderGlovesQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderGlovesQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderGlovesQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderGlovesQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderGlovesQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderGlovesQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderGlovesQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderGlovesQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderOutfitQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderOutfitQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderOutfitQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderOutfitQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderOutfitQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderOutfitQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderOutfitQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderOutfitQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderOutfitQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderOutfitQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderOutfitQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderOutfitQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderHelmetQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderHelmetQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderHelmetQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderHelmetQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderHelmetQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderHelmetQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderHelmetQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderHelmetQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderHelmetQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderHelmetQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorRaiderHelmetQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorRaiderHelmetQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdBootsQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdBootsQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdBootsQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdBootsQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdBootsQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdBootsQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdBootsQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdBootsQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdBootsQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdBootsQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdBootsQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdBootsQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdGlovesQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdGlovesQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdGlovesQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdGlovesQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdGlovesQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdGlovesQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdGlovesQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdGlovesQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdGlovesQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdGlovesQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdGlovesQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdGlovesQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdOutfitQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdOutfitQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdOutfitQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdOutfitQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdOutfitQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdOutfitQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdOutfitQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdOutfitQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdOutfitQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdOutfitQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdOutfitQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdOutfitQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdHelmetQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdHelmetQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdHelmetQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdHelmetQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdHelmetQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdHelmetQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdHelmetQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdHelmetQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdHelmetQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdHelmetQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorNerdHelmetQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNerdHelmetQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadBootsQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadBootsQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadBootsQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadBootsQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadBootsQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadBootsQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadBootsQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadBootsQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadBootsQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadBootsQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadBootsQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadBootsQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadGlovesQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadGlovesQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadGlovesQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadGlovesQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadGlovesQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadGlovesQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadGlovesQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadGlovesQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadGlovesQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadGlovesQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadGlovesQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadGlovesQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadOutfitQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadOutfitQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadOutfitQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadOutfitQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadOutfitQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadOutfitQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadOutfitQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadOutfitQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadOutfitQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadOutfitQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadOutfitQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadOutfitQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadHelmetQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadHelmetQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadHelmetQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadHelmetQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadHelmetQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadHelmetQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadHelmetQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadHelmetQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadHelmetQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadHelmetQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorNomadHelmetQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorNomadHelmetQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerBootsQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerBootsQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerBootsQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerBootsQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerBootsQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerBootsQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerBootsQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerBootsQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerBootsQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerBootsQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerBootsQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerBootsQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerGlovesQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerGlovesQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerGlovesQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerGlovesQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerGlovesQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerGlovesQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerGlovesQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerGlovesQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerGlovesQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerGlovesQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerGlovesQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerGlovesQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerOutfitQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerOutfitQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerOutfitQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerOutfitQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerOutfitQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerOutfitQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerOutfitQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerOutfitQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerOutfitQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerOutfitQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerOutfitQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerOutfitQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerHelmetQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerHelmetQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerHelmetQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerHelmetQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerHelmetQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerHelmetQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerHelmetQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerHelmetQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerHelmetQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerHelmetQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorMinerHelmetQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorMinerHelmetQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinBootsQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinBootsQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinBootsQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinBootsQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinBootsQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinBootsQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinBootsQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinBootsQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinBootsQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinBootsQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinBootsQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinBootsQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinGlovesQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinGlovesQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinGlovesQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinGlovesQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinGlovesQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinGlovesQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinGlovesQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinGlovesQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinGlovesQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinGlovesQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinGlovesQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinGlovesQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinOutfitQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinOutfitQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinOutfitQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinOutfitQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinOutfitQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinOutfitQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinOutfitQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinOutfitQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinOutfitQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinOutfitQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinOutfitQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinOutfitQ1" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinHelmetQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinHelmetQ6" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinHelmetQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinHelmetQ5" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinHelmetQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinHelmetQ4" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinHelmetQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinHelmetQ3" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinHelmetQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinHelmetQ2" />								
		</entity_class>									
		<entity_class name="airdrop_armorAssassinHelmetQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorAssassinHelmetQ1" />								
		</entity_class>									
		<entity_class name="airdrop_gunMGT1AK47Parts50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunMGT1AK47Parts50" />								
		</entity_class>									
		<entity_class name="airdrop_gunMGT1AK47Parts25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunMGT1AK47Parts25" />								
		</entity_class>									
		<entity_class name="airdrop_gunMGT1AK47Parts10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunMGT1AK47Parts10" />								
		</entity_class>									
		<entity_class name="airdrop_gunMGT1AK47Parts5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunMGT1AK47Parts5" />								
		</entity_class>									
		<entity_class name="airdrop_gunMGT1AK47Parts1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunMGT1AK47Parts1" />								
		</entity_class>									
		<entity_class name="airdrop_gunShotgunT1DoubleBarrelParts50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunShotgunT1DoubleBarrelParts50" />								
		</entity_class>									
		<entity_class name="airdrop_gunShotgunT1DoubleBarrelParts25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunShotgunT1DoubleBarrelParts25" />								
		</entity_class>									
		<entity_class name="airdrop_gunShotgunT1DoubleBarrelParts10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunShotgunT1DoubleBarrelParts10" />								
		</entity_class>									
		<entity_class name="airdrop_gunShotgunT1DoubleBarrelParts5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunShotgunT1DoubleBarrelParts5" />								
		</entity_class>									
		<entity_class name="airdrop_gunShotgunT1DoubleBarrelParts1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunShotgunT1DoubleBarrelParts1" />								
		</entity_class>									
		<entity_class name="airdrop_gunRifleT1HuntingRifleParts50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunRifleT1HuntingRifleParts50" />								
		</entity_class>									
		<entity_class name="airdrop_gunRifleT1HuntingRifleParts25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunRifleT1HuntingRifleParts25" />								
		</entity_class>									
		<entity_class name="airdrop_gunRifleT1HuntingRifleParts10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunRifleT1HuntingRifleParts10" />								
		</entity_class>									
		<entity_class name="airdrop_gunRifleT1HuntingRifleParts5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunRifleT1HuntingRifleParts5" />								
		</entity_class>									
		<entity_class name="airdrop_gunRifleT1HuntingRifleParts1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunRifleT1HuntingRifleParts1" />								
		</entity_class>									
		<entity_class name="airdrop_gunHandgunT1PistolParts50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunHandgunT1PistolParts50" />								
		</entity_class>									
		<entity_class name="airdrop_gunHandgunT1PistolParts25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunHandgunT1PistolParts25" />								
		</entity_class>									
		<entity_class name="airdrop_gunHandgunT1PistolParts10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunHandgunT1PistolParts10" />								
		</entity_class>									
		<entity_class name="airdrop_gunHandgunT1PistolParts5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunHandgunT1PistolParts5" />								
		</entity_class>									
		<entity_class name="airdrop_gunHandgunT1PistolParts1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunHandgunT1PistolParts1" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnBladeT3MacheteParts50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnBladeT3MacheteParts50" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnBladeT3MacheteParts25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnBladeT3MacheteParts25" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnBladeT3MacheteParts10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnBladeT3MacheteParts10" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnBladeT3MacheteParts5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnBladeT3MacheteParts5" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnBladeT3MacheteParts1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnBladeT3MacheteParts1" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnKnucklesT3SteelKnucklesParts50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnKnucklesT3SteelKnucklesParts50" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnKnucklesT3SteelKnucklesParts25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnKnucklesT3SteelKnucklesParts25" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnKnucklesT3SteelKnucklesParts10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnKnucklesT3SteelKnucklesParts10" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnKnucklesT3SteelKnucklesParts5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnKnucklesT3SteelKnucklesParts5" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnKnucklesT3SteelKnucklesParts1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnKnucklesT3SteelKnucklesParts1" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnBatonT2StunBatonParts50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnBatonT2StunBatonParts50" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnBatonT2StunBatonParts25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnBatonT2StunBatonParts25" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnBatonT2StunBatonParts10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnBatonT2StunBatonParts10" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnBatonT2StunBatonParts5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnBatonT2StunBatonParts5" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnBatonT2StunBatonParts1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnBatonT2StunBatonParts1" />								
		</entity_class>									
		<entity_class name="airdrop_gunBotRoboticsParts50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunBotRoboticsParts50" />								
		</entity_class>									
		<entity_class name="airdrop_gunBotRoboticsParts25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunBotRoboticsParts25" />								
		</entity_class>									
		<entity_class name="airdrop_gunBotRoboticsParts10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunBotRoboticsParts10" />								
		</entity_class>									
		<entity_class name="airdrop_gunBotRoboticsParts5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunBotRoboticsParts5" />								
		</entity_class>									
		<entity_class name="airdrop_gunBotRoboticsParts1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunBotRoboticsParts1" />								
		</entity_class>									
		<entity_class name="airdrop_gunExplosivesT3RocketLauncherParts50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunExplosivesT3RocketLauncherParts50" />								
		</entity_class>									
		<entity_class name="airdrop_gunExplosivesT3RocketLauncherParts25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunExplosivesT3RocketLauncherParts25" />								
		</entity_class>									
		<entity_class name="airdrop_gunExplosivesT3RocketLauncherParts10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunExplosivesT3RocketLauncherParts10" />								
		</entity_class>									
		<entity_class name="airdrop_gunExplosivesT3RocketLauncherParts5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunExplosivesT3RocketLauncherParts5" />								
		</entity_class>									
		<entity_class name="airdrop_gunExplosivesT3RocketLauncherParts1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunExplosivesT3RocketLauncherParts1" />								
		</entity_class>									
		<entity_class name="airdrop_gunBowT1WoodenBowParts50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunBowT1WoodenBowParts50" />								
		</entity_class>									
		<entity_class name="airdrop_gunBowT1WoodenBowParts25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunBowT1WoodenBowParts25" />								
		</entity_class>									
		<entity_class name="airdrop_gunBowT1WoodenBowParts10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunBowT1WoodenBowParts10" />								
		</entity_class>									
		<entity_class name="airdrop_gunBowT1WoodenBowParts5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunBowT1WoodenBowParts5" />								
		</entity_class>									
		<entity_class name="airdrop_gunBowT1WoodenBowParts1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gunBowT1WoodenBowParts1" />								
		</entity_class>																	
		<entity_class name="airdrop_meleeToolAxeT3ChainsawParts50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeToolAxeT3ChainsawParts50" />								
		</entity_class>									
		<entity_class name="airdrop_meleeToolAxeT3ChainsawParts25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeToolAxeT3ChainsawParts25" />								
		</entity_class>									
		<entity_class name="airdrop_meleeToolAxeT3ChainsawParts10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeToolAxeT3ChainsawParts10" />								
		</entity_class>									
		<entity_class name="airdrop_meleeToolAxeT3ChainsawParts5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeToolAxeT3ChainsawParts5" />								
		</entity_class>									
		<entity_class name="airdrop_meleeToolAxeT3ChainsawParts1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeToolAxeT3ChainsawParts1" />								
		</entity_class>									
		<entity_class name="airdrop_armorParts50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorParts50" />								
		</entity_class>									
		<entity_class name="airdrop_armorParts25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorParts25" />								
		</entity_class>									
		<entity_class name="airdrop_armorParts10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorParts10" />								
		</entity_class>									
		<entity_class name="airdrop_armorParts5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorParts5" />								
		</entity_class>									
		<entity_class name="airdrop_armorParts1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_armorParts1" />								
		</entity_class>									
		<entity_class name="airdrop_meleeToolAllSteelParts50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeToolAllSteelParts50" />								
		</entity_class>									
		<entity_class name="airdrop_meleeToolAllSteelParts25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeToolAllSteelParts25" />								
		</entity_class>									
		<entity_class name="airdrop_meleeToolAllSteelParts10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeToolAllSteelParts10" />								
		</entity_class>									
		<entity_class name="airdrop_meleeToolAllSteelParts5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeToolAllSteelParts5" />								
		</entity_class>									
		<entity_class name="airdrop_meleeToolAllSteelParts1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeToolAllSteelParts1" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnSledgeT3SteelSledgehammerParts50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnSledgeT3SteelSledgehammerParts50" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnSledgeT3SteelSledgehammerParts25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnSledgeT3SteelSledgehammerParts25" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnSledgeT3SteelSledgehammerParts10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnSledgeT3SteelSledgehammerParts10" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnSledgeT3SteelSledgehammerParts5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnSledgeT3SteelSledgehammerParts5" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnSledgeT3SteelSledgehammerParts1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnSledgeT3SteelSledgehammerParts1" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnClubT3SteelClubParts50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnClubT3SteelClubParts50" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnClubT3SteelClubParts25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnClubT3SteelClubParts25" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnClubT3SteelClubParts10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnClubT3SteelClubParts10" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnClubT3SteelClubParts5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnClubT3SteelClubParts5" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnClubT3SteelClubParts1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnClubT3SteelClubParts1" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnSpearT3SteelSpearParts50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnSpearT3SteelSpearParts50" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnSpearT3SteelSpearParts25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnSpearT3SteelSpearParts25" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnSpearT3SteelSpearParts10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnSpearT3SteelSpearParts10" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnSpearT3SteelSpearParts5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnSpearT3SteelSpearParts5" />								
		</entity_class>									
		<entity_class name="airdrop_meleeWpnSpearT3SteelSpearParts1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_meleeWpnSpearT3SteelSpearParts1" />								
		</entity_class>									
		<entity_class name="airdrop_vehicleWheels50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehicleWheels50" />								
		</entity_class>									
		<entity_class name="airdrop_vehicleWheels25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehicleWheels25" />								
		</entity_class>									
		<entity_class name="airdrop_vehicleWheels10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehicleWheels10" />								
		</entity_class>									
		<entity_class name="airdrop_vehicleWheels5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehicleWheels5" />								
		</entity_class>									
		<entity_class name="airdrop_vehicleWheels1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehicleWheels1" />								
		</entity_class>									
		<entity_class name="airdrop_vehicleGyroCopterAccessories1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehicleGyroCopterAccessories1" />								
		</entity_class>									
		<entity_class name="airdrop_vehicleGyroCopterChassis1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehicleGyroCopterChassis1" />								
		</entity_class>									
		<entity_class name="airdrop_vehicleTruck4x4Accessories1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehicleTruck4x4Accessories1" />								
		</entity_class>									
		<entity_class name="airdrop_vehicleTruck4x4Chassis1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehicleTruck4x4Chassis1" />								
		</entity_class>									
		<entity_class name="airdrop_vehicleMotorcycleHandlebars1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehicleMotorcycleHandlebars1" />								
		</entity_class>									
		<entity_class name="airdrop_vehicleMotorcycleChassis1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehicleMotorcycleChassis1" />								
		</entity_class>									
		<entity_class name="airdrop_vehicleBicycleHandlebars1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehicleBicycleHandlebars1" />								
		</entity_class>									
		<entity_class name="airdrop_vehicleBicycleChassis1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehicleBicycleChassis1" />								
		</entity_class>									
		<entity_class name="airdrop_vehicleMinibikeHandlebars1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehicleMinibikeHandlebars1" />								
		</entity_class>									
		<entity_class name="airdrop_vehicleMinibikeChassis1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vehicleMinibikeChassis1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanStock10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanStock10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanStock5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanStock5" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanStock1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanStock1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanPears10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanPears10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanPears5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanPears5" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanPears1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanPears1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanPeas10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanPeas10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanPeas5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanPeas5" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanPeas1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanPeas1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanSoup10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanSoup10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanSoup5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanSoup5" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanSoup1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanSoup1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanMiso10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanMiso10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanMiso5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanMiso5" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanMiso1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanMiso1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanSalmon10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanSalmon10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanSalmon5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanSalmon5" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanSalmon1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanSalmon1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanPasta10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanPasta10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanPasta5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanPasta5" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanPasta1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanPasta1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanSham10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanSham10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanSham5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanSham5" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanSham1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanSham1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanTuna10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanTuna10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanTuna5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanTuna5" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanTuna1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanTuna1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanChili10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanChili10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanChili5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanChili5" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanChili1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanChili1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanDogfood10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanDogfood10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanDogfood5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanDogfood5" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanDogfood1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanDogfood1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanCatfood10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanCatfood10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanCatfood5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanCatfood5" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanCatfood1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanCatfood1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanLamb10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanLamb10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanLamb5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanLamb5" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanLamb1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanLamb1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanChicken10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanChicken10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanChicken5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanChicken5" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanChicken1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanChicken1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanBeef10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanBeef10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanBeef5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanBeef5" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanBeef1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanBeef1" />								
		</entity_class>									
		<entity_class name="airdrop_foodRawMeat125">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodRawMeat125" />								
		</entity_class>									
		<entity_class name="airdrop_foodRawMeat50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodRawMeat50" />								
		</entity_class>									
		<entity_class name="airdrop_foodRawMeat10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodRawMeat10" />								
		</entity_class>									
		<entity_class name="airdrop_foodRawMeat5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodRawMeat5" />								
		</entity_class>									
		<entity_class name="airdrop_foodRawMeat1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodRawMeat1" />								
		</entity_class>									
		<entity_class name="airdrop_foodChiliDog10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodChiliDog10" />								
		</entity_class>									
		<entity_class name="airdrop_foodChiliDog5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodChiliDog5" />								
		</entity_class>									
		<entity_class name="airdrop_foodChiliDog1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodChiliDog1" />								
		</entity_class>									
		<entity_class name="airdrop_foodFishTacos10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodFishTacos10" />								
		</entity_class>									
		<entity_class name="airdrop_foodFishTacos5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodFishTacos5" />								
		</entity_class>									
		<entity_class name="airdrop_foodFishTacos1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodFishTacos1" />								
		</entity_class>									
		<entity_class name="airdrop_foodSpaghetti10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodSpaghetti10" />								
		</entity_class>									
		<entity_class name="airdrop_foodSpaghetti5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodSpaghetti5" />								
		</entity_class>									
		<entity_class name="airdrop_foodSpaghetti1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodSpaghetti1" />								
		</entity_class>									
		<entity_class name="airdrop_foodTunaFishGravyToast10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodTunaFishGravyToast10" />								
		</entity_class>									
		<entity_class name="airdrop_foodTunaFishGravyToast5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodTunaFishGravyToast5" />								
		</entity_class>									
		<entity_class name="airdrop_foodTunaFishGravyToast1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodTunaFishGravyToast1" />								
		</entity_class>									
		<entity_class name="airdrop_foodShepardsPie10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodShepardsPie10" />								
		</entity_class>									
		<entity_class name="airdrop_foodShepardsPie5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodShepardsPie5" />								
		</entity_class>									
		<entity_class name="airdrop_foodShepardsPie1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodShepardsPie1" />								
		</entity_class>									
		<entity_class name="airdrop_foodSteakAndPotato10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodSteakAndPotato10" />								
		</entity_class>									
		<entity_class name="airdrop_foodSteakAndPotato5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodSteakAndPotato5" />								
		</entity_class>									
		<entity_class name="airdrop_foodSteakAndPotato1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodSteakAndPotato1" />								
		</entity_class>									
		<entity_class name="airdrop_foodPumpkinBread10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodPumpkinBread10" />								
		</entity_class>									
		<entity_class name="airdrop_foodPumpkinBread5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodPumpkinBread5" />								
		</entity_class>									
		<entity_class name="airdrop_foodPumpkinBread1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodPumpkinBread1" />								
		</entity_class>									
		<entity_class name="airdrop_foodPumpkinCheesecake10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodPumpkinCheesecake10" />								
		</entity_class>									
		<entity_class name="airdrop_foodPumpkinCheesecake5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodPumpkinCheesecake5" />								
		</entity_class>									
		<entity_class name="airdrop_foodPumpkinCheesecake1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodPumpkinCheesecake1" />								
		</entity_class>									
		<entity_class name="airdrop_foodPumpkinPie10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodPumpkinPie10" />								
		</entity_class>									
		<entity_class name="airdrop_foodPumpkinPie5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodPumpkinPie5" />								
		</entity_class>									
		<entity_class name="airdrop_foodPumpkinPie1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodPumpkinPie1" />								
		</entity_class>									
		<entity_class name="airdrop_foodBlueberryPie10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodBlueberryPie10" />								
		</entity_class>									
		<entity_class name="airdrop_foodBlueberryPie5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodBlueberryPie5" />								
		</entity_class>									
		<entity_class name="airdrop_foodBlueberryPie1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodBlueberryPie1" />								
		</entity_class>									
		<entity_class name="airdrop_foodEggBoiled10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodEggBoiled10" />								
		</entity_class>									
		<entity_class name="airdrop_foodEggBoiled5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodEggBoiled5" />								
		</entity_class>									
		<entity_class name="airdrop_foodEggBoiled1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodEggBoiled1" />								
		</entity_class>									
		<entity_class name="airdrop_foodShamChowder10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodShamChowder10" />								
		</entity_class>									
		<entity_class name="airdrop_foodShamChowder5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodShamChowder5" />								
		</entity_class>									
		<entity_class name="airdrop_foodShamChowder1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodShamChowder1" />								
		</entity_class>									
		<entity_class name="airdrop_foodHoboStew10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodHoboStew10" />								
		</entity_class>									
		<entity_class name="airdrop_foodHoboStew5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodHoboStew5" />								
		</entity_class>									
		<entity_class name="airdrop_foodHoboStew1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodHoboStew1" />								
		</entity_class>									
		<entity_class name="airdrop_foodGumboStew10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodGumboStew10" />								
		</entity_class>									
		<entity_class name="airdrop_foodGumboStew5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodGumboStew5" />								
		</entity_class>									
		<entity_class name="airdrop_foodGumboStew1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodGumboStew1" />								
		</entity_class>									
		<entity_class name="airdrop_foodVegetableStew10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodVegetableStew10" />								
		</entity_class>									
		<entity_class name="airdrop_foodVegetableStew5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodVegetableStew5" />								
		</entity_class>									
		<entity_class name="airdrop_foodVegetableStew1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodVegetableStew1" />								
		</entity_class>									
		<entity_class name="airdrop_foodMeatStew10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodMeatStew10" />								
		</entity_class>									
		<entity_class name="airdrop_foodMeatStew5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodMeatStew5" />								
		</entity_class>									
		<entity_class name="airdrop_foodMeatStew1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodMeatStew1" />								
		</entity_class>									
		<entity_class name="airdrop_foodBoiledMeat10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodBoiledMeat10" />								
		</entity_class>									
		<entity_class name="airdrop_foodBoiledMeat5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodBoiledMeat5" />								
		</entity_class>									
		<entity_class name="airdrop_foodBoiledMeat1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodBoiledMeat1" />								
		</entity_class>									
		<entity_class name="airdrop_foodGrilledMeat10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodGrilledMeat10" />								
		</entity_class>									
		<entity_class name="airdrop_foodGrilledMeat5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodGrilledMeat5" />								
		</entity_class>									
		<entity_class name="airdrop_foodGrilledMeat1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodGrilledMeat1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCharredMeat10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCharredMeat10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCharredMeat5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCharredMeat5" />								
		</entity_class>									
		<entity_class name="airdrop_foodCharredMeat1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCharredMeat1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCornBread10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCornBread10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCornBread5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCornBread5" />								
		</entity_class>									
		<entity_class name="airdrop_foodCornBread1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCornBread1" />								
		</entity_class>									
		<entity_class name="airdrop_foodShamSandwich10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodShamSandwich10" />								
		</entity_class>									
		<entity_class name="airdrop_foodShamSandwich5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodShamSandwich5" />								
		</entity_class>									
		<entity_class name="airdrop_foodShamSandwich1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodShamSandwich1" />								
		</entity_class>									
		<entity_class name="airdrop_foodBakedPotato10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodBakedPotato10" />								
		</entity_class>									
		<entity_class name="airdrop_foodBakedPotato5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodBakedPotato5" />								
		</entity_class>									
		<entity_class name="airdrop_foodBakedPotato1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodBakedPotato1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCornOnTheCob10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCornOnTheCob10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCornOnTheCob5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCornOnTheCob5" />								
		</entity_class>									
		<entity_class name="airdrop_foodCornOnTheCob1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCornOnTheCob1" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecure_PlayerArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecure_PlayerArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecure_PlayerPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecure_PlayerPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecure_PlayerGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecure_PlayerGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecure_PlayerPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecure_PlayerPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecure_PlayerBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecure_PlayerBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecure_PlayerGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecure_PlayerGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecure_PlayerYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecure_PlayerYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecure_PlayerOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecure_PlayerOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecure_PlayerRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecure_PlayerRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecure_PlayerBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecure_PlayerBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecure_PlayerWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecure_PlayerWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecure_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecure_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafe_PlayerArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafe_PlayerArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafe_PlayerPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafe_PlayerPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafe_PlayerGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafe_PlayerGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafe_PlayerPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafe_PlayerPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafe_PlayerBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafe_PlayerBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafe_PlayerGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafe_PlayerGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafe_PlayerYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafe_PlayerYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafe_PlayerOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafe_PlayerOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafe_PlayerRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafe_PlayerRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafe_PlayerBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafe_PlayerBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafe_PlayerWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafe_PlayerWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafe_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafe_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeOpenArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeOpenArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeOpenPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeOpenPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeOpenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeOpenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeOpenPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeOpenPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeOpenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeOpenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeOpenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeOpenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeOpenYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeOpenYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeOpenOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeOpenOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeOpenRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeOpenRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeOpenBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeOpenBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeOpenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeOpenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecureArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecureArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecurePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecurePink" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecureGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecureGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecurePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecurePurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecureBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecureBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecureGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecureGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecureYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecureYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecureOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecureOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecureRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecureRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecureBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecureBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecureWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecureWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeInsecure">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeInsecure" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafePink" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafePurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafe">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafe" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskSafeInsecure_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskSafeInsecure_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskSafe_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskSafe_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskSafeOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskSafeOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskSafeInsecure">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskSafeInsecure" />								
		</entity_class>									
		<entity_class name="airdrop_cntWallSafeInsecure_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWallSafeInsecure_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntWallSafe_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWallSafe_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntWallSafeOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWallSafeOpen" />								
		</entity_class>									
		<entity_class name="airdrop_plantedPumpkin1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedPumpkin1" />								
		</entity_class>									
		<entity_class name="airdrop_plantedSnowberry3HarvestPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedSnowberry3HarvestPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_plantedSnowberry3Harvest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedSnowberry3Harvest" />								
		</entity_class>									
		<entity_class name="airdrop_plantedSnowberry2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedSnowberry2" />								
		</entity_class>									
		<entity_class name="airdrop_plantedSnowberry1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedSnowberry1" />								
		</entity_class>									
		<entity_class name="airdrop_plantedHop3HarvestPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedHop3HarvestPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_plantedHopHarvestRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedHopHarvestRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_plantedHopDead">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedHopDead" />								
		</entity_class>									
		<entity_class name="airdrop_plantedHop3Harvest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedHop3Harvest" />								
		</entity_class>									
		<entity_class name="airdrop_plantedHop2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedHop2" />								
		</entity_class>									
		<entity_class name="airdrop_plantedHop1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedHop1" />								
		</entity_class>									
		<entity_class name="airdrop_plantedGraceCorn3HarvestPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedGraceCorn3HarvestPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_plantedGraceCornHarvestRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedGraceCornHarvestRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_plantedGraceCorn3Harvest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedGraceCorn3Harvest" />								
		</entity_class>									
		<entity_class name="airdrop_plantedGraceCorn2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedGraceCorn2" />								
		</entity_class>									
		<entity_class name="airdrop_plantedGraceCorn1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedGraceCorn1" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCornDead">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCornDead" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCornDeadMedium">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCornDeadMedium" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCornDeadSmall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCornDeadSmall" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCorn2Deco">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCorn2Deco" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCorn3HarvestPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCorn3HarvestPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCornHarvestRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCornHarvestRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCorn3Harvest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCorn3Harvest" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCorn2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCorn2" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCorn1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCorn1" />								
		</entity_class>									
		<entity_class name="airdrop_plantedChrysanthemum3HarvestPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedChrysanthemum3HarvestPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_plantedChrysanthemumHarvestRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedChrysanthemumHarvestRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_plantedChrysanthemum3Harvest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedChrysanthemum3Harvest" />								
		</entity_class>									
		<entity_class name="airdrop_plantedChrysanthemum2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedChrysanthemum2" />								
		</entity_class>									
		<entity_class name="airdrop_plantedChrysanthemum1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedChrysanthemum1" />								
		</entity_class>									
		<entity_class name="airdrop_plantedPotato3HarvestPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedPotato3HarvestPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_plantedPotatoHarvestRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedPotatoHarvestRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_plantedPotatoDead">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedPotatoDead" />								
		</entity_class>									
		<entity_class name="airdrop_plantedPotato3Harvest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedPotato3Harvest" />								
		</entity_class>									
		<entity_class name="airdrop_plantedPotato2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedPotato2" />								
		</entity_class>									
		<entity_class name="airdrop_plantedPotato1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedPotato1" />								
		</entity_class>									
		<entity_class name="airdrop_plantedBlueberry3HarvestPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedBlueberry3HarvestPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_plantedBlueberryHarvestRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedBlueberryHarvestRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_plantedBlueberryDead">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedBlueberryDead" />								
		</entity_class>									
		<entity_class name="airdrop_plantedBlueberry3Harvest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedBlueberry3Harvest" />								
		</entity_class>									
		<entity_class name="airdrop_plantedBlueberry2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedBlueberry2" />								
		</entity_class>									
		<entity_class name="airdrop_plantedBlueberry1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedBlueberry1" />								
		</entity_class>									
		<entity_class name="airdrop_plantedAloe3HarvestPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedAloe3HarvestPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_plantedAloeHarvestRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedAloeHarvestRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_plantedAloeDead">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedAloeDead" />								
		</entity_class>									
		<entity_class name="airdrop_plantedAloe3Harvest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedAloe3Harvest" />								
		</entity_class>									
		<entity_class name="airdrop_plantedAloe2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedAloe2" />								
		</entity_class>									
		<entity_class name="airdrop_plantedAloe1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedAloe1" />								
		</entity_class>									
		<entity_class name="airdrop_plantedGoldenrod3HarvestPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedGoldenrod3HarvestPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_plantedGoldenrodHarvestRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedGoldenrodHarvestRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_plantedGoldenrod3Harvest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedGoldenrod3Harvest" />								
		</entity_class>									
		<entity_class name="airdrop_plantedGoldenrod2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedGoldenrod2" />								
		</entity_class>									
		<entity_class name="airdrop_plantedGoldenrod1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedGoldenrod1" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCoffee3HarvestPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCoffee3HarvestPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCoffeeHarvestRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCoffeeHarvestRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCoffeeDead">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCoffeeDead" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCoffee3Harvest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCoffee3Harvest" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCoffee2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCoffee2" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCoffee1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCoffee1" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCotton3HarvestPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCotton3HarvestPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCottonHarvestRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCottonHarvestRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCottonDead">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCottonDead" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCotton3Harvest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCotton3Harvest" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCotton2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCotton2" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCotton1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCotton1" />								
		</entity_class>									
		<entity_class name="airdrop_plantedYucca3HarvestPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedYucca3HarvestPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_plantedYucca3HarvestRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedYucca3HarvestRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_plantedYuccaDead">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedYuccaDead" />								
		</entity_class>									
		<entity_class name="airdrop_plantedYucca3Harvest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedYucca3Harvest" />								
		</entity_class>									
		<entity_class name="airdrop_plantedYucca2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedYucca2" />								
		</entity_class>									
		<entity_class name="airdrop_plantedYucca1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedYucca1" />								
		</entity_class>									
		<entity_class name="airdrop_mushroomRadiated04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_mushroomRadiated04" />								
		</entity_class>									
		<entity_class name="airdrop_mushroomRadiated03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_mushroomRadiated03" />								
		</entity_class>									
		<entity_class name="airdrop_mushroomRadiated02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_mushroomRadiated02" />								
		</entity_class>									
		<entity_class name="airdrop_mushroomRadiated01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_mushroomRadiated01" />								
		</entity_class>									
		<entity_class name="airdrop_mushroomBiome4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_mushroomBiome4" />								
		</entity_class>									
		<entity_class name="airdrop_mushroomBiome3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_mushroomBiome3" />								
		</entity_class>									
		<entity_class name="airdrop_mushroomBiome2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_mushroomBiome2" />								
		</entity_class>									
		<entity_class name="airdrop_mushroomBiome1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_mushroomBiome1" />								
		</entity_class>									
		<entity_class name="airdrop_plantedMushroom3HarvestPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedMushroom3HarvestPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_plantedMushroom3Harvest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedMushroom3Harvest" />								
		</entity_class>									
		<entity_class name="airdrop_plantedMushroom2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedMushroom2" />								
		</entity_class>									
		<entity_class name="airdrop_plantedMushroom1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedMushroom1" />								
		</entity_class>									
		<entity_class name="airdrop_mushroom02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_mushroom02" />								
		</entity_class>									
		<entity_class name="airdrop_mushroom01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_mushroom01" />								
		</entity_class>									
		<entity_class name="airdrop_plantedtreeGrassAirRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedtreeGrassAirRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_plantedtreeGrassSeedRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedtreeGrassSeedRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_plantedtreeGrassSeed1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedtreeGrassSeed1" />								
		</entity_class>									
		<entity_class name="airdrop_forestFlower">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_forestFlower" />								
		</entity_class>									
		<entity_class name="airdrop_treeGreenBrownGrassDiagonal">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeGreenBrownGrassDiagonal" />								
		</entity_class>									
		<entity_class name="airdrop_treeForestGrassDiagonal">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeForestGrassDiagonal" />								
		</entity_class>									
		<entity_class name="airdrop_treeDesertShrub">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeDesertShrub" />								
		</entity_class>									
		<entity_class name="airdrop_treeShortGrass">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeShortGrass" />								
		</entity_class>									
		<entity_class name="airdrop_treeTallGrassDiagonal">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeTallGrassDiagonal" />								
		</entity_class>									
		<entity_class name="airdrop_treeBrownGrassDiagonal">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeBrownGrassDiagonal" />								
		</entity_class>									
		<entity_class name="airdrop_treeSnowyGrassDiagonal">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeSnowyGrassDiagonal" />								
		</entity_class>									
		<entity_class name="airdrop_treeCactus06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeCactus06" />								
		</entity_class>									
		<entity_class name="airdrop_treeCactus05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeCactus05" />								
		</entity_class>									
		<entity_class name="airdrop_treeCactus04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeCactus04" />								
		</entity_class>									
		<entity_class name="airdrop_treeCactus03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeCactus03" />								
		</entity_class>									
		<entity_class name="airdrop_treeCactus02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeCactus02" />								
		</entity_class>									
		<entity_class name="airdrop_treeCactus01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeCactus01" />								
		</entity_class>									
		<entity_class name="airdrop_treeTraderRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeTraderRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_treeLargeRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeLargeRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_treeMediumRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeMediumRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_treeSmallThinRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeSmallThinRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_treeSmallRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeSmallRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_treeStumpPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeStumpPOI" />								
		</entity_class>									
		<entity_class name="airdrop_treeStump">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeStump" />								
		</entity_class>									
		<entity_class name="airdrop_treeBurntMaple04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeBurntMaple04" />								
		</entity_class>									
		<entity_class name="airdrop_treeBurntMaple03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeBurntMaple03" />								
		</entity_class>									
		<entity_class name="airdrop_treeBurntMaple02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeBurntMaple02" />								
		</entity_class>									
		<entity_class name="airdrop_treeBurntMaple01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeBurntMaple01" />								
		</entity_class>									
		<entity_class name="airdrop_treePineBurntFullMed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePineBurntFullMed" />								
		</entity_class>									
		<entity_class name="airdrop_treePineBurntMed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePineBurntMed" />								
		</entity_class>									
		<entity_class name="airdrop_treePineBurntLrg">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePineBurntLrg" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedWinterPine28m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedWinterPine28m" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedWinterPine19m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedWinterPine19m" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedWinterPine13m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedWinterPine13m" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedWinterPine6m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedWinterPine6m" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedWinterPine1m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedWinterPine1m" />								
		</entity_class>									
		<entity_class name="airdrop_treeWinterPine28m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeWinterPine28m" />								
		</entity_class>									
		<entity_class name="airdrop_treeWinterPine19m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeWinterPine19m" />								
		</entity_class>									
		<entity_class name="airdrop_treeWinterPine13m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeWinterPine13m" />								
		</entity_class>									
		<entity_class name="airdrop_treeWinterEverGreenLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeWinterEverGreenLarge" />								
		</entity_class>									
		<entity_class name="airdrop_treeWinterEverGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeWinterEverGreen" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedMountainPine41m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedMountainPine41m" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedMountainPine27m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedMountainPine27m" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedMountainPine19m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedMountainPine19m" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedMountainPine12m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedMountainPine12m" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedMountainPine1m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedMountainPine1m" />								
		</entity_class>									
		<entity_class name="airdrop_treeFirLrg01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeFirLrg01" />								
		</entity_class>									
		<entity_class name="airdrop_treeMountainPine48m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeMountainPine48m" />								
		</entity_class>									
		<entity_class name="airdrop_treeMountainPine41m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeMountainPine41m" />								
		</entity_class>									
		<entity_class name="airdrop_treeMountainPine31m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeMountainPine31m" />								
		</entity_class>									
		<entity_class name="airdrop_treeMountainPine27m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeMountainPine27m" />								
		</entity_class>									
		<entity_class name="airdrop_treeMountainPine19m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeMountainPine19m" />								
		</entity_class>									
		<entity_class name="airdrop_treeMountainPine12m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeMountainPine12m" />								
		</entity_class>									
		<entity_class name="airdrop_treeJuniper4m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeJuniper4m" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedOak41m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedOak41m" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedOak27m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedOak27m" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedOak16m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedOak16m" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedOak08m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedOak08m" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedOak1m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedOak1m" />								
		</entity_class>									
		<entity_class name="airdrop_treeOakLrg01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeOakLrg01" />								
		</entity_class>									
		<entity_class name="airdrop_treeOakMed02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeOakMed02" />								
		</entity_class>									
		<entity_class name="airdrop_treeOakMed01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeOakMed01" />								
		</entity_class>									
		<entity_class name="airdrop_treeOakSml01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeOakSml01" />								
		</entity_class>									
		<entity_class name="airdrop_treeMountainPineDry21m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeMountainPineDry21m" />								
		</entity_class>									
		<entity_class name="airdrop_treePlainsTree2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlainsTree2" />								
		</entity_class>									
		<entity_class name="airdrop_treeDeadTree02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeDeadTree02" />								
		</entity_class>									
		<entity_class name="airdrop_treeDeadTree01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeDeadTree01" />								
		</entity_class>									
		<entity_class name="airdrop_plantHangingIvy02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHangingIvy02" />								
		</entity_class>									
		<entity_class name="airdrop_plantHangingIvy01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHangingIvy01" />								
		</entity_class>									
		<entity_class name="airdrop_plantShrubRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantShrubRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_plantShrubDead">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantShrubDead" />								
		</entity_class>									
		<entity_class name="airdrop_plantShrubSnow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantShrubSnow" />								
		</entity_class>									
		<entity_class name="airdrop_plantShrub">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantShrub" />								
		</entity_class>									
		<entity_class name="airdrop_plantHedgeRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHedgeRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_plantHedgeDead">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHedgeDead" />								
		</entity_class>									
		<entity_class name="airdrop_plantHedgeSnow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHedgeSnow" />								
		</entity_class>									
		<entity_class name="airdrop_plantHedge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHedge" />								
		</entity_class>									
		<entity_class name="airdrop_treeAzalea">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeAzalea" />								
		</entity_class>									
		<entity_class name="airdrop_treeSnowyDeadBush">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeSnowyDeadBush" />								
		</entity_class>									
		<entity_class name="airdrop_treeDeadPineLeaf">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treeDeadPineLeaf" />								
		</entity_class>									
		<entity_class name="airdrop_treePlainsTree">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlainsTree" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerSide2mBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerSide2mBlue" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerCapBlueTraderOnly">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerCapBlueTraderOnly" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerCapBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerCapBlue" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerSideHoleBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerSideHoleBlue" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerSideTextBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerSideTextBlue" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerSideBlueTraderOnly">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerSideBlueTraderOnly" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerSideBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerSideBlue" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorRightRotatedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorRightRotatedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorRightOpenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorRightOpenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorLeftRotatedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorLeftRotatedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorLeftOpenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorLeftOpenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorCrackedOpenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorCrackedOpenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorsClosedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorsClosedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorFrameBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorFrameBlue" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerSide2mGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerSide2mGreen" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerCapGreenTraderOnly">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerCapGreenTraderOnly" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerCapGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerCapGreen" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerSideHoleGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerSideHoleGreen" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerSideTextGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerSideTextGreen" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerSideGreenTraderOnly">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerSideGreenTraderOnly" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerSideGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerSideGreen" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorRightRotatedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorRightRotatedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorRightOpenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorRightOpenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorLeftRotatedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorLeftRotatedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorLeftOpenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorLeftOpenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorCrackedOpenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorCrackedOpenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorsClosedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorsClosedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorFrameGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorFrameGreen" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerSide2mOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerSide2mOrange" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerCapOrangeTraderOnly">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerCapOrangeTraderOnly" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerCapOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerCapOrange" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerSideHoleOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerSideHoleOrange" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerSideTextOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerSideTextOrange" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerSideOrangeTraderOnly">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerSideOrangeTraderOnly" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerSideOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerSideOrange" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorRightRotatedOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorRightRotatedOrange" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorRightOpenOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorRightOpenOrange" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorLeftRotatedOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorLeftRotatedOrange" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorLeftOpenOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorLeftOpenOrange" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorCrackedOpenOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorCrackedOpenOrange" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorsClosedOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorsClosedOrange" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorFrameOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorFrameOrange" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerSide2mWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerSide2mWhite" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerCapWhiteTraderOnly">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerCapWhiteTraderOnly" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerCapWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerCapWhite" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerSideHoleWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerSideHoleWhite" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerSideTextWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerSideTextWhite" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerSideWhiteTraderOnly">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerSideWhiteTraderOnly" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerSideWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerSideWhite" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorRightRotatedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorRightRotatedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorRightOpenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorRightOpenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorLeftRotatedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorLeftRotatedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorLeftOpenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorLeftOpenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorCrackedOpenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorCrackedOpenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorsClosedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorsClosedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_shippingContainerDoorFrameWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shippingContainerDoorFrameWhite" />								
		</entity_class>									
		<entity_class name="airdrop_semiFlatbedFrontTraderOnly">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_semiFlatbedFrontTraderOnly" />								
		</entity_class>									
		<entity_class name="airdrop_semiFlatbedFront">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_semiFlatbedFront" />								
		</entity_class>									
		<entity_class name="airdrop_semiFlatbedMiddleTraderOnly">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_semiFlatbedMiddleTraderOnly" />								
		</entity_class>									
		<entity_class name="airdrop_semiFlatbedMiddle45">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_semiFlatbedMiddle45" />								
		</entity_class>									
		<entity_class name="airdrop_semiFlatbedMiddle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_semiFlatbedMiddle" />								
		</entity_class>									
		<entity_class name="airdrop_semiFlatbedMiddleWheelsTraderOnly">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_semiFlatbedMiddleWheelsTraderOnly" />								
		</entity_class>									
		<entity_class name="airdrop_semiFlatbedMiddleWheels">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_semiFlatbedMiddleWheels" />								
		</entity_class>									
		<entity_class name="airdrop_semiFlatbedBackTraderOnly">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_semiFlatbedBackTraderOnly" />								
		</entity_class>									
		<entity_class name="airdrop_semiFlatbedBack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_semiFlatbedBack" />								
		</entity_class>									
		<entity_class name="airdrop_cntBusCityRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBusCityRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntBusShuttleRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBusShuttleRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntBusSchoolRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBusSchoolRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntBusSchoolShortRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBusSchoolShortRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntFireTruck01AirRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFireTruck01AirRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntPoliceCar01AirRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPoliceCar01AirRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01AirRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01AirRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck01AirRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck01AirRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV01AirRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV01AirRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan01AirRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan01AirRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan01AirRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan01AirRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntFrontCrumpledSedan01AirRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFrontCrumpledSedan01AirRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage2RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage2RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage1RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage1RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage0RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage0RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_forklift2Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_forklift2Blue" />								
		</entity_class>									
		<entity_class name="airdrop_forklift2Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_forklift2Green" />								
		</entity_class>									
		<entity_class name="airdrop_forklift2Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_forklift2Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_forklift2Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_forklift2Orange" />								
		</entity_class>									
		<entity_class name="airdrop_forklift2Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_forklift2Red" />								
		</entity_class>									
		<entity_class name="airdrop_forklift2White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_forklift2White" />								
		</entity_class>									
		<entity_class name="airdrop_forkliftBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_forkliftBlue" />								
		</entity_class>									
		<entity_class name="airdrop_forkliftGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_forkliftGreen" />								
		</entity_class>									
		<entity_class name="airdrop_forkliftYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_forkliftYellow" />								
		</entity_class>									
		<entity_class name="airdrop_forkliftOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_forkliftOrange" />								
		</entity_class>									
		<entity_class name="airdrop_forkliftRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_forkliftRed" />								
		</entity_class>									
		<entity_class name="airdrop_forkliftWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_forkliftWhite" />								
		</entity_class>									
		<entity_class name="airdrop_backhoeGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_backhoeGrey" />								
		</entity_class>									
		<entity_class name="airdrop_backhoeBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_backhoeBlue" />								
		</entity_class>									
		<entity_class name="airdrop_backhoeGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_backhoeGreen" />								
		</entity_class>									
		<entity_class name="airdrop_backhoeYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_backhoeYellow" />								
		</entity_class>									
		<entity_class name="airdrop_backhoeOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_backhoeOrange" />								
		</entity_class>									
		<entity_class name="airdrop_backhoeRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_backhoeRed" />								
		</entity_class>									
		<entity_class name="airdrop_backhoeWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_backhoeWhite" />								
		</entity_class>									
		<entity_class name="airdrop_excavatorClawGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_excavatorClawGrey" />								
		</entity_class>									
		<entity_class name="airdrop_excavatorClawBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_excavatorClawBlue" />								
		</entity_class>									
		<entity_class name="airdrop_excavatorClawGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_excavatorClawGreen" />								
		</entity_class>									
		<entity_class name="airdrop_excavatorClawYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_excavatorClawYellow" />								
		</entity_class>									
		<entity_class name="airdrop_excavatorClawOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_excavatorClawOrange" />								
		</entity_class>									
		<entity_class name="airdrop_excavatorClawRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_excavatorClawRed" />								
		</entity_class>									
		<entity_class name="airdrop_excavatorClawWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_excavatorClawWhite" />								
		</entity_class>									
		<entity_class name="airdrop_excavatorGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_excavatorGrey" />								
		</entity_class>									
		<entity_class name="airdrop_excavatorBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_excavatorBlue" />								
		</entity_class>									
		<entity_class name="airdrop_excavatorGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_excavatorGreen" />								
		</entity_class>									
		<entity_class name="airdrop_excavatorYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_excavatorYellow" />								
		</entity_class>									
		<entity_class name="airdrop_excavatorOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_excavatorOrange" />								
		</entity_class>									
		<entity_class name="airdrop_excavatorRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_excavatorRed" />								
		</entity_class>									
		<entity_class name="airdrop_excavatorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_excavatorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tractorBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tractorBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tractorGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tractorGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tractorRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tractorRed" />								
		</entity_class>									
		<entity_class name="airdrop_tractorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tractorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntFarmTruckClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFarmTruckClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntFarmTruckOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFarmTruckOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmyTruckClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmyTruckClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmyTruckOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmyTruckOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntBoxTruckPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBoxTruckPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntBoxTruckBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBoxTruckBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntBoxTruckGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBoxTruckGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntBoxTruckPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBoxTruckPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntBoxTruckBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBoxTruckBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntBoxTruckGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBoxTruckGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntBoxTruckYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBoxTruckYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntBoxTruckOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBoxTruckOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntBoxTruckRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBoxTruckRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntBoxTruckBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBoxTruckBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntBoxTruckWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBoxTruckWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntServiceTruckPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntServiceTruckPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntServiceTruckBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntServiceTruckBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntServiceTruckGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntServiceTruckGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntServiceTruckPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntServiceTruckPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntServiceTruckBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntServiceTruckBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntServiceTruckGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntServiceTruckGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntServiceTruckYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntServiceTruckYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntServiceTruckOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntServiceTruckOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntServiceTruckRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntServiceTruckRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntServiceTruckBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntServiceTruckBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntServiceTruckWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntServiceTruckWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntServiceTruckWorkingStiffTools">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntServiceTruckWorkingStiffTools" />								
		</entity_class>									
		<entity_class name="airdrop_cntServiceTruckMoPower">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntServiceTruckMoPower" />								
		</entity_class>									
		<entity_class name="airdrop_cntAmbulanceTruck01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntAmbulanceTruck01" />								
		</entity_class>									
		<entity_class name="airdrop_cntBusCity">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBusCity" />								
		</entity_class>									
		<entity_class name="airdrop_cntBusShuttle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBusShuttle" />								
		</entity_class>									
		<entity_class name="airdrop_cntBusSchoolShort">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBusSchoolShort" />								
		</entity_class>									
		<entity_class name="airdrop_cntBusSchool">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBusSchool" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars02RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars02RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars02Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars02Pink" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars02Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars02Black" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars02Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars02Grey" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars02Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars02Purple" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars02Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars02Blue" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars02Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars02Green" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars02Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars02Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars02Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars02Orange" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars02Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars02Red" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars02Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars02Brown" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars02White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars02White" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars01RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars01RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars01Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars01Pink" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars01Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars01Black" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars01Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars01Grey" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars01Green" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars01Red" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars01Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars01Brown" />								
		</entity_class>									
		<entity_class name="airdrop_crushedCars01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_crushedCars01White" />								
		</entity_class>									
		<entity_class name="airdrop_cntFireTruck01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFireTruck01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntFireTruck01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFireTruck01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_cntFireTruck01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFireTruck01Red" />								
		</entity_class>									
		<entity_class name="airdrop_cntFireTruck01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFireTruck01White" />								
		</entity_class>									
		<entity_class name="airdrop_cntFireTruck01RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFireTruck01RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntPoliceCar01AlarmUnlocked">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPoliceCar01AlarmUnlocked" />								
		</entity_class>									
		<entity_class name="airdrop_cntPoliceCar01AlarmLocked">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPoliceCar01AlarmLocked" />								
		</entity_class>									
		<entity_class name="airdrop_cntPoliceCar01PickedLockBonus">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPoliceCar01PickedLockBonus" />								
		</entity_class>									
		<entity_class name="airdrop_cntPoliceCar01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPoliceCar01" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01ModularRearEndFlatbedStraight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01ModularRearEndFlatbedStraight" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01ModularRearEndOnly">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01ModularRearEndOnly" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01ModularFrontPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01ModularFrontPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01ModularFrontPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01ModularFrontPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01ModularFrontBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01ModularFrontBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01ModularFrontGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01ModularFrontGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01ModularFrontYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01ModularFrontYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01ModularFrontOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01ModularFrontOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01ModularFrontRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01ModularFrontRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01ModularFrontBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01ModularFrontBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01ModularFrontWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01ModularFrontWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01ModularFrontRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01ModularFrontRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01Pink" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01Green" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01Red" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01Brown" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01White" />								
		</entity_class>									
		<entity_class name="airdrop_cntSemiTruck01RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSemiTruck01RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck3Wide01Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck3Wide01Pink" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck3Wide01Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck3Wide01Grey" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck3Wide01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck3Wide01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck3Wide01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck3Wide01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck3Wide01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck3Wide01Green" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck3Wide01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck3Wide01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck3Wide01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck3Wide01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck3Wide01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck3Wide01Red" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck3Wide01Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck3Wide01Brown" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck3Wide01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck3Wide01White" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck3Wide01RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck3Wide01RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck01Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck01Pink" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck01Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck01Grey" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck01Green" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck01Red" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck01Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck01Brown" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck01White" />								
		</entity_class>									
		<entity_class name="airdrop_cntPickupTruck01RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPickupTruck01RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV3Wide01Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV3Wide01Pink" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV3Wide01Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV3Wide01Grey" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV3Wide01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV3Wide01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV3Wide01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV3Wide01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV3Wide01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV3Wide01Green" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV3Wide01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV3Wide01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV3Wide01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV3Wide01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV3Wide01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV3Wide01Red" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV3Wide01Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV3Wide01Brown" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV3Wide01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV3Wide01White" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV3Wide01RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV3Wide01RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV01Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV01Pink" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV01Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV01Grey" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV01Green" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV01Red" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV01Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV01Brown" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV01White" />								
		</entity_class>									
		<entity_class name="airdrop_cntSUV01RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSUV01RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan3Wide01Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan3Wide01Pink" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan3Wide01Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan3Wide01Black" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan3Wide01Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan3Wide01Grey" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan3Wide01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan3Wide01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan3Wide01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan3Wide01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan3Wide01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan3Wide01Green" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan3Wide01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan3Wide01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan3Wide01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan3Wide01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan3Wide01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan3Wide01Red" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan3Wide01Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan3Wide01Brown" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan3Wide01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan3Wide01White" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan3Wide01RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan3Wide01RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan01Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan01Pink" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan01Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan01Black" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan01Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan01Grey" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan01Green" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan01Red" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan01Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan01Brown" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan01White" />								
		</entity_class>									
		<entity_class name="airdrop_cntMinivan01RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMinivan01RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntFrontCrumpledSedan01Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFrontCrumpledSedan01Pink" />								
		</entity_class>									
		<entity_class name="airdrop_cntFrontCrumpledSedan01Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFrontCrumpledSedan01Black" />								
		</entity_class>									
		<entity_class name="airdrop_cntFrontCrumpledSedan01Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFrontCrumpledSedan01Grey" />								
		</entity_class>									
		<entity_class name="airdrop_cntFrontCrumpledSedan01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFrontCrumpledSedan01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_cntFrontCrumpledSedan01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFrontCrumpledSedan01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_cntFrontCrumpledSedan01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFrontCrumpledSedan01Green" />								
		</entity_class>									
		<entity_class name="airdrop_cntFrontCrumpledSedan01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFrontCrumpledSedan01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntFrontCrumpledSedan01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFrontCrumpledSedan01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_cntFrontCrumpledSedan01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFrontCrumpledSedan01Red" />								
		</entity_class>									
		<entity_class name="airdrop_cntFrontCrumpledSedan01Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFrontCrumpledSedan01Brown" />								
		</entity_class>									
		<entity_class name="airdrop_cntFrontCrumpledSedan01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFrontCrumpledSedan01White" />								
		</entity_class>									
		<entity_class name="airdrop_cntFrontCrumpledSedan01RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFrontCrumpledSedan01RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01DoorPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01DoorPink" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01DoorGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01DoorGrey" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01DoorPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01DoorPurple" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01DoorBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01DoorBlue" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01DoorGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01DoorGreen" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01DoorYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01DoorYellow" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01DoorOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01DoorOrange" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01DoorRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01DoorRed" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01DoorBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01DoorBrown" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01DoorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01DoorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01DoorRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01DoorRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01Pink" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01Grey" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01Green" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01Red" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01Brown" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01White" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck3Wide01RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck3Wide01RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01DoorsPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01DoorsPink" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01DoorsGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01DoorsGrey" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01DoorsPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01DoorsPurple" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01DoorsBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01DoorsBlue" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01DoorsGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01DoorsGreen" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01DoorsYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01DoorsYellow" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01DoorsOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01DoorsOrange" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01DoorsRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01DoorsRed" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01DoorsBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01DoorsBrown" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01DoorsWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01DoorsWhite" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01DoorsRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01DoorsRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01Pink" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01Grey" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01Green" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01Red" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01Brown" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01White" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV3Wide01RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV3Wide01RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_burntSedan3Wide01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_burntSedan3Wide01" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan3Wide01Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan3Wide01Pink" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan3Wide01Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan3Wide01Black" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan3Wide01Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan3Wide01Grey" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan3Wide01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan3Wide01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan3Wide01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan3Wide01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan3Wide01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan3Wide01Green" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan3Wide01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan3Wide01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan3Wide01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan3Wide01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan3Wide01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan3Wide01Red" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan3Wide01Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan3Wide01Brown" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan3Wide01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan3Wide01White" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan3Wide01RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan3Wide01RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01DoorPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01DoorPink" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01DoorGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01DoorGrey" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01DoorPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01DoorPurple" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01DoorBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01DoorBlue" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01DoorGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01DoorGreen" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01DoorYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01DoorYellow" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01DoorOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01DoorOrange" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01DoorRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01DoorRed" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01DoorBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01DoorBrown" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01DoorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01DoorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01DoorRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01DoorRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01Pink" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01Grey" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01Green" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01Red" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01Brown" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01White" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedPickupTruck01RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedPickupTruck01RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01DoorsPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01DoorsPink" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01DoorsGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01DoorsGrey" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01DoorsPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01DoorsPurple" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01DoorsBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01DoorsBlue" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01DoorsGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01DoorsGreen" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01DoorsYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01DoorsYellow" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01DoorsOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01DoorsOrange" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01DoorsRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01DoorsRed" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01DoorsBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01DoorsBrown" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01DoorsWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01DoorsWhite" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01DoorsRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01DoorsRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01Pink" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01Grey" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01Green" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01Red" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01Brown" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01White" />								
		</entity_class>									
		<entity_class name="airdrop_abandonedSUV01RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_abandonedSUV01RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_burntSedan01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_burntSedan01" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan01Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan01Pink" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan01Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan01Black" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan01Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan01Grey" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan01Green" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan01Red" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan01Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan01Brown" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan01White" />								
		</entity_class>									
		<entity_class name="airdrop_cntSedan01RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSedan01RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03Sedan3WideDamage2v06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03Sedan3WideDamage2v06" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03Sedan3WideDamage1v06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03Sedan3WideDamage1v06" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03Sedan3WideDamage0v06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03Sedan3WideDamage0v06" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03Sedan3WideDamage2v05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03Sedan3WideDamage2v05" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03Sedan3WideDamage1v05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03Sedan3WideDamage1v05" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03Sedan3WideDamage0v05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03Sedan3WideDamage0v05" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03Sedan3WideDamage2v04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03Sedan3WideDamage2v04" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03Sedan3WideDamage1v04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03Sedan3WideDamage1v04" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03Sedan3WideDamage0v04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03Sedan3WideDamage0v04" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03Sedan3WideDamage2v03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03Sedan3WideDamage2v03" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03Sedan3WideDamage1v03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03Sedan3WideDamage1v03" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03Sedan3WideDamage0v03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03Sedan3WideDamage0v03" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03Sedan3WideDamage2v02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03Sedan3WideDamage2v02" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03Sedan3WideDamage1v02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03Sedan3WideDamage1v02" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03Sedan3WideDamage0v02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03Sedan3WideDamage0v02" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03Sedan3WideDamage2v01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03Sedan3WideDamage2v01" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03Sedan3WideDamage1v01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03Sedan3WideDamage1v01" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03Sedan3WideDamage0v01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03Sedan3WideDamage0v01" />								
		</entity_class>									
		<entity_class name="airdrop_cars3WideRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cars3WideRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage2v08">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage2v08" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage2v07">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage2v07" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage2v06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage2v06" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage2v05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage2v05" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage2v04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage2v04" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage2v03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage2v03" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage2v02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage2v02" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage2v01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage2v01" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage1v08">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage1v08" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage1v07">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage1v07" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage1v06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage1v06" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage1v05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage1v05" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage1v04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage1v04" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage1v03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage1v03" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage1v02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage1v02" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage1v01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage1v01" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage0v08">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage0v08" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage0v07">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage0v07" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage0v06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage0v06" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage0v05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage0v05" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage0v04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage0v04" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage0v03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage0v03" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage0v02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage0v02" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage0v01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage0v01" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage1Master">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage1Master" />								
		</entity_class>									
		<entity_class name="airdrop_cntCar03SedanDamage0Master">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCar03SedanDamage0Master" />								
		</entity_class>									
		<entity_class name="airdrop_carWrecksRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_carWrecksRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_carsRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_carsRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_mineAirFilter">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_mineAirFilter" />								
		</entity_class>									
		<entity_class name="airdrop_mineHubcap">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_mineHubcap" />								
		</entity_class>									
		<entity_class name="airdrop_mineCookingPot">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_mineCookingPot" />								
		</entity_class>									
		<entity_class name="airdrop_mineCandyTin">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_mineCandyTin" />								
		</entity_class>									
		<entity_class name="airdrop_fakeCabinetDoorTrap1x2SheetMetal">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fakeCabinetDoorTrap1x2SheetMetal" />								
		</entity_class>									
		<entity_class name="airdrop_fakeCabinetDoorTrap1x1.5SheetMetal">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fakeCabinetDoorTrap1x1.5SheetMetal" />								
		</entity_class>									
		<entity_class name="airdrop_fakeCabinetDoorTrap1x1SheetMetal">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fakeCabinetDoorTrap1x1SheetMetal" />								
		</entity_class>									
		<entity_class name="airdrop_fakeConcreteDoorTrap1x2Sheet">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fakeConcreteDoorTrap1x2Sheet" />								
		</entity_class>									
		<entity_class name="airdrop_fakeConcreteDoorTrap1x1.5Sheet">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fakeConcreteDoorTrap1x1.5Sheet" />								
		</entity_class>									
		<entity_class name="airdrop_fakeConcreteTrap1x1Sheet">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fakeConcreteTrap1x1Sheet" />								
		</entity_class>									
		<entity_class name="airdrop_fakeCabinetDoorTrap1x2Sheet">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fakeCabinetDoorTrap1x2Sheet" />								
		</entity_class>									
		<entity_class name="airdrop_fakeCabinetDoorTrap1x1.5Sheet">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fakeCabinetDoorTrap1x1.5Sheet" />								
		</entity_class>									
		<entity_class name="airdrop_fakeCabinetDoorTrap1x1Sheet">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fakeCabinetDoorTrap1x1Sheet" />								
		</entity_class>									
		<entity_class name="airdrop_trapWindowStoreFourSidedFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trapWindowStoreFourSidedFull" />								
		</entity_class>									
		<entity_class name="airdrop_trapWindowStoreThreeSidedFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trapWindowStoreThreeSidedFull" />								
		</entity_class>									
		<entity_class name="airdrop_trapWindowStoreTwoSidedFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trapWindowStoreTwoSidedFull" />								
		</entity_class>									
		<entity_class name="airdrop_trapWindowStoreOneSidedFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trapWindowStoreOneSidedFull" />								
		</entity_class>									
		<entity_class name="airdrop_trapWindowStoreCornerFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trapWindowStoreCornerFull" />								
		</entity_class>									
		<entity_class name="airdrop_trapGlassBusinessSheet1x2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trapGlassBusinessSheet1x2" />								
		</entity_class>									
		<entity_class name="airdrop_trapGlassBusinessSheet1x1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trapGlassBusinessSheet1x1" />								
		</entity_class>									
		<entity_class name="airdrop_trapGlassBusinessCTRSheet1x1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trapGlassBusinessCTRSheet1x1" />								
		</entity_class>									
		<entity_class name="airdrop_looseConcreteTrapBlock3x3DestroyedHalfOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseConcreteTrapBlock3x3DestroyedHalfOffset" />								
		</entity_class>									
		<entity_class name="airdrop_looseConcreteTrapBlock3x3DestroyedHalf">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseConcreteTrapBlock3x3DestroyedHalf" />								
		</entity_class>									
		<entity_class name="airdrop_looseConcreteTrapBlock3x3Destroyed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseConcreteTrapBlock3x3Destroyed" />								
		</entity_class>									
		<entity_class name="airdrop_looseConcreteTrapBlock3x3HalfOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseConcreteTrapBlock3x3HalfOffset" />								
		</entity_class>									
		<entity_class name="airdrop_looseConcreteTrapBlock3x3Half">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseConcreteTrapBlock3x3Half" />								
		</entity_class>									
		<entity_class name="airdrop_looseConcreteTrapBlock3x3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseConcreteTrapBlock3x3" />								
		</entity_class>									
		<entity_class name="airdrop_looseConcreteTrapPlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseConcreteTrapPlate" />								
		</entity_class>									
		<entity_class name="airdrop_looseConcreteTrapCubeHalf">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseConcreteTrapCubeHalf" />								
		</entity_class>									
		<entity_class name="airdrop_looseConcreteTrapCube">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseConcreteTrapCube" />								
		</entity_class>									
		<entity_class name="airdrop_looseCorrugatedMetalTrapDynamicGrate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseCorrugatedMetalTrapDynamicGrate" />								
		</entity_class>									
		<entity_class name="airdrop_looseCorrugatedMetalTrapPlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseCorrugatedMetalTrapPlate" />								
		</entity_class>									
		<entity_class name="airdrop_looseCorrugatedMetalTrapCubeHalf">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseCorrugatedMetalTrapCubeHalf" />								
		</entity_class>									
		<entity_class name="airdrop_looseCorrugatedMetalTrapCube">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseCorrugatedMetalTrapCube" />								
		</entity_class>									
		<entity_class name="airdrop_looseBoardsTrapBlock3x3DestroyedHalfOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseBoardsTrapBlock3x3DestroyedHalfOffset" />								
		</entity_class>									
		<entity_class name="airdrop_looseBoardsTrapBlock3x3DestroyedHalf">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseBoardsTrapBlock3x3DestroyedHalf" />								
		</entity_class>									
		<entity_class name="airdrop_looseBoardsTrapBlock3x3Destroyed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseBoardsTrapBlock3x3Destroyed" />								
		</entity_class>									
		<entity_class name="airdrop_looseBoardsTrapBlock3x3HalfOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseBoardsTrapBlock3x3HalfOffset" />								
		</entity_class>									
		<entity_class name="airdrop_looseBoardsTrapBlock3x3Half">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseBoardsTrapBlock3x3Half" />								
		</entity_class>									
		<entity_class name="airdrop_looseBoardsTrapBlock3x3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseBoardsTrapBlock3x3" />								
		</entity_class>									
		<entity_class name="airdrop_looseBoardsTrapPoleSideCentered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseBoardsTrapPoleSideCentered" />								
		</entity_class>									
		<entity_class name="airdrop_looseBoardsTrapPoleCentered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseBoardsTrapPoleCentered" />								
		</entity_class>									
		<entity_class name="airdrop_looseBoardsTrapPole">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseBoardsTrapPole" />								
		</entity_class>									
		<entity_class name="airdrop_looseBoardsTrapPolePlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseBoardsTrapPolePlate" />								
		</entity_class>									
		<entity_class name="airdrop_looseBoardsTrapPlateQuarterTriangleCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseBoardsTrapPlateQuarterTriangleCorner" />								
		</entity_class>									
		<entity_class name="airdrop_looseBoardsTrapPlateQuarterTriangle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseBoardsTrapPlateQuarterTriangle" />								
		</entity_class>									
		<entity_class name="airdrop_looseBoardsTrapPlateHalfTriangle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseBoardsTrapPlateHalfTriangle" />								
		</entity_class>									
		<entity_class name="airdrop_looseBoardsTrapHalfPlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseBoardsTrapHalfPlate" />								
		</entity_class>									
		<entity_class name="airdrop_looseBoardsTrapPlate1x1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseBoardsTrapPlate1x1" />								
		</entity_class>									
		<entity_class name="airdrop_looseBoardsTrapBlock1x1Ceiling">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseBoardsTrapBlock1x1Ceiling" />								
		</entity_class>									
		<entity_class name="airdrop_looseBoardsTrapBlock1x1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_looseBoardsTrapBlock1x1" />								
		</entity_class>									
		<entity_class name="airdrop_barbedWireSpindle4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barbedWireSpindle4" />								
		</entity_class>									
		<entity_class name="airdrop_barbedWireSpindle3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barbedWireSpindle3" />								
		</entity_class>									
		<entity_class name="airdrop_barbedWireSpindle2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barbedWireSpindle2" />								
		</entity_class>									
		<entity_class name="airdrop_barbedWireSpindleDiagonal1m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barbedWireSpindleDiagonal1m" />								
		</entity_class>									
		<entity_class name="airdrop_barbedWireSpindle1m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barbedWireSpindle1m" />								
		</entity_class>									
		<entity_class name="airdrop_barbedWireSpindle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barbedWireSpindle" />								
		</entity_class>									
		<entity_class name="airdrop_barbedFenceDamaged02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barbedFenceDamaged02" />								
		</entity_class>									
		<entity_class name="airdrop_barbedFenceDamaged01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barbedFenceDamaged01" />								
		</entity_class>									
		<entity_class name="airdrop_barbedFence">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barbedFence" />								
		</entity_class>									
		<entity_class name="airdrop_barbedWireSheet">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barbedWireSheet" />								
		</entity_class>									
		<entity_class name="airdrop_ironSpikesTrapBloodPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironSpikesTrapBloodPOI" />								
		</entity_class>									
		<entity_class name="airdrop_ironSpikesTrap1POI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironSpikesTrap1POI" />								
		</entity_class>									
		<entity_class name="airdrop_ironSpikesTrap2POI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironSpikesTrap2POI" />								
		</entity_class>									
		<entity_class name="airdrop_trapSpikesIronDmg0">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trapSpikesIronDmg0" />								
		</entity_class>									
		<entity_class name="airdrop_trapSpikesIronDmg1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trapSpikesIronDmg1" />								
		</entity_class>									
		<entity_class name="airdrop_trapSpikesIronDmg2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trapSpikesIronDmg2" />								
		</entity_class>									
		<entity_class name="airdrop_trapSpikesScrapIronMaster">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trapSpikesScrapIronMaster" />								
		</entity_class>									
		<entity_class name="airdrop_woodSpikesTrapBloodPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodSpikesTrapBloodPOI" />								
		</entity_class>									
		<entity_class name="airdrop_woodSpikesTrap1POI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodSpikesTrap1POI" />								
		</entity_class>									
		<entity_class name="airdrop_woodSpikesTrap2POI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodSpikesTrap2POI" />								
		</entity_class>									
		<entity_class name="airdrop_trapSpikesWoodDmg0">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trapSpikesWoodDmg0" />								
		</entity_class>									
		<entity_class name="airdrop_trapSpikesWoodDmg1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trapSpikesWoodDmg1" />								
		</entity_class>									
		<entity_class name="airdrop_trapSpikesWoodDmg2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trapSpikesWoodDmg2" />								
		</entity_class>									
		<entity_class name="airdrop_trapSpikesWoodMaster">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trapSpikesWoodMaster" />								
		</entity_class>									
		<entity_class name="airdrop_playerSignWood2x5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_playerSignWood2x5" />								
		</entity_class>									
		<entity_class name="airdrop_playerSignWood1x3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_playerSignWood1x3" />								
		</entity_class>									
		<entity_class name="airdrop_playerSignWood1x1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_playerSignWood1x1" />								
		</entity_class>									
		<entity_class name="airdrop_metalSignLetter_9">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalSignLetter_9" />								
		</entity_class>									
		<entity_class name="airdrop_metalSignLetter_8">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalSignLetter_8" />								
		</entity_class>									
		<entity_class name="airdrop_metalSignLetter_7">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalSignLetter_7" />								
		</entity_class>									
		<entity_class name="airdrop_metalSignLetter_6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalSignLetter_6" />								
		</entity_class>									
		<entity_class name="airdrop_metalSignLetter_5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalSignLetter_5" />								
		</entity_class>									
		<entity_class name="airdrop_metalSignLetter_4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalSignLetter_4" />								
		</entity_class>									
		<entity_class name="airdrop_metalSignLetter_3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalSignLetter_3" />								
		</entity_class>									
		<entity_class name="airdrop_metalSignLetter_2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalSignLetter_2" />								
		</entity_class>									
		<entity_class name="airdrop_metalSignLetter_1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalSignLetter_1" />								
		</entity_class>									
		<entity_class name="airdrop_metalSignLetter_0">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalSignLetter_0" />								
		</entity_class>									
		<entity_class name="airdrop_signBathroomSignMenCeilingMount">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signBathroomSignMenCeilingMount" />								
		</entity_class>									
		<entity_class name="airdrop_signBathroomSignMenWallMount">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signBathroomSignMenWallMount" />								
		</entity_class>									
		<entity_class name="airdrop_signBathroomSignWomenCeilingMount">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signBathroomSignWomenCeilingMount" />								
		</entity_class>									
		<entity_class name="airdrop_signBathroomSignWomenWallMount">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signBathroomSignWomenWallMount" />								
		</entity_class>									
		<entity_class name="airdrop_signBathroomSignUnisexCeilingMount">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signBathroomSignUnisexCeilingMount" />								
		</entity_class>									
		<entity_class name="airdrop_signBathroomSignUnisexWallMount">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signBathroomSignUnisexWallMount" />								
		</entity_class>									
		<entity_class name="airdrop_signPosterMovieTheaterSexualTension">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signPosterMovieTheaterSexualTension" />								
		</entity_class>									
		<entity_class name="airdrop_signPosterMovieTheaterMammasJustice">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signPosterMovieTheaterMammasJustice" />								
		</entity_class>									
		<entity_class name="airdrop_signPosterMovieTheaterLoneWolf">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signPosterMovieTheaterLoneWolf" />								
		</entity_class>									
		<entity_class name="airdrop_signPosterMovieTheater2159">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signPosterMovieTheater2159" />								
		</entity_class>									
		<entity_class name="airdrop_signPosterMovieSexualTension">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signPosterMovieSexualTension" />								
		</entity_class>									
		<entity_class name="airdrop_signPosterMovieMammasJustice">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signPosterMovieMammasJustice" />								
		</entity_class>									
		<entity_class name="airdrop_signPosterMovieLoneWolf">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signPosterMovieLoneWolf" />								
		</entity_class>									
		<entity_class name="airdrop_signPosterMovie2159">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signPosterMovie2159" />								
		</entity_class>									
		<entity_class name="airdrop_signMiscQuarantineTape">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signMiscQuarantineTape" />								
		</entity_class>									
		<entity_class name="airdrop_signMiscWarningQuarantine">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signMiscWarningQuarantine" />								
		</entity_class>									
		<entity_class name="airdrop_signMiscSurveilledArea">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signMiscSurveilledArea" />								
		</entity_class>									
		<entity_class name="airdrop_signMiscStair">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signMiscStair" />								
		</entity_class>									
		<entity_class name="airdrop_signMiscSmile">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signMiscSmile" />								
		</entity_class>									
		<entity_class name="airdrop_signMiscRestrictedArea">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signMiscRestrictedArea" />								
		</entity_class>									
		<entity_class name="airdrop_signMiscQuarantineArea">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signMiscQuarantineArea" />								
		</entity_class>									
		<entity_class name="airdrop_signMiscPrivate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signMiscPrivate" />								
		</entity_class>									
		<entity_class name="airdrop_signMiscDoNotEnter">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signMiscDoNotEnter" />								
		</entity_class>									
		<entity_class name="airdrop_signMiscDangerHazard">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signMiscDangerHazard" />								
		</entity_class>									
		<entity_class name="airdrop_signMiscBewareOfDog">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signMiscBewareOfDog" />								
		</entity_class>									
		<entity_class name="airdrop_signMiscAdministration">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signMiscAdministration" />								
		</entity_class>									
		<entity_class name="airdrop_signMisc4SaleSold">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signMisc4SaleSold" />								
		</entity_class>									
		<entity_class name="airdrop_signMisc4Sale">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signMisc4Sale" />								
		</entity_class>									
		<entity_class name="airdrop_signMisc4Lease">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signMisc4Lease" />								
		</entity_class>									
		<entity_class name="airdrop_signHardHat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signHardHat" />								
		</entity_class>									
		<entity_class name="airdrop_signCaution">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signCaution" />								
		</entity_class>									
		<entity_class name="airdrop_signStaffOnly">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signStaffOnly" />								
		</entity_class>									
		<entity_class name="airdrop_signAuthorizedPersonnel">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signAuthorizedPersonnel" />								
		</entity_class>									
		<entity_class name="airdrop_signSafetyWorkProtection">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSafetyWorkProtection" />								
		</entity_class>									
		<entity_class name="airdrop_signNotice04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signNotice04" />								
		</entity_class>									
		<entity_class name="airdrop_signNotice03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signNotice03" />								
		</entity_class>									
		<entity_class name="airdrop_signNotice02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signNotice02" />								
		</entity_class>									
		<entity_class name="airdrop_signNotice01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signNotice01" />								
		</entity_class>									
		<entity_class name="airdrop_signBulletinBoard02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signBulletinBoard02" />								
		</entity_class>									
		<entity_class name="airdrop_signBulletinBoard01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signBulletinBoard01" />								
		</entity_class>									
		<entity_class name="airdrop_signGas21">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas21" />								
		</entity_class>									
		<entity_class name="airdrop_signGas20">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas20" />								
		</entity_class>									
		<entity_class name="airdrop_signGas19">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas19" />								
		</entity_class>									
		<entity_class name="airdrop_signGas18">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas18" />								
		</entity_class>									
		<entity_class name="airdrop_signGas17">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas17" />								
		</entity_class>									
		<entity_class name="airdrop_signGas16">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas16" />								
		</entity_class>									
		<entity_class name="airdrop_signGas15">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas15" />								
		</entity_class>									
		<entity_class name="airdrop_signGas14">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas14" />								
		</entity_class>									
		<entity_class name="airdrop_signGas13">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas13" />								
		</entity_class>									
		<entity_class name="airdrop_signGas12">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas12" />								
		</entity_class>									
		<entity_class name="airdrop_signGas11">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas11" />								
		</entity_class>									
		<entity_class name="airdrop_signGas10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas10" />								
		</entity_class>									
		<entity_class name="airdrop_signGas09">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas09" />								
		</entity_class>									
		<entity_class name="airdrop_signGas08">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas08" />								
		</entity_class>									
		<entity_class name="airdrop_signGas07">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas07" />								
		</entity_class>									
		<entity_class name="airdrop_signGas06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas06" />								
		</entity_class>									
		<entity_class name="airdrop_signGas05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas05" />								
		</entity_class>									
		<entity_class name="airdrop_signGas04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas04" />								
		</entity_class>									
		<entity_class name="airdrop_signGas03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas03" />								
		</entity_class>									
		<entity_class name="airdrop_signGas02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas02" />								
		</entity_class>									
		<entity_class name="airdrop_signGas01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGas01" />								
		</entity_class>									
		<entity_class name="airdrop_signSnackPosterSkullCrusher">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSnackPosterSkullCrusher" />								
		</entity_class>									
		<entity_class name="airdrop_signSnackPosterRamen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSnackPosterRamen" />								
		</entity_class>									
		<entity_class name="airdrop_signSnackPosterPrime">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSnackPosterPrime" />								
		</entity_class>									
		<entity_class name="airdrop_signSnackPosterOops">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSnackPosterOops" />								
		</entity_class>									
		<entity_class name="airdrop_signSnackPosterOopsClassic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSnackPosterOopsClassic" />								
		</entity_class>									
		<entity_class name="airdrop_signSnackPosterNerd">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSnackPosterNerd" />								
		</entity_class>									
		<entity_class name="airdrop_signSnackPosterNachosRanch">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSnackPosterNachosRanch" />								
		</entity_class>									
		<entity_class name="airdrop_signSnackPosterNachos">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSnackPosterNachos" />								
		</entity_class>									
		<entity_class name="airdrop_signSnackPosterJerky">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSnackPosterJerky" />								
		</entity_class>									
		<entity_class name="airdrop_signSnackPosterJailBreakers">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSnackPosterJailBreakers" />								
		</entity_class>									
		<entity_class name="airdrop_signSnackPosterHealth">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSnackPosterHealth" />								
		</entity_class>									
		<entity_class name="airdrop_signSnackPosterHackers">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSnackPosterHackers" />								
		</entity_class>									
		<entity_class name="airdrop_signSnackPosterGoblinO">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSnackPosterGoblinO" />								
		</entity_class>									
		<entity_class name="airdrop_signSnackPosterFortBites">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSnackPosterFortBites" />								
		</entity_class>									
		<entity_class name="airdrop_signSnackPosterEyeCandy">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSnackPosterEyeCandy" />								
		</entity_class>									
		<entity_class name="airdrop_signSnackPosterBretzels">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSnackPosterBretzels" />								
		</entity_class>									
		<entity_class name="airdrop_signSnackPosterAtom">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSnackPosterAtom" />								
		</entity_class>									
		<entity_class name="airdrop_signShamwaySale">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShamwaySale" />								
		</entity_class>									
		<entity_class name="airdrop_signSale02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSale02" />								
		</entity_class>									
		<entity_class name="airdrop_signSale01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSale01" />								
		</entity_class>									
		<entity_class name="airdrop_signMegaCrushAd">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signMegaCrushAd" />								
		</entity_class>									
		<entity_class name="airdrop_signLaborDaySaleAd">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signLaborDaySaleAd" />								
		</entity_class>									
		<entity_class name="airdrop_signCigaretteAd">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signCigaretteAd" />								
		</entity_class>									
		<entity_class name="airdrop_signBread02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signBread02" />								
		</entity_class>									
		<entity_class name="airdrop_signBread01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signBread01" />								
		</entity_class>									
		<entity_class name="airdrop_signBookSaleAd">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signBookSaleAd" />								
		</entity_class>									
		<entity_class name="airdrop_signDinersMenu2mCentered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signDinersMenu2mCentered" />								
		</entity_class>									
		<entity_class name="airdrop_signDinersMenu2m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signDinersMenu2m" />								
		</entity_class>									
		<entity_class name="airdrop_signDinersMenu">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signDinersMenu" />								
		</entity_class>									
		<entity_class name="airdrop_signPosterWantedMissing03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signPosterWantedMissing03" />								
		</entity_class>									
		<entity_class name="airdrop_signPosterWantedMissing02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signPosterWantedMissing02" />								
		</entity_class>									
		<entity_class name="airdrop_signPosterWantedMissing01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signPosterWantedMissing01" />								
		</entity_class>									
		<entity_class name="airdrop_signPillsLogoSmall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signPillsLogoSmall" />								
		</entity_class>									
		<entity_class name="airdrop_signPillsLogo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signPillsLogo" />								
		</entity_class>									
		<entity_class name="airdrop_signShopPostOfficeSignLargeWallLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopPostOfficeSignLargeWallLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopPostOfficeSignLargeWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopPostOfficeSignLargeWall" />								
		</entity_class>									
		<entity_class name="airdrop_signShopPostOfficeSignLargeLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopPostOfficeSignLargeLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopPostOfficeSignLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopPostOfficeSignLarge" />								
		</entity_class>									
		<entity_class name="airdrop_signShopPostOfficeSignWallLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopPostOfficeSignWallLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopPostOfficeSignWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopPostOfficeSignWall" />								
		</entity_class>									
		<entity_class name="airdrop_signShopPostOfficeSignLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopPostOfficeSignLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopPostOfficeSign">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopPostOfficeSign" />								
		</entity_class>									
		<entity_class name="airdrop_signShopMoPowerElectronicsLargeWallLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopMoPowerElectronicsLargeWallLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopMoPowerElectronicsLargeWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopMoPowerElectronicsLargeWall" />								
		</entity_class>									
		<entity_class name="airdrop_signShopMoPowerElectronicsLargeLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopMoPowerElectronicsLargeLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopMoPowerElectronicsLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopMoPowerElectronicsLarge" />								
		</entity_class>									
		<entity_class name="airdrop_signShopMoPowerElectronicsWallLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopMoPowerElectronicsWallLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopMoPowerElectronicsWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopMoPowerElectronicsWall" />								
		</entity_class>									
		<entity_class name="airdrop_signShopMoPowerElectronicsLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopMoPowerElectronicsLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopMoPowerElectronics">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopMoPowerElectronics" />								
		</entity_class>									
		<entity_class name="airdrop_signShopSavageCountryLargeWallLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopSavageCountryLargeWallLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopSavageCountryLargeWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopSavageCountryLargeWall" />								
		</entity_class>									
		<entity_class name="airdrop_signShopSavageCountryLargeLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopSavageCountryLargeLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopSavageCountryLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopSavageCountryLarge" />								
		</entity_class>									
		<entity_class name="airdrop_signShopSavageCountryWallLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopSavageCountryWallLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopSavageCountryWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopSavageCountryWall" />								
		</entity_class>									
		<entity_class name="airdrop_signShopSavageCountryLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopSavageCountryLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopSavageCountry">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopSavageCountry" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGroceryLargeWallLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGroceryLargeWallLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGroceryLargeWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGroceryLargeWall" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGroceryLargeLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGroceryLargeLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGroceryLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGroceryLarge" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGroceryWallLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGroceryWallLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGroceryWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGroceryWall" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGroceryLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGroceryLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGrocery">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGrocery" />								
		</entity_class>									
		<entity_class name="airdrop_signShopToolStoreLargeWallLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopToolStoreLargeWallLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopToolStoreLargeWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopToolStoreLargeWall" />								
		</entity_class>									
		<entity_class name="airdrop_signShopToolStoreLargeLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopToolStoreLargeLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopToolStoreLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopToolStoreLarge" />								
		</entity_class>									
		<entity_class name="airdrop_signShopToolStoreWallLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopToolStoreWallLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopToolStoreWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopToolStoreWall" />								
		</entity_class>									
		<entity_class name="airdrop_signShopToolStoreLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopToolStoreLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopToolStore">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopToolStore" />								
		</entity_class>									
		<entity_class name="airdrop_signShopPharmacyLargeWallLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopPharmacyLargeWallLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopPharmacyLargeWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopPharmacyLargeWall" />								
		</entity_class>									
		<entity_class name="airdrop_signShopPharmacyLargeLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopPharmacyLargeLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopPharmacyLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopPharmacyLarge" />								
		</entity_class>									
		<entity_class name="airdrop_signShopPharmacyWallLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopPharmacyWallLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopPharmacyWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopPharmacyWall" />								
		</entity_class>									
		<entity_class name="airdrop_signShopPharmacyLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopPharmacyLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopPharmacy">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopPharmacy" />								
		</entity_class>									
		<entity_class name="airdrop_signShopBookStoreLargeWallLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopBookStoreLargeWallLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopBookStoreLargeWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopBookStoreLargeWall" />								
		</entity_class>									
		<entity_class name="airdrop_signShopBookStoreLargeLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopBookStoreLargeLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopBookStoreLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopBookStoreLarge" />								
		</entity_class>									
		<entity_class name="airdrop_signShopBookStoreWallLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopBookStoreWallLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopBookStoreWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopBookStoreWall" />								
		</entity_class>									
		<entity_class name="airdrop_signShopBookStoreLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopBookStoreLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopBookStore">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopBookStore" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGunStoreLargeWallLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGunStoreLargeWallLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGunStoreLargeWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGunStoreLargeWall" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGunStoreLargeLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGunStoreLargeLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGunStoreLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGunStoreLarge" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGunStoreWallLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGunStoreWallLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGunStoreWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGunStoreWall" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGunStoreLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGunStoreLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGunStore">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGunStore" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGasLargeWallLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGasLargeWallLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGasLargeWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGasLargeWall" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGasLargeLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGasLargeLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGasLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGasLarge" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGasWallLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGasWallLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGasWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGasWall" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGasLit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGasLit" />								
		</entity_class>									
		<entity_class name="airdrop_signShopGas">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signShopGas" />								
		</entity_class>									
		<entity_class name="airdrop_signTraderRektExteriorLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signTraderRektExteriorLarge" />								
		</entity_class>									
		<entity_class name="airdrop_signTraderRektExteriorSmall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signTraderRektExteriorSmall" />								
		</entity_class>									
		<entity_class name="airdrop_signTraderBobInteriorNoLights">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signTraderBobInteriorNoLights" />								
		</entity_class>									
		<entity_class name="airdrop_signTraderBobInterior">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signTraderBobInterior" />								
		</entity_class>									
		<entity_class name="airdrop_signTraderBobExteriorBig">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signTraderBobExteriorBig" />								
		</entity_class>									
		<entity_class name="airdrop_signTraderBobExteriorLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signTraderBobExteriorLarge" />								
		</entity_class>									
		<entity_class name="airdrop_signTraderBobExterior">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signTraderBobExterior" />								
		</entity_class>									
		<entity_class name="airdrop_signTraderHughInterior">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signTraderHughInterior" />								
		</entity_class>									
		<entity_class name="airdrop_signTraderHughExterior">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signTraderHughExterior" />								
		</entity_class>									
		<entity_class name="airdrop_signTraderJoelExteriorLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signTraderJoelExteriorLarge" />								
		</entity_class>									
		<entity_class name="airdrop_signTraderJoelExteriorSmall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signTraderJoelExteriorSmall" />								
		</entity_class>									
		<entity_class name="airdrop_signTraderJenExterior">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signTraderJenExterior" />								
		</entity_class>									
		<entity_class name="airdrop_signTraderJenInterior">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signTraderJenInterior" />								
		</entity_class>									
		<entity_class name="airdrop_signTowAway">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signTowAway" />								
		</entity_class>									
		<entity_class name="airdrop_parkingMeter">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_parkingMeter" />								
		</entity_class>									
		<entity_class name="airdrop_signNoParking">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signNoParking" />								
		</entity_class>									
		<entity_class name="airdrop_signHandicapParking">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signHandicapParking" />								
		</entity_class>									
		<entity_class name="airdrop_signDoNotEnter">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signDoNotEnter" />								
		</entity_class>									
		<entity_class name="airdrop_signCrossWalkYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signCrossWalkYellow" />								
		</entity_class>									
		<entity_class name="airdrop_signYardSign01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signYardSign01" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadPrivate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadPrivate" />								
		</entity_class>									
		<entity_class name="airdrop_signPassNGasHanging2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signPassNGasHanging2" />								
		</entity_class>									
		<entity_class name="airdrop_signPassNGasHanging">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signPassNGasHanging" />								
		</entity_class>									
		<entity_class name="airdrop_signGunsThinSmoke">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGunsThinSmoke" />								
		</entity_class>									
		<entity_class name="airdrop_signGunsThinSmile">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGunsThinSmile" />								
		</entity_class>									
		<entity_class name="airdrop_signGunsThinReturn">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGunsThinReturn" />								
		</entity_class>									
		<entity_class name="airdrop_signGunsThinPrivate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGunsThinPrivate" />								
		</entity_class>									
		<entity_class name="airdrop_signGunsThinPermitted">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGunsThinPermitted" />								
		</entity_class>									
		<entity_class name="airdrop_signGunsThinNo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGunsThinNo" />								
		</entity_class>									
		<entity_class name="airdrop_signGunsThinAttention">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGunsThinAttention" />								
		</entity_class>									
		<entity_class name="airdrop_signGunsWideWarning2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGunsWideWarning2" />								
		</entity_class>									
		<entity_class name="airdrop_signGunsWideWarning">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGunsWideWarning" />								
		</entity_class>									
		<entity_class name="airdrop_signGunsThinSafety2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGunsThinSafety2" />								
		</entity_class>									
		<entity_class name="airdrop_signGunsThinSafety">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signGunsThinSafety" />								
		</entity_class>									
		<entity_class name="airdrop_signNoticeTrader">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signNoticeTrader" />								
		</entity_class>									
		<entity_class name="airdrop_signNotice">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signNotice" />								
		</entity_class>									
		<entity_class name="airdrop_signNeighborhoodWatch">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signNeighborhoodWatch" />								
		</entity_class>									
		<entity_class name="airdrop_signDoNotEnterHanging">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signDoNotEnterHanging" />								
		</entity_class>									
		<entity_class name="airdrop_signSlowHanging">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSlowHanging" />								
		</entity_class>									
		<entity_class name="airdrop_signCrossWalkYellowHanging">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signCrossWalkYellowHanging" />								
		</entity_class>									
		<entity_class name="airdrop_signNoParkingHanging">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signNoParkingHanging" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadStop4way">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadStop4way" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadStop">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadStop" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadSpeed65">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadSpeed65" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadSpeed55">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadSpeed55" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadSpeed45">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadSpeed45" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadSpeed35">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadSpeed35" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadSpeed25noTrucks">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadSpeed25noTrucks" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadSpeed25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadSpeed25" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadSlow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadSlow" />								
		</entity_class>									
		<entity_class name="airdrop_signSchoolZone">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSchoolZone" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadRoughSurface">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadRoughSurface" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadWork">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadWork" />								
		</entity_class>									
		<entity_class name="airdrop_signNoHazardousWaste">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signNoHazardousWaste" />								
		</entity_class>									
		<entity_class name="airdrop_signInfoCenter">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signInfoCenter" />								
		</entity_class>									
		<entity_class name="airdrop_signCampFish">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signCampFish" />								
		</entity_class>									
		<entity_class name="airdrop_signNationalPark">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signNationalPark" />								
		</entity_class>									
		<entity_class name="airdrop_signAnselAdamsRiver">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signAnselAdamsRiver" />								
		</entity_class>									
		<entity_class name="airdrop_signSpillwayLake">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signSpillwayLake" />								
		</entity_class>									
		<entity_class name="airdrop_signCamping">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signCamping" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadDestinationsWest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadDestinationsWest" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadDestinationsEast">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadDestinationsEast" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadMaple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadMaple" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadTran">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadTran" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadLangTran">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadLangTran" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadEssig">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadEssig" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadDavis">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadDavis" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadCourtlandTran">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadCourtlandTran" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadCourtlandMaple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadCourtlandMaple" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadCourtlandHuenink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadCourtlandHuenink" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadCourtlandBell">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadCourtlandBell" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadCourtlandAZ260Right">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadCourtlandAZ260Right" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadCourtlandAZ260Left">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadCourtlandAZ260Left" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadCourtlandApache">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadCourtlandApache" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadCoronadoCourtland">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadCoronadoCourtland" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadCoronado">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadCoronado" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadBellLake">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadBellLake" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadApacheAZ260">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadApacheAZ260" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadAZ73southSpeed65">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadAZ73southSpeed65" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadAZ73south">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadAZ73south" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadAZ73northSpeed65">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadAZ73northSpeed65" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadAZ73north">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadAZ73north" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadAZ260westSpeed65">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadAZ260westSpeed65" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadAZ260west">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadAZ260west" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadAZ260eastSpeed65">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadAZ260eastSpeed65" />								
		</entity_class>									
		<entity_class name="airdrop_signRoadArrowheadApache">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signRoadArrowheadApache" />								
		</entity_class>									
		<entity_class name="airdrop_signNeonColdBeer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signNeonColdBeer" />								
		</entity_class>									
		<entity_class name="airdrop_signOpenCeilingMount">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signOpenCeilingMount" />								
		</entity_class>									
		<entity_class name="airdrop_signOpenSideMount">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signOpenSideMount" />								
		</entity_class>									
		<entity_class name="airdrop_signOpenWallMountFrame">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signOpenWallMountFrame" />								
		</entity_class>									
		<entity_class name="airdrop_signOpenWallMountChain">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signOpenWallMountChain" />								
		</entity_class>									
		<entity_class name="airdrop_fireHydrantYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fireHydrantYellow" />								
		</entity_class>									
		<entity_class name="airdrop_fireHydrant">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fireHydrant" />								
		</entity_class>									
		<entity_class name="airdrop_utilityGasMeter02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_utilityGasMeter02" />								
		</entity_class>									
		<entity_class name="airdrop_utilityGasMeter01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_utilityGasMeter01" />								
		</entity_class>									
		<entity_class name="airdrop_tankPropanePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tankPropanePink" />								
		</entity_class>									
		<entity_class name="airdrop_tankPropaneGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tankPropaneGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tankPropaneBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tankPropaneBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tankPropaneGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tankPropaneGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tankPropaneYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tankPropaneYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tankPropaneOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tankPropaneOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tankPropaneRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tankPropaneRed" />								
		</entity_class>									
		<entity_class name="airdrop_tankPropaneBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tankPropaneBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tankPropaneWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tankPropaneWhite" />								
		</entity_class>									
		<entity_class name="airdrop_waterHeaterBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_waterHeaterBlack" />								
		</entity_class>									
		<entity_class name="airdrop_waterHeaterGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_waterHeaterGrey" />								
		</entity_class>									
		<entity_class name="airdrop_waterHeaterBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_waterHeaterBlue" />								
		</entity_class>									
		<entity_class name="airdrop_waterHeaterGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_waterHeaterGreen" />								
		</entity_class>									
		<entity_class name="airdrop_waterHeaterYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_waterHeaterYellow" />								
		</entity_class>									
		<entity_class name="airdrop_waterHeaterRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_waterHeaterRed" />								
		</entity_class>									
		<entity_class name="airdrop_waterHeaterBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_waterHeaterBrown" />								
		</entity_class>									
		<entity_class name="airdrop_waterHeaterWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_waterHeaterWhite" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardWallGrey4m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardWallGrey4m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardWallGrey3m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardWallGrey3m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardWallGrey2m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardWallGrey2m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardWallBlue4m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardWallBlue4m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardWallBlue3m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardWallBlue3m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardWallBlue2m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardWallBlue2m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardWallGreen4m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardWallGreen4m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardWallGreen3m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardWallGreen3m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardWallGreen2m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardWallGreen2m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardWallYellow4m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardWallYellow4m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardWallYellow3m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardWallYellow3m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardWallYellow2m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardWallYellow2m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardWallRed4m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardWallRed4m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardWallRed3m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardWallRed3m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardWallRed2m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardWallRed2m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardWallBlack4m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardWallBlack4m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardWallBlack3m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardWallBlack3m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardWallBlack2m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardWallBlack2m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardGrey4m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardGrey4m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardGrey3m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardGrey3m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardGrey2m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardGrey2m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardBlue4m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardBlue4m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardBlue3m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardBlue3m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardBlue2m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardBlue2m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardGreen4m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardGreen4m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardGreen3m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardGreen3m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardGreen2m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardGreen2m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardYellow4m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardYellow4m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardYellow3m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardYellow3m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardYellow2m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardYellow2m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardRed4m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardRed4m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardRed3m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardRed3m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardRed2m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardRed2m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardBlack4m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardBlack4m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardBlack3m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardBlack3m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeFireHazardBlack2m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeFireHazardBlack2m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallRedTest3m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallRedTest3m" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallCenterBridgeGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallCenterBridgeGrey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallInsideCornerGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallInsideCornerGrey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallOutsideCornerGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallOutsideCornerGrey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallCornerGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallCornerGrey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValve02Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValve02Grey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValveGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValveGrey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallJointGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallJointGrey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallCapGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallCapGrey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallBrokeGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallBrokeGrey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWall1x3Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWall1x3Grey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWall1x1Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWall1x1Grey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallCornerGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallCornerGrey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValve02Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValve02Grey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValveGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValveGrey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallJointGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallJointGrey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallCapGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallCapGrey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallBrokeGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallBrokeGrey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmall1x3Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmall1x3Grey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmall1x1Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmall1x1Grey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallCenterBridgeBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallCenterBridgeBlue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallInsideCornerBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallInsideCornerBlue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallOutsideCornerBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallOutsideCornerBlue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallCornerBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallCornerBlue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValve02Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValve02Blue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValveBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValveBlue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallJointBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallJointBlue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallCapBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallCapBlue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallBrokeBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallBrokeBlue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWall1x3Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWall1x3Blue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWall1x1Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWall1x1Blue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallCornerBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallCornerBlue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValve02Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValve02Blue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValveBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValveBlue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallJointBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallJointBlue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallCapBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallCapBlue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallBrokeBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallBrokeBlue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmall1x3Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmall1x3Blue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmall1x1Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmall1x1Blue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallCenterBridgeGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallCenterBridgeGreen" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallInsideCornerGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallInsideCornerGreen" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallOutsideCornerGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallOutsideCornerGreen" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallCornerGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallCornerGreen" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValve02Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValve02Green" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValveGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValveGreen" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallJointGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallJointGreen" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallCapGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallCapGreen" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallBrokeGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallBrokeGreen" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWall1x3Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWall1x3Green" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWall1x1Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWall1x1Green" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallCornerGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallCornerGreen" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValve02Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValve02Green" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValveGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValveGreen" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallJointGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallJointGreen" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallCapGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallCapGreen" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallBrokeGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallBrokeGreen" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmall1x3Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmall1x3Green" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmall1x1Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmall1x1Green" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallCenterBridgeYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallCenterBridgeYellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallInsideCornerYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallInsideCornerYellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallOutsideCornerYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallOutsideCornerYellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallCornerYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallCornerYellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValve02Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValve02Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValveYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValveYellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallJointYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallJointYellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallCapYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallCapYellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallBrokeYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallBrokeYellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWall1x3Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWall1x3Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWall1x1Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWall1x1Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallCornerYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallCornerYellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValve02Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValve02Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValveYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValveYellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallJointYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallJointYellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallCapYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallCapYellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallBrokeYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallBrokeYellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmall1x3Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmall1x3Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmall1x1Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmall1x1Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallCenterBridgeRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallCenterBridgeRed" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallInsideCornerRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallInsideCornerRed" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallOutsideCornerRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallOutsideCornerRed" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallCornerRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallCornerRed" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValve02Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValve02Red" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValveRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValveRed" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallJointRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallJointRed" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallCapRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallCapRed" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallBrokeRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallBrokeRed" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWall1x3Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWall1x3Red" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWall1x1Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWall1x1Red" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallCornerRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallCornerRed" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValve02Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValve02Red" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValveRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValveRed" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallJointRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallJointRed" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallCapRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallCapRed" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallBrokeRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallBrokeRed" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmall1x3Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmall1x3Red" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmall1x1Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmall1x1Red" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallCenterBridge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallCenterBridge" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallInsideCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallInsideCorner" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallOutsideCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallOutsideCorner" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallCorner" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValve02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValve02" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValve">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValve" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallJoint">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallJoint" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallCap">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallCap" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallBroke">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallBroke" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWall1x3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWall1x3" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWall1x1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWall1x1" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallCorner" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValve02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValve02" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValve">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValve" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallJoint">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallJoint" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallCap">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallCap" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallBroke">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallBroke" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmall1x3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmall1x3" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmall1x1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmall1x1" />								
		</entity_class>									
		<entity_class name="airdrop_metalPipeFlange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalPipeFlange" />								
		</entity_class>									
		<entity_class name="airdrop_metalPipeCap">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalPipeCap" />								
		</entity_class>									
		<entity_class name="airdrop_metalPipeJoint">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalPipeJoint" />								
		</entity_class>									
		<entity_class name="airdrop_metalPipeCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalPipeCorner" />								
		</entity_class>									
		<entity_class name="airdrop_metalPipeStraight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalPipeStraight" />								
		</entity_class>									
		<entity_class name="airdrop_radiatorHouse01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_radiatorHouse01" />								
		</entity_class>									
		<entity_class name="airdrop_radiatorHouse01Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_radiatorHouse01Player" />								
		</entity_class>									
		<entity_class name="airdrop_corrugatedMetalAirDuctHalfBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corrugatedMetalAirDuctHalfBroken" />								
		</entity_class>									
		<entity_class name="airdrop_corrugatedMetalAirDuctHalfRampEnd">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corrugatedMetalAirDuctHalfRampEnd" />								
		</entity_class>									
		<entity_class name="airdrop_corrugatedMetalAirDuctHalfRampCap">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corrugatedMetalAirDuctHalfRampCap" />								
		</entity_class>									
		<entity_class name="airdrop_corrugatedMetalAirDuctHalfRampFiller">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corrugatedMetalAirDuctHalfRampFiller" />								
		</entity_class>									
		<entity_class name="airdrop_corrugatedMetalAirDuctHalfRamp">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corrugatedMetalAirDuctHalfRamp" />								
		</entity_class>									
		<entity_class name="airdrop_corrugatedMetalAirDuctHalf">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corrugatedMetalAirDuctHalf" />								
		</entity_class>									
		<entity_class name="airdrop_corrugatedMetalAirDuctBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corrugatedMetalAirDuctBroken" />								
		</entity_class>									
		<entity_class name="airdrop_corrugatedMetalAirDuctRampEnd">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corrugatedMetalAirDuctRampEnd" />								
		</entity_class>									
		<entity_class name="airdrop_corrugatedMetalAirDuctRampCap">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corrugatedMetalAirDuctRampCap" />								
		</entity_class>									
		<entity_class name="airdrop_corrugatedMetalAirDuctRampFiller">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corrugatedMetalAirDuctRampFiller" />								
		</entity_class>									
		<entity_class name="airdrop_corrugatedMetalAirDuctRampTop">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corrugatedMetalAirDuctRampTop" />								
		</entity_class>									
		<entity_class name="airdrop_corrugatedMetalAirDuctRamp">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corrugatedMetalAirDuctRamp" />								
		</entity_class>									
		<entity_class name="airdrop_corrugatedMetalAirDuct4Sides">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corrugatedMetalAirDuct4Sides" />								
		</entity_class>									
		<entity_class name="airdrop_heatVentIndustrial">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_heatVentIndustrial" />								
		</entity_class>									
		<entity_class name="airdrop_ductCornerSideCentered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ductCornerSideCentered" />								
		</entity_class>									
		<entity_class name="airdrop_ductStraightSideCentered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ductStraightSideCentered" />								
		</entity_class>									
		<entity_class name="airdrop_ductCornerDown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ductCornerDown" />								
		</entity_class>									
		<entity_class name="airdrop_ductCornerUp">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ductCornerUp" />								
		</entity_class>									
		<entity_class name="airdrop_ductStraightCentered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ductStraightCentered" />								
		</entity_class>									
		<entity_class name="airdrop_chimneyBlackPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chimneyBlackPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chimneyPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chimneyPOI" />								
		</entity_class>									
		<entity_class name="airdrop_capChimneyLargeSmoke">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_capChimneyLargeSmoke" />								
		</entity_class>									
		<entity_class name="airdrop_capChimneyLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_capChimneyLarge" />								
		</entity_class>									
		<entity_class name="airdrop_capChimney">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_capChimney" />								
		</entity_class>									
		<entity_class name="airdrop_rubblePileWoodBurntSmall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubblePileWoodBurntSmall" />								
		</entity_class>									
		<entity_class name="airdrop_rubblePileWoodBurntLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubblePileWoodBurntLarge" />								
		</entity_class>									
		<entity_class name="airdrop_rubblePileWoodSmall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubblePileWoodSmall" />								
		</entity_class>									
		<entity_class name="airdrop_rubblePileWoodLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubblePileWoodLarge" />								
		</entity_class>									
		<entity_class name="airdrop_rubbleRampTop">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubbleRampTop" />								
		</entity_class>									
		<entity_class name="airdrop_rubbleRampBottom">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubbleRampBottom" />								
		</entity_class>									
		<entity_class name="airdrop_rubblePileConcreteSmall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubblePileConcreteSmall" />								
		</entity_class>									
		<entity_class name="airdrop_rubblePileCement">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubblePileCement" />								
		</entity_class>									
		<entity_class name="airdrop_rubblePileBricksSmall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubblePileBricksSmall" />								
		</entity_class>									
		<entity_class name="airdrop_rubblePileBricksLong">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubblePileBricksLong" />								
		</entity_class>									
		<entity_class name="airdrop_rubblePileBricks">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubblePileBricks" />								
		</entity_class>									
		<entity_class name="airdrop_concretePillar50CornerDestroyed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePillar50CornerDestroyed" />								
		</entity_class>									
		<entity_class name="airdrop_concretePillar50Destroyed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePillar50Destroyed" />								
		</entity_class>									
		<entity_class name="airdrop_concretePillar100Destroyed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePillar100Destroyed" />								
		</entity_class>									
		<entity_class name="airdrop_concreteHalfDestroyedFiller01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteHalfDestroyedFiller01" />								
		</entity_class>									
		<entity_class name="airdrop_concreteDestroyedFiller05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteDestroyedFiller05" />								
		</entity_class>									
		<entity_class name="airdrop_concreteDestroyedFiller04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteDestroyedFiller04" />								
		</entity_class>									
		<entity_class name="airdrop_concreteDestroyedFiller03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteDestroyedFiller03" />								
		</entity_class>									
		<entity_class name="airdrop_concreteDestroyedFiller02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteDestroyedFiller02" />								
		</entity_class>									
		<entity_class name="airdrop_concreteDestroyedFiller01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteDestroyedFiller01" />								
		</entity_class>									
		<entity_class name="airdrop_concreteHalfDestroyed09">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteHalfDestroyed09" />								
		</entity_class>									
		<entity_class name="airdrop_concreteHalfDestroyed08">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteHalfDestroyed08" />								
		</entity_class>									
		<entity_class name="airdrop_concreteHalfDestroyed07Right">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteHalfDestroyed07Right" />								
		</entity_class>									
		<entity_class name="airdrop_concreteHalfDestroyed07Left">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteHalfDestroyed07Left" />								
		</entity_class>									
		<entity_class name="airdrop_concreteHalfDestroyed06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteHalfDestroyed06" />								
		</entity_class>									
		<entity_class name="airdrop_concreteHalfDestroyed05Right">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteHalfDestroyed05Right" />								
		</entity_class>									
		<entity_class name="airdrop_concreteHalfDestroyed05Left">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteHalfDestroyed05Left" />								
		</entity_class>									
		<entity_class name="airdrop_concreteDestroyed09">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteDestroyed09" />								
		</entity_class>									
		<entity_class name="airdrop_concreteDestroyed08">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteDestroyed08" />								
		</entity_class>									
		<entity_class name="airdrop_concreteDestroyed07">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteDestroyed07" />								
		</entity_class>									
		<entity_class name="airdrop_concreteDestroyed06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteDestroyed06" />								
		</entity_class>									
		<entity_class name="airdrop_concreteDestroyed05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteDestroyed05" />								
		</entity_class>									
		<entity_class name="airdrop_concreteDestroyed04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteDestroyed04" />								
		</entity_class>									
		<entity_class name="airdrop_concreteDestroyed03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteDestroyed03" />								
		</entity_class>									
		<entity_class name="airdrop_concreteDestroyed02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteDestroyed02" />								
		</entity_class>									
		<entity_class name="airdrop_concreteDestroyed01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteDestroyed01" />								
		</entity_class>									
		<entity_class name="airdrop_woodPillar50CornerDestroyed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodPillar50CornerDestroyed" />								
		</entity_class>									
		<entity_class name="airdrop_woodPillar50Destroyed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodPillar50Destroyed" />								
		</entity_class>									
		<entity_class name="airdrop_woodPillar100Destroyed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodPillar100Destroyed" />								
		</entity_class>									
		<entity_class name="airdrop_woodHalfDestroyedFiller01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodHalfDestroyedFiller01" />								
		</entity_class>									
		<entity_class name="airdrop_woodDestroyedFiller05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodDestroyedFiller05" />								
		</entity_class>									
		<entity_class name="airdrop_woodDestroyedFiller04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodDestroyedFiller04" />								
		</entity_class>									
		<entity_class name="airdrop_woodDestroyedFiller03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodDestroyedFiller03" />								
		</entity_class>									
		<entity_class name="airdrop_woodDestroyedFiller02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodDestroyedFiller02" />								
		</entity_class>									
		<entity_class name="airdrop_woodDestroyedFiller01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodDestroyedFiller01" />								
		</entity_class>									
		<entity_class name="airdrop_woodHalfDestroyed09">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodHalfDestroyed09" />								
		</entity_class>									
		<entity_class name="airdrop_woodHalfDestroyed08">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodHalfDestroyed08" />								
		</entity_class>									
		<entity_class name="airdrop_woodHalfDestroyed07Right">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodHalfDestroyed07Right" />								
		</entity_class>									
		<entity_class name="airdrop_woodHalfDestroyed07Left">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodHalfDestroyed07Left" />								
		</entity_class>									
		<entity_class name="airdrop_woodHalfDestroyed06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodHalfDestroyed06" />								
		</entity_class>									
		<entity_class name="airdrop_woodHalfDestroyed05Right">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodHalfDestroyed05Right" />								
		</entity_class>									
		<entity_class name="airdrop_woodHalfDestroyed05Left">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodHalfDestroyed05Left" />								
		</entity_class>									
		<entity_class name="airdrop_woodDestroyed09">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodDestroyed09" />								
		</entity_class>									
		<entity_class name="airdrop_woodDestroyed08">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodDestroyed08" />								
		</entity_class>									
		<entity_class name="airdrop_woodDestroyed07">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodDestroyed07" />								
		</entity_class>									
		<entity_class name="airdrop_woodDestroyed06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodDestroyed06" />								
		</entity_class>									
		<entity_class name="airdrop_woodDestroyed05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodDestroyed05" />								
		</entity_class>									
		<entity_class name="airdrop_rebarDestroyed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rebarDestroyed" />								
		</entity_class>									
		<entity_class name="airdrop_corrugatedMetalCTRQuarterBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corrugatedMetalCTRQuarterBroken" />								
		</entity_class>									
		<entity_class name="airdrop_concreteQuarterBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteQuarterBroken" />								
		</entity_class>									
		<entity_class name="airdrop_concreteCTRQuarterBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concreteCTRQuarterBroken" />								
		</entity_class>									
		<entity_class name="airdrop_brickCTRQuarterBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_brickCTRQuarterBroken" />								
		</entity_class>									
		<entity_class name="airdrop_woodCTRQuarterBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodCTRQuarterBroken" />								
		</entity_class>									
		<entity_class name="airdrop_burntWoodWedge7">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_burntWoodWedge7" />								
		</entity_class>									
		<entity_class name="airdrop_burntWoodRoof">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_burntWoodRoof" />								
		</entity_class>									
		<entity_class name="airdrop_burntWoodRamp7">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_burntWoodRamp7" />								
		</entity_class>									
		<entity_class name="airdrop_burntWoodBlock6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_burntWoodBlock6" />								
		</entity_class>									
		<entity_class name="airdrop_burntWoodBlock5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_burntWoodBlock5" />								
		</entity_class>									
		<entity_class name="airdrop_burntWoodBlock4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_burntWoodBlock4" />								
		</entity_class>									
		<entity_class name="airdrop_burntWoodBlock3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_burntWoodBlock3" />								
		</entity_class>									
		<entity_class name="airdrop_burntWoodBlock2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_burntWoodBlock2" />								
		</entity_class>									
		<entity_class name="airdrop_burntWoodBlock1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_burntWoodBlock1" />								
		</entity_class>									
		<entity_class name="airdrop_bridgeMetalRivetBlock">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bridgeMetalRivetBlock" />								
		</entity_class>									
		<entity_class name="airdrop_bridgeConcreteBlock">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bridgeConcreteBlock" />								
		</entity_class>									
		<entity_class name="airdrop_bridgeWoodBlock">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bridgeWoodBlock" />								
		</entity_class>									
		<entity_class name="airdrop_metalTrussingSCTR">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalTrussingSCTR" />								
		</entity_class>									
		<entity_class name="airdrop_metalTrussingCentered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalTrussingCentered" />								
		</entity_class>									
		<entity_class name="airdrop_metalTrussingBlockBent">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalTrussingBlockBent" />								
		</entity_class>									
		<entity_class name="airdrop_metalTrussingBlock">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalTrussingBlock" />								
		</entity_class>									
		<entity_class name="airdrop_rustyIronCrossCtr3x1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rustyIronCrossCtr3x1" />								
		</entity_class>									
		<entity_class name="airdrop_rustyIronCrossCtr">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rustyIronCrossCtr" />								
		</entity_class>									
		<entity_class name="airdrop_rustyIronPoleSupportCtr">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rustyIronPoleSupportCtr" />								
		</entity_class>									
		<entity_class name="airdrop_iBeam6wayCentered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_iBeam6wayCentered" />								
		</entity_class>									
		<entity_class name="airdrop_iBeam5wayCentered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_iBeam5wayCentered" />								
		</entity_class>									
		<entity_class name="airdrop_iBeamCenteredFoundation">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_iBeamCenteredFoundation" />								
		</entity_class>									
		<entity_class name="airdrop_iBeamTCentered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_iBeamTCentered" />								
		</entity_class>									
		<entity_class name="airdrop_iBeamCornerCentered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_iBeamCornerCentered" />								
		</entity_class>									
		<entity_class name="airdrop_iBeamCentered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_iBeamCentered" />								
		</entity_class>									
		<entity_class name="airdrop_iBeamFoundation">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_iBeamFoundation" />								
		</entity_class>									
		<entity_class name="airdrop_iBeamSupport">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_iBeamSupport" />								
		</entity_class>									
		<entity_class name="airdrop_iBeamBent">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_iBeamBent" />								
		</entity_class>									
		<entity_class name="airdrop_iBeamCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_iBeamCorner" />								
		</entity_class>									
		<entity_class name="airdrop_iBeam">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_iBeam" />								
		</entity_class>									
		<entity_class name="airdrop_iBeamSmall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_iBeamSmall" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyDoorPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyDoorPink" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyDoorGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyDoorGrey" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyDoorPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyDoorPurple" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyDoorBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyDoorBlue" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyDoorGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyDoorGreen" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyDoorYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyDoorYellow" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyDoorOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyDoorOrange" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyDoorRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyDoorRed" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyDoorBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyDoorBrown" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyDoorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyDoorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyTopSidesPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyTopSidesPink" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyTopSidesGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyTopSidesGrey" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyTopSidesPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyTopSidesPurple" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyTopSidesBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyTopSidesBlue" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyTopSidesGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyTopSidesGreen" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyTopSidesYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyTopSidesYellow" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyTopSidesOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyTopSidesOrange" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyTopSidesRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyTopSidesRed" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyTopSidesBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyTopSidesBrown" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyTopSidesWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyTopSidesWhite" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyBackPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyBackPink" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyBackGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyBackGrey" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyBackPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyBackPurple" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyBackBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyBackBlue" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyBackGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyBackGreen" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyBackYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyBackYellow" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyBackOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyBackOrange" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyBackRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyBackRed" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyBackBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyBackBrown" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyBackWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyBackWhite" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyDamagedPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyDamagedPink" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyDamagedGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyDamagedGrey" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyDamagedPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyDamagedPurple" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyDamagedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyDamagedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyDamagedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyDamagedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyDamagedYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyDamagedYellow" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyDamagedOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyDamagedOrange" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyDamagedRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyDamagedRed" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyDamagedBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyDamagedBrown" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyDamagedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyDamagedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyPink" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyGrey" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyPurple" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyBlue" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyYellow" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyOrange" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyRed" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyBrown" />								
		</entity_class>									
		<entity_class name="airdrop_portaPottyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_portaPottyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_barrierMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barrierMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_barrierConcrete">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barrierConcrete" />								
		</entity_class>									
		<entity_class name="airdrop_barrierPlasticBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barrierPlasticBlue" />								
		</entity_class>									
		<entity_class name="airdrop_barrierPlasticYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barrierPlasticYellow" />								
		</entity_class>									
		<entity_class name="airdrop_barrierPlasticOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barrierPlasticOrange" />								
		</entity_class>									
		<entity_class name="airdrop_barrierPlasticRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barrierPlasticRed" />								
		</entity_class>									
		<entity_class name="airdrop_barrierPlasticWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barrierPlasticWhite" />								
		</entity_class>									
		<entity_class name="airdrop_decoHandTruck">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoHandTruck" />								
		</entity_class>									
		<entity_class name="airdrop_decoHoistTopMount">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoHoistTopMount" />								
		</entity_class>									
		<entity_class name="airdrop_decoHoistMagnet">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoHoistMagnet" />								
		</entity_class>									
		<entity_class name="airdrop_decoHoistHook">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoHoistHook" />								
		</entity_class>									
		<entity_class name="airdrop_decoHoistSpreader">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoHoistSpreader" />								
		</entity_class>									
		<entity_class name="airdrop_decoHoistChainSingleCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoHoistChainSingleCorner" />								
		</entity_class>									
		<entity_class name="airdrop_decoHoistChainSingleCenter">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoHoistChainSingleCenter" />								
		</entity_class>									
		<entity_class name="airdrop_decoHoistChain">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoHoistChain" />								
		</entity_class>									
		<entity_class name="airdrop_coneConstruction">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_coneConstruction" />								
		</entity_class>									
		<entity_class name="airdrop_clothPillar50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_clothPillar50" />								
		</entity_class>									
		<entity_class name="airdrop_clothPillar100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_clothPillar100" />								
		</entity_class>									
		<entity_class name="airdrop_paperPillar50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_paperPillar50" />								
		</entity_class>									
		<entity_class name="airdrop_paperPillar100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_paperPillar100" />								
		</entity_class>									
		<entity_class name="airdrop_factoryConveyorWedgeRamp">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_factoryConveyorWedgeRamp" />								
		</entity_class>									
		<entity_class name="airdrop_factoryConveyorRamp">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_factoryConveyorRamp" />								
		</entity_class>									
		<entity_class name="airdrop_factoryConveyorCorner2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_factoryConveyorCorner2" />								
		</entity_class>									
		<entity_class name="airdrop_factoryConveyorCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_factoryConveyorCorner" />								
		</entity_class>									
		<entity_class name="airdrop_factoryConveyorTee">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_factoryConveyorTee" />								
		</entity_class>									
		<entity_class name="airdrop_factoryConveyorBridge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_factoryConveyorBridge" />								
		</entity_class>									
		<entity_class name="airdrop_factoryConveyorCap">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_factoryConveyorCap" />								
		</entity_class>									
		<entity_class name="airdrop_factoryConveyorBelt">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_factoryConveyorBelt" />								
		</entity_class>									
		<entity_class name="airdrop_metalStairsSpiralRight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalStairsSpiralRight" />								
		</entity_class>									
		<entity_class name="airdrop_metalStairsSpiralLeft">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalStairsSpiralLeft" />								
		</entity_class>									
		<entity_class name="airdrop_metalCatwalkWedge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalCatwalkWedge" />								
		</entity_class>									
		<entity_class name="airdrop_metalCatwalkWedgeRailing">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalCatwalkWedgeRailing" />								
		</entity_class>									
		<entity_class name="airdrop_metalStairsBoardRailingTrapRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalStairsBoardRailingTrapRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_metalStairsBoardRailingTrap">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalStairsBoardRailingTrap" />								
		</entity_class>									
		<entity_class name="airdrop_metalStairsBoardRailing">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalStairsBoardRailing" />								
		</entity_class>									
		<entity_class name="airdrop_metalStairsBoard">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalStairsBoard" />								
		</entity_class>									
		<entity_class name="airdrop_metalCatwalkRailingCNRTrapRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalCatwalkRailingCNRTrapRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_metalCatwalkRailingCNRTrap">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalCatwalkRailingCNRTrap" />								
		</entity_class>									
		<entity_class name="airdrop_metalCatwalkRailingCNR">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalCatwalkRailingCNR" />								
		</entity_class>									
		<entity_class name="airdrop_metalRailingDiagonal">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalRailingDiagonal" />								
		</entity_class>									
		<entity_class name="airdrop_metalRailingCNR">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalRailingCNR" />								
		</entity_class>									
		<entity_class name="airdrop_metalRailingDouble">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalRailingDouble" />								
		</entity_class>									
		<entity_class name="airdrop_metalRailing">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalRailing" />								
		</entity_class>									
		<entity_class name="airdrop_metalCatwalkRailing1TrapRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalCatwalkRailing1TrapRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_metalCatwalkRailing1Trap">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalCatwalkRailing1Trap" />								
		</entity_class>									
		<entity_class name="airdrop_metalCatwalkRailing1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalCatwalkRailing1" />								
		</entity_class>									
		<entity_class name="airdrop_metalCatwalkRailing2BentTrapRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalCatwalkRailing2BentTrapRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_metalCatwalkRailing2BentTrap">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalCatwalkRailing2BentTrap" />								
		</entity_class>									
		<entity_class name="airdrop_metalCatwalkRailing2Bent">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalCatwalkRailing2Bent" />								
		</entity_class>									
		<entity_class name="airdrop_metalCatwalkRailing2DBLEnd">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalCatwalkRailing2DBLEnd" />								
		</entity_class>									
		<entity_class name="airdrop_metalCatwalkRailing2End">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalCatwalkRailing2End" />								
		</entity_class>									
		<entity_class name="airdrop_metalCatwalkRailing2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalCatwalkRailing2" />								
		</entity_class>									
		<entity_class name="airdrop_metalCatwalkBentTrapRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalCatwalkBentTrapRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_metalCatwalkBentTrap">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalCatwalkBentTrap" />								
		</entity_class>									
		<entity_class name="airdrop_metalCatwalkBent">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalCatwalkBent" />								
		</entity_class>									
		<entity_class name="airdrop_metalCatwalkTrapRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalCatwalkTrapRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_metalCatwalkTrap">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalCatwalkTrap" />								
		</entity_class>									
		<entity_class name="airdrop_metalCatwalk">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalCatwalk" />								
		</entity_class>									
		<entity_class name="airdrop_ladderSteel">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ladderSteel" />								
		</entity_class>									
		<entity_class name="airdrop_ladderMetal">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ladderMetal" />								
		</entity_class>									
		<entity_class name="airdrop_ladderWood">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ladderWood" />								
		</entity_class>									
		<entity_class name="airdrop_cntLockersTallMixLinkClosed_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLockersTallMixLinkClosed_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntLockersTallMixClosed_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLockersTallMixClosed_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntLockersTallDoubleClosed_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLockersTallDoubleClosed_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntLockersTallClosed_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLockersTallClosed_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntLockersShortClosed_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLockersShortClosed_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntLockersTallMixLinkClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLockersTallMixLinkClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntLockersTallMixLinkOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLockersTallMixLinkOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntLockersTallMixClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLockersTallMixClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntLockersTallMixOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLockersTallMixOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntLockersTallDoubleClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLockersTallDoubleClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntLockersTallDoubleOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLockersTallDoubleOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntLockersTallClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLockersTallClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntLockersTallOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLockersTallOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntLockersShortClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLockersShortClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntLockersShortOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLockersShortOpen" />								
		</entity_class>									
		<entity_class name="airdrop_schoolSeat02RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolSeat02RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_schoolSeat02Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolSeat02Grey" />								
		</entity_class>									
		<entity_class name="airdrop_schoolSeat02Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolSeat02Purple" />								
		</entity_class>									
		<entity_class name="airdrop_schoolSeat02Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolSeat02Blue" />								
		</entity_class>									
		<entity_class name="airdrop_schoolSeat02Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolSeat02Green" />								
		</entity_class>									
		<entity_class name="airdrop_schoolSeat02Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolSeat02Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_schoolSeat02Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolSeat02Orange" />								
		</entity_class>									
		<entity_class name="airdrop_schoolSeat02Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolSeat02Red" />								
		</entity_class>									
		<entity_class name="airdrop_schoolSeat02Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolSeat02Brown" />								
		</entity_class>									
		<entity_class name="airdrop_schoolSeat02White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolSeat02White" />								
		</entity_class>									
		<entity_class name="airdrop_schoolSeat01RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolSeat01RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_schoolSeat01Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolSeat01Grey" />								
		</entity_class>									
		<entity_class name="airdrop_schoolSeat01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolSeat01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_schoolSeat01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolSeat01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_schoolSeat01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolSeat01Green" />								
		</entity_class>									
		<entity_class name="airdrop_schoolSeat01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolSeat01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_schoolSeat01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolSeat01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_schoolSeat01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolSeat01Red" />								
		</entity_class>									
		<entity_class name="airdrop_schoolSeat01Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolSeat01Brown" />								
		</entity_class>									
		<entity_class name="airdrop_schoolSeat01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolSeat01White" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDeskFlippedRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDeskFlippedRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk03Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk03Grey" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk03Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk03Purple" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk03Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk03Blue" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk03Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk03Green" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk03Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk03Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk03Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk03Orange" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk03Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk03Red" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk03Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk03Brown" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk03White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk03White" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDeskRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDeskRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk02Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk02Grey" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk02Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk02Purple" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk02Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk02Blue" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk02Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk02Green" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk02Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk02Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk02Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk02Orange" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk02Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk02Red" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk02Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk02Brown" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk02White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk02White" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk01Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk01Grey" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk01Green" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk01Red" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk01Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk01Brown" />								
		</entity_class>									
		<entity_class name="airdrop_schoolDesk01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_schoolDesk01White" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetTallClosedBlack_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetTallClosedBlack_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetTallClosedGrey_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetTallClosedGrey_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetTallClosedBlue_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetTallClosedBlue_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetTallClosedGreen_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetTallClosedGreen_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetTallClosedBrown_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetTallClosedBrown_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetTallClosedYellow_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetTallClosedYellow_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetShortClosedBlack_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetShortClosedBlack_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetShortClosedGrey_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetShortClosedGrey_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetShortClosedBlue_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetShortClosedBlue_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetShortClosedGreen_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetShortClosedGreen_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetShortClosedBrown_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetShortClosedBrown_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetShortClosedYellow_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetShortClosedYellow_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetTallClosedBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetTallClosedBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetTallClosedGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetTallClosedGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetTallClosedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetTallClosedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetTallClosedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetTallClosedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetTallClosedBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetTallClosedBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetTallClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetTallClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetTallOpenBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetTallOpenBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetTallOpenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetTallOpenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetTallOpenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetTallOpenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetTallOpenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetTallOpenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetTallOpenBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetTallOpenBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetTallOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetTallOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetShortClosedBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetShortClosedBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetShortClosedGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetShortClosedGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetShortClosedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetShortClosedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetShortClosedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetShortClosedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetShortClosedBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetShortClosedBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetShortClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetShortClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetShortOpenBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetShortOpenBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetShortOpenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetShortOpenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetShortOpenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetShortOpenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetShortOpenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetShortOpenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetShortOpenBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetShortOpenBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetShortOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetShortOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntshelfSupplyOfficeFullPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntshelfSupplyOfficeFullPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntshelfSupplyOfficeFullGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntshelfSupplyOfficeFullGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntshelfSupplyOfficeFullPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntshelfSupplyOfficeFullPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntshelfSupplyOfficeFullBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntshelfSupplyOfficeFullBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntshelfSupplyOfficeFullGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntshelfSupplyOfficeFullGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntshelfSupplyOfficeFullYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntshelfSupplyOfficeFullYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntshelfSupplyOfficeFullOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntshelfSupplyOfficeFullOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntshelfSupplyOfficeFullRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntshelfSupplyOfficeFullRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntshelfSupplyOfficeFullBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntshelfSupplyOfficeFullBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntshelfSupplyOfficeFullWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntshelfSupplyOfficeFullWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntshelfSupplyOfficeEmptyPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntshelfSupplyOfficeEmptyPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntshelfSupplyOfficeEmptyGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntshelfSupplyOfficeEmptyGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntshelfSupplyOfficeEmptyPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntshelfSupplyOfficeEmptyPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntshelfSupplyOfficeEmptyBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntshelfSupplyOfficeEmptyBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntshelfSupplyOfficeEmptyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntshelfSupplyOfficeEmptyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntshelfSupplyOfficeEmptyYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntshelfSupplyOfficeEmptyYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntshelfSupplyOfficeEmptyOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntshelfSupplyOfficeEmptyOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntshelfSupplyOfficeEmptyRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntshelfSupplyOfficeEmptyRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntshelfSupplyOfficeEmptyBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntshelfSupplyOfficeEmptyBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntshelfSupplyOfficeEmptyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntshelfSupplyOfficeEmptyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_officeTable">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_officeTable" />								
		</entity_class>									
		<entity_class name="airdrop_officeDesk">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_officeDesk" />								
		</entity_class>									
		<entity_class name="airdrop_cntLiquorPileLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLiquorPileLarge" />								
		</entity_class>									
		<entity_class name="airdrop_cntLiquorPileMedium">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLiquorPileMedium" />								
		</entity_class>									
		<entity_class name="airdrop_cntLiquorPileSmall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLiquorPileSmall" />								
		</entity_class>									
		<entity_class name="airdrop_cntGasPumpFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGasPumpFull" />								
		</entity_class>									
		<entity_class name="airdrop_cntGasPumpEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGasPumpEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntTrashBinCommercialBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTrashBinCommercialBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntTrashBinCommercialGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTrashBinCommercialGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntTrashBinCommercialPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTrashBinCommercialPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntTrashBinCommercialBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTrashBinCommercialBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntTrashBinCommercialGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTrashBinCommercialGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntTrashBinCommercialYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTrashBinCommercialYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntTrashBinCommercialOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTrashBinCommercialOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntTrashBinCommercialRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTrashBinCommercialRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntTrashBinCommercialBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTrashBinCommercialBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntTrashBinCommercialWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTrashBinCommercialWhite" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothBenchBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothBenchBlack" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothBenchGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothBenchGrey" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothBenchPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothBenchPurple" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothBenchBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothBenchBlue" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothBenchGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothBenchGreen" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothBenchYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothBenchYellow" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothBenchOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothBenchOrange" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothBenchRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothBenchRed" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothBenchBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothBenchBrown" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothBenchWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothBenchWhite" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantTableMiddle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantTableMiddle" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantTableEnd">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantTableEnd" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothMiddleBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothMiddleBlack" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothEndOpenBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothEndOpenBlack" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothEndClosedBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothEndClosedBlack" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothBlack" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothMiddleWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothMiddleWhite" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothEndOpenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothEndOpenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothEndClosedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothEndClosedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothWhite" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothMiddleGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothMiddleGrey" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothEndOpenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothEndOpenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothEndClosedGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothEndClosedGrey" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothGrey" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothMiddlePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothMiddlePurple" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothEndOpenPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothEndOpenPurple" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothEndClosedPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothEndClosedPurple" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothPurple" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothMiddleGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothMiddleGreen" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothEndOpenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothEndOpenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothEndClosedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothEndClosedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothGreen" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothMiddleYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothMiddleYellow" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothEndOpenYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothEndOpenYellow" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothEndClosedYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothEndClosedYellow" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothYellow" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothMiddleOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothMiddleOrange" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothEndOpenOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothEndOpenOrange" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothEndClosedOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothEndClosedOrange" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothOrange" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothMiddleRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothMiddleRed" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothEndOpenRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothEndOpenRed" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothEndClosedRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothEndClosedRed" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothRed" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothMiddleBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothMiddleBrown" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothEndOpenBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothEndOpenBrown" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothEndClosedBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothEndClosedBrown" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothBrown" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothMiddle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothMiddle" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothEndOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothEndOpen" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBoothEndClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBoothEndClosed" />								
		</entity_class>									
		<entity_class name="airdrop_fastFoodBooth">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fastFoodBooth" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothCornerPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothCornerPink" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothPink" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothCornerBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothCornerBlack" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothBlack" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothCornerWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothCornerWhite" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothWhite" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothCornerPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothCornerPurple" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothPurple" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothCornerBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothCornerBlue" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothBlue" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothCornerGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothCornerGreen" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothGreen" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothCornerYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothCornerYellow" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothYellow" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothCornerOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothCornerOrange" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothOrange" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothCornerRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothCornerRed" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothRed" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothCornerBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothCornerBrown" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothBrown" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBoothCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBoothCorner" />								
		</entity_class>									
		<entity_class name="airdrop_restaurantBooth">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_restaurantBooth" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingBasketBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingBasketBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingBasketTeal">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingBasketTeal" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingBasketGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingBasketGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingBasketYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingBasketYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingBasketOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingBasketOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingBasketRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingBasketRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingBasketWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingBasketWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingBasketEmptyBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingBasketEmptyBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingBasketEmptyTeal">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingBasketEmptyTeal" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingBasketEmptyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingBasketEmptyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingBasketEmptyYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingBasketEmptyYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingBasketEmptyOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingBasketEmptyOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingBasketEmptyRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingBasketEmptyRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingBasketEmptyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingBasketEmptyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartTippedGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartTippedGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartTippedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartTippedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartTippedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartTippedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartTippedYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartTippedYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartTippedOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartTippedOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartTippedRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartTippedRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartTippedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartTippedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartEmptyGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartEmptyGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartEmptyBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartEmptyBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartEmptyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartEmptyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartEmptyYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartEmptyYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartEmptyOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartEmptyOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartEmptyRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartEmptyRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoppingCartEmptyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoppingCartEmptyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_escalatorTop">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_escalatorTop" />								
		</entity_class>									
		<entity_class name="airdrop_escalatorPreTop">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_escalatorPreTop" />								
		</entity_class>									
		<entity_class name="airdrop_escalatorMiddle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_escalatorMiddle" />								
		</entity_class>									
		<entity_class name="airdrop_escalatorFiller">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_escalatorFiller" />								
		</entity_class>									
		<entity_class name="airdrop_escalatorBottom">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_escalatorBottom" />								
		</entity_class>									
		<entity_class name="airdrop_cntTestCashRegister">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTestCashRegister" />								
		</entity_class>									
		<entity_class name="airdrop_cntCashRegister_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCashRegister_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cashRegisterConveyorStraight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cashRegisterConveyorStraight" />								
		</entity_class>									
		<entity_class name="airdrop_cashRegisterConveyorCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cashRegisterConveyorCorner" />								
		</entity_class>									
		<entity_class name="airdrop_cashRegisterConveyorMiddle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cashRegisterConveyorMiddle" />								
		</entity_class>									
		<entity_class name="airdrop_cashRegisterScanner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cashRegisterScanner" />								
		</entity_class>									
		<entity_class name="airdrop_cntCashRegister">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCashRegister" />								
		</entity_class>									
		<entity_class name="airdrop_cntCashRegisterEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCashRegisterEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookPile15">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookPile15" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookPile14">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookPile14" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookPile13">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookPile13" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookPile12">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookPile12" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookPile11">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookPile11" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookPile10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookPile10" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookPile09">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookPile09" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookPile08">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookPile08" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookPile07">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookPile07" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookPile06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookPile06" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookPile05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookPile05" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookPile04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookPile04" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookPile03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookPile03" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookPile02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookPile02" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookPile01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookPile01" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookShelfSingleCapTopFull02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookShelfSingleCapTopFull02" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookShelfSingleCapTopFull01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookShelfSingleCapTopFull01" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookShelfSingleCapTopEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookShelfSingleCapTopEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookShelfSingleCapBottomFull02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookShelfSingleCapBottomFull02" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookShelfSingleCapBottomFull01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookShelfSingleCapBottomFull01" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookShelfSingleCapBottomEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookShelfSingleCapBottomEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookShelfDoubleTopFull02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookShelfDoubleTopFull02" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookShelfDoubleTopFull01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookShelfDoubleTopFull01" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookShelfDoubleTopEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookShelfDoubleTopEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookShelfDoubleBottomFull02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookShelfDoubleBottomFull02" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookShelfDoubleBottomFull01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookShelfDoubleBottomFull01" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookShelfDoubleBottomEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookShelfDoubleBottomEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookShelfSingleTopFull02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookShelfSingleTopFull02" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookShelfSingleTopFull01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookShelfSingleTopFull01" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookShelfSingleTopEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookShelfSingleTopEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookShelfSingleBottomFull02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookShelfSingleBottomFull02" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookShelfSingleBottomFull01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookShelfSingleBottomFull01" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookShelfSingleBottomEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookShelfSingleBottomEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookcaseCornerFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookcaseCornerFull" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookcaseCornerEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookcaseCornerEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookcaseFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookcaseFull" />								
		</entity_class>									
		<entity_class name="airdrop_cntBookcaseEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBookcaseEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoesPileCommercial02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoesPileCommercial02" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoesPileCommercial01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoesPileCommercial01" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoesPileBusinessShoes">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoesPileBusinessShoes" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoesPileLeatherBoots">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoesPileLeatherBoots" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoesPileSneakers">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoesPileSneakers" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoesPileWomensHeels">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoesPileWomensHeels" />								
		</entity_class>									
		<entity_class name="airdrop_cntShoesPileSandals">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShoesPileSandals" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfSingleTopShoesFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfSingleTopShoesFull" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfSingleTopShoesEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfSingleTopShoesEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfSingleBottomShoesFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfSingleBottomShoesFull" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfSingleBottomShoesEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfSingleBottomShoesEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfDoubleTopShoesFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfDoubleTopShoesFull" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfDoubleTopShoesEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfDoubleTopShoesEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfDoubleBottomShoesFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfDoubleBottomShoesFull" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfDoubleBottomShoesEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfDoubleBottomShoesEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackWallTShirtsMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackWallTShirtsMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackWallSweaterMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackWallSweaterMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackWallLongSleeveMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackWallLongSleeveMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackWallPantsMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackWallPantsMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackRectangleShirtsMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackRectangleShirtsMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackRectanglePantsMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackRectanglePantsMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackRoundShirtsMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackRoundShirtsMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackRoundPantsMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackRoundPantsMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackRectangleEmptyMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackRectangleEmptyMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackRoundEmptyMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackRoundEmptyMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesPileFloor01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesPileFloor01" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesShelfStackShirts02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesShelfStackShirts02" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesShelfStackShirts01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesShelfStackShirts01" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesShelfStackJeans02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesShelfStackJeans02" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesShelfStackJeans01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesShelfStackJeans01" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesShelfStackEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesShelfStackEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesShelfHalfSweaters01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesShelfHalfSweaters01" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesShelfHalfShirts02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesShelfHalfShirts02" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesShelfHalfShirts01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesShelfHalfShirts01" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesShelfHalfJeans02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesShelfHalfJeans02" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesShelfHalfJeans01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesShelfHalfJeans01" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesShelfHalfEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesShelfHalfEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackWallTShirts">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackWallTShirts" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackWallSweater">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackWallSweater" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackWallLongSleeve">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackWallLongSleeve" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackWallPants">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackWallPants" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackWallEmptyHanger">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackWallEmptyHanger" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackWallFlat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackWallFlat" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackRectangleShirts">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackRectangleShirts" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackRectanglePants">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackRectanglePants" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackRoundShirts">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackRoundShirts" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackRoundPants">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackRoundPants" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackRectangleEmpty2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackRectangleEmpty2" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackRectangleEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackRectangleEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackRoundEmpty2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackRoundEmpty2" />								
		</entity_class>									
		<entity_class name="airdrop_cntClothesRackRoundEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntClothesRackRoundEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreElectronicsPalletTvStanding">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreElectronicsPalletTvStanding" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreElectronicsPalletTvFallen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreElectronicsPalletTvFallen" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreElectronicsBookShelfSpeaker">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreElectronicsBookShelfSpeaker" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfElectronicsDoubleTopEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfElectronicsDoubleTopEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfElectronicsSingleTopEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfElectronicsSingleTopEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfElectronicsDoubleBottomGoods04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfElectronicsDoubleBottomGoods04" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfElectronicsDoubleBottomGoods03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfElectronicsDoubleBottomGoods03" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfElectronicsDoubleBottomGoods02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfElectronicsDoubleBottomGoods02" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfElectronicsDoubleBottomGoods01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfElectronicsDoubleBottomGoods01" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfElectronicsDoubleBottomEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfElectronicsDoubleBottomEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfElectronicsSingleBottomSpeaker">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfElectronicsSingleBottomSpeaker" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfElectronicsSingleBottomLaptopOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfElectronicsSingleBottomLaptopOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfElectronicsSingleBottomLaptopClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfElectronicsSingleBottomLaptopClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfElectronicsSingleBottomKeyboard">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfElectronicsSingleBottomKeyboard" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfElectronicsSingleBottomHeadphones">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfElectronicsSingleBottomHeadphones" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfElectronicsSingleBottomGoodsMisc">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfElectronicsSingleBottomGoodsMisc" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfElectronicsSingleBottomElectronicsMonitor">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfElectronicsSingleBottomElectronicsMonitor" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfElectronicsSingleBottomPC">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfElectronicsSingleBottomPC" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfElectronicsSingleBottomEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfElectronicsSingleBottomEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_targetPoster2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_targetPoster2" />								
		</entity_class>									
		<entity_class name="airdrop_targetPoster1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_targetPoster1" />								
		</entity_class>									
		<entity_class name="airdrop_shootingRangeTarget">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shootingRangeTarget" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunRackLargeGuns02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunRackLargeGuns02" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunRackLargeGuns01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunRackLargeGuns01" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunRackLargeGunsEmpty02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunRackLargeGunsEmpty02" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunRackLargeGunsEmpty01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunRackLargeGunsEmpty01" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunRackSmallArmor">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunRackSmallArmor" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunRackSmallMagazines">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunRackSmallMagazines" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunRackSmallEmpty03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunRackSmallEmpty03" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunRackSmallEmpty02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunRackSmallEmpty02" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunRackSmallEmpty01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunRackSmallEmpty01" />								
		</entity_class>									
		<entity_class name="airdrop_cntDisplayCaseNoLootRight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDisplayCaseNoLootRight" />								
		</entity_class>									
		<entity_class name="airdrop_cntDisplayCaseNoLootMiddl02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDisplayCaseNoLootMiddl02" />								
		</entity_class>									
		<entity_class name="airdrop_cntDisplayCaseNoLootMiddle01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDisplayCaseNoLootMiddle01" />								
		</entity_class>									
		<entity_class name="airdrop_cntDisplayCaseNoLootLeft">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDisplayCaseNoLootLeft" />								
		</entity_class>									
		<entity_class name="airdrop_cntDisplayCaseAmmoRightBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDisplayCaseAmmoRightBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntDisplayCaseAmmoMiddleBroken02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDisplayCaseAmmoMiddleBroken02" />								
		</entity_class>									
		<entity_class name="airdrop_cntDisplayCaseAmmoMiddleBroken01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDisplayCaseAmmoMiddleBroken01" />								
		</entity_class>									
		<entity_class name="airdrop_cntDisplayCaseAmmoLeftBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDisplayCaseAmmoLeftBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntDisplayCaseEmptyRightBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDisplayCaseEmptyRightBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntDisplayCaseEmptyRight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDisplayCaseEmptyRight" />								
		</entity_class>									
		<entity_class name="airdrop_cntDisplayCaseEmptyMiddleBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDisplayCaseEmptyMiddleBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntDisplayCaseEmptyMiddle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDisplayCaseEmptyMiddle" />								
		</entity_class>									
		<entity_class name="airdrop_cntDisplayCaseEmptyLeftBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDisplayCaseEmptyLeftBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntDisplayCaseEmptyLeft">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDisplayCaseEmptyLeft" />								
		</entity_class>									
		<entity_class name="airdrop_cntDisplayCaseEmptyRightPristine">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDisplayCaseEmptyRightPristine" />								
		</entity_class>									
		<entity_class name="airdrop_cntDisplayCaseEmptyMiddlePristine">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDisplayCaseEmptyMiddlePristine" />								
		</entity_class>									
		<entity_class name="airdrop_cntDisplayCaseEmptyLeftPristine">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDisplayCaseEmptyLeftPristine" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketMelons2_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketMelons2_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketMelons1_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketMelons1_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketLettuce2_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketLettuce2_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketLettuce1_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketLettuce1_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketGourds2_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketGourds2_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketGourds1_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketGourds1_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketApples2_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketApples2_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketApples1_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketApples1_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketEmpty2_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketEmpty2_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketEmpty1_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketEmpty1_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketCorner_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketCorner_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketCornerEmpty1_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketCornerEmpty1_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketMelons2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketMelons2" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketMelons1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketMelons1" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketLettuce2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketLettuce2" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketLettuce1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketLettuce1" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketGourds2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketGourds2" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketGourds1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketGourds1" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketApples2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketApples2" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketApples1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketApples1" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketEmpty2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketEmpty2" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketEmpty1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketEmpty1" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketCornerEmpty2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketCornerEmpty2" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreProduceBasketCornerEmpty1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreProduceBasketCornerEmpty1" />								
		</entity_class>									
		<entity_class name="airdrop_cntMilitaryMetalShelvesEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMilitaryMetalShelvesEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntMilitaryMetalShelvesFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMilitaryMetalShelvesFull" />								
		</entity_class>									
		<entity_class name="airdrop_cntShelvesMetalEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShelvesMetalEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntShelvesMetalFullA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShelvesMetalFullA" />								
		</entity_class>									
		<entity_class name="airdrop_cntShelvesFreeStandingEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShelvesFreeStandingEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntShelvesFreeStandingFullA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShelvesFreeStandingFullA" />								
		</entity_class>									
		<entity_class name="airdrop_cntShelvesWoodEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShelvesWoodEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntShelvesWoodFullA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShelvesWoodFullA" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfDoubleTopTrash01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfDoubleTopTrash01" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfDoubleBottomTrash02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfDoubleBottomTrash02" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfDoubleBottomTrash01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfDoubleBottomTrash01" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfSingleTopTrash02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfSingleTopTrash02" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfSingleTopTrash01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfSingleTopTrash01" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfSingleBottomTrash02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfSingleBottomTrash02" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfSingleBottomTrash01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfSingleBottomTrash01" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfDoubleBottomPharmaGoods02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfDoubleBottomPharmaGoods02" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfDoubleBottomPharmaGoods01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfDoubleBottomPharmaGoods01" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfDoubleBottomPharmaEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfDoubleBottomPharmaEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfSingleBottomPharmaGoods02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfSingleBottomPharmaGoods02" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfSingleBottomPharmaGoods01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfSingleBottomPharmaGoods01" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfSingleBottomPharmaEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfSingleBottomPharmaEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfDoubleTopHardware02Rags">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfDoubleTopHardware02Rags" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfDoubleTopHardware01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfDoubleTopHardware01" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfDoubleBottomHardware03Rags">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfDoubleBottomHardware03Rags" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfDoubleBottomHardware02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfDoubleBottomHardware02" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfDoubleBottomHardware01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfDoubleBottomHardware01" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfSingleTopHardware02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfSingleTopHardware02" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfSingleTopHardware01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfSingleTopHardware01" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfSingleBottomHardware02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfSingleBottomHardware02" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfSingleBottomHardware01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfSingleBottomHardware01" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfDoubleTopFood01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfDoubleTopFood01" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfDoubleBottomFood02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfDoubleBottomFood02" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfDoubleBottomFood01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfDoubleBottomFood01" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfSingleTopFood01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfSingleTopFood01" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfSingleBottomFood02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfSingleBottomFood02" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfSingleBottomFood01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfSingleBottomFood01" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfDoubleTopEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfDoubleTopEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfDoubleBottomEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfDoubleBottomEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfSingleTopEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfSingleTopEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoreShelfSingleBottomEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoreShelfSingleBottomEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerBeveragesStandaloneFullClosedBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerBeveragesStandaloneFullClosedBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerBeveragesStandaloneFullClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerBeveragesStandaloneFullClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerBeveragesStandaloneEmptyClosedBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerBeveragesStandaloneEmptyClosedBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerBeveragesStandaloneEmptyClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerBeveragesStandaloneEmptyClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerBeveragesRightEmptyClosedBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerBeveragesRightEmptyClosedBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerBeveragesRightEmptyClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerBeveragesRightEmptyClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerBeveragesLeftEmptyClosedBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerBeveragesLeftEmptyClosedBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerBeveragesLeftEmptyClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerBeveragesLeftEmptyClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerBeveragesMiddleFullClosedBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerBeveragesMiddleFullClosedBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerBeveragesMiddleFullClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerBeveragesMiddleFullClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerBeveragesMiddleEmptyOpenBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerBeveragesMiddleEmptyOpenBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerBeveragesMiddleEmptyOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerBeveragesMiddleEmptyOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerBeveragesMiddleEmptyClosedBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerBeveragesMiddleEmptyClosedBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerBeveragesMiddleEmptyClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerBeveragesMiddleEmptyClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerGroceriesRightEmptyClosedBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerGroceriesRightEmptyClosedBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerGroceriesRightEmptyClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerGroceriesRightEmptyClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerGroceriesLeftEmptyClosedBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerGroceriesLeftEmptyClosedBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerGroceriesLeftEmptyClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerGroceriesLeftEmptyClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerGroceriesMiddleFullClosedBroken2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerGroceriesMiddleFullClosedBroken2" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerGroceriesMiddleFullClosed2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerGroceriesMiddleFullClosed2" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerGroceriesMiddleFullClosedBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerGroceriesMiddleFullClosedBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerGroceriesMiddleFullClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerGroceriesMiddleFullClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerGroceriesMiddleEmptyOpenBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerGroceriesMiddleEmptyOpenBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerGroceriesMiddleEmptyOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerGroceriesMiddleEmptyOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerGroceriesMiddleEmptyClosedBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerGroceriesMiddleEmptyClosedBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerGroceriesMiddleEmptyClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerGroceriesMiddleEmptyClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntFreezerMaster">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFreezerMaster" />								
		</entity_class>									
		<entity_class name="airdrop_rugBear">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rugBear" />								
		</entity_class>									
		<entity_class name="airdrop_woodenBear">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenBear" />								
		</entity_class>									
		<entity_class name="airdrop_decoMannequinMilitaryCommando">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoMannequinMilitaryCommando" />								
		</entity_class>									
		<entity_class name="airdrop_decoMannequinFemaleBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoMannequinFemaleBroken" />								
		</entity_class>									
		<entity_class name="airdrop_decoMannequinFemale">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoMannequinFemale" />								
		</entity_class>									
		<entity_class name="airdrop_decoMannequinMaleBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoMannequinMaleBroken" />								
		</entity_class>									
		<entity_class name="airdrop_decoMannequinMale">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoMannequinMale" />								
		</entity_class>									
		<entity_class name="airdrop_cntIceMachine">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntIceMachine" />								
		</entity_class>									
		<entity_class name="airdrop_cntVendingMachineSnacksEmptyBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntVendingMachineSnacksEmptyBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntVendingMachineSnacksFullBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntVendingMachineSnacksFullBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntVendingMachineSnacksEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntVendingMachineSnacksEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntVendingMachineSnacksFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntVendingMachineSnacksFull" />								
		</entity_class>									
		<entity_class name="airdrop_cntVendingMachineWater">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntVendingMachineWater" />								
		</entity_class>									
		<entity_class name="airdrop_cntVendingMachineEnergy">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntVendingMachineEnergy" />								
		</entity_class>									
		<entity_class name="airdrop_cntVendingMachineWaterBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntVendingMachineWaterBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntVendingMachineEnergyBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntVendingMachineEnergyBroken" />								
		</entity_class>									
		<entity_class name="airdrop_cntVendingMachineTrader">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntVendingMachineTrader" />								
		</entity_class>									
		<entity_class name="airdrop_cntVendingMachine">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntVendingMachine" />								
		</entity_class>									
		<entity_class name="airdrop_cntNewspaperDispenserStandYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntNewspaperDispenserStandYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntNewspaperDispenserStandBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntNewspaperDispenserStandBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntNewsDispenseFreeOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntNewsDispenseFreeOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntNewsDispenseFreeGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntNewsDispenseFreeGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntPostMailbox">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPostMailbox" />								
		</entity_class>									
		<entity_class name="airdrop_cntATMInsecure">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntATMInsecure" />								
		</entity_class>									
		<entity_class name="airdrop_cntATMSecure">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntATMSecure" />								
		</entity_class>									
		<entity_class name="airdrop_parkingBlockBrokenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_parkingBlockBrokenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_parkingBlockCrooked2Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_parkingBlockCrooked2Blue" />								
		</entity_class>									
		<entity_class name="airdrop_parkingBlockCrooked1Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_parkingBlockCrooked1Blue" />								
		</entity_class>									
		<entity_class name="airdrop_parkingBlockBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_parkingBlockBlue" />								
		</entity_class>									
		<entity_class name="airdrop_parkingBlockBrokenYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_parkingBlockBrokenYellow" />								
		</entity_class>									
		<entity_class name="airdrop_parkingBlockCrooked2Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_parkingBlockCrooked2Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_parkingBlockCrooked1Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_parkingBlockCrooked1Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_parkingBlockYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_parkingBlockYellow" />								
		</entity_class>									
		<entity_class name="airdrop_parkingBlockBrokenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_parkingBlockBrokenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_parkingBlockCrooked2White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_parkingBlockCrooked2White" />								
		</entity_class>									
		<entity_class name="airdrop_parkingBlockCrooked1White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_parkingBlockCrooked1White" />								
		</entity_class>									
		<entity_class name="airdrop_parkingBlockWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_parkingBlockWhite" />								
		</entity_class>									
		<entity_class name="airdrop_parkingBlockBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_parkingBlockBroken" />								
		</entity_class>									
		<entity_class name="airdrop_parkingBlockCrooked2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_parkingBlockCrooked2" />								
		</entity_class>									
		<entity_class name="airdrop_parkingBlockCrooked1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_parkingBlockCrooked1" />								
		</entity_class>									
		<entity_class name="airdrop_parkingBlock">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_parkingBlock" />								
		</entity_class>									
		<entity_class name="airdrop_decoMetalBollardDestroyed01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoMetalBollardDestroyed01" />								
		</entity_class>									
		<entity_class name="airdrop_decoMetalBollard">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoMetalBollard" />								
		</entity_class>									
		<entity_class name="airdrop_decoConcreteBollardDestroyed03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoConcreteBollardDestroyed03" />								
		</entity_class>									
		<entity_class name="airdrop_decoConcreteBollardDestroyed02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoConcreteBollardDestroyed02" />								
		</entity_class>									
		<entity_class name="airdrop_decoConcreteBollardDestroyed01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoConcreteBollardDestroyed01" />								
		</entity_class>									
		<entity_class name="airdrop_decoConcreteBollard">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoConcreteBollard" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight21">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight21" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight20">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight20" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight19">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight19" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight18">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight18" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight17">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight17" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight16">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight16" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight15">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight15" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight14">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight14" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight13">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight13" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight12">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight12" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight11">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight11" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight10" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight09">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight09" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight08">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight08" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight07">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight07" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight06" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight05" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight04" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight03" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight02" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mRight01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mRight01" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mCenter02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mCenter02" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mCenter01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mCenter01" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft21">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft21" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft20">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft20" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft19">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft19" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft18">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft18" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft17">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft17" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft16">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft16" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft15">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft15" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft14">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft14" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft13">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft13" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft12">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft12" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft11">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft11" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft10" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft09">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft09" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft08">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft08" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft07">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft07" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft06" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft05" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft04" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft03" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft02" />								
		</entity_class>									
		<entity_class name="airdrop_concretePlateRound13mLeft01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_concretePlateRound13mLeft01" />								
		</entity_class>									
		<entity_class name="airdrop_cntRollingToolBoxClosedGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntRollingToolBoxClosedGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntRollingToolBoxClosedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntRollingToolBoxClosedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntRollingToolBoxClosedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntRollingToolBoxClosedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntRollingToolBoxClosedYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntRollingToolBoxClosedYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntRollingToolBoxClosedRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntRollingToolBoxClosedRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntRollingToolBoxClosedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntRollingToolBoxClosedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntRollingToolBoxOpenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntRollingToolBoxOpenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntRollingToolBoxOpenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntRollingToolBoxOpenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntRollingToolBoxOpenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntRollingToolBoxOpenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntRollingToolBoxOpenYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntRollingToolBoxOpenYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntRollingToolBoxOpenRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntRollingToolBoxOpenRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntRollingToolBoxOpenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntRollingToolBoxOpenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxOffsetClosedGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxOffsetClosedGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxOffsetClosedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxOffsetClosedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxOffsetClosedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxOffsetClosedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxOffsetClosedYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxOffsetClosedYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxOffsetClosedRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxOffsetClosedRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxOffsetClosedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxOffsetClosedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxOffsetOpenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxOffsetOpenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxOffsetOpenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxOffsetOpenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxOffsetOpenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxOffsetOpenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxOffsetOpenYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxOffsetOpenYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxOffsetOpenRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxOffsetOpenRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxOffsetOpenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxOffsetOpenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxClosedGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxClosedGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxClosedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxClosedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxClosedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxClosedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxClosedYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxClosedYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxClosedRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxClosedRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxClosedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxClosedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxOpenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxOpenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxOpenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxOpenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxOpenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxOpenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxOpenYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxOpenYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxOpenRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxOpenRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntToolBoxOpenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToolBoxOpenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_graveStone08">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_graveStone08" />								
		</entity_class>									
		<entity_class name="airdrop_graveStone07">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_graveStone07" />								
		</entity_class>									
		<entity_class name="airdrop_graveStone06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_graveStone06" />								
		</entity_class>									
		<entity_class name="airdrop_graveStone05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_graveStone05" />								
		</entity_class>									
		<entity_class name="airdrop_graveStone04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_graveStone04" />								
		</entity_class>									
		<entity_class name="airdrop_graveStone03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_graveStone03" />								
		</entity_class>									
		<entity_class name="airdrop_graveStone02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_graveStone02" />								
		</entity_class>									
		<entity_class name="airdrop_graveStone01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_graveStone01" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoffinWildWestLidLeaning">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoffinWildWestLidLeaning" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoffinWildWestLeaning">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoffinWildWestLeaning" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoffinWildWestStack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoffinWildWestStack" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoffinWildWestClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoffinWildWestClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoffinWildWestCracked">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoffinWildWestCracked" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoffinWildWestOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoffinWildWestOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoffinWildWestRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoffinWildWestRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedWhiteOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedWhiteOffset" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedPurpleOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedPurpleOffset" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedAquaOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedAquaOffset" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedYellowOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedYellowOffset" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedBlueOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedBlueOffset" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedGreenOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedGreenOffset" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedRedOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedRedOffset" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedGreyOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedGreyOffset" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedBrownOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedBrownOffset" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedTanOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedTanOffset" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOpenWhiteOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOpenWhiteOffset" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOpenPurpleOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOpenPurpleOffset" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOpenAquaOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOpenAquaOffset" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOpenYellowOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOpenYellowOffset" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOpenBlueOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOpenBlueOffset" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOpenGreenOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOpenGreenOffset" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOpenRedOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOpenRedOffset" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOpenGreyOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOpenGreyOffset" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOpenBrownOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOpenBrownOffset" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOpenTanOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOpenTanOffset" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOffsetRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOffsetRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedAqua">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedAqua" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernClosedTan">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernClosedTan" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOpenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOpenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOpenPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOpenPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOpenAqua">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOpenAqua" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOpenYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOpenYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOpenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOpenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOpenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOpenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOpenRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOpenRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOpenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOpenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOpenBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOpenBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernOpenTan">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernOpenTan" />								
		</entity_class>									
		<entity_class name="airdrop_cntCasketModernRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCasketModernRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntCommercialCoolerFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCommercialCoolerFull" />								
		</entity_class>									
		<entity_class name="airdrop_cntCommercialCoolerEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCommercialCoolerEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntSteelWallCabinetSecure">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSteelWallCabinetSecure" />								
		</entity_class>									
		<entity_class name="airdrop_cntSteelWallCabinetInsecure">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSteelWallCabinetInsecure" />								
		</entity_class>									
		<entity_class name="airdrop_cntMorticianDrawerFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMorticianDrawerFull" />								
		</entity_class>									
		<entity_class name="airdrop_cntMorticianDrawerEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMorticianDrawerEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_bodyBagYellowFlies">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bodyBagYellowFlies" />								
		</entity_class>									
		<entity_class name="airdrop_bodyBagBlackFlies">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bodyBagBlackFlies" />								
		</entity_class>									
		<entity_class name="airdrop_bodyBagPairMixed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bodyBagPairMixed" />								
		</entity_class>									
		<entity_class name="airdrop_bodyBagPairYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bodyBagPairYellow" />								
		</entity_class>									
		<entity_class name="airdrop_bodyBagPair">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bodyBagPair" />								
		</entity_class>									
		<entity_class name="airdrop_bodyBagPileMix">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bodyBagPileMix" />								
		</entity_class>									
		<entity_class name="airdrop_bodyBagPile">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bodyBagPile" />								
		</entity_class>									
		<entity_class name="airdrop_bodyBagYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bodyBagYellow" />								
		</entity_class>									
		<entity_class name="airdrop_bodyBagBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bodyBagBlack" />								
		</entity_class>									
		<entity_class name="airdrop_standIV">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_standIV" />								
		</entity_class>									
		<entity_class name="airdrop_screenCurtainDividerBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_screenCurtainDividerBlue" />								
		</entity_class>									
		<entity_class name="airdrop_screenCurtainDividerGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_screenCurtainDividerGreen" />								
		</entity_class>									
		<entity_class name="airdrop_screenCurtainDividerRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_screenCurtainDividerRed" />								
		</entity_class>									
		<entity_class name="airdrop_screenCurtainDividerWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_screenCurtainDividerWhite" />								
		</entity_class>									
		<entity_class name="airdrop_wheelchairBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wheelchairBlack" />								
		</entity_class>									
		<entity_class name="airdrop_wheelchairGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wheelchairGrey" />								
		</entity_class>									
		<entity_class name="airdrop_wheelchairBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wheelchairBlue" />								
		</entity_class>									
		<entity_class name="airdrop_wheelchairGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wheelchairGreen" />								
		</entity_class>									
		<entity_class name="airdrop_wheelchairYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wheelchairYellow" />								
		</entity_class>									
		<entity_class name="airdrop_wheelchairRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wheelchairRed" />								
		</entity_class>									
		<entity_class name="airdrop_wheelchairBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wheelchairBrown" />								
		</entity_class>									
		<entity_class name="airdrop_wheelchairWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wheelchairWhite" />								
		</entity_class>									
		<entity_class name="airdrop_hospitalBed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hospitalBed" />								
		</entity_class>									
		<entity_class name="airdrop_gurneyBed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_gurneyBed" />								
		</entity_class>									
		<entity_class name="airdrop_mattressCurled">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_mattressCurled" />								
		</entity_class>									
		<entity_class name="airdrop_mattressFlatThin">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_mattressFlatThin" />								
		</entity_class>									
		<entity_class name="airdrop_bedNoFrameRandomHelperArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedNoFrameRandomHelperArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_bedNoFrameRandomHelperPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedNoFrameRandomHelperPink" />								
		</entity_class>									
		<entity_class name="airdrop_bedNoFrameRandomHelperBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedNoFrameRandomHelperBlack" />								
		</entity_class>									
		<entity_class name="airdrop_bedNoFrameRandomHelperGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedNoFrameRandomHelperGrey" />								
		</entity_class>									
		<entity_class name="airdrop_bedNoFrameRandomHelperPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedNoFrameRandomHelperPurple" />								
		</entity_class>									
		<entity_class name="airdrop_bedNoFrameRandomHelperBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedNoFrameRandomHelperBlue" />								
		</entity_class>									
		<entity_class name="airdrop_bedNoFrameRandomHelperGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedNoFrameRandomHelperGreen" />								
		</entity_class>									
		<entity_class name="airdrop_bedNoFrameRandomHelperYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedNoFrameRandomHelperYellow" />								
		</entity_class>									
		<entity_class name="airdrop_bedNoFrameRandomHelperOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedNoFrameRandomHelperOrange" />								
		</entity_class>									
		<entity_class name="airdrop_bedNoFrameRandomHelperRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedNoFrameRandomHelperRed" />								
		</entity_class>									
		<entity_class name="airdrop_bedNoFrameRandomHelperBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedNoFrameRandomHelperBrown" />								
		</entity_class>									
		<entity_class name="airdrop_bedNoFrameRandomHelperWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedNoFrameRandomHelperWhite" />								
		</entity_class>									
		<entity_class name="airdrop_bedMessyNoFrameRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMessyNoFrameRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_bedMessyNoFrameArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMessyNoFrameArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_bedMessyNoFramePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMessyNoFramePink" />								
		</entity_class>									
		<entity_class name="airdrop_bedMessyNoFrameBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMessyNoFrameBlack" />								
		</entity_class>									
		<entity_class name="airdrop_bedMessyNoFrameGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMessyNoFrameGrey" />								
		</entity_class>									
		<entity_class name="airdrop_bedMessyNoFramePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMessyNoFramePurple" />								
		</entity_class>									
		<entity_class name="airdrop_bedMessyNoFrameBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMessyNoFrameBlue" />								
		</entity_class>									
		<entity_class name="airdrop_bedMessyNoFrameGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMessyNoFrameGreen" />								
		</entity_class>									
		<entity_class name="airdrop_bedMessyNoFrameYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMessyNoFrameYellow" />								
		</entity_class>									
		<entity_class name="airdrop_bedMessyNoFrameOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMessyNoFrameOrange" />								
		</entity_class>									
		<entity_class name="airdrop_bedMessyNoFrameRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMessyNoFrameRed" />								
		</entity_class>									
		<entity_class name="airdrop_bedMessyNoFrameBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMessyNoFrameBrown" />								
		</entity_class>									
		<entity_class name="airdrop_bedMessyNoFrameWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMessyNoFrameWhite" />								
		</entity_class>									
		<entity_class name="airdrop_bedMadeNoFrameRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMadeNoFrameRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_bedMadeNoFrameArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMadeNoFrameArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_bedMadeNoFramePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMadeNoFramePink" />								
		</entity_class>									
		<entity_class name="airdrop_bedMadeNoFrameBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMadeNoFrameBlack" />								
		</entity_class>									
		<entity_class name="airdrop_bedMadeNoFrameGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMadeNoFrameGrey" />								
		</entity_class>									
		<entity_class name="airdrop_bedMadeNoFramePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMadeNoFramePurple" />								
		</entity_class>									
		<entity_class name="airdrop_bedMadeNoFrameBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMadeNoFrameBlue" />								
		</entity_class>									
		<entity_class name="airdrop_bedMadeNoFrameGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMadeNoFrameGreen" />								
		</entity_class>									
		<entity_class name="airdrop_bedMadeNoFrameYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMadeNoFrameYellow" />								
		</entity_class>									
		<entity_class name="airdrop_bedMadeNoFrameOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMadeNoFrameOrange" />								
		</entity_class>									
		<entity_class name="airdrop_bedMadeNoFrameRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMadeNoFrameRed" />								
		</entity_class>									
		<entity_class name="airdrop_bedMadeNoFrameBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMadeNoFrameBrown" />								
		</entity_class>									
		<entity_class name="airdrop_bedMadeNoFrameWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedMadeNoFrameWhite" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedFrame">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedFrame" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMattress">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMattress" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedRandomHelperArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedRandomHelperArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedRandomHelperPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedRandomHelperPink" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedRandomHelperGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedRandomHelperGrey" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedRandomHelperPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedRandomHelperPurple" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedRandomHelperBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedRandomHelperBlue" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedRandomHelperGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedRandomHelperGreen" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedRandomHelperYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedRandomHelperYellow" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedRandomHelperOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedRandomHelperOrange" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedRandomHelperRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedRandomHelperRed" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedRandomHelperBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedRandomHelperBrown" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedRandomHelperWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedRandomHelperWhite" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMessyRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMessyRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMessyArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMessyArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMessyPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMessyPink" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMessyGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMessyGrey" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMessyPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMessyPurple" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMessyBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMessyBlue" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMessyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMessyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMessyYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMessyYellow" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMessyOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMessyOrange" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMessyRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMessyRed" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMessyBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMessyBrown" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMessyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMessyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMessy">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMessy" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMadeRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMadeRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMadeArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMadeArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMadePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMadePink" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMadeGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMadeGrey" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMadePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMadePurple" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMadeBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMadeBlue" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMadeGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMadeGreen" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMadeYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMadeYellow" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMadeOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMadeOrange" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMadeRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMadeRed" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMadeBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMadeBrown" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMadeWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMadeWhite" />								
		</entity_class>									
		<entity_class name="airdrop_bunkBedMade">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bunkBedMade" />								
		</entity_class>									
		<entity_class name="airdrop_bed02BlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bed02BlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_bed02RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bed02RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_bed02ArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bed02ArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_bed02Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bed02Pink" />								
		</entity_class>									
		<entity_class name="airdrop_bed02Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bed02Grey" />								
		</entity_class>									
		<entity_class name="airdrop_bed02Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bed02Purple" />								
		</entity_class>									
		<entity_class name="airdrop_bed02Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bed02Blue" />								
		</entity_class>									
		<entity_class name="airdrop_bed02Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bed02Green" />								
		</entity_class>									
		<entity_class name="airdrop_bed02Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bed02Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_bed02Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bed02Orange" />								
		</entity_class>									
		<entity_class name="airdrop_bed02Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bed02Red" />								
		</entity_class>									
		<entity_class name="airdrop_bed02Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bed02Brown" />								
		</entity_class>									
		<entity_class name="airdrop_bed02White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bed02White" />								
		</entity_class>									
		<entity_class name="airdrop_bed02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bed02" />								
		</entity_class>									
		<entity_class name="airdrop_bedrollArmyGreenPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedrollArmyGreenPOI" />								
		</entity_class>									
		<entity_class name="airdrop_bedrollPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedrollPOI" />								
		</entity_class>									
		<entity_class name="airdrop_bedrollBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedrollBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_bedrollArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedrollArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_bedrollWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedrollWhite" />								
		</entity_class>									
		<entity_class name="airdrop_bedrollGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedrollGrey" />								
		</entity_class>									
		<entity_class name="airdrop_bedrollPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedrollPink" />								
		</entity_class>									
		<entity_class name="airdrop_bedrollPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedrollPurple" />								
		</entity_class>									
		<entity_class name="airdrop_bedrollBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedrollBlue" />								
		</entity_class>									
		<entity_class name="airdrop_bedrollGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedrollGreen" />								
		</entity_class>									
		<entity_class name="airdrop_bedrollYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedrollYellow" />								
		</entity_class>									
		<entity_class name="airdrop_bedrollOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedrollOrange" />								
		</entity_class>									
		<entity_class name="airdrop_bedrollRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedrollRed" />								
		</entity_class>									
		<entity_class name="airdrop_bedroll">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bedroll" />								
		</entity_class>									
		<entity_class name="airdrop_decoBenchPress">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoBenchPress" />								
		</entity_class>									
		<entity_class name="airdrop_decoWeightBar">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoWeightBar" />								
		</entity_class>									
		<entity_class name="airdrop_decoTreadmill">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoTreadmill" />								
		</entity_class>									
		<entity_class name="airdrop_decoStationaryBike">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoStationaryBike" />								
		</entity_class>									
		<entity_class name="airdrop_trophyOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trophyOffset" />								
		</entity_class>									
		<entity_class name="airdrop_trophy">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trophy" />								
		</entity_class>									
		<entity_class name="airdrop_decoBasketBallHoop">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoBasketBallHoop" />								
		</entity_class>									
		<entity_class name="airdrop_decoSwingSet">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoSwingSet" />								
		</entity_class>									
		<entity_class name="airdrop_decoMetalSlide">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoMetalSlide" />								
		</entity_class>									
		<entity_class name="airdrop_decoLargePetCage">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoLargePetCage" />								
		</entity_class>									
		<entity_class name="airdrop_decoClassicDogHouse">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoClassicDogHouse" />								
		</entity_class>									
		<entity_class name="airdrop_decoReptileTerrarium">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoReptileTerrarium" />								
		</entity_class>									
		<entity_class name="airdrop_decoPoolTableBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoPoolTableBlue" />								
		</entity_class>									
		<entity_class name="airdrop_decoPoolTable">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoPoolTable" />								
		</entity_class>									
		<entity_class name="airdrop_piano">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_piano" />								
		</entity_class>									
		<entity_class name="airdrop_decoWineBottlePile02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoWineBottlePile02" />								
		</entity_class>									
		<entity_class name="airdrop_decoWineBottlePile01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoWineBottlePile01" />								
		</entity_class>									
		<entity_class name="airdrop_decoWineBottleShelfRow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoWineBottleShelfRow" />								
		</entity_class>									
		<entity_class name="airdrop_decoWineBottleCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoWineBottleCorner" />								
		</entity_class>									
		<entity_class name="airdrop_decoWineBottle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoWineBottle" />								
		</entity_class>									
		<entity_class name="airdrop_wineBarrelPlainPlayerSecure">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wineBarrelPlainPlayerSecure" />								
		</entity_class>									
		<entity_class name="airdrop_wineBarrelPlainPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wineBarrelPlainPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_wineBarrelSetPlayerSecure">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wineBarrelSetPlayerSecure" />								
		</entity_class>									
		<entity_class name="airdrop_wineBarrelSetPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wineBarrelSetPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_wineBarrelPlayerSecure">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wineBarrelPlayerSecure" />								
		</entity_class>									
		<entity_class name="airdrop_wineBarrelPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wineBarrelPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_wineBarrelPlain">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wineBarrelPlain" />								
		</entity_class>									
		<entity_class name="airdrop_wineBarrelSet">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wineBarrelSet" />								
		</entity_class>									
		<entity_class name="airdrop_wineBarrel">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wineBarrel" />								
		</entity_class>									
		<entity_class name="airdrop_decoSodaCan6Pack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoSodaCan6Pack" />								
		</entity_class>									
		<entity_class name="airdrop_decoSodaCanSingle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoSodaCanSingle" />								
		</entity_class>									
		<entity_class name="airdrop_cntWaterCoolerBottleSideCentered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWaterCoolerBottleSideCentered" />								
		</entity_class>									
		<entity_class name="airdrop_cntWaterCoolerBottle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWaterCoolerBottle" />								
		</entity_class>									
		<entity_class name="airdrop_cntWaterCoolerFullSideCentered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWaterCoolerFullSideCentered" />								
		</entity_class>									
		<entity_class name="airdrop_cntWaterCoolerFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWaterCoolerFull" />								
		</entity_class>									
		<entity_class name="airdrop_parkBenchB">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_parkBenchB" />								
		</entity_class>									
		<entity_class name="airdrop_parkBenchA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_parkBenchA" />								
		</entity_class>									
		<entity_class name="airdrop_bleachersSupport">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bleachersSupport" />								
		</entity_class>									
		<entity_class name="airdrop_bleachersBottomSupport">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bleachersBottomSupport" />								
		</entity_class>									
		<entity_class name="airdrop_bleachersBottomMiddle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bleachersBottomMiddle" />								
		</entity_class>									
		<entity_class name="airdrop_bleachersUnderneathSupport">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bleachersUnderneathSupport" />								
		</entity_class>									
		<entity_class name="airdrop_bleachersUnderneathMiddle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bleachersUnderneathMiddle" />								
		</entity_class>									
		<entity_class name="airdrop_bleachersTopSupport">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bleachersTopSupport" />								
		</entity_class>									
		<entity_class name="airdrop_bleachersTopMiddle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bleachersTopMiddle" />								
		</entity_class>									
		<entity_class name="airdrop_churchBellHanging1x2x1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchBellHanging1x2x1" />								
		</entity_class>									
		<entity_class name="airdrop_churchBell1x2x1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchBell1x2x1" />								
		</entity_class>									
		<entity_class name="airdrop_churchBellHanging">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchBellHanging" />								
		</entity_class>									
		<entity_class name="airdrop_churchBell">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchBell" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewPile">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewPile" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewRightGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewRightGrey" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewRightPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewRightPurple" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewRightBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewRightBlue" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewRightGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewRightGreen" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewRightYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewRightYellow" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewRightOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewRightOrange" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewRightRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewRightRed" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewRightBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewRightBrown" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewRightWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewRightWhite" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewCenterGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewCenterGrey" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewCenterPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewCenterPurple" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewCenterBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewCenterBlue" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewCenterGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewCenterGreen" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewCenterYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewCenterYellow" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewCenterOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewCenterOrange" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewCenterRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewCenterRed" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewCenterBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewCenterBrown" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewCenterWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewCenterWhite" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewLeftGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewLeftGrey" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewLeftPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewLeftPurple" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewLeftBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewLeftBlue" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewLeftGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewLeftGreen" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewLeftYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewLeftYellow" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewLeftOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewLeftOrange" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewLeftRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewLeftRed" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewLeftBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewLeftBrown" />								
		</entity_class>									
		<entity_class name="airdrop_churchPewLeftWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_churchPewLeftWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tableCommunion">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableCommunion" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatUpTileArmUpBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatUpTileArmUpBlack" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatUpFullArmsUpBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatUpFullArmsUpBlack" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatDownTileArmUpBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatDownTileArmUpBlack" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatDownTileBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatDownTileBlack" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatDownFullArmsUpBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatDownFullArmsUpBlack" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatDownFullBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatDownFullBlack" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatUpTileArmUpBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatUpTileArmUpBlue" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatUpFullArmsUpBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatUpFullArmsUpBlue" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatDownTileArmUpBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatDownTileArmUpBlue" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatDownTileBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatDownTileBlue" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatDownFullArmsUpBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatDownFullArmsUpBlue" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatDownFullBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatDownFullBlue" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatUpTileArmUpRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatUpTileArmUpRed" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatUpFullArmsUpRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatUpFullArmsUpRed" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatDownTileArmUpRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatDownTileArmUpRed" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatDownTileRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatDownTileRed" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatDownFullArmsUpRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatDownFullArmsUpRed" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatDownFullRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatDownFullRed" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatUpTileArmUpWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatUpTileArmUpWhite" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatUpFullArmsUpWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatUpFullArmsUpWhite" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatDownTileArmUpWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatDownTileArmUpWhite" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatDownTileWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatDownTileWhite" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatDownFullArmsUpWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatDownFullArmsUpWhite" />								
		</entity_class>									
		<entity_class name="airdrop_theaterSeatDownFullWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_theaterSeatDownFullWhite" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernSectionBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernSectionBlack" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernCornerBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernCornerBlack" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernArmBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernArmBlack" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernSectionWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernSectionWhite" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernCornerWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernCornerWhite" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernArmWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernArmWhite" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernSectionGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernSectionGrey" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernCornerGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernCornerGrey" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernArmGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernArmGrey" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernSectionBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernSectionBlue" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernCornerBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernCornerBlue" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernArmBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernArmBlue" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernSectionGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernSectionGreen" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernCornerGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernCornerGreen" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernArmGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernArmGreen" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernSectionRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernSectionRed" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernCornerRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernCornerRed" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernArmRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernArmRed" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernSection">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernSection" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernCorner" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernArm">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernArm" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglyLargePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglyLargePink" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglyLargeBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglyLargeBlack" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglyLargeGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglyLargeGrey" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglyLargePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglyLargePurple" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglyLargeBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglyLargeBlue" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglyLargeGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglyLargeGreen" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglyLargeYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglyLargeYellow" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglyLargeOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglyLargeOrange" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglyLargeRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglyLargeRed" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglyLargeBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglyLargeBrown" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglyLargeWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglyLargeWhite" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySmallPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySmallPink" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySmallBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySmallBlack" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySmallGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySmallGrey" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySmallPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySmallPurple" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySmallBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySmallBlue" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySmallGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySmallGreen" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySmallYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySmallYellow" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySmallOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySmallOrange" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySmallRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySmallRed" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySmallBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySmallBrown" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySmallWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySmallWhite" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySinglePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySinglePink" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySingleBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySingleBlack" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySingleGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySingleGrey" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySinglePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySinglePurple" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySingleBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySingleBlue" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySingleGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySingleGreen" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySingleYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySingleYellow" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySingleOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySingleOrange" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySingleRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySingleRed" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySingleBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySingleBrown" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySingleWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySingleWhite" />								
		</entity_class>									
		<entity_class name="airdrop_sectionalLeatherChair">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sectionalLeatherChair" />								
		</entity_class>									
		<entity_class name="airdrop_sectionalLeatherCouchSofaMiddle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sectionalLeatherCouchSofaMiddle" />								
		</entity_class>									
		<entity_class name="airdrop_sectionalLeatherCouchSofaCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sectionalLeatherCouchSofaCorner" />								
		</entity_class>									
		<entity_class name="airdrop_sectionalLeatherCouchSofaArm">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sectionalLeatherCouchSofaArm" />								
		</entity_class>									
		<entity_class name="airdrop_sectionalPlaidChair">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sectionalPlaidChair" />								
		</entity_class>									
		<entity_class name="airdrop_sectionalPlaidCouchSofaArm">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sectionalPlaidCouchSofaArm" />								
		</entity_class>									
		<entity_class name="airdrop_sectionalPlaidCouchSofaCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sectionalPlaidCouchSofaCorner" />								
		</entity_class>									
		<entity_class name="airdrop_sectionalPlaidCouchSofaMiddle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sectionalPlaidCouchSofaMiddle" />								
		</entity_class>									
		<entity_class name="airdrop_barStoolVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barStoolVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_barStoolPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barStoolPink" />								
		</entity_class>									
		<entity_class name="airdrop_barStoolBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barStoolBlack" />								
		</entity_class>									
		<entity_class name="airdrop_barStoolWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barStoolWhite" />								
		</entity_class>									
		<entity_class name="airdrop_barStoolGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barStoolGrey" />								
		</entity_class>									
		<entity_class name="airdrop_barStoolBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barStoolBlue" />								
		</entity_class>									
		<entity_class name="airdrop_barStoolGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barStoolGreen" />								
		</entity_class>									
		<entity_class name="airdrop_barStoolBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barStoolBrown" />								
		</entity_class>									
		<entity_class name="airdrop_barStool">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_barStool" />								
		</entity_class>									
		<entity_class name="airdrop_chairCampingVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairCampingVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_chairCampingRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairCampingRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_chairCampingPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairCampingPink" />								
		</entity_class>									
		<entity_class name="airdrop_chairCampingGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairCampingGrey" />								
		</entity_class>									
		<entity_class name="airdrop_chairCampingPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairCampingPurple" />								
		</entity_class>									
		<entity_class name="airdrop_chairCampingBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairCampingBlue" />								
		</entity_class>									
		<entity_class name="airdrop_chairCampingGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairCampingGreen" />								
		</entity_class>									
		<entity_class name="airdrop_chairCampingYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairCampingYellow" />								
		</entity_class>									
		<entity_class name="airdrop_chairCampingOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairCampingOrange" />								
		</entity_class>									
		<entity_class name="airdrop_chairCampingRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairCampingRed" />								
		</entity_class>									
		<entity_class name="airdrop_chairCampingBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairCampingBrown" />								
		</entity_class>									
		<entity_class name="airdrop_chairCampingWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairCampingWhite" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedFallenArmy">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedFallenArmy" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedFallenPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedFallenPink" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedFallenBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedFallenBlack" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedFallenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedFallenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedFallenPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedFallenPurple" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedFallenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedFallenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedFallenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedFallenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedFallenYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedFallenYellow" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedFallenOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedFallenOrange" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedFallenRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedFallenRed" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedFallenBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedFallenBrown" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedFallenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedFallenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedLeaningArmy">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedLeaningArmy" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedLeaningPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedLeaningPink" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedLeaningBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedLeaningBlack" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedLeaningGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedLeaningGrey" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedLeaningPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedLeaningPurple" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedLeaningBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedLeaningBlue" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedLeaningGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedLeaningGreen" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedLeaningYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedLeaningYellow" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedLeaningOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedLeaningOrange" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedLeaningRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedLeaningRed" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedLeaningBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedLeaningBrown" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalFoldedLeaningWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalFoldedLeaningWhite" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalUnfoldedArmy">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalUnfoldedArmy" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalUnfoldedPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalUnfoldedPink" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalUnfoldedBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalUnfoldedBlack" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalUnfoldedGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalUnfoldedGrey" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalUnfoldedPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalUnfoldedPurple" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalUnfoldedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalUnfoldedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalUnfoldedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalUnfoldedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalUnfoldedYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalUnfoldedYellow" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalUnfoldedOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalUnfoldedOrange" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalUnfoldedRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalUnfoldedRed" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalUnfoldedBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalUnfoldedBrown" />								
		</entity_class>									
		<entity_class name="airdrop_chairFoldingMetalUnfoldedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairFoldingMetalUnfoldedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_oldChair1VariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oldChair1VariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_oldChair1BrokenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oldChair1BrokenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_oldChair1BrokenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oldChair1BrokenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_oldChair1BrokenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oldChair1BrokenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_oldChair1BrokenRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oldChair1BrokenRed" />								
		</entity_class>									
		<entity_class name="airdrop_oldChair1BrokenBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oldChair1BrokenBrown" />								
		</entity_class>									
		<entity_class name="airdrop_oldChair1Broken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oldChair1Broken" />								
		</entity_class>									
		<entity_class name="airdrop_oldChair1White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oldChair1White" />								
		</entity_class>									
		<entity_class name="airdrop_oldChair1Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oldChair1Blue" />								
		</entity_class>									
		<entity_class name="airdrop_oldChair1Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oldChair1Green" />								
		</entity_class>									
		<entity_class name="airdrop_oldChair1Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oldChair1Red" />								
		</entity_class>									
		<entity_class name="airdrop_oldChair1Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oldChair1Brown" />								
		</entity_class>									
		<entity_class name="airdrop_oldChair1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oldChair1" />								
		</entity_class>									
		<entity_class name="airdrop_chairWood01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chairWood01" />								
		</entity_class>									
		<entity_class name="airdrop_woodChair1Broken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodChair1Broken" />								
		</entity_class>									
		<entity_class name="airdrop_woodChair1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodChair1" />								
		</entity_class>									
		<entity_class name="airdrop_officeChair01VariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_officeChair01VariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_officeChair01ArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_officeChair01ArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_officeChair01Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_officeChair01Pink" />								
		</entity_class>									
		<entity_class name="airdrop_officeChair01Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_officeChair01Black" />								
		</entity_class>									
		<entity_class name="airdrop_officeChair01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_officeChair01White" />								
		</entity_class>									
		<entity_class name="airdrop_officeChair01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_officeChair01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_officeChair01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_officeChair01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_officeChair01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_officeChair01Green" />								
		</entity_class>									
		<entity_class name="airdrop_officeChair01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_officeChair01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_officeChair01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_officeChair01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_officeChair01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_officeChair01Red" />								
		</entity_class>									
		<entity_class name="airdrop_officeChair01Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_officeChair01Brown" />								
		</entity_class>									
		<entity_class name="airdrop_officeChair01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_officeChair01" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableUpPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableUpPink" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableUpBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableUpBlack" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableUpGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableUpGrey" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableUpPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableUpPurple" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableUpBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableUpBlue" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableUpGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableUpGreen" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableUpYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableUpYellow" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableUpOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableUpOrange" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableUpRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableUpRed" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableUpBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableUpBrown" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableUpWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableUpWhite" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableDownPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableDownPink" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableDownBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableDownBlack" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableDownGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableDownGrey" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableDownPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableDownPurple" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableDownBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableDownBlue" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableDownGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableDownGreen" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableDownYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableDownYellow" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableDownOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableDownOrange" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableDownRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableDownRed" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableDownBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableDownBrown" />								
		</entity_class>									
		<entity_class name="airdrop_umbrellaTableDownWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_umbrellaTableDownWhite" />								
		</entity_class>									
		<entity_class name="airdrop_decoPicnicTable">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoPicnicTable" />								
		</entity_class>									
		<entity_class name="airdrop_decoTableRound">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoTableRound" />								
		</entity_class>									
		<entity_class name="airdrop_metalTablePillar0.025CTR">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalTablePillar0.025CTR" />								
		</entity_class>									
		<entity_class name="airdrop_rustyIronTable">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rustyIronTable" />								
		</entity_class>									
		<entity_class name="airdrop_diningTable01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_diningTable01" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullArmyGreen_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullArmyGreen_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullPink_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullPink_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullBlack_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullBlack_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullGrey_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullGrey_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullPurple_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullPurple_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullBlue_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullBlue_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullGreen_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullGreen_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullYellow_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullYellow_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullOrange_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullOrange_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullRed_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullRed_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullBrown_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullBrown_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullWhite_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullWhite_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalEmptyArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalEmptyArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalEmptyPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalEmptyPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalEmptyBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalEmptyBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalEmptyGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalEmptyGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalEmptyPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalEmptyPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalEmptyBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalEmptyBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalEmptyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalEmptyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalEmptyYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalEmptyYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalEmptyOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalEmptyOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalEmptyRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalEmptyRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalEmptyBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalEmptyBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalEmptyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalEmptyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskMetalFullWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskMetalFullWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskWoodFull_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskWoodFull_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskWoodEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskWoodEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntDeskWoodFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDeskWoodFull" />								
		</entity_class>									
		<entity_class name="airdrop_cntModularClosetEnd">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntModularClosetEnd" />								
		</entity_class>									
		<entity_class name="airdrop_cntModularClosetOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntModularClosetOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntModularClosetClosedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntModularClosetClosedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntModularClosetClosedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntModularClosetClosedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntModularClosetClosedBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntModularClosetClosedBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntModularClosetClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntModularClosetClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerFullPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerFullPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerFullBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerFullBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerFullGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerFullGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerFullPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerFullPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerFullBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerFullBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerFullGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerFullGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerFullYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerFullYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerFullOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerFullOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerFullRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerFullRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerFullBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerFullBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerFullWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerFullWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerEmptyPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerEmptyPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerEmptyBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerEmptyBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerEmptyGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerEmptyGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerEmptyPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerEmptyPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerEmptyBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerEmptyBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerEmptyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerEmptyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerEmptyYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerEmptyYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerEmptyOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerEmptyOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerEmptyRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerEmptyRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerEmptyBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerEmptyBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDrawerEmptyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDrawerEmptyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopBackPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopBackPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopBackBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopBackBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopBackGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopBackGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopBackPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopBackPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopBackBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopBackBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopBackGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopBackGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopBackYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopBackYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopBackOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopBackOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopBackRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopBackRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopBackBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopBackBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireTopBackWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireTopBackWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideShortPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideShortPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideShortBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideShortBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideShortGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideShortGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideShortPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideShortPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideShortBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideShortBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideShortGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideShortGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideShortYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideShortYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideShortOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideShortOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideShortRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideShortRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideShortBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideShortBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideShortWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideShortWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideOffsetPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideOffsetPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideOffsetBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideOffsetBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideOffsetGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideOffsetGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideOffsetPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideOffsetPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideOffsetBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideOffsetBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideOffsetGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideOffsetGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideOffsetYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideOffsetYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideOffsetOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideOffsetOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideOffsetRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideOffsetRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideOffsetBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideOffsetBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideOffsetWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideOffsetWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSidePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSidePink" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSidePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSidePurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireSideWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireSideWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDoorsPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDoorsPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDoorsBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDoorsBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDoorsGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDoorsGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDoorsPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDoorsPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDoorsBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDoorsBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDoorsGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDoorsGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDoorsYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDoorsYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDoorsOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDoorsOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDoorsRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDoorsRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDoorsBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDoorsBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntArmoireDoorsWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntArmoireDoorsWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntNightstandWallClosed_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntNightstandWallClosed_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntNightstandWallClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntNightstandWallClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntNightstandWallOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntNightstandWallOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntNightstandClosed_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntNightstandClosed_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntNightstandClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntNightstandClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntNightstandOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntNightstandOpen" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentSmallMailboxOpenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentSmallMailboxOpenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentSmallMailboxOpenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentSmallMailboxOpenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentSmallMailboxOpenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentSmallMailboxOpenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentSmallMailboxOpenYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentSmallMailboxOpenYellow" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentSmallMailboxOpenRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentSmallMailboxOpenRed" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentSmallMailboxOpenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentSmallMailboxOpenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentSmallMailboxClosedGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentSmallMailboxClosedGrey" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentSmallMailboxClosedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentSmallMailboxClosedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentSmallMailboxClosedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentSmallMailboxClosedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentSmallMailboxClosedYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentSmallMailboxClosedYellow" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentSmallMailboxClosedRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentSmallMailboxClosedRed" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentSmallMailboxClosedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentSmallMailboxClosedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentMailboxOpenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentMailboxOpenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentMailboxOpenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentMailboxOpenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentMailboxOpenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentMailboxOpenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentMailboxOpenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentMailboxOpenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentMailboxOpenYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentMailboxOpenYellow" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentMailboxOpenRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentMailboxOpenRed" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentMailboxOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentMailboxOpen" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentMailboxClosedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentMailboxClosedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentMailboxClosedGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentMailboxClosedGrey" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentMailboxClosedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentMailboxClosedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentMailboxClosedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentMailboxClosedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentMailboxClosedYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentMailboxClosedYellow" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentMailboxClosedRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentMailboxClosedRed" />								
		</entity_class>									
		<entity_class name="airdrop_apartmentMailboxClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_apartmentMailboxClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03Pink_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03Pink_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02Pink_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02Pink_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01Pink_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01Pink_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03Black_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03Black_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02Black_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02Black_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01Black_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01Black_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03Grey_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03Grey_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02Grey_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02Grey_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01Grey_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01Grey_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03Purple_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03Purple_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02Purple_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02Purple_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01Purple_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01Purple_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03Blue_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03Blue_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02Blue_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02Blue_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01Blue_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01Blue_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03Green_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03Green_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02Green_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02Green_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01Green_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01Green_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03Yellow_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03Yellow_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02Yellow_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02Yellow_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01Yellow_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01Yellow_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03Orange_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03Orange_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02Orange_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02Orange_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01Orange_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01Orange_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03Red_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03Red_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02Red_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02Red_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01Red_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01Red_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03Brown_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03Brown_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02Brown_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02Brown_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01Brown_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01Brown_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03White_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03White_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02White_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02White_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01White_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01White_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03OpenPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03OpenPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02OpenPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02OpenPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01OpenPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01OpenPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03OpenBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03OpenBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02OpenBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02OpenBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01OpenBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01OpenBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03OpenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03OpenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02OpenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02OpenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01OpenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01OpenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03OpenPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03OpenPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02OpenPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02OpenPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01OpenPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01OpenPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03OpenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03OpenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02OpenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02OpenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01OpenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01OpenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03OpenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03OpenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02OpenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02OpenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01OpenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01OpenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03OpenYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03OpenYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02OpenYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02OpenYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01OpenYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01OpenYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03OpenOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03OpenOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02OpenOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02OpenOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01OpenOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01OpenOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03OpenRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03OpenRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02OpenRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02OpenRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01OpenRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01OpenRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03OpenBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03OpenBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02OpenBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02OpenBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01OpenBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01OpenBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03OpenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03OpenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02OpenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02OpenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01OpenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01OpenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03Pink" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02Pink" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01Pink" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03Black" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02Black" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01Black" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03Grey" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02Grey" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01Grey" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03Purple" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02Purple" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03Blue" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02Blue" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03Green" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02Green" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01Green" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03Orange" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02Orange" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03Red" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02Red" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01Red" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03Brown" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02Brown" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01Brown" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03White" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02White" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01White" />								
		</entity_class>									
		<entity_class name="airdrop_ironBarsCNR">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironBarsCNR" />								
		</entity_class>									
		<entity_class name="airdrop_ironBars">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironBars" />								
		</entity_class>									
		<entity_class name="airdrop_ironBarsCentered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironBarsCentered" />								
		</entity_class>									
		<entity_class name="airdrop_windowPlug03CTRPlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_windowPlug03CTRPlate" />								
		</entity_class>									
		<entity_class name="airdrop_windowPlug02CTRPlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_windowPlug02CTRPlate" />								
		</entity_class>									
		<entity_class name="airdrop_windowPlug01CTRPlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_windowPlug01CTRPlate" />								
		</entity_class>									
		<entity_class name="airdrop_plainWoodWindowPlugCTRPlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plainWoodWindowPlugCTRPlate" />								
		</entity_class>									
		<entity_class name="airdrop_woodBarricadeCTRPlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodBarricadeCTRPlate" />								
		</entity_class>									
		<entity_class name="airdrop_plainWoodBarricade02CTRPlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plainWoodBarricade02CTRPlate" />								
		</entity_class>									
		<entity_class name="airdrop_sidingWhiteBurntCTRPlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sidingWhiteBurntCTRPlate" />								
		</entity_class>									
		<entity_class name="airdrop_plywoodOsbCTRPlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plywoodOsbCTRPlate" />								
		</entity_class>									
		<entity_class name="airdrop_shutters1Plate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shutters1Plate" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopRailMetalBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopRailMetalBlack" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottom2OpenMetalBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottom2OpenMetalBlack" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottomOpenMetalBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottomOpenMetalBlack" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTop2OpenMetalBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTop2OpenMetalBlack" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopOpenMetalBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopOpenMetalBlack" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottom2MetalBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottom2MetalBlack" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottomMetalBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottomMetalBlack" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTop2MetalBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTop2MetalBlack" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopMetalBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopMetalBlack" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopRailMetalGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopRailMetalGrey" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottom2OpenMetalGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottom2OpenMetalGrey" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottomOpenMetalGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottomOpenMetalGrey" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTop2OpenMetalGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTop2OpenMetalGrey" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopOpenMetalGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopOpenMetalGrey" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottom2MetalGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottom2MetalGrey" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottomMetalGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottomMetalGrey" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTop2MetalGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTop2MetalGrey" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopMetalGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopMetalGrey" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopRailMetalWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopRailMetalWhite" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottom2OpenMetalWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottom2OpenMetalWhite" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottomOpenMetalWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottomOpenMetalWhite" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTop2OpenMetalWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTop2OpenMetalWhite" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopOpenMetalWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopOpenMetalWhite" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottom2MetalWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottom2MetalWhite" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottomMetalWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottomMetalWhite" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTop2MetalWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTop2MetalWhite" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopMetalWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopMetalWhite" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopRailWoodDarkOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopRailWoodDarkOak" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottom2OpenWoodDarkOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottom2OpenWoodDarkOak" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottomOpenWoodDarkOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottomOpenWoodDarkOak" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTop2OpenWoodDarkOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTop2OpenWoodDarkOak" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopOpenWoodDarkOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopOpenWoodDarkOak" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottom2WoodDarkOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottom2WoodDarkOak" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottomWoodDarkOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottomWoodDarkOak" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTop2WoodDarkOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTop2WoodDarkOak" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopWoodDarkOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopWoodDarkOak" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopRailWoodLightOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopRailWoodLightOak" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottom2OpenWoodLightOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottom2OpenWoodLightOak" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottomOpenWoodLightOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottomOpenWoodLightOak" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTop2OpenWoodLightOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTop2OpenWoodLightOak" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopOpenWoodLightOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopOpenWoodLightOak" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottom2WoodLightOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottom2WoodLightOak" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottomWoodLightOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottomWoodLightOak" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTop2WoodLightOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTop2WoodLightOak" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopWoodLightOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopWoodLightOak" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopRailBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopRailBlack" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottom2OpenBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottom2OpenBlack" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottomOpenBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottomOpenBlack" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTop2OpenBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTop2OpenBlack" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopOpenBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopOpenBlack" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottom2Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottom2Black" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottomBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottomBlack" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTop2Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTop2Black" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopBlack" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopRailGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopRailGrey" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottom2OpenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottom2OpenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottomOpenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottomOpenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTop2OpenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTop2OpenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopOpenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopOpenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottom2Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottom2Grey" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottomGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottomGrey" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTop2Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTop2Grey" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopGrey" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopRailWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopRailWhite" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottom2OpenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottom2OpenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottomOpenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottomOpenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTop2OpenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTop2OpenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopOpenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopOpenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottom2White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottom2White" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsBottomWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsBottomWhite" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTop2White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTop2White" />								
		</entity_class>									
		<entity_class name="airdrop_verticalBlindsTopWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_verticalBlindsTopWhite" />								
		</entity_class>									
		<entity_class name="airdrop_miniblindBottomSheet">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_miniblindBottomSheet" />								
		</entity_class>									
		<entity_class name="airdrop_miniblindTopSheet">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_miniblindTopSheet" />								
		</entity_class>									
		<entity_class name="airdrop_commercialBlindsBottom">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialBlindsBottom" />								
		</entity_class>									
		<entity_class name="airdrop_commercialBlindsTop">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialBlindsTop" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomDirtyPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomDirtyPink" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomDirtyBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomDirtyBlack" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomDirtyGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomDirtyGrey" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomDirtyPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomDirtyPurple" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomDirtyBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomDirtyBlue" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomDirtyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomDirtyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomDirtyYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomDirtyYellow" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomDirtyOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomDirtyOrange" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomDirtyRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomDirtyRed" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomDirtyBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomDirtyBrown" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomDirtyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomDirtyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTileDirtyPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTileDirtyPink" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTileDirtyBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTileDirtyBlack" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTileDirtyGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTileDirtyGrey" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTileDirtyPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTileDirtyPurple" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTileDirtyBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTileDirtyBlue" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTileDirtyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTileDirtyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTileDirtyYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTileDirtyYellow" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTileDirtyOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTileDirtyOrange" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTileDirtyRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTileDirtyRed" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTileDirtyBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTileDirtyBrown" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTileDirtyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTileDirtyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopDirtyPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopDirtyPink" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopDirtyBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopDirtyBlack" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopDirtyGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopDirtyGrey" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopDirtyPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopDirtyPurple" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopDirtyBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopDirtyBlue" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopDirtyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopDirtyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopDirtyYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopDirtyYellow" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopDirtyOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopDirtyOrange" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopDirtyRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopDirtyRed" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopDirtyBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopDirtyBrown" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopDirtyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopDirtyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomDirtyPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomDirtyPink" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomDirtyBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomDirtyBlack" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomDirtyGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomDirtyGrey" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomDirtyPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomDirtyPurple" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomDirtyBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomDirtyBlue" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomDirtyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomDirtyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomDirtyYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomDirtyYellow" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomDirtyOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomDirtyOrange" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomDirtyRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomDirtyRed" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomDirtyBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomDirtyBrown" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomDirtyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomDirtyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTileDirtyPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTileDirtyPink" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTileDirtyBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTileDirtyBlack" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTileDirtyGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTileDirtyGrey" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTileDirtyPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTileDirtyPurple" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTileDirtyBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTileDirtyBlue" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTileDirtyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTileDirtyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTileDirtyYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTileDirtyYellow" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTileDirtyOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTileDirtyOrange" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTileDirtyRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTileDirtyRed" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTileDirtyBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTileDirtyBrown" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTileDirtyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTileDirtyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopDirtyPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopDirtyPink" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopDirtyBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopDirtyBlack" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopDirtyGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopDirtyGrey" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopDirtyPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopDirtyPurple" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopDirtyBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopDirtyBlue" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopDirtyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopDirtyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopDirtyYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopDirtyYellow" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopDirtyOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopDirtyOrange" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopDirtyRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopDirtyRed" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopDirtyBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopDirtyBrown" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopDirtyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopDirtyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomDirtyPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomDirtyPink" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomDirtyBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomDirtyBlack" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomDirtyGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomDirtyGrey" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomDirtyPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomDirtyPurple" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomDirtyBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomDirtyBlue" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomDirtyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomDirtyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomDirtyYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomDirtyYellow" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomDirtyOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomDirtyOrange" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomDirtyRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomDirtyRed" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomDirtyBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomDirtyBrown" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomDirtyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomDirtyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTileDirtyPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTileDirtyPink" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTileDirtyBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTileDirtyBlack" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTileDirtyGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTileDirtyGrey" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTileDirtyPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTileDirtyPurple" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTileDirtyBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTileDirtyBlue" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTileDirtyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTileDirtyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTileDirtyYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTileDirtyYellow" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTileDirtyOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTileDirtyOrange" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTileDirtyRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTileDirtyRed" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTileDirtyBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTileDirtyBrown" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTileDirtyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTileDirtyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopDirtyPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopDirtyPink" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopDirtyBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopDirtyBlack" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopDirtyGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopDirtyGrey" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopDirtyPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopDirtyPurple" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopDirtyBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopDirtyBlue" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopDirtyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopDirtyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopDirtyYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopDirtyYellow" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopDirtyOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopDirtyOrange" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopDirtyRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopDirtyRed" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopDirtyBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopDirtyBrown" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopDirtyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopDirtyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomPink" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomBlack" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomGrey" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomPurple" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomBlue" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomGreen" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomYellow" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomOrange" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomRed" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomBrown" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfBottomWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfBottomWhite" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTilePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTilePink" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTileBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTileBlack" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTileGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTileGrey" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTilePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTilePurple" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTileBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTileBlue" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTileGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTileGreen" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTileYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTileYellow" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTileOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTileOrange" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTileRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTileRed" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTileBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTileBrown" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTileWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTileWhite" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopPink" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopBlack" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopGrey" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopPurple" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopBlue" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopGreen" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopYellow" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopOrange" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopRed" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopBrown" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRightHalfTopWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRightHalfTopWhite" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomPink" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomBlack" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomGrey" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomPurple" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomBlue" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomGreen" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomYellow" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomOrange" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomRed" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomBrown" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfBottomWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfBottomWhite" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTilePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTilePink" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTileBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTileBlack" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTileGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTileGrey" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTilePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTilePurple" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTileBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTileBlue" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTileGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTileGreen" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTileYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTileYellow" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTileOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTileOrange" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTileRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTileRed" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTileBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTileBrown" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTileWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTileWhite" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopPink" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopBlack" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopGrey" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopPurple" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopBlue" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopGreen" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopYellow" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopOrange" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopRed" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopBrown" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesLeftHalfTopWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesLeftHalfTopWhite" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomPink" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomBlack" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomGrey" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomPurple" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomBlue" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomGreen" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomYellow" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomOrange" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomRed" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomBrown" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullBottomWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullBottomWhite" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTilePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTilePink" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTileBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTileBlack" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTileGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTileGrey" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTilePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTilePurple" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTileBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTileBlue" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTileGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTileGreen" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTileYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTileYellow" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTileOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTileOrange" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTileRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTileRed" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTileBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTileBrown" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTileWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTileWhite" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopPink" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopBlack" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopGrey" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopPurple" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopBlue" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopGreen" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopYellow" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopOrange" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopRed" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopBrown" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesFullTopWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesFullTopWhite" />								
		</entity_class>									
		<entity_class name="airdrop_curtainDrapesRod1m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainDrapesRod1m" />								
		</entity_class>									
		<entity_class name="airdrop_glassBulletproofRampSheet">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassBulletproofRampSheet" />								
		</entity_class>									
		<entity_class name="airdrop_glassBulletproofRamp">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassBulletproofRamp" />								
		</entity_class>									
		<entity_class name="airdrop_glassBulletproofPlateCurved">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassBulletproofPlateCurved" />								
		</entity_class>									
		<entity_class name="airdrop_glassOpaqueBulletproofCTRPlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassOpaqueBulletproofCTRPlate" />								
		</entity_class>									
		<entity_class name="airdrop_glassBulletproofCTRPlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassBulletproofCTRPlate" />								
		</entity_class>									
		<entity_class name="airdrop_glassOpaqueBulletproofPlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassOpaqueBulletproofPlate" />								
		</entity_class>									
		<entity_class name="airdrop_glassBulletproofPlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassBulletproofPlate" />								
		</entity_class>									
		<entity_class name="airdrop_glassBulletproofBlock">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassBulletproofBlock" />								
		</entity_class>									
		<entity_class name="airdrop_stainedGlassCTRPlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_stainedGlassCTRPlate" />								
		</entity_class>									
		<entity_class name="airdrop_stainedGlassPlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_stainedGlassPlate" />								
		</entity_class>									
		<entity_class name="airdrop_glassIndustrialPlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassIndustrialPlate" />								
		</entity_class>									
		<entity_class name="airdrop_glassIndustrialCTRPlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassIndustrialCTRPlate" />								
		</entity_class>									
		<entity_class name="airdrop_glassRampSheet">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassRampSheet" />								
		</entity_class>									
		<entity_class name="airdrop_opaqueBusinessGlass">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_opaqueBusinessGlass" />								
		</entity_class>									
		<entity_class name="airdrop_glassBusinessCTRSheet">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassBusinessCTRSheet" />								
		</entity_class>									
		<entity_class name="airdrop_glassBusinessSheet">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassBusinessSheet" />								
		</entity_class>									
		<entity_class name="airdrop_glassBusinessTubePlateCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassBusinessTubePlateCorner" />								
		</entity_class>									
		<entity_class name="airdrop_glassBusinessTubePlateCenter">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassBusinessTubePlateCenter" />								
		</entity_class>									
		<entity_class name="airdrop_glassBusinessPlateCurved">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassBusinessPlateCurved" />								
		</entity_class>									
		<entity_class name="airdrop_glassBusinessPlate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassBusinessPlate" />								
		</entity_class>									
		<entity_class name="airdrop_glassBusinessBlock">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassBusinessBlock" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerRightPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerRightPink" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerRightBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerRightBlack" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerRightGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerRightGrey" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerRightPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerRightPurple" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerRightBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerRightBlue" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerRightGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerRightGreen" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerRightYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerRightYellow" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerRightOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerRightOrange" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerRightRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerRightRed" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerRightBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerRightBrown" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerRightWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerRightWhite" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerLeftPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerLeftPink" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerLeftBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerLeftBlack" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerLeftGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerLeftGrey" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerLeftPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerLeftPurple" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerLeftBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerLeftBlue" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerLeftGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerLeftGreen" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerLeftYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerLeftYellow" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerLeftOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerLeftOrange" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerLeftRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerLeftRed" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerLeftBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerLeftBrown" />								
		</entity_class>									
		<entity_class name="airdrop_awningCornerLeftWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningCornerLeftWhite" />								
		</entity_class>									
		<entity_class name="airdrop_awningStraightPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningStraightPink" />								
		</entity_class>									
		<entity_class name="airdrop_awningStraightBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningStraightBlack" />								
		</entity_class>									
		<entity_class name="airdrop_awningStraightGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningStraightGrey" />								
		</entity_class>									
		<entity_class name="airdrop_awningStraightPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningStraightPurple" />								
		</entity_class>									
		<entity_class name="airdrop_awningStraightBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningStraightBlue" />								
		</entity_class>									
		<entity_class name="airdrop_awningStraightGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningStraightGreen" />								
		</entity_class>									
		<entity_class name="airdrop_awningStraightYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningStraightYellow" />								
		</entity_class>									
		<entity_class name="airdrop_awningStraightOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningStraightOrange" />								
		</entity_class>									
		<entity_class name="airdrop_awningStraightRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningStraightRed" />								
		</entity_class>									
		<entity_class name="airdrop_awningStraightBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningStraightBrown" />								
		</entity_class>									
		<entity_class name="airdrop_awningStraightWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningStraightWhite" />								
		</entity_class>									
		<entity_class name="airdrop_awningFullPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningFullPink" />								
		</entity_class>									
		<entity_class name="airdrop_awningFullBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningFullBlack" />								
		</entity_class>									
		<entity_class name="airdrop_awningFullGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningFullGrey" />								
		</entity_class>									
		<entity_class name="airdrop_awningFullPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningFullPurple" />								
		</entity_class>									
		<entity_class name="airdrop_awningFullBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningFullBlue" />								
		</entity_class>									
		<entity_class name="airdrop_awningFullGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningFullGreen" />								
		</entity_class>									
		<entity_class name="airdrop_awningFullYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningFullYellow" />								
		</entity_class>									
		<entity_class name="airdrop_awningFullOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningFullOrange" />								
		</entity_class>									
		<entity_class name="airdrop_awningFullRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningFullRed" />								
		</entity_class>									
		<entity_class name="airdrop_awningFullBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningFullBrown" />								
		</entity_class>									
		<entity_class name="airdrop_awningFullWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_awningFullWhite" />								
		</entity_class>									
		<entity_class name="airdrop_metalReinforcedWoodDrawBridgeBandit">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalReinforcedWoodDrawBridgeBandit" />								
		</entity_class>									
		<entity_class name="airdrop_metalReinforcedWoodDrawBridgePowered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalReinforcedWoodDrawBridgePowered" />								
		</entity_class>									
		<entity_class name="airdrop_metalReinforcedWoodDrawBridge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalReinforcedWoodDrawBridge" />								
		</entity_class>									
		<entity_class name="airdrop_manholeHatch">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_manholeHatch" />								
		</entity_class>									
		<entity_class name="airdrop_vaultHatch01_Powered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vaultHatch01_Powered" />								
		</entity_class>									
		<entity_class name="airdrop_vaultHatch01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vaultHatch01" />								
		</entity_class>									
		<entity_class name="airdrop_ironHatchPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironHatchPink" />								
		</entity_class>									
		<entity_class name="airdrop_ironHatchBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironHatchBlack" />								
		</entity_class>									
		<entity_class name="airdrop_ironHatchGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironHatchGrey" />								
		</entity_class>									
		<entity_class name="airdrop_ironHatchPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironHatchPurple" />								
		</entity_class>									
		<entity_class name="airdrop_ironHatchBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironHatchBlue" />								
		</entity_class>									
		<entity_class name="airdrop_ironHatchGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironHatchGreen" />								
		</entity_class>									
		<entity_class name="airdrop_ironHatchYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironHatchYellow" />								
		</entity_class>									
		<entity_class name="airdrop_ironHatchOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironHatchOrange" />								
		</entity_class>									
		<entity_class name="airdrop_ironHatchRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironHatchRed" />								
		</entity_class>									
		<entity_class name="airdrop_ironHatchBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironHatchBrown" />								
		</entity_class>									
		<entity_class name="airdrop_ironHatchWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironHatchWhite" />								
		</entity_class>									
		<entity_class name="airdrop_woodHatch">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodHatch" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor7x4Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor7x4Pink" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor7x4Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor7x4Black" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor7x4Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor7x4Grey" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor7x4Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor7x4Purple" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor7x4Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor7x4Blue" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor7x4Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor7x4Green" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor7x4Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor7x4Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor7x4Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor7x4Orange" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor7x4Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor7x4Red" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor7x4Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor7x4Brown" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor7x4White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor7x4White" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor5x4Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor5x4Pink" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor5x4Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor5x4Black" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor5x4Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor5x4Grey" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor5x4Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor5x4Purple" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor5x4Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor5x4Blue" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor5x4Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor5x4Green" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor5x4Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor5x4Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor5x4Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor5x4Orange" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor5x4Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor5x4Red" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor5x4Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor5x4Brown" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor5x4White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor5x4White" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor3x3Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor3x3Pink" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor3x3Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor3x3Black" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor3x3Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor3x3Grey" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor3x3Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor3x3Purple" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor3x3Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor3x3Blue" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor3x3Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor3x3Green" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor3x3Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor3x3Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor3x3Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor3x3Orange" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor3x3Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor3x3Red" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor3x3Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor3x3Brown" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor3x3White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor3x3White" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpGate5x3White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpGate5x3White" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpGate4x3DiagonalWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpGate4x3DiagonalWhite" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpGate4x3White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpGate4x3White" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpGate3x3White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpGate3x3White" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3_PoweredBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3_PoweredBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3_PoweredBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3_PoweredBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3_PoweredBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3_PoweredBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3_PoweredArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3_PoweredArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3_PoweredBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3_PoweredBlack" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3_PoweredGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3_PoweredGrey" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3_PoweredBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3_PoweredBlue" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3_PoweredGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3_PoweredGreen" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3_PoweredYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3_PoweredYellow" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3_PoweredOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3_PoweredOrange" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3_PoweredRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3_PoweredRed" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3_PoweredBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3_PoweredBrown" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3_PoweredWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3_PoweredWhite" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3_PoweredArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3_PoweredArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3_PoweredBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3_PoweredBlack" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3_PoweredGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3_PoweredGrey" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3_PoweredBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3_PoweredBlue" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3_PoweredGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3_PoweredGreen" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3_PoweredYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3_PoweredYellow" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3_PoweredOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3_PoweredOrange" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3_PoweredRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3_PoweredRed" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3_PoweredBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3_PoweredBrown" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3_PoweredWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3_PoweredWhite" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3_PoweredArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3_PoweredArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3_PoweredBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3_PoweredBlack" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3_PoweredGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3_PoweredGrey" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3_PoweredBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3_PoweredBlue" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3_PoweredGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3_PoweredGreen" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3_PoweredYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3_PoweredYellow" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3_PoweredOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3_PoweredOrange" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3_PoweredRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3_PoweredRed" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3_PoweredBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3_PoweredBrown" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3_PoweredWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3_PoweredWhite" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3ArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3ArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3Black" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3Grey" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3Blue" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3Green" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3Orange" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3Red" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3Brown" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor5x3White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor5x3White" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3ArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3ArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3Black" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3Grey" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3Blue" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3Green" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3Orange" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3Red" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3Brown" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor4x3White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor4x3White" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3ArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3ArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3Black" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3Grey" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3Blue" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3Green" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3Orange" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3Red" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3Brown" />								
		</entity_class>									
		<entity_class name="airdrop_steelGarageDoor3x3White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_steelGarageDoor3x3White" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor5x3_PoweredBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor5x3_PoweredBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor4x3_PoweredBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor4x3_PoweredBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor3x3_PoweredBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor3x3_PoweredBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor5x3_PoweredOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor5x3_PoweredOak" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor5x3_PoweredGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor5x3_PoweredGrey" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor5x3_PoweredBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor5x3_PoweredBlue" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor5x3_PoweredGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor5x3_PoweredGreen" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor5x3_PoweredYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor5x3_PoweredYellow" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor5x3_PoweredOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor5x3_PoweredOrange" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor5x3_PoweredRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor5x3_PoweredRed" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor5x3_PoweredBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor5x3_PoweredBrown" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor5x3_PoweredWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor5x3_PoweredWhite" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor4x3_PoweredOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor4x3_PoweredOak" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor4x3_PoweredGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor4x3_PoweredGrey" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor4x3_PoweredBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor4x3_PoweredBlue" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor4x3_PoweredGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor4x3_PoweredGreen" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor4x3_PoweredYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor4x3_PoweredYellow" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor4x3_PoweredOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor4x3_PoweredOrange" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor4x3_PoweredRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor4x3_PoweredRed" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor4x3_PoweredBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor4x3_PoweredBrown" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor4x3_PoweredWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor4x3_PoweredWhite" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor3x3_PoweredOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor3x3_PoweredOak" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor3x3_PoweredGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor3x3_PoweredGrey" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor3x3_PoweredBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor3x3_PoweredBlue" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor3x3_PoweredGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor3x3_PoweredGreen" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor3x3_PoweredYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor3x3_PoweredYellow" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor3x3_PoweredOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor3x3_PoweredOrange" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor3x3_PoweredRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor3x3_PoweredRed" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor3x3_PoweredBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor3x3_PoweredBrown" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor3x3_PoweredWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor3x3_PoweredWhite" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor5x3Oak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor5x3Oak" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor5x3Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor5x3Grey" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor5x3Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor5x3Blue" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor5x3Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor5x3Green" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor5x3Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor5x3Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor5x3Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor5x3Orange" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor5x3Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor5x3Red" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor5x3Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor5x3Brown" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor5x3White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor5x3White" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor4x3Oak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor4x3Oak" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor4x3Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor4x3Grey" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor4x3Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor4x3Blue" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor4x3Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor4x3Green" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor4x3Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor4x3Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor4x3Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor4x3Orange" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor4x3Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor4x3Red" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor4x3Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor4x3Brown" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor4x3White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor4x3White" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor3x3Oak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor3x3Oak" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor3x3Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor3x3Grey" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor3x3Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor3x3Blue" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor3x3Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor3x3Green" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor3x3Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor3x3Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor3x3Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor3x3Orange" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor3x3Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor3x3Red" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor3x3Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor3x3Brown" />								
		</entity_class>									
		<entity_class name="airdrop_woodenGarageDoor3x3White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenGarageDoor3x3White" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoor_PoweredBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoor_PoweredBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoor_PoweredArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoor_PoweredArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoor_PoweredPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoor_PoweredPink" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoor_PoweredBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoor_PoweredBlack" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoor_PoweredGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoor_PoweredGrey" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoor_PoweredPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoor_PoweredPurple" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoor_PoweredBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoor_PoweredBlue" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoor_PoweredGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoor_PoweredGreen" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoor_PoweredYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoor_PoweredYellow" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoor_PoweredOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoor_PoweredOrange" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoor_PoweredRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoor_PoweredRed" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoor_PoweredBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoor_PoweredBrown" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoor_PoweredWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoor_PoweredWhite" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoorBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoorBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoorArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoorArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoorPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoorPink" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoorBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoorBlack" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoorGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoorGrey" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoorPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoorPurple" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoorBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoorBlue" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoorGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoorGreen" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoorYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoorYellow" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoorOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoorOrange" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoorRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoorRed" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoorBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoorBrown" />								
		</entity_class>									
		<entity_class name="airdrop_ironGarageDoorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironGarageDoorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_woodenFenceDoorPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenFenceDoorPink" />								
		</entity_class>									
		<entity_class name="airdrop_woodenFenceDoorGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenFenceDoorGrey" />								
		</entity_class>									
		<entity_class name="airdrop_woodenFenceDoorPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenFenceDoorPurple" />								
		</entity_class>									
		<entity_class name="airdrop_woodenFenceDoorBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenFenceDoorBlue" />								
		</entity_class>									
		<entity_class name="airdrop_woodenFenceDoorGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenFenceDoorGreen" />								
		</entity_class>									
		<entity_class name="airdrop_woodenFenceDoorYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenFenceDoorYellow" />								
		</entity_class>									
		<entity_class name="airdrop_woodenFenceDoorOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenFenceDoorOrange" />								
		</entity_class>									
		<entity_class name="airdrop_woodenFenceDoorRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenFenceDoorRed" />								
		</entity_class>									
		<entity_class name="airdrop_woodenFenceDoorBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenFenceDoorBrown" />								
		</entity_class>									
		<entity_class name="airdrop_woodenFenceDoorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodenFenceDoorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_trailerDoorArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trailerDoorArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_trailerDoorPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trailerDoorPink" />								
		</entity_class>									
		<entity_class name="airdrop_trailerDoorBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trailerDoorBlack" />								
		</entity_class>									
		<entity_class name="airdrop_trailerDoorGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trailerDoorGrey" />								
		</entity_class>									
		<entity_class name="airdrop_trailerDoorPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trailerDoorPurple" />								
		</entity_class>									
		<entity_class name="airdrop_trailerDoorBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trailerDoorBlue" />								
		</entity_class>									
		<entity_class name="airdrop_trailerDoorGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trailerDoorGreen" />								
		</entity_class>									
		<entity_class name="airdrop_trailerDoorYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trailerDoorYellow" />								
		</entity_class>									
		<entity_class name="airdrop_trailerDoorOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trailerDoorOrange" />								
		</entity_class>									
		<entity_class name="airdrop_trailerDoorRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trailerDoorRed" />								
		</entity_class>									
		<entity_class name="airdrop_trailerDoorBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trailerDoorBrown" />								
		</entity_class>									
		<entity_class name="airdrop_trailerDoorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trailerDoorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_elevatorInsidePanelPlateOffest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_elevatorInsidePanelPlateOffest" />								
		</entity_class>									
		<entity_class name="airdrop_elevatorOutsideButtonPanelTenthBlock">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_elevatorOutsideButtonPanelTenthBlock" />								
		</entity_class>									
		<entity_class name="airdrop_elevatorOutsideFloorPanelTenthBlock">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_elevatorOutsideFloorPanelTenthBlock" />								
		</entity_class>									
		<entity_class name="airdrop_elevatorOutsideButtonPanelHalfBlock">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_elevatorOutsideButtonPanelHalfBlock" />								
		</entity_class>									
		<entity_class name="airdrop_elevatorOutsideFloorPanelHalfBlockDouble">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_elevatorOutsideFloorPanelHalfBlockDouble" />								
		</entity_class>									
		<entity_class name="airdrop_elevatorOutsideFloorPanelHalfBlock">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_elevatorOutsideFloorPanelHalfBlock" />								
		</entity_class>									
		<entity_class name="airdrop_elevatorInsidePanelHalfBlock">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_elevatorInsidePanelHalfBlock" />								
		</entity_class>									
		<entity_class name="airdrop_elevatorOutsideFloorPanelDouble">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_elevatorOutsideFloorPanelDouble" />								
		</entity_class>									
		<entity_class name="airdrop_elevatorOutsideFloorPanel">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_elevatorOutsideFloorPanel" />								
		</entity_class>									
		<entity_class name="airdrop_elevatorOutsideButtonPanel">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_elevatorOutsideButtonPanel" />								
		</entity_class>									
		<entity_class name="airdrop_elevatorInsidePanel">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_elevatorInsidePanel" />								
		</entity_class>									
		<entity_class name="airdrop_elevatorDoorTenthBlock">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_elevatorDoorTenthBlock" />								
		</entity_class>									
		<entity_class name="airdrop_elevatorDoorDouble">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_elevatorDoorDouble" />								
		</entity_class>									
		<entity_class name="airdrop_elevatorDoor">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_elevatorDoor" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV4Oak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV4Oak" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV4Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV4Pink" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV4Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV4Grey" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV4Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV4Purple" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV4Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV4Blue" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV4Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV4Green" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV4Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV4Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV4Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV4Orange" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV4Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV4Red" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV4Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV4Brown" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV4White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV4White" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV4Oak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV4Oak" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV4Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV4Pink" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV4Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV4Grey" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV4Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV4Purple" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV4Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV4Blue" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV4Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV4Green" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV4Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV4Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV4Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV4Orange" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV4Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV4Red" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV4Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV4Brown" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV4White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV4White" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV3Oak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV3Oak" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV3Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV3Pink" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV3Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV3Grey" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV3Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV3Purple" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV3Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV3Blue" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV3Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV3Green" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV3Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV3Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV3Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV3Orange" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV3Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV3Red" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV3Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV3Brown" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV3White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV3White" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV3Oak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV3Oak" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV3Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV3Pink" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV3Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV3Grey" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV3Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV3Purple" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV3Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV3Blue" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV3Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV3Green" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV3Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV3Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV3Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV3Orange" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV3Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV3Red" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV3Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV3Brown" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV3White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV3White" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV2Oak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV2Oak" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV2Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV2Pink" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV2Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV2Grey" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV2Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV2Purple" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV2Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV2Blue" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV2Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV2Green" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV2Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV2Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV2Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV2Orange" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV2Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV2Red" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV2Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV2Brown" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV2White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV2White" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV2Oak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV2Oak" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV2Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV2Pink" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV2Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV2Grey" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV2Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV2Purple" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV2Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV2Blue" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV2Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV2Green" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV2Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV2Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV2Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV2Orange" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV2Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV2Red" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV2Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV2Brown" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV2White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV2White" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV1Oak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV1Oak" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV1Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV1Pink" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV1Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV1Grey" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV1Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV1Purple" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV1Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV1Blue" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV1Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV1Green" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV1Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV1Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV1Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV1Orange" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV1Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV1Red" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV1Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV1Brown" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorDoubleV1White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorDoubleV1White" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV1Oak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV1Oak" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV1Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV1Pink" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV1Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV1Grey" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV1Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV1Purple" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV1Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV1Blue" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV1Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV1Green" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV1Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV1Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV1Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV1Orange" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV1Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV1Red" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV1Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV1Brown" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDoorV1White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDoorV1White" />								
		</entity_class>									
		<entity_class name="airdrop_commercialBulletproofSlidingDoor">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialBulletproofSlidingDoor" />								
		</entity_class>									
		<entity_class name="airdrop_commercialSlidingDoor">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialSlidingDoor" />								
		</entity_class>									
		<entity_class name="airdrop_commercialBulletproofGlassDoorDouble">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialBulletproofGlassDoorDouble" />								
		</entity_class>									
		<entity_class name="airdrop_commercialGlassDoorDouble">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialGlassDoorDouble" />								
		</entity_class>									
		<entity_class name="airdrop_commercialBulletproofGlassDoor">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialBulletproofGlassDoor" />								
		</entity_class>									
		<entity_class name="airdrop_commercialGlassDoor">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialGlassDoor" />								
		</entity_class>									
		<entity_class name="airdrop_pantryDoorPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pantryDoorPink" />								
		</entity_class>									
		<entity_class name="airdrop_pantryDoorGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pantryDoorGrey" />								
		</entity_class>									
		<entity_class name="airdrop_pantryDoorPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pantryDoorPurple" />								
		</entity_class>									
		<entity_class name="airdrop_pantryDoorBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pantryDoorBlue" />								
		</entity_class>									
		<entity_class name="airdrop_pantryDoorGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pantryDoorGreen" />								
		</entity_class>									
		<entity_class name="airdrop_pantryDoorYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pantryDoorYellow" />								
		</entity_class>									
		<entity_class name="airdrop_pantryDoorOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pantryDoorOrange" />								
		</entity_class>									
		<entity_class name="airdrop_pantryDoorRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pantryDoorRed" />								
		</entity_class>									
		<entity_class name="airdrop_pantryDoorBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pantryDoorBrown" />								
		</entity_class>									
		<entity_class name="airdrop_pantryDoorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pantryDoorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_closetDoorDoublePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_closetDoorDoublePink" />								
		</entity_class>									
		<entity_class name="airdrop_closetDoorDoubleGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_closetDoorDoubleGrey" />								
		</entity_class>									
		<entity_class name="airdrop_closetDoorDoublePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_closetDoorDoublePurple" />								
		</entity_class>									
		<entity_class name="airdrop_closetDoorDoubleBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_closetDoorDoubleBlue" />								
		</entity_class>									
		<entity_class name="airdrop_closetDoorDoubleGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_closetDoorDoubleGreen" />								
		</entity_class>									
		<entity_class name="airdrop_closetDoorDoubleYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_closetDoorDoubleYellow" />								
		</entity_class>									
		<entity_class name="airdrop_closetDoorDoubleOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_closetDoorDoubleOrange" />								
		</entity_class>									
		<entity_class name="airdrop_closetDoorDoubleRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_closetDoorDoubleRed" />								
		</entity_class>									
		<entity_class name="airdrop_closetDoorDoubleBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_closetDoorDoubleBrown" />								
		</entity_class>									
		<entity_class name="airdrop_closetDoorDoubleWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_closetDoorDoubleWhite" />								
		</entity_class>									
		<entity_class name="airdrop_closetDoorPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_closetDoorPink" />								
		</entity_class>									
		<entity_class name="airdrop_closetDoorGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_closetDoorGrey" />								
		</entity_class>									
		<entity_class name="airdrop_closetDoorPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_closetDoorPurple" />								
		</entity_class>									
		<entity_class name="airdrop_closetDoorBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_closetDoorBlue" />								
		</entity_class>									
		<entity_class name="airdrop_closetDoorGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_closetDoorGreen" />								
		</entity_class>									
		<entity_class name="airdrop_closetDoorYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_closetDoorYellow" />								
		</entity_class>									
		<entity_class name="airdrop_closetDoorOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_closetDoorOrange" />								
		</entity_class>									
		<entity_class name="airdrop_closetDoorRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_closetDoorRed" />								
		</entity_class>									
		<entity_class name="airdrop_closetDoorBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_closetDoorBrown" />								
		</entity_class>									
		<entity_class name="airdrop_closetDoorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_closetDoorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tallCabinetDoorPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tallCabinetDoorPink" />								
		</entity_class>									
		<entity_class name="airdrop_tallCabinetDoorBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tallCabinetDoorBlack" />								
		</entity_class>									
		<entity_class name="airdrop_tallCabinetDoorGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tallCabinetDoorGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tallCabinetDoorPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tallCabinetDoorPurple" />								
		</entity_class>									
		<entity_class name="airdrop_tallCabinetDoorBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tallCabinetDoorBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tallCabinetDoorGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tallCabinetDoorGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tallCabinetDoorYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tallCabinetDoorYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tallCabinetDoorOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tallCabinetDoorOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tallCabinetDoorRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tallCabinetDoorRed" />								
		</entity_class>									
		<entity_class name="airdrop_tallCabinetDoorBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tallCabinetDoorBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tallCabinetDoorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tallCabinetDoorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldDoubleOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldDoubleOak" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldDoublePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldDoublePink" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldDoubleGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldDoubleGrey" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldDoublePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldDoublePurple" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldDoubleBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldDoubleBlue" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldDoubleGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldDoubleGreen" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldDoubleYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldDoubleYellow" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldDoubleOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldDoubleOrange" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldDoubleRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldDoubleRed" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldDoubleBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldDoubleBrown" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldDoubleWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldDoubleWhite" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldOak" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldPink" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldGrey" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldPurple" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldBlue" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldGreen" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldYellow" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldOrange" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldRed" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldBrown" />								
		</entity_class>									
		<entity_class name="airdrop_interiorDoorOldWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorDoorOldWhite" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorDoubleOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorDoubleOak" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorDoublePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorDoublePink" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorDoubleGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorDoubleGrey" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorDoublePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorDoublePurple" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorDoubleBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorDoubleBlue" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorDoubleGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorDoubleGreen" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorDoubleYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorDoubleYellow" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorDoubleOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorDoubleOrange" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorDoubleRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorDoubleRed" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorDoubleBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorDoubleBrown" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorDoubleWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorDoubleWhite" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorOak" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorPink" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorGrey" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorPurple" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorBlue" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorGreen" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorYellow" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorOrange" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorRed" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorBrown" />								
		</entity_class>									
		<entity_class name="airdrop_interiorHouseDoorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_interiorHouseDoorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorDoubleOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorDoubleOak" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorDoublePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorDoublePink" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorDoubleGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorDoubleGrey" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorDoublePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorDoublePurple" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorDoubleBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorDoubleBlue" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorDoubleGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorDoubleGreen" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorDoubleYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorDoubleYellow" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorDoubleOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorDoubleOrange" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorDoubleRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorDoubleRed" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorDoubleBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorDoubleBrown" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorDoubleWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorDoubleWhite" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorOak" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorPink" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorGrey" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorPurple" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorBlue" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorGreen" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorYellow" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorOrange" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorRed" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorBrown" />								
		</entity_class>									
		<entity_class name="airdrop_frenchDoorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_frenchDoorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_houseSlidingDoorBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_houseSlidingDoorBlack" />								
		</entity_class>									
		<entity_class name="airdrop_houseSlidingDoorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_houseSlidingDoorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorScreenDoornNoFrame">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorScreenDoornNoFrame" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorScreenDoor">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorScreenDoor" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoubleOldOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoubleOldOak" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoubleOldPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoubleOldPink" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoubleOldGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoubleOldGrey" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoubleOldPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoubleOldPurple" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoubleOldBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoubleOldBlue" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoubleOldGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoubleOldGreen" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoubleOldYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoubleOldYellow" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoubleOldOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoubleOldOrange" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoubleOldRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoubleOldRed" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoubleOldBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoubleOldBrown" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoubleOldWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoubleOldWhite" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorOldOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorOldOak" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorOldPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorOldPink" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorOldGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorOldGrey" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorOldPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorOldPurple" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorOldBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorOldBlue" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorOldGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorOldGreen" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorOldYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorOldYellow" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorOldOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorOldOrange" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorOldRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorOldRed" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorOldBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorOldBrown" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorOldWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorOldWhite" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightOak" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightPink" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightGrey" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightPurple" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightBlue" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightGreen" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightYellow" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightOrange" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightRed" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightBrown" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightWhite" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightSingleOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightSingleOak" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightSinglePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightSinglePink" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightSingleGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightSingleGrey" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightSinglePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightSinglePurple" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightSingleBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightSingleBlue" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightSingleGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightSingleGreen" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightSingleYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightSingleYellow" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightSingleOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightSingleOrange" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightSingleRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightSingleRed" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightSingleBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightSingleBrown" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorSideLightSingleWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorSideLightSingleWhite" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoubleOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoubleOak" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoublePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoublePink" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoubleGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoubleGrey" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoublePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoublePurple" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoubleBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoubleBlue" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoubleGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoubleGreen" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoubleYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoubleYellow" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoubleOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoubleOrange" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoubleRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoubleRed" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoubleBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoubleBrown" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorDoubleWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorDoubleWhite" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorOak">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorOak" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorPink" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorGrey" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorPurple" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorBlue" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorGreen" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorYellow" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorOrange" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorRed" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorBrown" />								
		</entity_class>									
		<entity_class name="airdrop_exteriorHouseDoorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_exteriorHouseDoorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_shuttersSteel02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shuttersSteel02" />								
		</entity_class>									
		<entity_class name="airdrop_shuttersIron02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shuttersIron02" />								
		</entity_class>									
		<entity_class name="airdrop_shuttersWood02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shuttersWood02" />								
		</entity_class>									
		<entity_class name="airdrop_shuttersSteel01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shuttersSteel01" />								
		</entity_class>									
		<entity_class name="airdrop_shuttersIron01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shuttersIron01" />								
		</entity_class>									
		<entity_class name="airdrop_shuttersWood01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shuttersWood01" />								
		</entity_class>									
		<entity_class name="airdrop_cellarDoorDoubleSteel">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cellarDoorDoubleSteel" />								
		</entity_class>									
		<entity_class name="airdrop_cellarDoorDoubleIron">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cellarDoorDoubleIron" />								
		</entity_class>									
		<entity_class name="airdrop_cellarDoorDoubleWood">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cellarDoorDoubleWood" />								
		</entity_class>									
		<entity_class name="airdrop_vaultDoor01Double_Powered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vaultDoor01Double_Powered" />								
		</entity_class>									
		<entity_class name="airdrop_vaultDoor01Double">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vaultDoor01Double" />								
		</entity_class>									
		<entity_class name="airdrop_vaultDoor01_Powered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vaultDoor01_Powered" />								
		</entity_class>									
		<entity_class name="airdrop_vaultDoor01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_vaultDoor01" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorDoubleBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorDoubleBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorDoubleArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorDoubleArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorDoublePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorDoublePink" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorDoubleBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorDoubleBlack" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorDoubleGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorDoubleGrey" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorDoublePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorDoublePurple" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorDoubleBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorDoubleBlue" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorDoubleGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorDoubleGreen" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorDoubleYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorDoubleYellow" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorDoubleOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorDoubleOrange" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorDoubleRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorDoubleRed" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorDoubleBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorDoubleBrown" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorDoubleWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorDoubleWhite" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorPink" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorBlack" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorGrey" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorPurple" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorBlue" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorGreen" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorYellow" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorOrange" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorRed" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorBrown" />								
		</entity_class>									
		<entity_class name="airdrop_ironDoorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironDoorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_oldWoodDoorDouble">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oldWoodDoorDouble" />								
		</entity_class>									
		<entity_class name="airdrop_oldWoodDoor">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oldWoodDoor" />								
		</entity_class>									
		<entity_class name="airdrop_jailBarsGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailBarsGrey" />								
		</entity_class>									
		<entity_class name="airdrop_jailBarsBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailBarsBlue" />								
		</entity_class>									
		<entity_class name="airdrop_jailBarsGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailBarsGreen" />								
		</entity_class>									
		<entity_class name="airdrop_jailBarsYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailBarsYellow" />								
		</entity_class>									
		<entity_class name="airdrop_jailBarsBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailBarsBrown" />								
		</entity_class>									
		<entity_class name="airdrop_jailBarsWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailBarsWhite" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorDoubleFallenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorDoubleFallenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorDoubleFallenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorDoubleFallenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorDoubleFallenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorDoubleFallenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorDoubleFallenYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorDoubleFallenYellow" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorDoubleFallenBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorDoubleFallenBrown" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorDoubleFallenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorDoubleFallenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorFallenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorFallenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorFallenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorFallenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorFallenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorFallenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorFallenYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorFallenYellow" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorFallenBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorFallenBrown" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorFallenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorFallenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorDoubleGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorDoubleGrey" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorDoubleBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorDoubleBlue" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorDoubleGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorDoubleGreen" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorDoubleYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorDoubleYellow" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorDoubleBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorDoubleBrown" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorDoubleWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorDoubleWhite" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorGrey" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorBlue" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorGreen" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorYellow" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorBrown" />								
		</entity_class>									
		<entity_class name="airdrop_jailDoorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_jailDoorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tableSaw">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableSaw" />								
		</entity_class>									
		<entity_class name="airdrop_cntCollapsedChemistryStation">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCollapsedChemistryStation" />								
		</entity_class>									
		<entity_class name="airdrop_chemistryStation">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chemistryStation" />								
		</entity_class>									
		<entity_class name="airdrop_cntCollapsedCementMixer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCollapsedCementMixer" />								
		</entity_class>									
		<entity_class name="airdrop_cementMixer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cementMixer" />								
		</entity_class>									
		<entity_class name="airdrop_cntCollapsedWorkbenchEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCollapsedWorkbenchEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntCollapsedWorkbench">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCollapsedWorkbench" />								
		</entity_class>									
		<entity_class name="airdrop_workbench">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_workbench" />								
		</entity_class>									
		<entity_class name="airdrop_cntForgeWorkstationBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntForgeWorkstationBroken" />								
		</entity_class>									
		<entity_class name="airdrop_forge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_forge" />								
		</entity_class>									
		<entity_class name="airdrop_cntCollapsedDewCollector">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCollapsedDewCollector" />								
		</entity_class>									
		<entity_class name="airdrop_cntDewCollector">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDewCollector" />								
		</entity_class>									
		<entity_class name="airdrop_cntCollapsedCampfire">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCollapsedCampfire" />								
		</entity_class>									
		<entity_class name="airdrop_campfire">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_campfire" />								
		</entity_class>									
		<entity_class name="airdrop_plantPottedVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantPottedVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_plantHouseTallPottedPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHouseTallPottedPink" />								
		</entity_class>									
		<entity_class name="airdrop_plantHouseTallPottedBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHouseTallPottedBlack" />								
		</entity_class>									
		<entity_class name="airdrop_plantHouseTallPottedGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHouseTallPottedGrey" />								
		</entity_class>									
		<entity_class name="airdrop_plantHouseTallPottedPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHouseTallPottedPurple" />								
		</entity_class>									
		<entity_class name="airdrop_plantHouseTallPottedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHouseTallPottedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_plantHouseTallPottedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHouseTallPottedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_plantHouseTallPottedYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHouseTallPottedYellow" />								
		</entity_class>									
		<entity_class name="airdrop_plantHouseTallPottedOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHouseTallPottedOrange" />								
		</entity_class>									
		<entity_class name="airdrop_plantHouseTallPottedRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHouseTallPottedRed" />								
		</entity_class>									
		<entity_class name="airdrop_plantHouseTallPottedBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHouseTallPottedBrown" />								
		</entity_class>									
		<entity_class name="airdrop_plantHouseTallPottedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHouseTallPottedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernPink" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernBlack" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernGrey" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernPurple" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernBlue" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernGreen" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernYellow" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernOrange" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernRed" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernBrown" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernWhite" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernHangingPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernHangingPink" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernHangingBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernHangingBlack" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernHangingGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernHangingGrey" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernHangingPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernHangingPurple" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernHangingBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernHangingBlue" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernHangingGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernHangingGreen" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernHangingYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernHangingYellow" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernHangingOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernHangingOrange" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernHangingRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernHangingRed" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernHangingBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernHangingBrown" />								
		</entity_class>									
		<entity_class name="airdrop_plantFernHangingWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantFernHangingWhite" />								
		</entity_class>									
		<entity_class name="airdrop_plantCherryBlossomPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantCherryBlossomPink" />								
		</entity_class>									
		<entity_class name="airdrop_plantCherryBlossomBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantCherryBlossomBlack" />								
		</entity_class>									
		<entity_class name="airdrop_plantCherryBlossomGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantCherryBlossomGrey" />								
		</entity_class>									
		<entity_class name="airdrop_plantCherryBlossomPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantCherryBlossomPurple" />								
		</entity_class>									
		<entity_class name="airdrop_plantCherryBlossomBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantCherryBlossomBlue" />								
		</entity_class>									
		<entity_class name="airdrop_plantCherryBlossomGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantCherryBlossomGreen" />								
		</entity_class>									
		<entity_class name="airdrop_plantCherryBlossomYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantCherryBlossomYellow" />								
		</entity_class>									
		<entity_class name="airdrop_plantCherryBlossomOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantCherryBlossomOrange" />								
		</entity_class>									
		<entity_class name="airdrop_plantCherryBlossomRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantCherryBlossomRed" />								
		</entity_class>									
		<entity_class name="airdrop_plantCherryBlossomBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantCherryBlossomBrown" />								
		</entity_class>									
		<entity_class name="airdrop_plantCherryBlossomWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantCherryBlossomWhite" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedCornerPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedCornerPink" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedCornerBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedCornerBlack" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedCornerGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedCornerGrey" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedCornerPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedCornerPurple" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedCornerBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedCornerBlue" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedCornerGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedCornerGreen" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedCornerYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedCornerYellow" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedCornerOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedCornerOrange" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedCornerRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedCornerRed" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedCornerBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedCornerBrown" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedCornerWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedCornerWhite" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedPink" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedBlack" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedGrey" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedPurple" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedYellow" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedOrange" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedRed" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedBrown" />								
		</entity_class>									
		<entity_class name="airdrop_plantHousePottedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHousePottedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_plantAloePottedCornerPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantAloePottedCornerPink" />								
		</entity_class>									
		<entity_class name="airdrop_plantAloePottedCornerGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantAloePottedCornerGrey" />								
		</entity_class>									
		<entity_class name="airdrop_plantAloePottedCornerPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantAloePottedCornerPurple" />								
		</entity_class>									
		<entity_class name="airdrop_plantAloePottedCornerBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantAloePottedCornerBlue" />								
		</entity_class>									
		<entity_class name="airdrop_plantAloePottedCornerGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantAloePottedCornerGreen" />								
		</entity_class>									
		<entity_class name="airdrop_plantAloePottedCornerYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantAloePottedCornerYellow" />								
		</entity_class>									
		<entity_class name="airdrop_plantAloePottedCornerOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantAloePottedCornerOrange" />								
		</entity_class>									
		<entity_class name="airdrop_plantAloePottedCornerRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantAloePottedCornerRed" />								
		</entity_class>									
		<entity_class name="airdrop_plantAloePottedCornerBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantAloePottedCornerBrown" />								
		</entity_class>									
		<entity_class name="airdrop_plantAloePottedCornerWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantAloePottedCornerWhite" />								
		</entity_class>									
		<entity_class name="airdrop_plantAloePottedPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantAloePottedPink" />								
		</entity_class>									
		<entity_class name="airdrop_plantAloePottedGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantAloePottedGrey" />								
		</entity_class>									
		<entity_class name="airdrop_plantAloePottedPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantAloePottedPurple" />								
		</entity_class>									
		<entity_class name="airdrop_plantAloePottedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantAloePottedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_plantAloePottedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantAloePottedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_plantAloePottedYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantAloePottedYellow" />								
		</entity_class>									
		<entity_class name="airdrop_plantAloePottedOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantAloePottedOrange" />								
		</entity_class>									
		<entity_class name="airdrop_plantAloePottedRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantAloePottedRed" />								
		</entity_class>									
		<entity_class name="airdrop_plantAloePottedBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantAloePottedBrown" />								
		</entity_class>									
		<entity_class name="airdrop_plantAloePottedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantAloePottedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_treePlant02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlant02" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleFlatArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleFlatArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleBentArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleBentArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapSmlArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapSmlArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapMedArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapMedArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseMedArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseMedArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankTileArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankTileArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseFullArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseFullArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleFlatPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleFlatPink" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleBentPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleBentPink" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapSmlPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapSmlPink" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapMedPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapMedPink" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseMedPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseMedPink" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankTilePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankTilePink" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseFullPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseFullPink" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleFlatBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleFlatBlack" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleBentBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleBentBlack" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapSmlBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapSmlBlack" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapMedBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapMedBlack" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseMedBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseMedBlack" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankTileBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankTileBlack" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseFullBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseFullBlack" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleFlatGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleFlatGrey" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleBentGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleBentGrey" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapSmlGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapSmlGrey" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapMedGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapMedGrey" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseMedGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseMedGrey" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankTileGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankTileGrey" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseFullGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseFullGrey" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleFlatPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleFlatPurple" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleBentPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleBentPurple" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapSmlPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapSmlPurple" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapMedPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapMedPurple" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseMedPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseMedPurple" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankTilePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankTilePurple" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseFullPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseFullPurple" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleFlatBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleFlatBlue" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleBentBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleBentBlue" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapSmlBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapSmlBlue" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapMedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapMedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseMedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseMedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankTileBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankTileBlue" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseFullBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseFullBlue" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleFlatGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleFlatGreen" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleBentGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleBentGreen" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapSmlGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapSmlGreen" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapMedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapMedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseMedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseMedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankTileGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankTileGreen" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseFullGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseFullGreen" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleFlatYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleFlatYellow" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleBentYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleBentYellow" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapSmlYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapSmlYellow" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapMedYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapMedYellow" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseMedYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseMedYellow" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankTileYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankTileYellow" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseFullYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseFullYellow" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleFlatOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleFlatOrange" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleBentOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleBentOrange" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapSmlOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapSmlOrange" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapMedOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapMedOrange" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseMedOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseMedOrange" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankTileOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankTileOrange" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseFullOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseFullOrange" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleFlatRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleFlatRed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleBentRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleBentRed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapSmlRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapSmlRed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapMedRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapMedRed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseMedRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseMedRed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankTileRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankTileRed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseFullRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseFullRed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleFlatBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleFlatBrown" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleBentBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleBentBrown" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapSmlBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapSmlBrown" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapMedBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapMedBrown" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseMedBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseMedBrown" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankTileBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankTileBrown" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseFullBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseFullBrown" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleFlatWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleFlatWhite" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankSingleBentWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankSingleBentWhite" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapSmlWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapSmlWhite" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankCapMedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankCapMedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseMedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseMedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankTileWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankTileWhite" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagBlankBaseFullWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagBlankBaseFullWhite" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagFertilizerSingleFlat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagFertilizerSingleFlat" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagFertilizerSingleBent">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagFertilizerSingleBent" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagFertilizerCapSml">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagFertilizerCapSml" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagFertilizerCapMed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagFertilizerCapMed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagFertilizerBaseMed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagFertilizerBaseMed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagFertilizerTile">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagFertilizerTile" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagFertilizerBaseFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagFertilizerBaseFull" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagConcreteSingleFlat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagConcreteSingleFlat" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagConcreteSingleBent">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagConcreteSingleBent" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagConcreteCapSml">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagConcreteCapSml" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagConcreteBaseSml">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagConcreteBaseSml" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagConcreteCapMed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagConcreteCapMed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagConcreteBaseMed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagConcreteBaseMed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagConcreteTile">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagConcreteTile" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagConcreteBaseFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagConcreteBaseFull" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagSandSingleFlat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagSandSingleFlat" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagSandSingleBent">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagSandSingleBent" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagSandCapSml">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagSandCapSml" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagSandCapMed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagSandCapMed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagSandBaseMed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagSandBaseMed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagSandTile">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagSandTile" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagSandBaseFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagSandBaseFull" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagFlourSingleFlat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagFlourSingleFlat" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagFlourSingleBent">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagFlourSingleBent" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagFlourCapSml">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagFlourCapSml" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagFlourCapMed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagFlourCapMed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagFlourBaseMed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagFlourBaseMed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagFlourTile">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagFlourTile" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagFlourBaseFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagFlourBaseFull" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagCowFeedSingleFlat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagCowFeedSingleFlat" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagCowFeedSingleBent">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagCowFeedSingleBent" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagCowFeedCapSml">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagCowFeedCapSml" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagCowFeedCapMed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagCowFeedCapMed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagCowFeedBaseMed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagCowFeedBaseMed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagCowFeedTile">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagCowFeedTile" />								
		</entity_class>									
		<entity_class name="airdrop_palletBagCowFeedBaseFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBagCowFeedBaseFull" />								
		</entity_class>									
		<entity_class name="airdrop_palletCartonMilitaryTileCovered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletCartonMilitaryTileCovered" />								
		</entity_class>									
		<entity_class name="airdrop_palletCartonMilitaryTile">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletCartonMilitaryTile" />								
		</entity_class>									
		<entity_class name="airdrop_palletCartonMilitaryCap">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletCartonMilitaryCap" />								
		</entity_class>									
		<entity_class name="airdrop_palletCartonMilitaryBase">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletCartonMilitaryBase" />								
		</entity_class>									
		<entity_class name="airdrop_bricksStack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bricksStack" />								
		</entity_class>									
		<entity_class name="airdrop_metalPipeStackLoose">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalPipeStackLoose" />								
		</entity_class>									
		<entity_class name="airdrop_metalPipeStack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalPipeStack" />								
		</entity_class>									
		<entity_class name="airdrop_dryWallStack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_dryWallStack" />								
		</entity_class>									
		<entity_class name="airdrop_woodPlanksStack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodPlanksStack" />								
		</entity_class>									
		<entity_class name="airdrop_plywoodStack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plywoodStack" />								
		</entity_class>									
		<entity_class name="airdrop_OSBWoodStack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_OSBWoodStack" />								
		</entity_class>									
		<entity_class name="airdrop_palletEmptyStack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletEmptyStack" />								
		</entity_class>									
		<entity_class name="airdrop_palletEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_palletCansBase">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletCansBase" />								
		</entity_class>									
		<entity_class name="airdrop_palletCans">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletCans" />								
		</entity_class>									
		<entity_class name="airdrop_palletCompressedCardboard">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletCompressedCardboard" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpTileRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpTileRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpTileArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpTileArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpTilePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpTilePink" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpTileBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpTileBlack" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpTileGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpTileGrey" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpTilePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpTilePurple" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpTileBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpTileBlue" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpTileGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpTileGreen" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpTileYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpTileYellow" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpTileOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpTileOrange" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpTileRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpTileRed" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpTileBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpTileBrown" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpTileWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpTileWhite" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpBaseRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpBaseRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpBaseArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpBaseArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpBasePink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpBasePink" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpBaseBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpBaseBlack" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpBaseGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpBaseGrey" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpBasePurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpBasePurple" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpBaseBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpBaseBlue" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpBaseGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpBaseGreen" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpBaseYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpBaseYellow" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpBaseOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpBaseOrange" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpBaseRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpBaseRed" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpBaseBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpBaseBrown" />								
		</entity_class>									
		<entity_class name="airdrop_palletTarpBaseWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletTarpBaseWhite" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksLooseRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksLooseRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksPartial2RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksPartial2RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksTopRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksTopRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksPartial1RandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksPartial1RandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksTileRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksTileRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksBaseRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksBaseRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksLooseOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksLooseOrange" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksPartial2Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksPartial2Orange" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksTopOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksTopOrange" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksPartial1Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksPartial1Orange" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksTileOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksTileOrange" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksBaseOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksBaseOrange" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksLooseRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksLooseRed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksPartial2Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksPartial2Red" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksTopRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksTopRed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksPartial1Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksPartial1Red" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksTileRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksTileRed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksBaseRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksBaseRed" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksLooseBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksLooseBrown" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksPartial2Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksPartial2Brown" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksTopBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksTopBrown" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksPartial1Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksPartial1Brown" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksTileBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksTileBrown" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksBaseBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksBaseBrown" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksLoose">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksLoose" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksPartial2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksPartial2" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksTop">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksTop" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksPartial1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksPartial1" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksTile">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksTile" />								
		</entity_class>									
		<entity_class name="airdrop_palletBricksBase">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBricksBase" />								
		</entity_class>									
		<entity_class name="airdrop_palletBrownBoxesLoose">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBrownBoxesLoose" />								
		</entity_class>									
		<entity_class name="airdrop_palletBrownBoxesTopSmall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBrownBoxesTopSmall" />								
		</entity_class>									
		<entity_class name="airdrop_palletBrownBoxesTop">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBrownBoxesTop" />								
		</entity_class>									
		<entity_class name="airdrop_palletBrownBoxesTile">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBrownBoxesTile" />								
		</entity_class>									
		<entity_class name="airdrop_palletBrownBoxesBase">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_palletBrownBoxesBase" />								
		</entity_class>									
		<entity_class name="airdrop_emberPileFireplaceLogsLightPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_emberPileFireplaceLogsLightPOI" />								
		</entity_class>									
		<entity_class name="airdrop_emberPileLightPOI2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_emberPileLightPOI2" />								
		</entity_class>									
		<entity_class name="airdrop_emberPileLightPOI1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_emberPileLightPOI1" />								
		</entity_class>									
		<entity_class name="airdrop_emberPileDeco8">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_emberPileDeco8" />								
		</entity_class>									
		<entity_class name="airdrop_emberPileDeco7">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_emberPileDeco7" />								
		</entity_class>									
		<entity_class name="airdrop_emberPileDeco6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_emberPileDeco6" />								
		</entity_class>									
		<entity_class name="airdrop_emberPileDeco5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_emberPileDeco5" />								
		</entity_class>									
		<entity_class name="airdrop_emberPileDeco4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_emberPileDeco4" />								
		</entity_class>									
		<entity_class name="airdrop_emberPileDeco3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_emberPileDeco3" />								
		</entity_class>									
		<entity_class name="airdrop_emberPileDeco2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_emberPileDeco2" />								
		</entity_class>									
		<entity_class name="airdrop_emberPileDeco1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_emberPileDeco1" />								
		</entity_class>									
		<entity_class name="airdrop_hangingMoss">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hangingMoss" />								
		</entity_class>									
		<entity_class name="airdrop_cobweb">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cobweb" />								
		</entity_class>									
		<entity_class name="airdrop_oreShaleBoulder">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oreShaleBoulder" />								
		</entity_class>									
		<entity_class name="airdrop_orePotassiumNitrateBoulder">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_orePotassiumNitrateBoulder" />								
		</entity_class>									
		<entity_class name="airdrop_oreCoalBoulder">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oreCoalBoulder" />								
		</entity_class>									
		<entity_class name="airdrop_oreLeadBoulder">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oreLeadBoulder" />								
		</entity_class>									
		<entity_class name="airdrop_oreIronBoulder">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oreIronBoulder" />								
		</entity_class>									
		<entity_class name="airdrop_rock07">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rock07" />								
		</entity_class>									
		<entity_class name="airdrop_rock06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rock06" />								
		</entity_class>									
		<entity_class name="airdrop_rock05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rock05" />								
		</entity_class>									
		<entity_class name="airdrop_rock04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rock04" />								
		</entity_class>									
		<entity_class name="airdrop_rock02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rock02" />								
		</entity_class>									
		<entity_class name="airdrop_rock01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rock01" />								
		</entity_class>									
		<entity_class name="airdrop_cinderBlocks03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cinderBlocks03" />								
		</entity_class>									
		<entity_class name="airdrop_cinderBlocks02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cinderBlocks02" />								
		</entity_class>									
		<entity_class name="airdrop_cinderBlocks01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cinderBlocks01" />								
		</entity_class>									
		<entity_class name="airdrop_modularRopeTopTiedSideCentered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modularRopeTopTiedSideCentered" />								
		</entity_class>									
		<entity_class name="airdrop_modularRopeTiledSideCentered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modularRopeTiledSideCentered" />								
		</entity_class>									
		<entity_class name="airdrop_modularRopeNoose">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modularRopeNoose" />								
		</entity_class>									
		<entity_class name="airdrop_modularRopeTopTied">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modularRopeTopTied" />								
		</entity_class>									
		<entity_class name="airdrop_modularRopeTiled">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modularRopeTiled" />								
		</entity_class>									
		<entity_class name="airdrop_horseshoe_03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_horseshoe_03" />								
		</entity_class>									
		<entity_class name="airdrop_horseshoe_02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_horseshoe_02" />								
		</entity_class>									
		<entity_class name="airdrop_horseshoe_01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_horseshoe_01" />								
		</entity_class>									
		<entity_class name="airdrop_decoCowSkull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCowSkull" />								
		</entity_class>									
		<entity_class name="airdrop_decoWildWestWagonWheelFrontOffsetTrader">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoWildWestWagonWheelFrontOffsetTrader" />								
		</entity_class>									
		<entity_class name="airdrop_decoWildWestWagonWheelFront">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoWildWestWagonWheelFront" />								
		</entity_class>									
		<entity_class name="airdrop_decoWildWestWagonWheelBack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoWildWestWagonWheelBack" />								
		</entity_class>									
		<entity_class name="airdrop_decoWildWestWagon">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoWildWestWagon" />								
		</entity_class>									
		<entity_class name="airdrop_cntTroughPigRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTroughPigRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntTroughPigFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTroughPigFull" />								
		</entity_class>									
		<entity_class name="airdrop_cntTroughPigEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTroughPigEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_hayBaleRound">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hayBaleRound" />								
		</entity_class>									
		<entity_class name="airdrop_hayBaleSquare">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hayBaleSquare" />								
		</entity_class>									
		<entity_class name="airdrop_modularFireWoodStackC">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modularFireWoodStackC" />								
		</entity_class>									
		<entity_class name="airdrop_modularFireWoodStackB">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modularFireWoodStackB" />								
		</entity_class>									
		<entity_class name="airdrop_modularFireWoodStackA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modularFireWoodStackA" />								
		</entity_class>									
		<entity_class name="airdrop_driftwood3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_driftwood3" />								
		</entity_class>									
		<entity_class name="airdrop_driftwood2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_driftwood2" />								
		</entity_class>									
		<entity_class name="airdrop_driftwood">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_driftwood" />								
		</entity_class>									
		<entity_class name="airdrop_cntBirdnestCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBirdnestCorner" />								
		</entity_class>									
		<entity_class name="airdrop_cntBirdnest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBirdnest" />								
		</entity_class>									
		<entity_class name="airdrop_planter">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_planter" />								
		</entity_class>									
		<entity_class name="airdrop_birdBathPlanter">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_birdBathPlanter" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingRope1Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingRope1Grey" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingRope1Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingRope1Blue" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingRope1Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingRope1Green" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingRope1Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingRope1Red" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingRope1Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingRope1Brown" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingRope1White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingRope1White" />								
		</entity_class>									
		<entity_class name="airdrop_noCorpseHangingLog2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_noCorpseHangingLog2" />								
		</entity_class>									
		<entity_class name="airdrop_noCorpseHangingLog1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_noCorpseHangingLog1" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingLog3Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingLog3Grey" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingLog3Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingLog3Blue" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingLog3Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingLog3Green" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingLog3Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingLog3Red" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingLog3Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingLog3Brown" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingLog3White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingLog3White" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingLog2Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingLog2Grey" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingLog2Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingLog2Blue" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingLog2Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingLog2Green" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingLog2Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingLog2Red" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingLog2Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingLog2Brown" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingLog2White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingLog2White" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingLog1Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingLog1Grey" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingLog1Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingLog1Blue" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingLog1Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingLog1Green" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingLog1Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingLog1Red" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingLog1Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingLog1Brown" />								
		</entity_class>									
		<entity_class name="airdrop_corpseHangingLog1White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_corpseHangingLog1White" />								
		</entity_class>									
		<entity_class name="airdrop_goreHumanSkull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_goreHumanSkull" />								
		</entity_class>									
		<entity_class name="airdrop_goreBlockHumanBones">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_goreBlockHumanBones" />								
		</entity_class>									
		<entity_class name="airdrop_goreBlockHumanCorpse3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_goreBlockHumanCorpse3" />								
		</entity_class>									
		<entity_class name="airdrop_goreBlockHumanCorpse2Offset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_goreBlockHumanCorpse2Offset" />								
		</entity_class>									
		<entity_class name="airdrop_goreBlockHumanCorpse2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_goreBlockHumanCorpse2" />								
		</entity_class>									
		<entity_class name="airdrop_goreBlockHumanCorpse1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_goreBlockHumanCorpse1" />								
		</entity_class>									
		<entity_class name="airdrop_goreBlockHumanCorpse">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_goreBlockHumanCorpse" />								
		</entity_class>									
		<entity_class name="airdrop_goreBlockAnimal">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_goreBlockAnimal" />								
		</entity_class>									
		<entity_class name="airdrop_liftHydraulicGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_liftHydraulicGrey" />								
		</entity_class>									
		<entity_class name="airdrop_liftHydraulicBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_liftHydraulicBlue" />								
		</entity_class>									
		<entity_class name="airdrop_liftHydraulicGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_liftHydraulicGreen" />								
		</entity_class>									
		<entity_class name="airdrop_liftHydraulicYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_liftHydraulicYellow" />								
		</entity_class>									
		<entity_class name="airdrop_liftHydraulicOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_liftHydraulicOrange" />								
		</entity_class>									
		<entity_class name="airdrop_liftHydraulicRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_liftHydraulicRed" />								
		</entity_class>									
		<entity_class name="airdrop_liftHydraulicWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_liftHydraulicWhite" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarWheelOffset03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarWheelOffset03" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarWheelOffset02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarWheelOffset02" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarWheelOffset01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarWheelOffset01" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarWheelFlat02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarWheelFlat02" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarTireStack02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarTireStack02" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarTirePile02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarTirePile02" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarTireFlat02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarTireFlat02" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarTireSmallFlat02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarTireSmallFlat02" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarWheelFlat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarWheelFlat" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarTireStack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarTireStack" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarTirePile">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarTirePile" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarTireFlat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarTireFlat" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarTireSmallFlat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarTireSmallFlat" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarPartsRamp">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarPartsRamp" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarTrunkLidFlipped">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarTrunkLidFlipped" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarTrunkLidFlat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarTrunkLidFlat" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarMotorFlipped">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarMotorFlipped" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarMotorFlat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarMotorFlat" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarHoodFlipped">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarHoodFlipped" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarHoodFlat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarHoodFlat" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarFenderFlipped">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarFenderFlipped" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarFenderFlat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarFenderFlat" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarSeatFlipped">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarSeatFlipped" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarSeatUpright">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarSeatUpright" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarRadiatorFlipped">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarRadiatorFlipped" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarRadiatorFlat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarRadiatorFlat" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarBackDoorFlipped">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarBackDoorFlipped" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarBackDoorFlat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarBackDoorFlat" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarFrontDoorFlipped">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarFrontDoorFlipped" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarFrontDoorFlat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarFrontDoorFlat" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarFrontBumperFlipped">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarFrontBumperFlipped" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarFrontBumperFlat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarFrontBumperFlat" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarBackBumperFlipped">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarBackBumperFlipped" />								
		</entity_class>									
		<entity_class name="airdrop_decoCarBackBumperUpright">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCarBackBumperUpright" />								
		</entity_class>									
		<entity_class name="airdrop_hubCapsHanging2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hubCapsHanging2" />								
		</entity_class>									
		<entity_class name="airdrop_hubCapsHanging">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hubCapsHanging" />								
		</entity_class>									
		<entity_class name="airdrop_hubCaps">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hubCaps" />								
		</entity_class>									
		<entity_class name="airdrop_hubcapNoMine">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hubcapNoMine" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelPlasticQuadB">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelPlasticQuadB" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelPlasticQuadA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelPlasticQuadA" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelPlasticSingle45">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelPlasticSingle45" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelPlasticSingle00">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelPlasticSingle00" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelWhiteQuadB">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelWhiteQuadB" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelWhiteQuadA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelWhiteQuadA" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelWhiteSingle45">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelWhiteSingle45" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelWhiteSingle00">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelWhiteSingle00" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelRadiatedQuadB">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelRadiatedQuadB" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelRadiatedQuadA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelRadiatedQuadA" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelRadiatedSingle45">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelRadiatedSingle45" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelRadiatedSingle00">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelRadiatedSingle00" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelOilQuadB">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelOilQuadB" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelOilQuadA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelOilQuadA" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelOilSingle45">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelOilSingle45" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelOilSingle00">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelOilSingle00" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelGenericQuadB">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelGenericQuadB" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelGenericQuadA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelGenericQuadA" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelGenericSingle45">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelGenericSingle45" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelGenericSingle00">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelGenericSingle00" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelGasOld">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelGasOld" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelGasQuadB">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelGasQuadB" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelGasQuadA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelGasQuadA" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelGasSingle45">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelGasSingle45" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelGasSingle00">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelGasSingle00" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelAcidQuadB">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelAcidQuadB" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelAcidQuadA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelAcidQuadA" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelAcidSingle45">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelAcidSingle45" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelAcidSingle00">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelAcidSingle00" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelPolymerMaster">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelPolymerMaster" />								
		</entity_class>									
		<entity_class name="airdrop_cntBarrelMetalMaster">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBarrelMetalMaster" />								
		</entity_class>									
		<entity_class name="airdrop_paintingAbstract04_3x2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_paintingAbstract04_3x2" />								
		</entity_class>									
		<entity_class name="airdrop_paintingAbstract03_3x2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_paintingAbstract03_3x2" />								
		</entity_class>									
		<entity_class name="airdrop_paintingAbstract02_3x2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_paintingAbstract02_3x2" />								
		</entity_class>									
		<entity_class name="airdrop_paintingAbstract01_3x2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_paintingAbstract01_3x2" />								
		</entity_class>									
		<entity_class name="airdrop_paintingAbstract04_2x2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_paintingAbstract04_2x2" />								
		</entity_class>									
		<entity_class name="airdrop_paintingAbstract03_2x2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_paintingAbstract03_2x2" />								
		</entity_class>									
		<entity_class name="airdrop_paintingAbstract02_2x2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_paintingAbstract02_2x2" />								
		</entity_class>									
		<entity_class name="airdrop_paintingAbstract01_2x2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_paintingAbstract01_2x2" />								
		</entity_class>									
		<entity_class name="airdrop_paintingPictureRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_paintingPictureRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePaintingKen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePaintingKen" />								
		</entity_class>									
		<entity_class name="airdrop_paintingKen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_paintingKen" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePaintingDuke">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePaintingDuke" />								
		</entity_class>									
		<entity_class name="airdrop_paintingDuke">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_paintingDuke" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePaintingNoah">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePaintingNoah" />								
		</entity_class>									
		<entity_class name="airdrop_paintingNoah">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_paintingNoah" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePaintingDerek">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePaintingDerek" />								
		</entity_class>									
		<entity_class name="airdrop_paintingDerek">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_paintingDerek" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePaintingLorien">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePaintingLorien" />								
		</entity_class>									
		<entity_class name="airdrop_paintingLorien">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_paintingLorien" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePaintingBen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePaintingBen" />								
		</entity_class>									
		<entity_class name="airdrop_paintingBen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_paintingBen" />								
		</entity_class>									
		<entity_class name="airdrop_pictureLargeRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureLargeRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_pictureMediumRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureMediumRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_pictureSmallRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureSmallRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePictureFrame_01u">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePictureFrame_01u" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePictureFrame_01t">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePictureFrame_01t" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePictureFrame_01s">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePictureFrame_01s" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePictureFrame_01r">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePictureFrame_01r" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePictureFrame_01q">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePictureFrame_01q" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePictureFrame_01p">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePictureFrame_01p" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePictureFrame_01o">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePictureFrame_01o" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePictureFrame_01m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePictureFrame_01m" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePictureFrame_01l">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePictureFrame_01l" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePictureFrame_01j">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePictureFrame_01j" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePictureFrame_01h">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePictureFrame_01h" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePictureFrame_01f">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePictureFrame_01f" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePictureFrame_01e">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePictureFrame_01e" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePictureFrame_01d">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePictureFrame_01d" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePictureFrame_01c">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePictureFrame_01c" />								
		</entity_class>									
		<entity_class name="airdrop_hiddenSafePictureFrame_01a">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hiddenSafePictureFrame_01a" />								
		</entity_class>									
		<entity_class name="airdrop_pictureRobertDishongPlaque">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureRobertDishongPlaque" />								
		</entity_class>									
		<entity_class name="airdrop_pictureDeskFrameRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureDeskFrameRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_pictureDeskFrameRetroFam">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureDeskFrameRetroFam" />								
		</entity_class>									
		<entity_class name="airdrop_pictureDeskFrameModFam">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureDeskFrameModFam" />								
		</entity_class>									
		<entity_class name="airdrop_pictureDeskFrameBigFam">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureDeskFrameBigFam" />								
		</entity_class>									
		<entity_class name="airdrop_posterSparky">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_posterSparky" />								
		</entity_class>									
		<entity_class name="airdrop_posterCats">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_posterCats" />								
		</entity_class>									
		<entity_class name="airdrop_posterCat">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_posterCat" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFramedMedalsSml">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFramedMedalsSml" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFramedMedalsMed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFramedMedalsMed" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFramedMedalsLrg">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFramedMedalsLrg" />								
		</entity_class>									
		<entity_class name="airdrop_posterBlueprintRifle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_posterBlueprintRifle" />								
		</entity_class>									
		<entity_class name="airdrop_posterBlueprintPistol">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_posterBlueprintPistol" />								
		</entity_class>									
		<entity_class name="airdrop_posterCalendarWorkingStiff">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_posterCalendarWorkingStiff" />								
		</entity_class>									
		<entity_class name="airdrop_calendar2034">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_calendar2034" />								
		</entity_class>									
		<entity_class name="airdrop_pictureVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrameJetGirls">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrameJetGirls" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrameGunSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrameGunSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrameTank">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrameTank" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrameCarrier">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrameCarrier" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01w">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01w" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01v">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01v" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01u">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01u" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01t">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01t" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01s">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01s" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01r">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01r" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01q">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01q" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01p">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01p" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01o">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01o" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01n">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01n" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01m" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01l">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01l" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01k">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01k" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01j">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01j" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01i">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01i" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01h">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01h" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01g">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01g" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01f">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01f" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01e">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01e" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01d">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01d" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01c">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01c" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01b">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01b" />								
		</entity_class>									
		<entity_class name="airdrop_pictureFrame_01a">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureFrame_01a" />								
		</entity_class>									
		<entity_class name="airdrop_pictureCanvasRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureCanvasRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_pictureCanvas_01j">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureCanvas_01j" />								
		</entity_class>									
		<entity_class name="airdrop_pictureCanvas_01i">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureCanvas_01i" />								
		</entity_class>									
		<entity_class name="airdrop_pictureCanvas_01h">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureCanvas_01h" />								
		</entity_class>									
		<entity_class name="airdrop_pictureCanvas_01g">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureCanvas_01g" />								
		</entity_class>									
		<entity_class name="airdrop_pictureCanvas_01f">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureCanvas_01f" />								
		</entity_class>									
		<entity_class name="airdrop_pictureCanvas_01e">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureCanvas_01e" />								
		</entity_class>									
		<entity_class name="airdrop_pictureCanvas_01d">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureCanvas_01d" />								
		</entity_class>									
		<entity_class name="airdrop_pictureCanvas_01c">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureCanvas_01c" />								
		</entity_class>									
		<entity_class name="airdrop_pictureCanvas_01b">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureCanvas_01b" />								
		</entity_class>									
		<entity_class name="airdrop_pictureCanvas_01a">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pictureCanvas_01a" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceWallTopVent_03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceWallTopVent_03" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceWallBrokenRightSpike_01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceWallBrokenRightSpike_01" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceWallBrokenLeftSpike_01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceWallBrokenLeftSpike_01" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceWallDamageFallenSpike_02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceWallDamageFallenSpike_02" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceWallDamageFallenSpike_01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceWallDamageFallenSpike_01" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceWallCornerSpike_01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceWallCornerSpike_01" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceWallSpike_01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceWallSpike_01" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceSpike_01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceSpike_01" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceWallBrokenRight_03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceWallBrokenRight_03" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceWallBrokenRight_02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceWallBrokenRight_02" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceWallBrokenRight_01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceWallBrokenRight_01" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceWallBrokenLeft_03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceWallBrokenLeft_03" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceWallBrokenLeft_02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceWallBrokenLeft_02" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceWallBrokenLeft_01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceWallBrokenLeft_01" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceWallDamageFallen_03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceWallDamageFallen_03" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceWallDamageFallen_02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceWallDamageFallen_02" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceWallDamageFallen_01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceWallDamageFallen_01" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceWallCorner_02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceWallCorner_02" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceWallCorner_01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceWallCorner_01" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceWall_02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceWall_02" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFenceWall_01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFenceWall_01" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFence_02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFence_02" />								
		</entity_class>									
		<entity_class name="airdrop_ironWroughtFence_01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironWroughtFence_01" />								
		</entity_class>									
		<entity_class name="airdrop_woodSheetRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodSheetRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_metalSheetRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalSheetRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_metalRivetSheet">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalRivetSheet" />								
		</entity_class>									
		<entity_class name="airdrop_woodFenceSheet">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodFenceSheet" />								
		</entity_class>									
		<entity_class name="airdrop_guardRailBend8mIncline2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_guardRailBend8mIncline2" />								
		</entity_class>									
		<entity_class name="airdrop_guardRailBend8mInclineFlipped2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_guardRailBend8mInclineFlipped2" />								
		</entity_class>									
		<entity_class name="airdrop_guardRailBend8mInclineFlipped">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_guardRailBend8mInclineFlipped" />								
		</entity_class>									
		<entity_class name="airdrop_guardRailBend8mIncline">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_guardRailBend8mIncline" />								
		</entity_class>									
		<entity_class name="airdrop_guardRailPole8mInclineFlippedOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_guardRailPole8mInclineFlippedOffset" />								
		</entity_class>									
		<entity_class name="airdrop_guardRailPole8mInclineOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_guardRailPole8mInclineOffset" />								
		</entity_class>									
		<entity_class name="airdrop_guardRailPole8mInclineFlipped">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_guardRailPole8mInclineFlipped" />								
		</entity_class>									
		<entity_class name="airdrop_guardRailPole8mIncline">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_guardRailPole8mIncline" />								
		</entity_class>									
		<entity_class name="airdrop_guardRailStraight8mInclineFlippedOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_guardRailStraight8mInclineFlippedOffset" />								
		</entity_class>									
		<entity_class name="airdrop_guardRailStraight8mInclineOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_guardRailStraight8mInclineOffset" />								
		</entity_class>									
		<entity_class name="airdrop_guardRailStraight8mInclineFlipped">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_guardRailStraight8mInclineFlipped" />								
		</entity_class>									
		<entity_class name="airdrop_guardRailStraight8mIncline">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_guardRailStraight8mIncline" />								
		</entity_class>									
		<entity_class name="airdrop_guardRailStraightLong">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_guardRailStraightLong" />								
		</entity_class>									
		<entity_class name="airdrop_guardRailBend">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_guardRailBend" />								
		</entity_class>									
		<entity_class name="airdrop_guardRailBarrier">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_guardRailBarrier" />								
		</entity_class>									
		<entity_class name="airdrop_guardRailBarrierFlipped">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_guardRailBarrierFlipped" />								
		</entity_class>									
		<entity_class name="airdrop_guardRailPole">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_guardRailPole" />								
		</entity_class>									
		<entity_class name="airdrop_guardRailStraight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_guardRailStraight" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceTopPlainCornerPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceTopPlainCornerPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceTopPlainPoleRightPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceTopPlainPoleRightPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceTopPlainPoleLeftPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceTopPlainPoleLeftPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceTopPlainRailPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceTopPlainRailPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceBottomPlainCornerPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceBottomPlainCornerPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceBottomPlainPoleRightPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceBottomPlainPoleRightPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceBottomPlainPoleLeftPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceBottomPlainPoleLeftPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceBottomPlainPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceBottomPlainPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceDoorPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceDoorPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceTopRailCornerPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceTopRailCornerPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceTopRailPoleRightPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceTopRailPoleRightPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceTopRailPoleLeftPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceTopRailPoleLeftPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceTopRailBridgePOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceTopRailBridgePOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceTopRailPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceTopRailPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceMiddleRailPoleCornerPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceMiddleRailPoleCornerPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceMiddleRailPoleRightPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceMiddleRailPoleRightPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceMiddleRailPoleLeftPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceMiddleRailPoleLeftPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceMiddleRailPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceMiddleRailPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceBottomRailPoleCornerPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceBottomRailPoleCornerPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceBottomRailPoleRightPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceBottomRailPoleRightPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceBottomRailPoleLeftPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceBottomRailPoleLeftPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceBottomRailPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceBottomRailPOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFencePole03POI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFencePole03POI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFencePole02POI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFencePole02POI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFencePolePOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFencePolePOI" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceTopPlainCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceTopPlainCorner" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceTopPlainPoleRight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceTopPlainPoleRight" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceTopPlainPoleLeft">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceTopPlainPoleLeft" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceTopPlainRail">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceTopPlainRail" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceBottomPlainCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceBottomPlainCorner" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceBottomPlainPoleRight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceBottomPlainPoleRight" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceBottomPlainPoleLeft">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceBottomPlainPoleLeft" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceBottomPlain">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceBottomPlain" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceTopRailCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceTopRailCorner" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceTopRailPoleRight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceTopRailPoleRight" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceTopRailPoleLeft">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceTopRailPoleLeft" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceTopRailBridge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceTopRailBridge" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceTopRail">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceTopRail" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceMiddleRailPoleCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceMiddleRailPoleCorner" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceMiddleRailPoleRight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceMiddleRailPoleRight" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceMiddleRailPoleLeft">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceMiddleRailPoleLeft" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceMiddleRail">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceMiddleRail" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceBottomRailPoleCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceBottomRailPoleCorner" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceBottomRailPoleRight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceBottomRailPoleRight" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceBottomRailPoleLeft">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceBottomRailPoleLeft" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceBottomRail">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceBottomRail" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFencePole03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFencePole03" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFencePole02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFencePole02" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFencePole">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFencePole" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceDoorDouble">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceDoorDouble" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkFenceDoor">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkFenceDoor" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkGateDouble">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkGateDouble" />								
		</entity_class>									
		<entity_class name="airdrop_chainlinkGateDoubleWide">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainlinkGateDoubleWide" />								
		</entity_class>									
		<entity_class name="airdrop_sandbagSingle05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sandbagSingle05" />								
		</entity_class>									
		<entity_class name="airdrop_sandbagSingle04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sandbagSingle04" />								
		</entity_class>									
		<entity_class name="airdrop_sandbagSingle03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sandbagSingle03" />								
		</entity_class>									
		<entity_class name="airdrop_sandbagSingle02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sandbagSingle02" />								
		</entity_class>									
		<entity_class name="airdrop_sandbagSingle01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sandbagSingle01" />								
		</entity_class>									
		<entity_class name="airdrop_sandbagPile02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sandbagPile02" />								
		</entity_class>									
		<entity_class name="airdrop_sandbagPile01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sandbagPile01" />								
		</entity_class>									
		<entity_class name="airdrop_sandbagEnd02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sandbagEnd02" />								
		</entity_class>									
		<entity_class name="airdrop_sandbagEnd01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sandbagEnd01" />								
		</entity_class>									
		<entity_class name="airdrop_sandbagEnd00">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sandbagEnd00" />								
		</entity_class>									
		<entity_class name="airdrop_sandbagCorner02Long">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sandbagCorner02Long" />								
		</entity_class>									
		<entity_class name="airdrop_sandbagCorner01Short">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sandbagCorner01Short" />								
		</entity_class>									
		<entity_class name="airdrop_sandbagStraight01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sandbagStraight01" />								
		</entity_class>									
		<entity_class name="airdrop_logWallPillarCap2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_logWallPillarCap2" />								
		</entity_class>									
		<entity_class name="airdrop_logWallPillarCap">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_logWallPillarCap" />								
		</entity_class>									
		<entity_class name="airdrop_logWallPillar">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_logWallPillar" />								
		</entity_class>									
		<entity_class name="airdrop_logWallRightSpikes2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_logWallRightSpikes2" />								
		</entity_class>									
		<entity_class name="airdrop_logWallRightSpikesTrader">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_logWallRightSpikesTrader" />								
		</entity_class>									
		<entity_class name="airdrop_logWallRightSpikes">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_logWallRightSpikes" />								
		</entity_class>									
		<entity_class name="airdrop_logWallLeftSpikes2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_logWallLeftSpikes2" />								
		</entity_class>									
		<entity_class name="airdrop_logWallLeftSpikes">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_logWallLeftSpikes" />								
		</entity_class>									
		<entity_class name="airdrop_logWallRight2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_logWallRight2" />								
		</entity_class>									
		<entity_class name="airdrop_logWallRight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_logWallRight" />								
		</entity_class>									
		<entity_class name="airdrop_logWallLeft2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_logWallLeft2" />								
		</entity_class>									
		<entity_class name="airdrop_logWallLeft">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_logWallLeft" />								
		</entity_class>									
		<entity_class name="airdrop_doorWoodLargeGate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_doorWoodLargeGate" />								
		</entity_class>									
		<entity_class name="airdrop_woodLogPillar100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodLogPillar100" />								
		</entity_class>									
		<entity_class name="airdrop_banditSupport3x3A">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditSupport3x3A" />								
		</entity_class>									
		<entity_class name="airdrop_banditSupport3x2A">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditSupport3x2A" />								
		</entity_class>									
		<entity_class name="airdrop_banditSupport2x2A">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditSupport2x2A" />								
		</entity_class>									
		<entity_class name="airdrop_banditSupport3x1B">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditSupport3x1B" />								
		</entity_class>									
		<entity_class name="airdrop_banditSupport3x1A">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditSupport3x1A" />								
		</entity_class>									
		<entity_class name="airdrop_banditSupportBroken3m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditSupportBroken3m" />								
		</entity_class>									
		<entity_class name="airdrop_banditSupportBroken2m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditSupportBroken2m" />								
		</entity_class>									
		<entity_class name="airdrop_banditSupportBroken1m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditSupportBroken1m" />								
		</entity_class>									
		<entity_class name="airdrop_banditSupport3m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditSupport3m" />								
		</entity_class>									
		<entity_class name="airdrop_banditSupport2m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditSupport2m" />								
		</entity_class>									
		<entity_class name="airdrop_banditSupport1m">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditSupport1m" />								
		</entity_class>									
		<entity_class name="airdrop_banditRampSheet3x3A">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditRampSheet3x3A" />								
		</entity_class>									
		<entity_class name="airdrop_banditRampSheet3x2A">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditRampSheet3x2A" />								
		</entity_class>									
		<entity_class name="airdrop_banditRampSheet2x2A">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditRampSheet2x2A" />								
		</entity_class>									
		<entity_class name="airdrop_banditRamp3x3A">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditRamp3x3A" />								
		</entity_class>									
		<entity_class name="airdrop_banditRamp3x2A">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditRamp3x2A" />								
		</entity_class>									
		<entity_class name="airdrop_banditRamp2x2A">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditRamp2x2A" />								
		</entity_class>									
		<entity_class name="airdrop_banditPlatformSheet3x3B">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditPlatformSheet3x3B" />								
		</entity_class>									
		<entity_class name="airdrop_banditPlatformSheet3x3A">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditPlatformSheet3x3A" />								
		</entity_class>									
		<entity_class name="airdrop_banditPlatformSheet3x2A">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditPlatformSheet3x2A" />								
		</entity_class>									
		<entity_class name="airdrop_banditPlatform3x3BrokenC">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditPlatform3x3BrokenC" />								
		</entity_class>									
		<entity_class name="airdrop_banditPlatform3x3BrokenB">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditPlatform3x3BrokenB" />								
		</entity_class>									
		<entity_class name="airdrop_banditPlatform3x3BrokenA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditPlatform3x3BrokenA" />								
		</entity_class>									
		<entity_class name="airdrop_banditPlatform3x3B">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditPlatform3x3B" />								
		</entity_class>									
		<entity_class name="airdrop_banditPlatform3x3A">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditPlatform3x3A" />								
		</entity_class>									
		<entity_class name="airdrop_banditPlatform3x2A">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditPlatform3x2A" />								
		</entity_class>									
		<entity_class name="airdrop_banditPlatform2x2A">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditPlatform2x2A" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallStreetsign3x2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallStreetsign3x2" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSidingDiagonal2x2Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSidingDiagonal2x2Grey" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSidingDiagonal2x2Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSidingDiagonal2x2Blue" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSidingDiagonal2x2Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSidingDiagonal2x2Green" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSidingDiagonal2x2Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSidingDiagonal2x2Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSidingDiagonal2x2Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSidingDiagonal2x2Orange" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSidingDiagonal2x2Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSidingDiagonal2x2Red" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSidingDiagonal2x2Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSidingDiagonal2x2Brown" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSidingDiagonal2x2White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSidingDiagonal2x2White" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding3x3Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding3x3Grey" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding3x3Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding3x3Blue" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding3x3Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding3x3Green" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding3x3Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding3x3Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding3x3Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding3x3Orange" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding3x3Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding3x3Red" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding3x3Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding3x3Brown" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding3x3White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding3x3White" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding2x2Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding2x2Grey" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding2x2Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding2x2Blue" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding2x2Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding2x2Green" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding2x2Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding2x2Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding2x2Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding2x2Orange" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding2x2Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding2x2Red" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding2x2Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding2x2Brown" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding2x2White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding2x2White" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding1x4Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding1x4Grey" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding1x4Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding1x4Blue" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding1x4Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding1x4Green" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding1x4Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding1x4Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding1x4Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding1x4Orange" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding1x4Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding1x4Red" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding1x4Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding1x4Brown" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallSiding1x4White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallSiding1x4White" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbedDiagonal2x1Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbedDiagonal2x1Grey" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbedDiagonal2x1Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbedDiagonal2x1Blue" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbedDiagonal2x1Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbedDiagonal2x1Green" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbedDiagonal2x1Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbedDiagonal2x1Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbedDiagonal2x1Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbedDiagonal2x1Orange" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbedDiagonal2x1Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbedDiagonal2x1Red" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbedDiagonal2x1Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbedDiagonal2x1Brown" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbedDiagonal2x1White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbedDiagonal2x1White" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbed3x2Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbed3x2Grey" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbed3x2Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbed3x2Blue" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbed3x2Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbed3x2Green" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbed3x2Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbed3x2Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbed3x2Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbed3x2Orange" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbed3x2Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbed3x2Red" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbed3x2Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbed3x2Brown" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbed3x2White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbed3x2White" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbed2x1Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbed2x1Grey" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbed2x1Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbed2x1Blue" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbed2x1Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbed2x1Green" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbed2x1Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbed2x1Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbed2x1Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbed2x1Orange" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbed2x1Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbed2x1Red" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbed2x1Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbed2x1Brown" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallRibbed2x1White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallRibbed2x1White" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallCorrugatedDiagonal1x1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallCorrugatedDiagonal1x1" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallCorrugatedDiagonal1x2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallCorrugatedDiagonal1x2" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallCorrugatedDiagonal3x1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallCorrugatedDiagonal3x1" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallCorrugatedDiagonal1x3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallCorrugatedDiagonal1x3" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallCorrugatedDiagonal2x3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallCorrugatedDiagonal2x3" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallCorrugated2x3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallCorrugated2x3" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallCorrugated1x4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallCorrugated1x4" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallCorrugated1x3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallCorrugated1x3" />								
		</entity_class>									
		<entity_class name="airdrop_banditWallCorrugated1x2.5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_banditWallCorrugated1x2.5" />								
		</entity_class>									
		<entity_class name="airdrop_tarpHangingBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpHangingBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tarpFenceCornerBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpFenceCornerBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tarpFenceSagingBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpFenceSagingBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tarpFenceFallingLeftBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpFenceFallingLeftBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tarpFenceFallingRightBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpFenceFallingRightBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tarpFenceBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpFenceBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tarpHangingGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpHangingGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tarpFenceCornerGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpFenceCornerGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tarpFenceSagingGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpFenceSagingGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tarpFenceFallingLeftGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpFenceFallingLeftGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tarpFenceFallingRightGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpFenceFallingRightGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tarpFenceGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpFenceGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tarpHangingRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpHangingRed" />								
		</entity_class>									
		<entity_class name="airdrop_tarpFenceCornerRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpFenceCornerRed" />								
		</entity_class>									
		<entity_class name="airdrop_tarpFenceSagingRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpFenceSagingRed" />								
		</entity_class>									
		<entity_class name="airdrop_tarpFenceFallingLeftRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpFenceFallingLeftRed" />								
		</entity_class>									
		<entity_class name="airdrop_tarpFenceFallingRightRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpFenceFallingRightRed" />								
		</entity_class>									
		<entity_class name="airdrop_tarpFenceRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpFenceRed" />								
		</entity_class>									
		<entity_class name="airdrop_tarpHangingWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpHangingWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tarpFenceCornerWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpFenceCornerWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tarpFenceSagingWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpFenceSagingWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tarpFenceFallingLeftWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpFenceFallingLeftWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tarpFenceFallingRightWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpFenceFallingRightWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tarpFenceWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tarpFenceWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentAngularRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentAngularRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentDomeRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentDomeRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentAngularDamagedArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentAngularDamagedArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentAngularArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentAngularArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentAngularRainCoverArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentAngularRainCoverArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentDomeDamagedArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentDomeDamagedArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentDomeArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentDomeArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentDomeRainCoverArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentDomeRainCoverArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentAngularDamagedBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentAngularDamagedBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentAngularBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentAngularBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentAngularRainCoverBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentAngularRainCoverBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentDomeDamagedBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentDomeDamagedBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentDomeBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentDomeBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentDomeRainCoverBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentDomeRainCoverBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentAngularDamagedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentAngularDamagedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentAngularBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentAngularBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentAngularRainCoverBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentAngularRainCoverBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentDomeDamagedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentDomeDamagedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentDomeBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentDomeBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentDomeRainCoverBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentDomeRainCoverBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentAngularDamagedOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentAngularDamagedOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentAngularOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentAngularOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentAngularRainCoverOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentAngularRainCoverOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentDomeDamagedOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentDomeDamagedOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentDomeOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentDomeOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentDomeRainCoverOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentDomeRainCoverOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentAngularDamagedRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentAngularDamagedRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentAngularRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentAngularRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentAngularRainCoverRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentAngularRainCoverRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentDomeDamagedRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentDomeDamagedRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentDomeRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentDomeRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentDomeRainCoverRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentDomeRainCoverRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentAngularDamagedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentAngularDamagedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentAngularWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentAngularWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentAngularRainCoverWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentAngularRainCoverWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentDomeDamagedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentDomeDamagedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentDomeWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentDomeWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntCampingTentDomeRainCoverWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCampingTentDomeRainCoverWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardDoorCamo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardDoorCamo" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterThreewayCamo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterThreewayCamo" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterThinCamo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterThinCamo" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterSupportCamo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterSupportCamo" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallThinCamo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallThinCamo" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallTubeCamo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallTubeCamo" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallMedicLogoCamo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallMedicLogoCamo" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallLogoCamo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallLogoCamo" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallRollupCamo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallRollupCamo" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallWindowCamo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallWindowCamo" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallCamo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallCamo" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapRightCamo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapRightCamo" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapCenterCamo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapCenterCamo" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapLeftCamo">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapLeftCamo" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWire01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWire01" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardDoorArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardDoorArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardDoorGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardDoorGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardDoorBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardDoorBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardDoorGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardDoorGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardDoorYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardDoorYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardDoorOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardDoorOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardDoorRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardDoorRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardDoorBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardDoorBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardDoorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardDoorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterThreewayArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterThreewayArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterThreewayGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterThreewayGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterThreewayBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterThreewayBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterThreewayGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterThreewayGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterThreewayYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterThreewayYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterThreewayOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterThreewayOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterThreewayRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterThreewayRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterThreewayBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterThreewayBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterThreewayWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterThreewayWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterThinArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterThinArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterThinGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterThinGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterThinBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterThinBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterThinGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterThinGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterThinYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterThinYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterThinOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterThinOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterThinRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterThinRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterThinBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterThinBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterThinWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterThinWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterSupportArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterSupportArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterSupportGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterSupportGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterSupportBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterSupportBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterSupportGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterSupportGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterSupportYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterSupportYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterSupportOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterSupportOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterSupportRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterSupportRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterSupportBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterSupportBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterSupportWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterSupportWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCenterWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCenterWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCornerOutsideArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCornerOutsideArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCornerOutsideGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCornerOutsideGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCornerOutsideBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCornerOutsideBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCornerOutsideGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCornerOutsideGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCornerOutsideYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCornerOutsideYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCornerOutsideOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCornerOutsideOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCornerOutsideRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCornerOutsideRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCornerOutsideBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCornerOutsideBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCornerOutsideWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCornerOutsideWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCornerInsideArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCornerInsideArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCornerInsideGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCornerInsideGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCornerInsideBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCornerInsideBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCornerInsideGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCornerInsideGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCornerInsideYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCornerInsideYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCornerInsideOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCornerInsideOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCornerInsideRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCornerInsideRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCornerInsideBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCornerInsideBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofCornerInsideWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofCornerInsideWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofThinArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofThinArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofThinGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofThinGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofThinBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofThinBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofThinGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofThinGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofThinYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofThinYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofThinOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofThinOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofThinRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofThinRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofThinBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofThinBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofThinWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofThinWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardRoofWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardRoofWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallCornerOutsideArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallCornerOutsideArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallCornerOutsideGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallCornerOutsideGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallCornerOutsideBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallCornerOutsideBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallCornerOutsideGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallCornerOutsideGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallCornerOutsideYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallCornerOutsideYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallCornerOutsideOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallCornerOutsideOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallCornerOutsideRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallCornerOutsideRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallCornerOutsideBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallCornerOutsideBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallCornerOutsideWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallCornerOutsideWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallCornerInsideArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallCornerInsideArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallCornerInsideGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallCornerInsideGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallCornerInsideBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallCornerInsideBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallCornerInsideGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallCornerInsideGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallCornerInsideYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallCornerInsideYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallCornerInsideOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallCornerInsideOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallCornerInsideRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallCornerInsideRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallCornerInsideBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallCornerInsideBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallCornerInsideWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallCornerInsideWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallThinArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallThinArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallThinGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallThinGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallThinBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallThinBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallThinGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallThinGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallThinYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallThinYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallThinOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallThinOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallThinRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallThinRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallThinBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallThinBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallThinWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallThinWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallTubeArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallTubeArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallTubeGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallTubeGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallTubeBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallTubeBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallTubeGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallTubeGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallTubeYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallTubeYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallTubeOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallTubeOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallTubeRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallTubeRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallTubeBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallTubeBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallTubeWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallTubeWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallMedicLogoArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallMedicLogoArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallMedicLogoGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallMedicLogoGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallMedicLogoBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallMedicLogoBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallMedicLogoGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallMedicLogoGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallMedicLogoYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallMedicLogoYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallMedicLogoOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallMedicLogoOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallMedicLogoRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallMedicLogoRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallMedicLogoBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallMedicLogoBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallMedicLogoWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallMedicLogoWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallLogoArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallLogoArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallLogoGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallLogoGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallLogoBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallLogoBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallLogoGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallLogoGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallLogoYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallLogoYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallLogoOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallLogoOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallLogoRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallLogoRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallLogoBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallLogoBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallLogoWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallLogoWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallRollupArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallRollupArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallRollupGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallRollupGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallRollupBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallRollupBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallRollupGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallRollupGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallRollupYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallRollupYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallRollupOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallRollupOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallRollupRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallRollupRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallRollupBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallRollupBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallRollupWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallRollupWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallWindowArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallWindowArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallWindowGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallWindowGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallWindowBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallWindowBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallWindowGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallWindowGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallWindowYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallWindowYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallWindowOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallWindowOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallWindowRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallWindowRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallWindowBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallWindowBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallWindowWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallWindowWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardWallWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardWallWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapRightArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapRightArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapRightGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapRightGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapRightBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapRightBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapRightGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapRightGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapRightYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapRightYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapRightOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapRightOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapRightRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapRightRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapRightBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapRightBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapRightWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapRightWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapCenterArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapCenterArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapCenterGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapCenterGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapCenterBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapCenterBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapCenterGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapCenterGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapCenterYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapCenterYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapCenterOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapCenterOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapCenterRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapCenterRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapCenterBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapCenterBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapCenterWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapCenterWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapLeftArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapLeftArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapLeftGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapLeftGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapLeftBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapLeftBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapLeftGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapLeftGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapLeftYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapLeftYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapLeftOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapLeftOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapLeftRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapLeftRed" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapLeftBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapLeftBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tentBiohazardCapLeftWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tentBiohazardCapLeftWhite" />								
		</entity_class>									
		<entity_class name="airdrop_plantHydroponicVertical">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHydroponicVertical" />								
		</entity_class>									
		<entity_class name="airdrop_plantHydroponicAloe">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantHydroponicAloe" />								
		</entity_class>									
		<entity_class name="airdrop_lightDisplayXRayEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightDisplayXRayEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_lightDisplayXRayFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightDisplayXRayFull" />								
		</entity_class>									
		<entity_class name="airdrop_burningBarrel">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_burningBarrel" />								
		</entity_class>									
		<entity_class name="airdrop_burningBarrelPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_burningBarrelPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_candleTableLightPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_candleTableLightPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_candleWallLightPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_candleWallLightPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_candleTableLight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_candleTableLight" />								
		</entity_class>									
		<entity_class name="airdrop_candleWallLight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_candleWallLight" />								
		</entity_class>									
		<entity_class name="airdrop_wallTorchLightPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wallTorchLightPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_torchWallHolder">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_torchWallHolder" />								
		</entity_class>									
		<entity_class name="airdrop_wallTorchLight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wallTorchLight" />								
		</entity_class>									
		<entity_class name="airdrop_signCrosswalk">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signCrosswalk" />								
		</entity_class>									
		<entity_class name="airdrop_signTrafficLightOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signTrafficLightOffset" />								
		</entity_class>									
		<entity_class name="airdrop_signTrafficLight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signTrafficLight" />								
		</entity_class>									
		<entity_class name="airdrop_ceilingLight07_player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ceilingLight07_player" />								
		</entity_class>									
		<entity_class name="airdrop_industrialLight02_player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_industrialLight02_player" />								
		</entity_class>									
		<entity_class name="airdrop_industrialLight01_player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_industrialLight01_player" />								
		</entity_class>									
		<entity_class name="airdrop_ceilingLight01_player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ceilingLight01_player" />								
		</entity_class>									
		<entity_class name="airdrop_spotlightPlayer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_spotlightPlayer" />								
		</entity_class>									
		<entity_class name="airdrop_projectorCeilingTrader">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_projectorCeilingTrader" />								
		</entity_class>									
		<entity_class name="airdrop_projectorTableTop">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_projectorTableTop" />								
		</entity_class>									
		<entity_class name="airdrop_projectorCeiling">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_projectorCeiling" />								
		</entity_class>									
		<entity_class name="airdrop_spotlightUpRight_POI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_spotlightUpRight_POI" />								
		</entity_class>									
		<entity_class name="airdrop_spotlightUpStraight_POI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_spotlightUpStraight_POI" />								
		</entity_class>									
		<entity_class name="airdrop_spotlightUpLeft_POI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_spotlightUpLeft_POI" />								
		</entity_class>									
		<entity_class name="airdrop_spotlightDownRight_POI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_spotlightDownRight_POI" />								
		</entity_class>									
		<entity_class name="airdrop_spotlightDownStraight_POI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_spotlightDownStraight_POI" />								
		</entity_class>									
		<entity_class name="airdrop_spotlightDownLeft_POI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_spotlightDownLeft_POI" />								
		</entity_class>									
		<entity_class name="airdrop_streetLightClassic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_streetLightClassic" />								
		</entity_class>									
		<entity_class name="airdrop_streetLightBrokenDestroyed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_streetLightBrokenDestroyed" />								
		</entity_class>									
		<entity_class name="airdrop_streetLightBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_streetLightBroken" />								
		</entity_class>									
		<entity_class name="airdrop_streetLight04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_streetLight04" />								
		</entity_class>									
		<entity_class name="airdrop_streetLight03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_streetLight03" />								
		</entity_class>									
		<entity_class name="airdrop_streetLight02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_streetLight02" />								
		</entity_class>									
		<entity_class name="airdrop_streetLight01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_streetLight01" />								
		</entity_class>									
		<entity_class name="airdrop_workLightPOIBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_workLightPOIBlack" />								
		</entity_class>									
		<entity_class name="airdrop_workLightPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_workLightPOI" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01TippedOverPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01TippedOverPink" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01TippedOverBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01TippedOverBlack" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01TippedOverGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01TippedOverGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01TippedOverPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01TippedOverPurple" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01TippedOverBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01TippedOverBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01TippedOverGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01TippedOverGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01TippedOverYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01TippedOverYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01TippedOverOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01TippedOverOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01TippedOverRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01TippedOverRed" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01TippedOverBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01TippedOverBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01TippedOverWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01TippedOverWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01CenteredPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01CenteredPink" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01CenteredBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01CenteredBlack" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01CenteredGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01CenteredGrey" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01CenteredPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01CenteredPurple" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01CenteredBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01CenteredBlue" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01CenteredGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01CenteredGreen" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01CenteredYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01CenteredYellow" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01CenteredOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01CenteredOrange" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01CenteredRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01CenteredRed" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01CenteredBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01CenteredBrown" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01CenteredWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01CenteredWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01Pink" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01Black" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01Grey" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01Green" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01Red" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01Brown" />								
		</entity_class>									
		<entity_class name="airdrop_tableLampLight01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tableLampLight01White" />								
		</entity_class>									
		<entity_class name="airdrop_deskLampLight02Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_deskLampLight02Pink" />								
		</entity_class>									
		<entity_class name="airdrop_deskLampLight02Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_deskLampLight02Black" />								
		</entity_class>									
		<entity_class name="airdrop_deskLampLight02BGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_deskLampLight02BGrey" />								
		</entity_class>									
		<entity_class name="airdrop_deskLampLight02BPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_deskLampLight02BPurple" />								
		</entity_class>									
		<entity_class name="airdrop_deskLampLight02Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_deskLampLight02Blue" />								
		</entity_class>									
		<entity_class name="airdrop_deskLampLight02Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_deskLampLight02Green" />								
		</entity_class>									
		<entity_class name="airdrop_deskLampLight02Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_deskLampLight02Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_deskLampLight02Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_deskLampLight02Orange" />								
		</entity_class>									
		<entity_class name="airdrop_deskLampLight02Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_deskLampLight02Red" />								
		</entity_class>									
		<entity_class name="airdrop_deskLampLight02Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_deskLampLight02Brown" />								
		</entity_class>									
		<entity_class name="airdrop_deskLampLight02White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_deskLampLight02White" />								
		</entity_class>									
		<entity_class name="airdrop_deskLampLight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_deskLampLight" />								
		</entity_class>									
		<entity_class name="airdrop_roadBarricadeLight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_roadBarricadeLight" />								
		</entity_class>									
		<entity_class name="airdrop_signExitWallMountHigh">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signExitWallMountHigh" />								
		</entity_class>									
		<entity_class name="airdrop_signExitWallMount">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signExitWallMount" />								
		</entity_class>									
		<entity_class name="airdrop_signExitFrameMountHigh2mCentered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signExitFrameMountHigh2mCentered" />								
		</entity_class>									
		<entity_class name="airdrop_signExitFrameMount2mCentered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signExitFrameMount2mCentered" />								
		</entity_class>									
		<entity_class name="airdrop_signExitFrameMountHigh">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signExitFrameMountHigh" />								
		</entity_class>									
		<entity_class name="airdrop_signExitFrameMount">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signExitFrameMount" />								
		</entity_class>									
		<entity_class name="airdrop_signExitLightOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signExitLightOffset" />								
		</entity_class>									
		<entity_class name="airdrop_signExitLight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_signExitLight" />								
		</entity_class>									
		<entity_class name="airdrop_endTableLamp">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_endTableLamp" />								
		</entity_class>									
		<entity_class name="airdrop_endTable">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_endTable" />								
		</entity_class>									
		<entity_class name="airdrop_candelabraLightSmall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_candelabraLightSmall" />								
		</entity_class>									
		<entity_class name="airdrop_candelabraLight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_candelabraLight" />								
		</entity_class>									
		<entity_class name="airdrop_chandelierLight2x2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chandelierLight2x2" />								
		</entity_class>									
		<entity_class name="airdrop_chandelierLight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chandelierLight" />								
		</entity_class>									
		<entity_class name="airdrop_ceilingFanLight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ceilingFanLight" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightCornerDecorRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightCornerDecorRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightCornerDecorBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightCornerDecorBlue" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightCornerDecorGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightCornerDecorGreen" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightCornerDecorYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightCornerDecorYellow" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightCornerDecorOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightCornerDecorOrange" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightCornerDecorRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightCornerDecorRed" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightCornerDecorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightCornerDecorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightSideCenteredDecorRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightSideCenteredDecorRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightSideCenteredDecorBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightSideCenteredDecorBlue" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightSideCenteredDecorGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightSideCenteredDecorGreen" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightSideCenteredDecorYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightSideCenteredDecorYellow" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightSideCenteredDecorOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightSideCenteredDecorOrange" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightSideCenteredDecorRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightSideCenteredDecorRed" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightSideCenteredDecorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightSideCenteredDecorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightDecorRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightDecorRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightDecorBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightDecorBlue" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightDecorGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightDecorGreen" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightDecorYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightDecorYellow" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightDecorOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightDecorOrange" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightDecorRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightDecorRed" />								
		</entity_class>									
		<entity_class name="airdrop_flashlightDecorWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flashlightDecorWhite" />								
		</entity_class>									
		<entity_class name="airdrop_lanternOldBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternOldBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_lanternOld_04_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternOld_04_Player" />								
		</entity_class>									
		<entity_class name="airdrop_lanternOld_03_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternOld_03_Player" />								
		</entity_class>									
		<entity_class name="airdrop_lanternOld_02_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternOld_02_Player" />								
		</entity_class>									
		<entity_class name="airdrop_lanternOld_01_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternOld_01_Player" />								
		</entity_class>									
		<entity_class name="airdrop_lanternOld_04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternOld_04" />								
		</entity_class>									
		<entity_class name="airdrop_lanternOld_03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternOld_03" />								
		</entity_class>									
		<entity_class name="airdrop_lanternOld_02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternOld_02" />								
		</entity_class>									
		<entity_class name="airdrop_lanternOld_01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternOld_01" />								
		</entity_class>									
		<entity_class name="airdrop_lanternDecorLightBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternDecorLightBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_lanternDecorLightBlack_player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternDecorLightBlack_player" />								
		</entity_class>									
		<entity_class name="airdrop_lanternDecorLightGrey_player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternDecorLightGrey_player" />								
		</entity_class>									
		<entity_class name="airdrop_lanternDecorLightBlue_player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternDecorLightBlue_player" />								
		</entity_class>									
		<entity_class name="airdrop_lanternDecorLightGreen_player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternDecorLightGreen_player" />								
		</entity_class>									
		<entity_class name="airdrop_lanternDecorLightYellow_player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternDecorLightYellow_player" />								
		</entity_class>									
		<entity_class name="airdrop_lanternDecorLightRed_player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternDecorLightRed_player" />								
		</entity_class>									
		<entity_class name="airdrop_lanternDecorLightWhite_player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternDecorLightWhite_player" />								
		</entity_class>									
		<entity_class name="airdrop_lanternDecorLightRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternDecorLightRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_lanternDecorLightBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternDecorLightBlack" />								
		</entity_class>									
		<entity_class name="airdrop_lanternDecorLightGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternDecorLightGrey" />								
		</entity_class>									
		<entity_class name="airdrop_lanternDecorLightBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternDecorLightBlue" />								
		</entity_class>									
		<entity_class name="airdrop_lanternDecorLightGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternDecorLightGreen" />								
		</entity_class>									
		<entity_class name="airdrop_lanternDecorLightYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternDecorLightYellow" />								
		</entity_class>									
		<entity_class name="airdrop_lanternDecorLightRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternDecorLightRed" />								
		</entity_class>									
		<entity_class name="airdrop_lanternDecorLightWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lanternDecorLightWhite" />								
		</entity_class>									
		<entity_class name="airdrop_lightSconce_2x1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightSconce_2x1" />								
		</entity_class>									
		<entity_class name="airdrop_lightSconce">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightSconce" />								
		</entity_class>									
		<entity_class name="airdrop_lightIndustrialHangingBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightIndustrialHangingBlack" />								
		</entity_class>									
		<entity_class name="airdrop_lightIndustrialHangingGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightIndustrialHangingGrey" />								
		</entity_class>									
		<entity_class name="airdrop_lightIndustrialHangingBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightIndustrialHangingBrown" />								
		</entity_class>									
		<entity_class name="airdrop_lightIndustrialHangingWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightIndustrialHangingWhite" />								
		</entity_class>									
		<entity_class name="airdrop_lightIndustrialMountedWallRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightIndustrialMountedWallRed" />								
		</entity_class>									
		<entity_class name="airdrop_lightIndustrialMountedWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightIndustrialMountedWall" />								
		</entity_class>									
		<entity_class name="airdrop_lightIndustrialRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightIndustrialRed" />								
		</entity_class>									
		<entity_class name="airdrop_lightIndustrial">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightIndustrial" />								
		</entity_class>									
		<entity_class name="airdrop_industrialLight01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_industrialLight01" />								
		</entity_class>									
		<entity_class name="airdrop_trackLight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_trackLight" />								
		</entity_class>									
		<entity_class name="airdrop_lightPanelLEDOffset02Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightPanelLEDOffset02Black" />								
		</entity_class>									
		<entity_class name="airdrop_lightPanelLEDOffset02Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightPanelLEDOffset02Grey" />								
		</entity_class>									
		<entity_class name="airdrop_lightPanelLEDOffset02Silver">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightPanelLEDOffset02Silver" />								
		</entity_class>									
		<entity_class name="airdrop_lightPanelLEDOffset02White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightPanelLEDOffset02White" />								
		</entity_class>									
		<entity_class name="airdrop_lightPanelLEDOffsetBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightPanelLEDOffsetBlack" />								
		</entity_class>									
		<entity_class name="airdrop_lightPanelLEDOffsetGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightPanelLEDOffsetGrey" />								
		</entity_class>									
		<entity_class name="airdrop_lightPanelLEDOffsetSilver">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightPanelLEDOffsetSilver" />								
		</entity_class>									
		<entity_class name="airdrop_lightPanelLEDOffsetWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightPanelLEDOffsetWhite" />								
		</entity_class>									
		<entity_class name="airdrop_lightPanelLEDBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightPanelLEDBlack" />								
		</entity_class>									
		<entity_class name="airdrop_lightPanelLEDGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightPanelLEDGrey" />								
		</entity_class>									
		<entity_class name="airdrop_lightPanelLEDSilver">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightPanelLEDSilver" />								
		</entity_class>									
		<entity_class name="airdrop_lightPanelLEDWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightPanelLEDWhite" />								
		</entity_class>									
		<entity_class name="airdrop_fluorescentLightBayBrokenOff">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fluorescentLightBayBrokenOff" />								
		</entity_class>									
		<entity_class name="airdrop_fluorescentLightBayBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fluorescentLightBayBroken" />								
		</entity_class>									
		<entity_class name="airdrop_fluorescentLightBayIntact">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fluorescentLightBayIntact" />								
		</entity_class>									
		<entity_class name="airdrop_fluorescentLight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_fluorescentLight" />								
		</entity_class>									
		<entity_class name="airdrop_lightCeiling07_2x2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightCeiling07_2x2" />								
		</entity_class>									
		<entity_class name="airdrop_lightCeiling07">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightCeiling07" />								
		</entity_class>									
		<entity_class name="airdrop_recessedLight_2x2Offset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_recessedLight_2x2Offset" />								
		</entity_class>									
		<entity_class name="airdrop_recessedLightOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_recessedLightOffset" />								
		</entity_class>									
		<entity_class name="airdrop_recessedLight_2x2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_recessedLight_2x2" />								
		</entity_class>									
		<entity_class name="airdrop_recessedLight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_recessedLight" />								
		</entity_class>									
		<entity_class name="airdrop_ceilingLight05_PendantPole">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ceilingLight05_PendantPole" />								
		</entity_class>									
		<entity_class name="airdrop_ceilingLight05_PendantBase">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ceilingLight05_PendantBase" />								
		</entity_class>									
		<entity_class name="airdrop_ceilingLight05Brass">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ceilingLight05Brass" />								
		</entity_class>									
		<entity_class name="airdrop_ceilingLight05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ceilingLight05" />								
		</entity_class>									
		<entity_class name="airdrop_ceilingLight04_PendantPole">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ceilingLight04_PendantPole" />								
		</entity_class>									
		<entity_class name="airdrop_ceilingLight04_PendantPoleBase">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ceilingLight04_PendantPoleBase" />								
		</entity_class>									
		<entity_class name="airdrop_ceilingLight04_PendantShadeBase">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ceilingLight04_PendantShadeBase" />								
		</entity_class>									
		<entity_class name="airdrop_ceilingLight04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ceilingLight04" />								
		</entity_class>									
		<entity_class name="airdrop_ceilingLight02Brass_2x2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ceilingLight02Brass_2x2" />								
		</entity_class>									
		<entity_class name="airdrop_ceilingLight02Brass">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ceilingLight02Brass" />								
		</entity_class>									
		<entity_class name="airdrop_ceilingLight02_2x2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ceilingLight02_2x2" />								
		</entity_class>									
		<entity_class name="airdrop_ceilingLight02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ceilingLight02" />								
		</entity_class>									
		<entity_class name="airdrop_lightCeilingBulbSocket_2x2Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightCeilingBulbSocket_2x2Black" />								
		</entity_class>									
		<entity_class name="airdrop_lightCeilingBulbSocket_2x2White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightCeilingBulbSocket_2x2White" />								
		</entity_class>									
		<entity_class name="airdrop_lightCeilingBulbSocketBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightCeilingBulbSocketBlack" />								
		</entity_class>									
		<entity_class name="airdrop_lightCeilingBulbSocketWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightCeilingBulbSocketWhite" />								
		</entity_class>									
		<entity_class name="airdrop_lightCeilingBulbMount_2x2Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightCeilingBulbMount_2x2Black" />								
		</entity_class>									
		<entity_class name="airdrop_lightCeilingBulbMount_2x2White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightCeilingBulbMount_2x2White" />								
		</entity_class>									
		<entity_class name="airdrop_lightCeilingBulbMountBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightCeilingBulbMountBlack" />								
		</entity_class>									
		<entity_class name="airdrop_lightCeilingBulbMountWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightCeilingBulbMountWhite" />								
		</entity_class>									
		<entity_class name="airdrop_lightWallGooseneckArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightWallGooseneckArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_lightWallGooseneckPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightWallGooseneckPink" />								
		</entity_class>									
		<entity_class name="airdrop_lightWallGooseneckBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightWallGooseneckBlack" />								
		</entity_class>									
		<entity_class name="airdrop_lightWallGooseneckGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightWallGooseneckGrey" />								
		</entity_class>									
		<entity_class name="airdrop_lightWallGooseneckPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightWallGooseneckPurple" />								
		</entity_class>									
		<entity_class name="airdrop_lightWallGooseneckBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightWallGooseneckBlue" />								
		</entity_class>									
		<entity_class name="airdrop_lightWallGooseneckGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightWallGooseneckGreen" />								
		</entity_class>									
		<entity_class name="airdrop_lightWallGooseneckYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightWallGooseneckYellow" />								
		</entity_class>									
		<entity_class name="airdrop_lightWallGooseneckOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightWallGooseneckOrange" />								
		</entity_class>									
		<entity_class name="airdrop_lightWallGooseneckRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightWallGooseneckRed" />								
		</entity_class>									
		<entity_class name="airdrop_lightWallGooseneckBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightWallGooseneckBrown" />								
		</entity_class>									
		<entity_class name="airdrop_lightWallGooseneckWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightWallGooseneckWhite" />								
		</entity_class>									
		<entity_class name="airdrop_lightPorchBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightPorchBlack" />								
		</entity_class>									
		<entity_class name="airdrop_lightPorchGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightPorchGrey" />								
		</entity_class>									
		<entity_class name="airdrop_lightPorchGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightPorchGreen" />								
		</entity_class>									
		<entity_class name="airdrop_lightPorchYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightPorchYellow" />								
		</entity_class>									
		<entity_class name="airdrop_lightPorchBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightPorchBrown" />								
		</entity_class>									
		<entity_class name="airdrop_lightPorchWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_lightPorchWhite" />								
		</entity_class>									
		<entity_class name="airdrop_tvCRTNoGndAlign">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tvCRTNoGndAlign" />								
		</entity_class>									
		<entity_class name="airdrop_tvBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tvBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_tvCRT_PlayerOn">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tvCRT_PlayerOn" />								
		</entity_class>									
		<entity_class name="airdrop_tvCRT_PlayerOff">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tvCRT_PlayerOff" />								
		</entity_class>									
		<entity_class name="airdrop_tvCRT">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tvCRT" />								
		</entity_class>									
		<entity_class name="airdrop_tvExtraSmallWall1x1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tvExtraSmallWall1x1" />								
		</entity_class>									
		<entity_class name="airdrop_tvExtraSmallStandFallen1x1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tvExtraSmallStandFallen1x1" />								
		</entity_class>									
		<entity_class name="airdrop_tvExtraSmallStand1x1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tvExtraSmallStand1x1" />								
		</entity_class>									
		<entity_class name="airdrop_tvLargeWall3x2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tvLargeWall3x2" />								
		</entity_class>									
		<entity_class name="airdrop_tvLargeStand3x2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tvLargeStand3x2" />								
		</entity_class>									
		<entity_class name="airdrop_tvLargeWall2x2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tvLargeWall2x2" />								
		</entity_class>									
		<entity_class name="airdrop_tvLargeStand2x2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tvLargeStand2x2" />								
		</entity_class>									
		<entity_class name="airdrop_tvSmallWall2x1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tvSmallWall2x1" />								
		</entity_class>									
		<entity_class name="airdrop_tvSmallStand2x1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tvSmallStand2x1" />								
		</entity_class>									
		<entity_class name="airdrop_tvSmallWall1x1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tvSmallWall1x1" />								
		</entity_class>									
		<entity_class name="airdrop_tvSmallStand1x1Fallen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tvSmallStand1x1Fallen" />								
		</entity_class>									
		<entity_class name="airdrop_tvSmallStand1x1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tvSmallStand1x1" />								
		</entity_class>									
		<entity_class name="airdrop_decoServerRackArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoServerRackArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_decoServerRackGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoServerRackGrey" />								
		</entity_class>									
		<entity_class name="airdrop_decoServerRackBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoServerRackBlue" />								
		</entity_class>									
		<entity_class name="airdrop_decoServerRackGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoServerRackGreen" />								
		</entity_class>									
		<entity_class name="airdrop_decoServerRackYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoServerRackYellow" />								
		</entity_class>									
		<entity_class name="airdrop_decoServerRackOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoServerRackOrange" />								
		</entity_class>									
		<entity_class name="airdrop_decoServerRackRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoServerRackRed" />								
		</entity_class>									
		<entity_class name="airdrop_decoServerRackBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoServerRackBrown" />								
		</entity_class>									
		<entity_class name="airdrop_decoServerRackWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoServerRackWhite" />								
		</entity_class>									
		<entity_class name="airdrop_decoStudioCamera">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoStudioCamera" />								
		</entity_class>									
		<entity_class name="airdrop_decoHeadphonesBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoHeadphonesBroken" />								
		</entity_class>									
		<entity_class name="airdrop_decoLaptopClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoLaptopClosed" />								
		</entity_class>									
		<entity_class name="airdrop_decoLaptop">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoLaptop" />								
		</entity_class>									
		<entity_class name="airdrop_decoComputerMonitor">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoComputerMonitor" />								
		</entity_class>									
		<entity_class name="airdrop_decoComputerMonitorKeyboardMouse2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoComputerMonitorKeyboardMouse2" />								
		</entity_class>									
		<entity_class name="airdrop_decoComputerMonitorKeyboardMouse">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoComputerMonitorKeyboardMouse" />								
		</entity_class>									
		<entity_class name="airdrop_decoComputerMonitorKeyboardMousePC">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoComputerMonitorKeyboardMousePC" />								
		</entity_class>									
		<entity_class name="airdrop_decoComputerDeskTopPC">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoComputerDeskTopPC" />								
		</entity_class>									
		<entity_class name="airdrop_radioHam">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_radioHam" />								
		</entity_class>									
		<entity_class name="airdrop_microphoneDeskCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_microphoneDeskCorner" />								
		</entity_class>									
		<entity_class name="airdrop_microphoneDesk">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_microphoneDesk" />								
		</entity_class>									
		<entity_class name="airdrop_microphoneWithStandFallen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_microphoneWithStandFallen" />								
		</entity_class>									
		<entity_class name="airdrop_microphoneWithStand">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_microphoneWithStand" />								
		</entity_class>									
		<entity_class name="airdrop_wallClockBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wallClockBroken" />								
		</entity_class>									
		<entity_class name="airdrop_wallClock">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wallClock" />								
		</entity_class>									
		<entity_class name="airdrop_decoCookingPot">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoCookingPot" />								
		</entity_class>									
		<entity_class name="airdrop_cntSodaFountain">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSodaFountain" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoffeeMakerCommercial">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoffeeMakerCommercial" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoffeeMaker">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoffeeMaker" />								
		</entity_class>									
		<entity_class name="airdrop_cntToaster">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToaster" />								
		</entity_class>									
		<entity_class name="airdrop_cntMiniBeverageCoolerUnderCounterEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMiniBeverageCoolerUnderCounterEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntMiniBeverageCoolerUnderCounter">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMiniBeverageCoolerUnderCounter" />								
		</entity_class>									
		<entity_class name="airdrop_cntMiniBeverageCoolerEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMiniBeverageCoolerEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntMiniBeverageCooler">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMiniBeverageCooler" />								
		</entity_class>									
		<entity_class name="airdrop_cntMicrowaveOvenVer2Closed_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMicrowaveOvenVer2Closed_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMicrowaveOvenVer2Closed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMicrowaveOvenVer2Closed" />								
		</entity_class>									
		<entity_class name="airdrop_cntMicrowaveOvenVer2Open">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMicrowaveOvenVer2Open" />								
		</entity_class>									
		<entity_class name="airdrop_cntMicrowaveOvenVer1Closed_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMicrowaveOvenVer1Closed_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntMicrowaveOvenVer1Closed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMicrowaveOvenVer1Closed" />								
		</entity_class>									
		<entity_class name="airdrop_cntMicrowaveOvenVer1Open">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMicrowaveOvenVer1Open" />								
		</entity_class>									
		<entity_class name="airdrop_cntWasherIndustrialTipped">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWasherIndustrialTipped" />								
		</entity_class>									
		<entity_class name="airdrop_cntWasherIndustrialOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWasherIndustrialOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntWasherIndustrialClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWasherIndustrialClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntDryerClosed_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDryerClosed_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntDryerClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDryerClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntDryerOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDryerOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntWasherClosed_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWasherClosed_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntWasherClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWasherClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntWasherOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWasherOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntDishwasherEmptyBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDishwasherEmptyBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntDishwasherEmptyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDishwasherEmptyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntDishwasherEmptyYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDishwasherEmptyYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntDishwasherEmptyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDishwasherEmptyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntDishwasherFullBlack_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDishwasherFullBlack_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntDishwasherFullGreen_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDishwasherFullGreen_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntDishwasherFullYellow_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDishwasherFullYellow_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntDishwasherFullWhite_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDishwasherFullWhite_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntDishwasherFullBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDishwasherFullBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntDishwasherFullGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDishwasherFullGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntDishwasherFullYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDishwasherFullYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntDishwasherFullWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDishwasherFullWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntCharcoalGrillClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCharcoalGrillClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntCharcoalGrillOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCharcoalGrillOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntGasGrillClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGasGrillClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntGasGrillOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGasGrillOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntWoodBurningStove">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWoodBurningStove" />								
		</entity_class>									
		<entity_class name="airdrop_cntwallOvenFullBlack_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntwallOvenFullBlack_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntwallOvenFullGrey_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntwallOvenFullGrey_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntwallOvenFullWhite_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntwallOvenFullWhite_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntwallOvenFullBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntwallOvenFullBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntwallOvenFullGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntwallOvenFullGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntwallOvenFullWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntwallOvenFullWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntwallOvenEmptyBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntwallOvenEmptyBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntwallOvenEmptyGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntwallOvenEmptyGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntwallOvenEmptyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntwallOvenEmptyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntgasRangeBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntgasRangeBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntgasRangeGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntgasRangeGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntgasRangeWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntgasRangeWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoveModernVer2Open">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoveModernVer2Open" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoveModernVer1Closed_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoveModernVer1Closed_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoveModernVer1Closed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoveModernVer1Closed" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoveOldVer2Open">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoveOldVer2Open" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoveOldVer1Closed_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoveOldVer1Closed_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntStoveOldVer1Closed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntStoveOldVer1Closed" />								
		</entity_class>									
		<entity_class name="airdrop_hoodRangeBlackOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hoodRangeBlackOffset" />								
		</entity_class>									
		<entity_class name="airdrop_hoodRangeGreyOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hoodRangeGreyOffset" />								
		</entity_class>									
		<entity_class name="airdrop_hoodRangeGreenOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hoodRangeGreenOffset" />								
		</entity_class>									
		<entity_class name="airdrop_hoodRangeYellowOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hoodRangeYellowOffset" />								
		</entity_class>									
		<entity_class name="airdrop_hoodRangeWhiteOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hoodRangeWhiteOffset" />								
		</entity_class>									
		<entity_class name="airdrop_hoodRangeBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hoodRangeBlack" />								
		</entity_class>									
		<entity_class name="airdrop_hoodRangeGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hoodRangeGrey" />								
		</entity_class>									
		<entity_class name="airdrop_hoodRangeGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hoodRangeGreen" />								
		</entity_class>									
		<entity_class name="airdrop_hoodRangeYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hoodRangeYellow" />								
		</entity_class>									
		<entity_class name="airdrop_hoodRangeWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_hoodRangeWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntFridgeStainlessSteel_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFridgeStainlessSteel_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntFridgeStainlessSteel">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFridgeStainlessSteel" />								
		</entity_class>									
		<entity_class name="airdrop_cntFridgeStainlessSteelVer2Open">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFridgeStainlessSteelVer2Open" />								
		</entity_class>									
		<entity_class name="airdrop_cntRetroFridgeVer2Open">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntRetroFridgeVer2Open" />								
		</entity_class>									
		<entity_class name="airdrop_cntRetroFridgeVer1Closed_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntRetroFridgeVer1Closed_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntRetroFridgeVer1Closed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntRetroFridgeVer1Closed" />								
		</entity_class>									
		<entity_class name="airdrop_shotgunTurret">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shotgunTurret" />								
		</entity_class>									
		<entity_class name="airdrop_autoTurret">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_autoTurret" />								
		</entity_class>									
		<entity_class name="airdrop_bladeTrap">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bladeTrap" />								
		</entity_class>									
		<entity_class name="airdrop_flamethrowerTrap">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flamethrowerTrap" />								
		</entity_class>									
		<entity_class name="airdrop_dartTrap">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_dartTrap" />								
		</entity_class>									
		<entity_class name="airdrop_electricfencepost">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_electricfencepost" />								
		</entity_class>									
		<entity_class name="airdrop_loudspeaker">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_loudspeaker" />								
		</entity_class>									
		<entity_class name="airdrop_speaker">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_speaker" />								
		</entity_class>									
		<entity_class name="airdrop_electrictimerrelay">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_electrictimerrelay" />								
		</entity_class>									
		<entity_class name="airdrop_motionsensorRightPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_motionsensorRightPOI" />								
		</entity_class>									
		<entity_class name="airdrop_motionsensorLeftPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_motionsensorLeftPOI" />								
		</entity_class>									
		<entity_class name="airdrop_motionsensorPOI">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_motionsensorPOI" />								
		</entity_class>									
		<entity_class name="airdrop_motionsensor">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_motionsensor" />								
		</entity_class>									
		<entity_class name="airdrop_tripwirepost">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_tripwirepost" />								
		</entity_class>									
		<entity_class name="airdrop_pressureplateLong">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pressureplateLong" />								
		</entity_class>									
		<entity_class name="airdrop_pressureplate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pressureplate" />								
		</entity_class>									
		<entity_class name="airdrop_switch">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_switch" />								
		</entity_class>									
		<entity_class name="airdrop_electricwirerelay">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_electricwirerelay" />								
		</entity_class>									
		<entity_class name="airdrop_cntCollapsedBatterybank">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCollapsedBatterybank" />								
		</entity_class>									
		<entity_class name="airdrop_batterybank">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_batterybank" />								
		</entity_class>									
		<entity_class name="airdrop_cntCollapsedSolarbank">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCollapsedSolarbank" />								
		</entity_class>									
		<entity_class name="airdrop_solarbank">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_solarbank" />								
		</entity_class>									
		<entity_class name="airdrop_cntCollapsedGeneratorbank">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCollapsedGeneratorbank" />								
		</entity_class>									
		<entity_class name="airdrop_generatorbank">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_generatorbank" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValve02SwitchGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValve02SwitchGrey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValve02SwitchBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValve02SwitchBlue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValve02SwitchGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValve02SwitchGreen" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValve02SwitchYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValve02SwitchYellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValve02SwitchRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValve02SwitchRed" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValve02Switch">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValve02Switch" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValve02SwitchGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValve02SwitchGrey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValve02SwitchBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValve02SwitchBlue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValve02SwitchGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValve02SwitchGreen" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValve02SwitchYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValve02SwitchYellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValve02SwitchRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValve02SwitchRed" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValve02Switch">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValve02Switch" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValveSwitchGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValveSwitchGrey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValveSwitchBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValveSwitchBlue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValveSwitchGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValveSwitchGreen" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValveSwitchYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValveSwitchYellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValveSwitchRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValveSwitchRed" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallWallValveSwitch">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallWallValveSwitch" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValveSwitchGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValveSwitchGrey" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValveSwitchBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValveSwitchBlue" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValveSwitchGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValveSwitchGreen" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValveSwitchYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValveSwitchYellow" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValveSwitchRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValveSwitchRed" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallValveSwitch">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallValveSwitch" />								
		</entity_class>									
		<entity_class name="airdrop_keyRackWood01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_keyRackWood01" />								
		</entity_class>									
		<entity_class name="airdrop_keyRackBoxMetal01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_keyRackBoxMetal01" />								
		</entity_class>									
		<entity_class name="airdrop_pushButtonSwitch02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pushButtonSwitch02" />								
		</entity_class>									
		<entity_class name="airdrop_pushButtonSwitch01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pushButtonSwitch01" />								
		</entity_class>									
		<entity_class name="airdrop_powerSwitch02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_powerSwitch02" />								
		</entity_class>									
		<entity_class name="airdrop_powerSwitch01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_powerSwitch01" />								
		</entity_class>									
		<entity_class name="airdrop_conduitSingleOffsetEnd">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_conduitSingleOffsetEnd" />								
		</entity_class>									
		<entity_class name="airdrop_conduitSingleOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_conduitSingleOffset" />								
		</entity_class>									
		<entity_class name="airdrop_conduitSingleCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_conduitSingleCorner" />								
		</entity_class>									
		<entity_class name="airdrop_conduitSingle90Angle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_conduitSingle90Angle" />								
		</entity_class>									
		<entity_class name="airdrop_conduitSingleCenteredEnd">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_conduitSingleCenteredEnd" />								
		</entity_class>									
		<entity_class name="airdrop_conduitSingleCentered">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_conduitSingleCentered" />								
		</entity_class>									
		<entity_class name="airdrop_conduit01Corner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_conduit01Corner" />								
		</entity_class>									
		<entity_class name="airdrop_conduitTriple90AngleEnd">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_conduitTriple90AngleEnd" />								
		</entity_class>									
		<entity_class name="airdrop_conduit01Curve">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_conduit01Curve" />								
		</entity_class>									
		<entity_class name="airdrop_conduit01End">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_conduit01End" />								
		</entity_class>									
		<entity_class name="airdrop_conduit01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_conduit01" />								
		</entity_class>									
		<entity_class name="airdrop_commercialQuadMeter">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialQuadMeter" />								
		</entity_class>									
		<entity_class name="airdrop_commercialTripleMeter">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialTripleMeter" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDualMeter">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDualMeter" />								
		</entity_class>									
		<entity_class name="airdrop_commercialSingleMeter">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialSingleMeter" />								
		</entity_class>									
		<entity_class name="airdrop_commercialSingleMeterDisconnect">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialSingleMeterDisconnect" />								
		</entity_class>									
		<entity_class name="airdrop_commercialDistributionBox">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_commercialDistributionBox" />								
		</entity_class>									
		<entity_class name="airdrop_residentialSingleMeterDisconnect">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_residentialSingleMeterDisconnect" />								
		</entity_class>									
		<entity_class name="airdrop_breakerBoxWallOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_breakerBoxWallOpen" />								
		</entity_class>									
		<entity_class name="airdrop_breakerBoxWallClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_breakerBoxWallClosed" />								
		</entity_class>									
		<entity_class name="airdrop_breakerBoxBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_breakerBoxBroken" />								
		</entity_class>									
		<entity_class name="airdrop_breakerBoxOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_breakerBoxOpen" />								
		</entity_class>									
		<entity_class name="airdrop_breakerBoxClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_breakerBoxClosed" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop07Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop07Grey" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop06Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop06Grey" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop05Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop05Grey" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop04Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop04Grey" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop03Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop03Grey" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop02Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop02Grey" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop01Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop01Grey" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelCornerGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelCornerGrey" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase08Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase08Grey" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase07Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase07Grey" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase06Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase06Grey" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase05Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase05Grey" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase04Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase04Grey" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase03Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase03Grey" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase02Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase02Grey" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase01Grey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase01Grey" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop07White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop07White" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop06White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop06White" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop05White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop05White" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop04White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop04White" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop03White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop03White" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop02White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop02White" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop01White" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelCornerWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelCornerWhite" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase08White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase08White" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase07White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase07White" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase06White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase06White" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase05White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase05White" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase04White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase04White" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase03White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase03White" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase02White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase02White" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase01White">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase01White" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop07Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop07Blue" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop06Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop06Blue" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop05Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop05Blue" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop04Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop04Blue" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop03Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop03Blue" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop02Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop02Blue" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelCornerBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelCornerBlue" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase08Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase08Blue" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase07Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase07Blue" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase06Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase06Blue" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase05Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase05Blue" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase04Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase04Blue" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase03Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase03Blue" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase02Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase02Blue" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop07Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop07Green" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop06Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop06Green" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop05Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop05Green" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop04Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop04Green" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop03Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop03Green" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop02Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop02Green" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop01Green" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelCornerGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelCornerGreen" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase08Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase08Green" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase07Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase07Green" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase06Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase06Green" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase05Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase05Green" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase04Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase04Green" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase03Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase03Green" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase02Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase02Green" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase01Green" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop07Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop07Red" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop06Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop06Red" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop05Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop05Red" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop04Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop04Red" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop03Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop03Red" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop02Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop02Red" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop01Red" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelCornerRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelCornerRed" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase08Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase08Red" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase07Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase07Red" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase06Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase06Red" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase05Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase05Red" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase04Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase04Red" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase03Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase03Red" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase02Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase02Red" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase01Red" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop07">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop07" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop06" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop05" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop04" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop03" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop02" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelTop01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelTop01" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelCorner" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase08">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase08" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase07">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase07" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase06" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase05" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase04" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase03" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase02" />								
		</entity_class>									
		<entity_class name="airdrop_controlPanelBase01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_controlPanelBase01" />								
		</entity_class>									
		<entity_class name="airdrop_satelliteUnitSmallFloor">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_satelliteUnitSmallFloor" />								
		</entity_class>									
		<entity_class name="airdrop_satelliteUnitSmallWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_satelliteUnitSmallWall" />								
		</entity_class>									
		<entity_class name="airdrop_satelliteUnitLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_satelliteUnitLarge" />								
		</entity_class>									
		<entity_class name="airdrop_airConditionVentFanDouble">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_airConditionVentFanDouble" />								
		</entity_class>									
		<entity_class name="airdrop_airConditionVentFan">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_airConditionVentFan" />								
		</entity_class>									
		<entity_class name="airdrop_airConditioner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_airConditioner" />								
		</entity_class>									
		<entity_class name="airdrop_utilityInsulator">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_utilityInsulator" />								
		</entity_class>									
		<entity_class name="airdrop_utilityTransformerHanging">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_utilityTransformerHanging" />								
		</entity_class>									
		<entity_class name="airdrop_utilityTransformer">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_utilityTransformer" />								
		</entity_class>									
		<entity_class name="airdrop_woodPillar375UtilityTop">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodPillar375UtilityTop" />								
		</entity_class>									
		<entity_class name="airdrop_woodPillar375">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodPillar375" />								
		</entity_class>									
		<entity_class name="airdrop_woodPoleUtilitySupport">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodPoleUtilitySupport" />								
		</entity_class>									
		<entity_class name="airdrop_woodPillar50UtilityTop">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodPillar50UtilityTop" />								
		</entity_class>									
		<entity_class name="airdrop_electricalBox02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_electricalBox02" />								
		</entity_class>									
		<entity_class name="airdrop_electricalBox01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_electricalBox01" />								
		</entity_class>									
		<entity_class name="airdrop_cntLuggagePileBClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLuggagePileBClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntLuggagePileBOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLuggagePileBOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntLuggagePileAClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLuggagePileAClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntLuggagePileAOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLuggagePileAOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntLuggageBigClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLuggageBigClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntLuggageBigOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLuggageBigOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntLuggageMediumClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLuggageMediumClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntLuggageMediumOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLuggageMediumOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntSuitcase">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSuitcase" />								
		</entity_class>									
		<entity_class name="airdrop_cntPurse01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPurse01" />								
		</entity_class>									
		<entity_class name="airdrop_cntSportsBag02Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSportsBag02Pink" />								
		</entity_class>									
		<entity_class name="airdrop_cntSportsBag02Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSportsBag02Purple" />								
		</entity_class>									
		<entity_class name="airdrop_cntSportsBag02Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSportsBag02Blue" />								
		</entity_class>									
		<entity_class name="airdrop_cntSportsBag02Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSportsBag02Green" />								
		</entity_class>									
		<entity_class name="airdrop_cntSportsBag02Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSportsBag02Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntSportsBag02Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSportsBag02Orange" />								
		</entity_class>									
		<entity_class name="airdrop_cntSportsBag02Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSportsBag02Red" />								
		</entity_class>									
		<entity_class name="airdrop_cntSportsBag02Brown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSportsBag02Brown" />								
		</entity_class>									
		<entity_class name="airdrop_cntSportsBag02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSportsBag02" />								
		</entity_class>									
		<entity_class name="airdrop_cntSportsBag01Pink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSportsBag01Pink" />								
		</entity_class>									
		<entity_class name="airdrop_cntSportsBag01Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSportsBag01Purple" />								
		</entity_class>									
		<entity_class name="airdrop_cntSportsBag01Blue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSportsBag01Blue" />								
		</entity_class>									
		<entity_class name="airdrop_cntSportsBag01Green">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSportsBag01Green" />								
		</entity_class>									
		<entity_class name="airdrop_cntSportsBag01Yellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSportsBag01Yellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntSportsBag01Orange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSportsBag01Orange" />								
		</entity_class>									
		<entity_class name="airdrop_cntSportsBag01Red">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSportsBag01Red" />								
		</entity_class>									
		<entity_class name="airdrop_cntSportsBag01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSportsBag01" />								
		</entity_class>									
		<entity_class name="airdrop_cntDuffle01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDuffle01" />								
		</entity_class>									
		<entity_class name="airdrop_cntBackpack03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBackpack03" />								
		</entity_class>									
		<entity_class name="airdrop_cntBackpack01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBackpack01" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoolerVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoolerVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoolerGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoolerGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoolerRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoolerRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoolerBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoolerBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoolerClosedYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoolerClosedYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoolerClosedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoolerClosedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoolerClosedRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoolerClosedRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoolerClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoolerClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoolerOpenYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoolerOpenYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoolerOpenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoolerOpenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoolerOpenRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoolerOpenRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntCoolerOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCoolerOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntJanitorCartEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntJanitorCartEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntJanitorCartFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntJanitorCartFull" />								
		</entity_class>									
		<entity_class name="airdrop_cntUtilityCartFullBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntUtilityCartFullBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntUtilityCartFullGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntUtilityCartFullGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntUtilityCartFullBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntUtilityCartFullBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntUtilityCartFullGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntUtilityCartFullGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntUtilityCartFullYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntUtilityCartFullYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntUtilityCartFullRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntUtilityCartFullRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntUtilityCartFullBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntUtilityCartFullBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntUtilityCartFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntUtilityCartFull" />								
		</entity_class>									
		<entity_class name="airdrop_cntUtilityCartEmptyBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntUtilityCartEmptyBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntUtilityCartEmptyGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntUtilityCartEmptyGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntUtilityCartEmptyBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntUtilityCartEmptyBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntUtilityCartEmptyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntUtilityCartEmptyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntUtilityCartEmptyYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntUtilityCartEmptyYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntUtilityCartEmptyRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntUtilityCartEmptyRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntUtilityCartEmptyBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntUtilityCartEmptyBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntUtilityCartEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntUtilityCartEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntTiltTruckFullFlies">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTiltTruckFullFlies" />								
		</entity_class>									
		<entity_class name="airdrop_cntTiltTruckFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTiltTruckFull" />								
		</entity_class>									
		<entity_class name="airdrop_cntTiltTruckEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTiltTruckEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntDumpsterFliesGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDumpsterFliesGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntDumpsterFliesBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDumpsterFliesBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntDumpsterFliesBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDumpsterFliesBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntDumpsterFlies">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDumpsterFlies" />								
		</entity_class>									
		<entity_class name="airdrop_cntDumpsterGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDumpsterGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntDumpsterBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDumpsterBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntDumpsterBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDumpsterBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntDumpster">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDumpster" />								
		</entity_class>									
		<entity_class name="airdrop_cntBruteStyleTrashCanFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBruteStyleTrashCanFull" />								
		</entity_class>									
		<entity_class name="airdrop_cntBruteStyleTrashCanEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBruteStyleTrashCanEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntDomedTrashCanCornerFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDomedTrashCanCornerFull" />								
		</entity_class>									
		<entity_class name="airdrop_cntDomedTrashCanCornerEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDomedTrashCanCornerEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntDomedTrashCanFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDomedTrashCanFull" />								
		</entity_class>									
		<entity_class name="airdrop_cntDomedTrashCanEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntDomedTrashCanEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntFancyGarbageCan">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFancyGarbageCan" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticEmptyPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticEmptyPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticEmptyBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticEmptyBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticEmptyGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticEmptyGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticEmptyPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticEmptyPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticEmptyBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticEmptyBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticEmptyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticEmptyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticEmptyYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticEmptyYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticEmptyOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticEmptyOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticEmptyRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticEmptyRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticEmptyBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticEmptyBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticEmptyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticEmptyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticFullPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticFullPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticFullBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticFullBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticFullGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticFullGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticFullPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticFullPurple" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticFullBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticFullBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticFullGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticFullGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticFullYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticFullYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticFullOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticFullOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticFullRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticFullRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticFullBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticFullBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashPlasticFullWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashPlasticFullWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashMetalFullWhite_Player">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashMetalFullWhite_Player" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashMetalEmptyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashMetalEmptyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntBinTrashMetalFullWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBinTrashMetalFullWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntbinTrashRollingGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbinTrashRollingGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntbinTrashRollingBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbinTrashRollingBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntbinTrashRollingGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbinTrashRollingGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntbinTrashRollingYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbinTrashRollingYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntbinTrashRollingOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbinTrashRollingOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntbinTrashRollingRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbinTrashRollingRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntbinTrashRollingBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbinTrashRollingBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntbinTrashRollingWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbinTrashRollingWhite" />								
		</entity_class>									
		<entity_class name="airdrop_scrapMetalPile">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_scrapMetalPile" />								
		</entity_class>									
		<entity_class name="airdrop_bloodDecor06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bloodDecor06" />								
		</entity_class>									
		<entity_class name="airdrop_bloodDecor05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bloodDecor05" />								
		</entity_class>									
		<entity_class name="airdrop_bloodDecor02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bloodDecor02" />								
		</entity_class>									
		<entity_class name="airdrop_bloodDecor01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bloodDecor01" />								
		</entity_class>									
		<entity_class name="airdrop_rubbishDecor13">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubbishDecor13" />								
		</entity_class>									
		<entity_class name="airdrop_rubbishDecor12">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubbishDecor12" />								
		</entity_class>									
		<entity_class name="airdrop_rubbishDecor11">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubbishDecor11" />								
		</entity_class>									
		<entity_class name="airdrop_rubbishDecor10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubbishDecor10" />								
		</entity_class>									
		<entity_class name="airdrop_rubbishDecor09">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubbishDecor09" />								
		</entity_class>									
		<entity_class name="airdrop_rubbishDecor08">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubbishDecor08" />								
		</entity_class>									
		<entity_class name="airdrop_rubbishDecor06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubbishDecor06" />								
		</entity_class>									
		<entity_class name="airdrop_rubbishDecor05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubbishDecor05" />								
		</entity_class>									
		<entity_class name="airdrop_rubbishDecor04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubbishDecor04" />								
		</entity_class>									
		<entity_class name="airdrop_rubbishDecor03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubbishDecor03" />								
		</entity_class>									
		<entity_class name="airdrop_rubbishDecor02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubbishDecor02" />								
		</entity_class>									
		<entity_class name="airdrop_rubbishDecor01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rubbishDecor01" />								
		</entity_class>									
		<entity_class name="airdrop_newspaperDecor04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_newspaperDecor04" />								
		</entity_class>									
		<entity_class name="airdrop_newspaperDecor03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_newspaperDecor03" />								
		</entity_class>									
		<entity_class name="airdrop_newspaperDecor02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_newspaperDecor02" />								
		</entity_class>									
		<entity_class name="airdrop_newspaperDecor01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_newspaperDecor01" />								
		</entity_class>									
		<entity_class name="airdrop_glassBrokenCapRight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassBrokenCapRight" />								
		</entity_class>									
		<entity_class name="airdrop_glassBrokenCapLeft">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassBrokenCapLeft" />								
		</entity_class>									
		<entity_class name="airdrop_glassBroken_03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassBroken_03" />								
		</entity_class>									
		<entity_class name="airdrop_glassBroken_02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassBroken_02" />								
		</entity_class>									
		<entity_class name="airdrop_glassBroken_01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassBroken_01" />								
		</entity_class>									
		<entity_class name="airdrop_glassDebris01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassDebris01" />								
		</entity_class>									
		<entity_class name="airdrop_garbage_decor3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_garbage_decor3" />								
		</entity_class>									
		<entity_class name="airdrop_garbage_decor2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_garbage_decor2" />								
		</entity_class>									
		<entity_class name="airdrop_garbage_decor1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_garbage_decor1" />								
		</entity_class>									
		<entity_class name="airdrop_cntTrashPile09">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTrashPile09" />								
		</entity_class>									
		<entity_class name="airdrop_cntTrashPile08">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTrashPile08" />								
		</entity_class>									
		<entity_class name="airdrop_cntTrashPile07">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTrashPile07" />								
		</entity_class>									
		<entity_class name="airdrop_cntTrashPile06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTrashPile06" />								
		</entity_class>									
		<entity_class name="airdrop_cntTrashPile05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTrashPile05" />								
		</entity_class>									
		<entity_class name="airdrop_cntTrashPile04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTrashPile04" />								
		</entity_class>									
		<entity_class name="airdrop_cntTrashPile03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTrashPile03" />								
		</entity_class>									
		<entity_class name="airdrop_cntTrashPile02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTrashPile02" />								
		</entity_class>									
		<entity_class name="airdrop_cntTrashPile01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTrashPile01" />								
		</entity_class>									
		<entity_class name="airdrop_laundryLoose">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_laundryLoose" />								
		</entity_class>									
		<entity_class name="airdrop_laundryPileLong">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_laundryPileLong" />								
		</entity_class>									
		<entity_class name="airdrop_laundryPileTall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_laundryPileTall" />								
		</entity_class>									
		<entity_class name="airdrop_laundryCartRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_laundryCartRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_laundryCartFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_laundryCartFull" />								
		</entity_class>									
		<entity_class name="airdrop_laundryCartEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_laundryCartEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_cntbasketLaundryFullBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbasketLaundryFullBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntbasketLaundryFullGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbasketLaundryFullGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntbasketLaundryFullBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbasketLaundryFullBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntbasketLaundryFullGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbasketLaundryFullGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntbasketLaundryFullYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbasketLaundryFullYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntbasketLaundryFullOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbasketLaundryFullOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntbasketLaundryFullRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbasketLaundryFullRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntbasketLaundryFullBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbasketLaundryFullBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntbasketLaundryFullWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbasketLaundryFullWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntbasketLaundryEmptyBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbasketLaundryEmptyBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntbasketLaundryEmptyGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbasketLaundryEmptyGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntbasketLaundryEmptyBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbasketLaundryEmptyBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntbasketLaundryEmptyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbasketLaundryEmptyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntbasketLaundryEmptyYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbasketLaundryEmptyYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntbasketLaundryEmptyOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbasketLaundryEmptyOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntbasketLaundryEmptyRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbasketLaundryEmptyRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntbasketLaundryEmptyBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbasketLaundryEmptyBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntbasketLaundryEmptyWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntbasketLaundryEmptyWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntPillCaseClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPillCaseClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntPillCaseEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntPillCaseEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_wallMirrorRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wallMirrorRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_wallMirrorBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wallMirrorBroken" />								
		</entity_class>									
		<entity_class name="airdrop_wallMirror">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wallMirror" />								
		</entity_class>									
		<entity_class name="airdrop_cntMedicineCabinetClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMedicineCabinetClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntMedicineCabinetOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMedicineCabinetOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntMedicineCabinetFaucetClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMedicineCabinetFaucetClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntMedicineCabinetFaucetOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMedicineCabinetFaucetOpen" />								
		</entity_class>									
		<entity_class name="airdrop_bathroomStallCTRBeam">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bathroomStallCTRBeam" />								
		</entity_class>									
		<entity_class name="airdrop_bathroomStallSCTRBeam">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bathroomStallSCTRBeam" />								
		</entity_class>									
		<entity_class name="airdrop_bathroomStallSupportLeft">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bathroomStallSupportLeft" />								
		</entity_class>									
		<entity_class name="airdrop_bathroomStallSupportRight">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bathroomStallSupportRight" />								
		</entity_class>									
		<entity_class name="airdrop_bathroomStallSupport">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bathroomStallSupport" />								
		</entity_class>									
		<entity_class name="airdrop_bathroomStallWall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bathroomStallWall" />								
		</entity_class>									
		<entity_class name="airdrop_bathroomStallDoor">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bathroomStallDoor" />								
		</entity_class>									
		<entity_class name="airdrop_drinkingfountainDouble">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkingfountainDouble" />								
		</entity_class>									
		<entity_class name="airdrop_drinkingfountainSingle">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkingfountainSingle" />								
		</entity_class>									
		<entity_class name="airdrop_urinalCommercialMounted">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_urinalCommercialMounted" />								
		</entity_class>									
		<entity_class name="airdrop_cntToilet03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToilet03" />								
		</entity_class>									
		<entity_class name="airdrop_cntToilet02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToilet02" />								
		</entity_class>									
		<entity_class name="airdrop_cntToilet01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntToilet01" />								
		</entity_class>									
		<entity_class name="airdrop_decoClawFootBathTub">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decoClawFootBathTub" />								
		</entity_class>									
		<entity_class name="airdrop_cntBathTubGore">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBathTubGore" />								
		</entity_class>									
		<entity_class name="airdrop_cntBathTubEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBathTubEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_showerHandle01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_showerHandle01" />								
		</entity_class>									
		<entity_class name="airdrop_showerHead02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_showerHead02" />								
		</entity_class>									
		<entity_class name="airdrop_showerHead">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_showerHead" />								
		</entity_class>									
		<entity_class name="airdrop_faucetBrass04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_faucetBrass04" />								
		</entity_class>									
		<entity_class name="airdrop_faucetBrass02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_faucetBrass02" />								
		</entity_class>									
		<entity_class name="airdrop_faucet04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_faucet04" />								
		</entity_class>									
		<entity_class name="airdrop_faucet02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_faucet02" />								
		</entity_class>									
		<entity_class name="airdrop_counterMountedSinkCommercialOffset">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_counterMountedSinkCommercialOffset" />								
		</entity_class>									
		<entity_class name="airdrop_counterMountedSinkCommercial">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_counterMountedSinkCommercial" />								
		</entity_class>									
		<entity_class name="airdrop_wallMountSinkCommercial">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_wallMountSinkCommercial" />								
		</entity_class>									
		<entity_class name="airdrop_pedestalSink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pedestalSink" />								
		</entity_class>									
		<entity_class name="airdrop_sinkKitchen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sinkKitchen" />								
		</entity_class>									
		<entity_class name="airdrop_utilitySink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_utilitySink" />								
		</entity_class>									
		<entity_class name="airdrop_counterHollowCabinetTaupeBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_counterHollowCabinetTaupeBroken" />								
		</entity_class>									
		<entity_class name="airdrop_counterHollowCabinetTaupeOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_counterHollowCabinetTaupeOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntCounterHollowCabinetTaupe">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCounterHollowCabinetTaupe" />								
		</entity_class>									
		<entity_class name="airdrop_cntCupboardCabinetFullOldTopClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCupboardCabinetFullOldTopClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntCupboardCornerCNROld">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCupboardCornerCNROld" />								
		</entity_class>									
		<entity_class name="airdrop_cntCupboardCabinetOldTopOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCupboardCabinetOldTopOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntCupboardCabinetOldTopClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCupboardCabinetOldTopClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntCabinetOldCNRRoundFiller">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCabinetOldCNRRoundFiller" />								
		</entity_class>									
		<entity_class name="airdrop_counterHollowCabinetOldBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_counterHollowCabinetOldBroken" />								
		</entity_class>									
		<entity_class name="airdrop_counterHollowCabinetOldOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_counterHollowCabinetOldOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntCounterHollowCabinetOld">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCounterHollowCabinetOld" />								
		</entity_class>									
		<entity_class name="airdrop_cntCabinetOldBottomOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCabinetOldBottomOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntCabinetOldBottom">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCabinetOldBottom" />								
		</entity_class>									
		<entity_class name="airdrop_cntCupboardCabinetFullRedTopClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCupboardCabinetFullRedTopClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntCupboardCornerCNRRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCupboardCornerCNRRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntCupboardCabinetRedTopOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCupboardCabinetRedTopOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntCupboardCabinetRedTopClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCupboardCabinetRedTopClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntCabinetGraniteSinkHoleRound">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCabinetGraniteSinkHoleRound" />								
		</entity_class>									
		<entity_class name="airdrop_counterHollowCabinetBroken">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_counterHollowCabinetBroken" />								
		</entity_class>									
		<entity_class name="airdrop_counterHollowCabinetOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_counterHollowCabinetOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntCounterHollowCabinet">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCounterHollowCabinet" />								
		</entity_class>									
		<entity_class name="airdrop_cntCabinetBottomOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCabinetBottomOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntCabinetBottom">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCabinetBottom" />								
		</entity_class>									
		<entity_class name="airdrop_cntCabinetBottomFiller">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCabinetBottomFiller" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerOpenSuperCorn">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerOpenSuperCorn" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerOpenArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerOpenArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerOpenPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerOpenPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerOpenBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerOpenBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerOpenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerOpenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerOpenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerOpenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerOpenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerOpenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerOpenYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerOpenYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerOpenOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerOpenOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerOpenRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerOpenRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerOpenBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerOpenBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerOpenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerOpenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerClosedSuperCorn">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerClosedSuperCorn" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerClosedArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerClosedArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerClosedPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerClosedPink" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerClosedBlack">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerClosedBlack" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerClosedGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerClosedGrey" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerClosedBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerClosedBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerClosedGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerClosedGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerClosedYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerClosedYellow" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerClosedOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerClosedOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerClosedRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerClosedRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerClosedBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerClosedBrown" />								
		</entity_class>									
		<entity_class name="airdrop_cntFootlockerClosedWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFootlockerClosedWhite" />								
		</entity_class>									
		<entity_class name="airdrop_cntSteelWritableCrateInsecure">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSteelWritableCrateInsecure" />								
		</entity_class>									
		<entity_class name="airdrop_cntSteelWritableCrate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntSteelWritableCrate" />								
		</entity_class>									
		<entity_class name="airdrop_cntIronWritableCrateInsecure">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntIronWritableCrateInsecure" />								
		</entity_class>									
		<entity_class name="airdrop_cntIronWritableCrate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntIronWritableCrate" />								
		</entity_class>									
		<entity_class name="airdrop_cntWoodWritableCrateInsecure">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWoodWritableCrateInsecure" />								
		</entity_class>									
		<entity_class name="airdrop_cntWoodWritableCrate">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWoodWritableCrate" />								
		</entity_class>									
		<entity_class name="airdrop_cntWoodenChestMilitaryOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWoodenChestMilitaryOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntWoodenChestMilitaryClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWoodenChestMilitaryClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntOldWestChestOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntOldWestChestOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntOldWestChestClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntOldWestChestClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntWoodenChestRottenOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWoodenChestRottenOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntWoodenChestRottenClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWoodenChestRottenClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntWoodenChestOpen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWoodenChestOpen" />								
		</entity_class>									
		<entity_class name="airdrop_cntWoodenChestClosed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWoodenChestClosed" />								
		</entity_class>									
		<entity_class name="airdrop_cntTraderSuperChest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTraderSuperChest" />								
		</entity_class>									
		<entity_class name="airdrop_cntQuestInfestedT5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntQuestInfestedT5" />								
		</entity_class>									
		<entity_class name="airdrop_cntQuestInfestedT4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntQuestInfestedT4" />								
		</entity_class>									
		<entity_class name="airdrop_cntQuestInfestedT3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntQuestInfestedT3" />								
		</entity_class>									
		<entity_class name="airdrop_cntQuestInfestedT2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntQuestInfestedT2" />								
		</entity_class>									
		<entity_class name="airdrop_cntQuestInfestedT1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntQuestInfestedT1" />								
		</entity_class>									
		<entity_class name="airdrop_cntTestTreasureChestInsecure">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTestTreasureChestInsecure" />								
		</entity_class>									
		<entity_class name="airdrop_cntTestTreasureChest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntTestTreasureChest" />								
		</entity_class>									
		<entity_class name="airdrop_cntBuriedLootStashChestInsecure">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBuriedLootStashChestInsecure" />								
		</entity_class>									
		<entity_class name="airdrop_cntBuriedLootStashChest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBuriedLootStashChest" />								
		</entity_class>									
		<entity_class name="airdrop_cntBuriedWeaponChest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBuriedWeaponChest" />								
		</entity_class>									
		<entity_class name="airdrop_cntBuriedFoodStashChest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntBuriedFoodStashChest" />								
		</entity_class>									
		<entity_class name="airdrop_cntIntroBuriedFoodChest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntIntroBuriedFoodChest" />								
		</entity_class>									
		<entity_class name="airdrop_cntHardenedChestInsecureT5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntHardenedChestInsecureT5" />								
		</entity_class>									
		<entity_class name="airdrop_cntHardenedChestSecureT5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntHardenedChestSecureT5" />								
		</entity_class>									
		<entity_class name="airdrop_cntHardenedChestInsecure">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntHardenedChestInsecure" />								
		</entity_class>									
		<entity_class name="airdrop_cntHardenedChestSecure">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntHardenedChestSecure" />								
		</entity_class>									
		<entity_class name="airdrop_cntLootChestHeroInsecure">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLootChestHeroInsecure" />								
		</entity_class>									
		<entity_class name="airdrop_cntLootChestHero">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLootChestHero" />								
		</entity_class>									
		<entity_class name="airdrop_cntLootChestHeroInsecureT2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLootChestHeroInsecureT2" />								
		</entity_class>									
		<entity_class name="airdrop_cntLootChestHeroInsecureT1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLootChestHeroInsecureT1" />								
		</entity_class>									
		<entity_class name="airdrop_cntLootCrateMoPowerElectronics">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLootCrateMoPowerElectronics" />								
		</entity_class>									
		<entity_class name="airdrop_cntLootCrateSavageCountry">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLootCrateSavageCountry" />								
		</entity_class>									
		<entity_class name="airdrop_cntLootCrateWorkingStiffs">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLootCrateWorkingStiffs" />								
		</entity_class>									
		<entity_class name="airdrop_cntLootCrateShotgunMessiah">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLootCrateShotgunMessiah" />								
		</entity_class>									
		<entity_class name="airdrop_cntLootCrateShamway">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLootCrateShamway" />								
		</entity_class>									
		<entity_class name="airdrop_cntLootCrateLabEquipment">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLootCrateLabEquipment" />								
		</entity_class>									
		<entity_class name="airdrop_cntLootCrateCarParts">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLootCrateCarParts" />								
		</entity_class>									
		<entity_class name="airdrop_cntLootCrateBookstore">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLootCrateBookstore" />								
		</entity_class>									
		<entity_class name="airdrop_cntLootCrateConstructionSupplies">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLootCrateConstructionSupplies" />								
		</entity_class>									
		<entity_class name="airdrop_cntLootCrateHero">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLootCrateHero" />								
		</entity_class>									
		<entity_class name="airdrop_cntCardboardBox">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntCardboardBox" />								
		</entity_class>									
		<entity_class name="airdrop_cntGarageStorage">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGarageStorage" />								
		</entity_class>									
		<entity_class name="airdrop_cntShippingCrateConstructionSupplies">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShippingCrateConstructionSupplies" />								
		</entity_class>									
		<entity_class name="airdrop_cntShippingCrateMoPowerElectronics">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShippingCrateMoPowerElectronics" />								
		</entity_class>									
		<entity_class name="airdrop_cntShippingCrateSavageCountry">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShippingCrateSavageCountry" />								
		</entity_class>									
		<entity_class name="airdrop_cntShippingCrateWorkingStiffs">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShippingCrateWorkingStiffs" />								
		</entity_class>									
		<entity_class name="airdrop_cntShippingCrateShotgunMessiah">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShippingCrateShotgunMessiah" />								
		</entity_class>									
		<entity_class name="airdrop_cntShippingCrateCarParts">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShippingCrateCarParts" />								
		</entity_class>									
		<entity_class name="airdrop_cntShippingCrateBookstore">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShippingCrateBookstore" />								
		</entity_class>									
		<entity_class name="airdrop_cntShippingCrateLabEquipment">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShippingCrateLabEquipment" />								
		</entity_class>									
		<entity_class name="airdrop_cntShippingCrateShamway">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShippingCrateShamway" />								
		</entity_class>									
		<entity_class name="airdrop_cntShippingCrateHero">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntShippingCrateHero" />								
		</entity_class>									
		<entity_class name="airdrop_smallPileRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_smallPileRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntFoodPileSmallCornerRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFoodPileSmallCornerRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntFoodPileSmallRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFoodPileSmallRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntFoodPileLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFoodPileLarge" />								
		</entity_class>									
		<entity_class name="airdrop_cntFoodPileMedium">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFoodPileMedium" />								
		</entity_class>									
		<entity_class name="airdrop_cntFoodPileSmallCorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFoodPileSmallCorner" />								
		</entity_class>									
		<entity_class name="airdrop_cntFoodPileSmall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFoodPileSmall" />								
		</entity_class>									
		<entity_class name="airdrop_cntMedicLootPileB">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMedicLootPileB" />								
		</entity_class>									
		<entity_class name="airdrop_cntMedicLootPileACorner">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMedicLootPileACorner" />								
		</entity_class>									
		<entity_class name="airdrop_cntMedicLootPileA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMedicLootPileA" />								
		</entity_class>									
		<entity_class name="airdrop_cntChemPileLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntChemPileLarge" />								
		</entity_class>									
		<entity_class name="airdrop_cntChemPileMedium">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntChemPileMedium" />								
		</entity_class>									
		<entity_class name="airdrop_cntChemPileSmall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntChemPileSmall" />								
		</entity_class>									
		<entity_class name="airdrop_cntMilitaryGoodsD">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMilitaryGoodsD" />								
		</entity_class>									
		<entity_class name="airdrop_cntMilitaryGoodsC">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMilitaryGoodsC" />								
		</entity_class>									
		<entity_class name="airdrop_cntMilitaryGoodsB">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMilitaryGoodsB" />								
		</entity_class>									
		<entity_class name="airdrop_cntMilitaryGoodsA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMilitaryGoodsA" />								
		</entity_class>									
		<entity_class name="airdrop_cntAmmoPileLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntAmmoPileLarge" />								
		</entity_class>									
		<entity_class name="airdrop_cntAmmoPileMedium">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntAmmoPileMedium" />								
		</entity_class>									
		<entity_class name="airdrop_cntAmmoPileSmall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntAmmoPileSmall" />								
		</entity_class>									
		<entity_class name="airdrop_cntMunitionsBoxBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMunitionsBoxBlue" />								
		</entity_class>									
		<entity_class name="airdrop_cntMunitionsBoxGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMunitionsBoxGreen" />								
		</entity_class>									
		<entity_class name="airdrop_cntMunitionsBoxOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMunitionsBoxOrange" />								
		</entity_class>									
		<entity_class name="airdrop_cntMunitionsBoxRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMunitionsBoxRed" />								
		</entity_class>									
		<entity_class name="airdrop_cntMunitionsBoxArmy">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMunitionsBoxArmy" />								
		</entity_class>									
		<entity_class name="airdrop_cntWeaponsBagLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWeaponsBagLarge" />								
		</entity_class>									
		<entity_class name="airdrop_cntWeaponsBagSmall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWeaponsBagSmall" />								
		</entity_class>									
		<entity_class name="airdrop_cntWallSafeShamwayInsecure">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWallSafeShamwayInsecure" />								
		</entity_class>									
		<entity_class name="airdrop_cntWallSafeShamway">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWallSafeShamway" />								
		</entity_class>									
		<entity_class name="airdrop_cntGunSafeVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntGunSafeVariantHelper" />								
		</entity_class>
		<entity_class name="airdrop_cursedgraveStone16">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cursedgraveStone16" />								
		</entity_class>									
		<entity_class name="airdrop_cursedgraveStone15">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cursedgraveStone15" />								
		</entity_class>									
		<entity_class name="airdrop_cursedgraveStone14">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cursedgraveStone14" />								
		</entity_class>									
		<entity_class name="airdrop_cursedgraveStone13">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cursedgraveStone13" />								
		</entity_class>									
		<entity_class name="airdrop_cursedgraveStone12">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cursedgraveStone12" />								
		</entity_class>									
		<entity_class name="airdrop_cursedgraveStone11">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cursedgraveStone11" />								
		</entity_class>									
		<entity_class name="airdrop_cursedgraveStone10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cursedgraveStone10" />								
		</entity_class>									
		<entity_class name="airdrop_cursedgraveStone09">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cursedgraveStone09" />								
		</entity_class>									
		<entity_class name="airdrop_cursedgraveStone08">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cursedgraveStone08" />								
		</entity_class>									
		<entity_class name="airdrop_cursedgraveStone07">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cursedgraveStone07" />								
		</entity_class>									
		<entity_class name="airdrop_cursedgraveStone06">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cursedgraveStone06" />								
		</entity_class>									
		<entity_class name="airdrop_cursedgraveStone05">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cursedgraveStone05" />								
		</entity_class>									
		<entity_class name="airdrop_cursedgraveStone04">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cursedgraveStone04" />								
		</entity_class>									
		<entity_class name="airdrop_cursedgraveStone03">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cursedgraveStone03" />								
		</entity_class>									
		<entity_class name="airdrop_cursedgraveStone02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cursedgraveStone02" />								
		</entity_class>									
		<entity_class name="airdrop_cursedgraveStone01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cursedgraveStone01" />								
		</entity_class>									
		<entity_class name="airdrop_cursedgraveStone0">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cursedgraveStone0" />								
		</entity_class>									
		<entity_class name="airdrop_curtainVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_curtainVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_flagThick44BlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagThick44BlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_appliancesVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_appliancesVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor7x4VariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor7x4VariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor5x4VariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor5x4VariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_rollUpDoor3x3VariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_rollUpDoor3x3VariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox03VariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox03VariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox02VariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox02VariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntMailBox01VariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntMailBox01VariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_ironHatchBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_ironHatchBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_shuttersSteelBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shuttersSteelBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_shuttersIronBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shuttersIronBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_shuttersWoodBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_shuttersWoodBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_farmPlotBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_farmPlotBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntFileCabinetBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFileCabinetBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_metalFurnitureBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalFurnitureBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_toiletsBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_toiletsBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_sinksToiletsBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sinksToiletsBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_woodSignBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_woodSignBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_cntWoodFurnitureBlockVariantHelper2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWoodFurnitureBlockVariantHelper2" />								
		</entity_class>									
		<entity_class name="airdrop_cntWoodFurnitureBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntWoodFurnitureBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_metalTrussingIBeamBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalTrussingIBeamBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_glassBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_glassBulletproofBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_glassBulletproofBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_sandbagBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sandbagBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_couchModernBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchModernBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_sectionalPlaidCouchSofaBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sectionalPlaidCouchSofaBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_sectionalLeatherCouchSofaBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_sectionalLeatherCouchSofaBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglyLargeBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglyLargeBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySmallBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySmallBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_couchUglySingleBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_couchUglySingleBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_metalFenceRailingTrellisSheetBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalFenceRailingTrellisSheetBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_pipeSmallBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeSmallBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_pipeLargeBlockVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipeLargeBlockVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_elevatorTest">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_elevatorTest" />								
		</entity_class>									
		<entity_class name="airdrop_cntLootToolsInsecure">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLootToolsInsecure" />								
		</entity_class>									
		<entity_class name="airdrop_cntLootTools">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLootTools" />								
		</entity_class>									
		<entity_class name="airdrop_cntLootWeaponsInsecure">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLootWeaponsInsecure" />								
		</entity_class>									
		<entity_class name="airdrop_cntLootWeapons">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntLootWeapons" />								
		</entity_class>									
		<entity_class name="airdrop_decals3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decals3" />								
		</entity_class>									
		<entity_class name="airdrop_decals2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_decals2" />								
		</entity_class>									
		<entity_class name="airdrop_metalSignNumbersOnlyNoZeroRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalSignNumbersOnlyNoZeroRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_metalSignNumbersOnlyRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_metalSignNumbersOnlyRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_chainLinkFencePOIVariantHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_chainLinkFencePOIVariantHelper" />								
		</entity_class>									
		<entity_class name="airdrop_selectorBathroomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_selectorBathroomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_pipesFeedRekt">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_pipesFeedRekt" />								
		</entity_class>									
		<entity_class name="airdrop_traderCashRegister">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderCashRegister" />								
		</entity_class>									
		<entity_class name="airdrop_traderClothesShelfHalfShirts02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderClothesShelfHalfShirts02" />								
		</entity_class>									
		<entity_class name="airdrop_traderClothesShelfHalfShirts01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderClothesShelfHalfShirts01" />								
		</entity_class>									
		<entity_class name="airdrop_traderClothesShelfStackShirts02">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderClothesShelfStackShirts02" />								
		</entity_class>									
		<entity_class name="airdrop_traderClothesShelfStackShirts01">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderClothesShelfStackShirts01" />								
		</entity_class>									
		<entity_class name="airdrop_traderClothesRackWallTShirtsMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderClothesRackWallTShirtsMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_traderClothesRackWallSweaterMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderClothesRackWallSweaterMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_traderClothesRackWallLongSleeveMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderClothesRackWallLongSleeveMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_traderClothesRackWallPantsMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderClothesRackWallPantsMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_traderClothesRackRectangleShirtsMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderClothesRackRectangleShirtsMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_traderClothesRackRectanglePantsMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderClothesRackRectanglePantsMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_traderClothesRackRoundShirtsMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderClothesRackRoundShirtsMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_traderClothesRackRoundPantsMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderClothesRackRoundPantsMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_traderClothesRackRectangleEmptyMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderClothesRackRectangleEmptyMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_traderClothesRackRoundEmptyMilitary">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderClothesRackRoundEmptyMilitary" />								
		</entity_class>									
		<entity_class name="airdrop_traderMilitaryGoodsD">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderMilitaryGoodsD" />								
		</entity_class>									
		<entity_class name="airdrop_traderMilitaryGoodsC">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderMilitaryGoodsC" />								
		</entity_class>									
		<entity_class name="airdrop_traderMilitaryGoodsB">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderMilitaryGoodsB" />								
		</entity_class>									
		<entity_class name="airdrop_traderMilitaryGoodsA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderMilitaryGoodsA" />								
		</entity_class>									
		<entity_class name="airdrop_traderMilitaryMetalShelvesEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderMilitaryMetalShelvesEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_traderMilitaryMetalShelvesFull">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderMilitaryMetalShelvesFull" />								
		</entity_class>									
		<entity_class name="airdrop_traderShelvesMetalEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderShelvesMetalEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_traderShelvesMetalFullA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderShelvesMetalFullA" />								
		</entity_class>									
		<entity_class name="airdrop_traderShelvesFreeStandingEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderShelvesFreeStandingEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_traderShelvesFreeStandingFullA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderShelvesFreeStandingFullA" />								
		</entity_class>									
		<entity_class name="airdrop_traderShelvesWoodEmpty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderShelvesWoodEmpty" />								
		</entity_class>									
		<entity_class name="airdrop_traderShelvesWoodFullA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_traderShelvesWoodFullA" />								
		</entity_class>									
		<entity_class name="airdrop_busCityTraderOnly">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_busCityTraderOnly" />								
		</entity_class>									
		<entity_class name="airdrop_helipad">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_helipad" />								
		</entity_class>									
		<entity_class name="airdrop_flagTopWallHungGadsdenArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagTopWallHungGadsdenArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_flagTopWallHungGadsdenPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagTopWallHungGadsdenPink" />								
		</entity_class>									
		<entity_class name="airdrop_flagTopWallHungGadsdenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagTopWallHungGadsdenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_flagTopWallHungGadsdenPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagTopWallHungGadsdenPurple" />								
		</entity_class>									
		<entity_class name="airdrop_flagTopWallHungGadsdenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagTopWallHungGadsdenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_flagTopWallHungGadsdenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagTopWallHungGadsdenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_flagTopWallHungGadsdenYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagTopWallHungGadsdenYellow" />								
		</entity_class>									
		<entity_class name="airdrop_flagTopWallHungGadsdenOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagTopWallHungGadsdenOrange" />								
		</entity_class>									
		<entity_class name="airdrop_flagTopWallHungGadsdenRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagTopWallHungGadsdenRed" />								
		</entity_class>									
		<entity_class name="airdrop_flagTopWallHungGadsdenBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagTopWallHungGadsdenBrown" />								
		</entity_class>									
		<entity_class name="airdrop_flagTopWallHungGadsdenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagTopWallHungGadsdenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_flagTopWallHungThick44Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagTopWallHungThick44Purple" />								
		</entity_class>									
		<entity_class name="airdrop_flagTopWallHungThick44Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagTopWallHungThick44Black" />								
		</entity_class>									
		<entity_class name="airdrop_flagTopWallHungTFP">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagTopWallHungTFP" />								
		</entity_class>									
		<entity_class name="airdrop_flagTopWallHungValiant">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagTopWallHungValiant" />								
		</entity_class>									
		<entity_class name="airdrop_flagTopWallHungHonorDuty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagTopWallHungHonorDuty" />								
		</entity_class>									
		<entity_class name="airdrop_flagTopWallHungDuke">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagTopWallHungDuke" />								
		</entity_class>									
		<entity_class name="airdrop_flagTopWallHungUSA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagTopWallHungUSA" />								
		</entity_class>									
		<entity_class name="airdrop_flagWallHungGadsdenArmyGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagWallHungGadsdenArmyGreen" />								
		</entity_class>									
		<entity_class name="airdrop_flagWallHungGadsdenPink">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagWallHungGadsdenPink" />								
		</entity_class>									
		<entity_class name="airdrop_flagWallHungGadsdenGrey">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagWallHungGadsdenGrey" />								
		</entity_class>									
		<entity_class name="airdrop_flagWallHungGadsdenPurple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagWallHungGadsdenPurple" />								
		</entity_class>									
		<entity_class name="airdrop_flagWallHungGadsdenBlue">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagWallHungGadsdenBlue" />								
		</entity_class>									
		<entity_class name="airdrop_flagWallHungGadsdenGreen">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagWallHungGadsdenGreen" />								
		</entity_class>									
		<entity_class name="airdrop_flagWallHungGadsdenYellow">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagWallHungGadsdenYellow" />								
		</entity_class>									
		<entity_class name="airdrop_flagWallHungGadsdenOrange">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagWallHungGadsdenOrange" />								
		</entity_class>									
		<entity_class name="airdrop_flagWallHungGadsdenRed">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagWallHungGadsdenRed" />								
		</entity_class>									
		<entity_class name="airdrop_flagWallHungGadsdenBrown">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagWallHungGadsdenBrown" />								
		</entity_class>									
		<entity_class name="airdrop_flagWallHungGadsdenWhite">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagWallHungGadsdenWhite" />								
		</entity_class>									
		<entity_class name="airdrop_flagWallHungThick44Purple">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagWallHungThick44Purple" />								
		</entity_class>									
		<entity_class name="airdrop_flagWallHungThick44Black">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagWallHungThick44Black" />								
		</entity_class>									
		<entity_class name="airdrop_flagWallHungTFP">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagWallHungTFP" />								
		</entity_class>									
		<entity_class name="airdrop_flagWallHungValiant">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagWallHungValiant" />								
		</entity_class>									
		<entity_class name="airdrop_flagWallHungHonorDuty">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagWallHungHonorDuty" />								
		</entity_class>									
		<entity_class name="airdrop_flagWallHungDuke">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagWallHungDuke" />								
		</entity_class>									
		<entity_class name="airdrop_flagWallHungUSA">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagWallHungUSA" />								
		</entity_class>									
		<entity_class name="airdrop_flagPoleAmerican">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagPoleAmerican" />								
		</entity_class>									
		<entity_class name="airdrop_flagPoleTrader">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagPoleTrader" />								
		</entity_class>									
		<entity_class name="airdrop_flagPoleWhiteRiver">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_flagPoleWhiteRiver" />								
		</entity_class>									
		<entity_class name="airdrop_cntQuestRestorePowerRandomHelper">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntQuestRestorePowerRandomHelper" />								
		</entity_class>									
		<entity_class name="airdrop_questGeneratorLarge">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_questGeneratorLarge" />								
		</entity_class>									
		<entity_class name="airdrop_questGeneratorSmall">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_questGeneratorSmall" />								
		</entity_class>									
		<entity_class name="airdrop_cntFetchQuestSatchel">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_cntFetchQuestSatchel" />								
		</entity_class>										
		<entity_class name="airdrop_drinkJarGrandpasForgettingElixir10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarGrandpasForgettingElixir10" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarGrandpasForgettingElixir5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarGrandpasForgettingElixir5" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarGrandpasForgettingElixir1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarGrandpasForgettingElixir1" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarGrandpasLearningElixir10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarGrandpasLearningElixir10" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarGrandpasLearningElixir5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarGrandpasLearningElixir5" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarGrandpasLearningElixir1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarGrandpasLearningElixir1" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarGrandpasAwesomeSauce10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarGrandpasAwesomeSauce10" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarGrandpasAwesomeSauce5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarGrandpasAwesomeSauce5" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarGrandpasAwesomeSauce1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarGrandpasAwesomeSauce1" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarGrandpasMoonshine10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarGrandpasMoonshine10" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarGrandpasMoonshine5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarGrandpasMoonshine5" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarGrandpasMoonshine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarGrandpasMoonshine1" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarBeer10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarBeer10" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarBeer5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarBeer5" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarBeer1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarBeer1" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarBlackStrapCoffee10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarBlackStrapCoffee10" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarBlackStrapCoffee5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarBlackStrapCoffee5" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarBlackStrapCoffee1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarBlackStrapCoffee1" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarCoffee10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarCoffee10" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarCoffee5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarCoffee5" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarCoffee1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarCoffee1" />								
		</entity_class>									
		<entity_class name="airdrop_drinkCanMegaCrush10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkCanMegaCrush10" />								
		</entity_class>									
		<entity_class name="airdrop_drinkCanMegaCrush5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkCanMegaCrush5" />								
		</entity_class>									
		<entity_class name="airdrop_drinkCanMegaCrush1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkCanMegaCrush1" />								
		</entity_class>									
		<entity_class name="airdrop_drinkYuccaJuiceSmoothie10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkYuccaJuiceSmoothie10" />								
		</entity_class>									
		<entity_class name="airdrop_drinkYuccaJuiceSmoothie5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkYuccaJuiceSmoothie5" />								
		</entity_class>									
		<entity_class name="airdrop_drinkYuccaJuiceSmoothie1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkYuccaJuiceSmoothie1" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarRedTea10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarRedTea10" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarRedTea5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarRedTea5" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarRedTea1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarRedTea1" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarGoldenRodTea10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarGoldenRodTea10" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarGoldenRodTea5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarGoldenRodTea5" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarGoldenRodTea1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarGoldenRodTea1" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarYuccaJuice10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarYuccaJuice10" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarYuccaJuice5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarYuccaJuice5" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarYuccaJuice1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarYuccaJuice1" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarPureMineralWater10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarPureMineralWater10" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarPureMineralWater5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarPureMineralWater5" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarPureMineralWater1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarPureMineralWater1" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarBoiledWater10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarBoiledWater10" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarBoiledWater5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarBoiledWater5" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarBoiledWater1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarBoiledWater1" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarRiverWater125">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarRiverWater125" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarRiverWater50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarRiverWater50" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarRiverWater25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarRiverWater25" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarRiverWater10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarRiverWater10" />								
		</entity_class>									
		<entity_class name="airdrop_drinkJarRiverWater1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drinkJarRiverWater1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropPumpkin125">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropPumpkin125" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropPumpkin50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropPumpkin50" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropPumpkin25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropPumpkin25" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropPumpkin10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropPumpkin10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropPumpkin1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropPumpkin1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropYuccaFruit125">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropYuccaFruit125" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropYuccaFruit50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropYuccaFruit50" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropYuccaFruit25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropYuccaFruit25" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropYuccaFruit10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropYuccaFruit10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropYuccaFruit1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropYuccaFruit1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropMushroomsRadiated125">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropMushroomsRadiated125" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropMushroomsRadiated50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropMushroomsRadiated50" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropMushroomsRadiated25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropMushroomsRadiated25" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropMushroomsRadiated10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropMushroomsRadiated10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropMushroomsRadiated1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropMushroomsRadiated1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropMushrooms125">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropMushrooms125" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropMushrooms50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropMushrooms50" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropMushrooms25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropMushrooms25" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropMushrooms10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropMushrooms10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropMushrooms1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropMushrooms1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropPotato125">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropPotato125" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropPotato50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropPotato50" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropPotato25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropPotato25" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropPotato10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropPotato10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropPotato1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropPotato1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropGraceCorn125">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropGraceCorn125" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropGraceCorn50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropGraceCorn50" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropGraceCorn25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropGraceCorn25" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropGraceCorn10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropGraceCorn10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropGraceCorn1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropGraceCorn1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropCorn125">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropCorn125" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropCorn50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropCorn50" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropCorn25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropCorn25" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropCorn10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropCorn10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropCorn1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropCorn1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropBlueberries125">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropBlueberries125" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropBlueberries50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropBlueberries50" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropBlueberries25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropBlueberries25" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropBlueberries10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropBlueberries10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCropBlueberries1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCropBlueberries1" />								
		</entity_class>									
		<entity_class name="airdrop_foodCornMeal125">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCornMeal125" />								
		</entity_class>									
		<entity_class name="airdrop_foodCornMeal50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCornMeal50" />								
		</entity_class>									
		<entity_class name="airdrop_foodCornMeal25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCornMeal25" />								
		</entity_class>									
		<entity_class name="airdrop_foodCornMeal10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCornMeal10" />								
		</entity_class>									
		<entity_class name="airdrop_foodCornMeal1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCornMeal1" />								
		</entity_class>									
		<entity_class name="airdrop_foodEgg125">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodEgg125" />								
		</entity_class>									
		<entity_class name="airdrop_foodEgg50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodEgg50" />								
		</entity_class>									
		<entity_class name="airdrop_foodEgg25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodEgg25" />								
		</entity_class>									
		<entity_class name="airdrop_foodEgg10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodEgg10" />								
		</entity_class>									
		<entity_class name="airdrop_foodEgg1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodEgg1" />								
		</entity_class>									
		<entity_class name="airdrop_foodRottingFlesh125">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodRottingFlesh125" />								
		</entity_class>									
		<entity_class name="airdrop_foodRottingFlesh50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodRottingFlesh50" />								
		</entity_class>									
		<entity_class name="airdrop_foodRottingFlesh25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodRottingFlesh25" />								
		</entity_class>									
		<entity_class name="airdrop_foodRottingFlesh10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodRottingFlesh10" />								
		</entity_class>									
		<entity_class name="airdrop_foodRottingFlesh1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodRottingFlesh1" />								
		</entity_class>									
		<entity_class name="airdrop_drugNerdTats10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugNerdTats10" />								
		</entity_class>									
		<entity_class name="airdrop_drugNerdTats5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugNerdTats5" />								
		</entity_class>									
		<entity_class name="airdrop_drugNerdTats1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugNerdTats1" />								
		</entity_class>									
		<entity_class name="airdrop_drugSugarButts10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugSugarButts10" />								
		</entity_class>									
		<entity_class name="airdrop_drugSugarButts5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugSugarButts5" />								
		</entity_class>									
		<entity_class name="airdrop_drugSugarButts1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugSugarButts1" />								
		</entity_class>									
		<entity_class name="airdrop_drugSkullCrushers10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugSkullCrushers10" />								
		</entity_class>									
		<entity_class name="airdrop_drugSkullCrushers5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugSkullCrushers5" />								
		</entity_class>									
		<entity_class name="airdrop_drugSkullCrushers1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugSkullCrushers1" />								
		</entity_class>									
		<entity_class name="airdrop_drugRockBusters10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugRockBusters10" />								
		</entity_class>									
		<entity_class name="airdrop_drugRockBusters5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugRockBusters5" />								
		</entity_class>									
		<entity_class name="airdrop_drugRockBusters1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugRockBusters1" />								
		</entity_class>									
		<entity_class name="airdrop_drugOhShitzDrops10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugOhShitzDrops10" />								
		</entity_class>									
		<entity_class name="airdrop_drugOhShitzDrops5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugOhShitzDrops5" />								
		</entity_class>									
		<entity_class name="airdrop_drugOhShitzDrops1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugOhShitzDrops1" />								
		</entity_class>									
		<entity_class name="airdrop_drugJailBreakers10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugJailBreakers10" />								
		</entity_class>									
		<entity_class name="airdrop_drugJailBreakers5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugJailBreakers5" />								
		</entity_class>									
		<entity_class name="airdrop_drugJailBreakers1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugJailBreakers1" />								
		</entity_class>									
		<entity_class name="airdrop_drugHealthBar10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugHealthBar10" />								
		</entity_class>									
		<entity_class name="airdrop_drugHealthBar5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugHealthBar5" />								
		</entity_class>									
		<entity_class name="airdrop_drugHealthBar1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugHealthBar1" />								
		</entity_class>									
		<entity_class name="airdrop_drugHackers10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugHackers10" />								
		</entity_class>									
		<entity_class name="airdrop_drugHackers5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugHackers5" />								
		</entity_class>									
		<entity_class name="airdrop_drugHackers1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugHackers1" />								
		</entity_class>									
		<entity_class name="airdrop_drugEyeKandy10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugEyeKandy10" />								
		</entity_class>									
		<entity_class name="airdrop_drugEyeKandy5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugEyeKandy5" />								
		</entity_class>									
		<entity_class name="airdrop_drugEyeKandy1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugEyeKandy1" />								
		</entity_class>									
		<entity_class name="airdrop_drugAtomJunkies10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugAtomJunkies10" />								
		</entity_class>									
		<entity_class name="airdrop_drugAtomJunkies5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugAtomJunkies5" />								
		</entity_class>									
		<entity_class name="airdrop_drugAtomJunkies1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugAtomJunkies1" />								
		</entity_class>									
		<entity_class name="airdrop_foodAtomicSmoothie10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodAtomicSmoothie10" />								
		</entity_class>									
		<entity_class name="airdrop_foodAtomicSmoothie5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodAtomicSmoothie5" />								
		</entity_class>									
		<entity_class name="airdrop_foodAtomicSmoothie1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodAtomicSmoothie1" />								
		</entity_class>									
		<entity_class name="airdrop_foodFrostbiteSmoothie10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodFrostbiteSmoothie10" />								
		</entity_class>									
		<entity_class name="airdrop_foodFrostbiteSmoothie5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodFrostbiteSmoothie5" />								
		</entity_class>									
		<entity_class name="airdrop_foodFrostbiteSmoothie1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodFrostbiteSmoothie1" />								
		</entity_class>									
		<entity_class name="airdrop_foodOasisSmoothie10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodOasisSmoothie10" />								
		</entity_class>									
		<entity_class name="airdrop_foodOasisSmoothie5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodOasisSmoothie5" />								
		</entity_class>									
		<entity_class name="airdrop_foodOasisSmoothie1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodOasisSmoothie1" />								
		</entity_class>									
		<entity_class name="airdrop_foodBurntSmoothie10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodBurntSmoothie10" />								
		</entity_class>									
		<entity_class name="airdrop_foodBurntSmoothie5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodBurntSmoothie5" />								
		</entity_class>									
		<entity_class name="airdrop_foodBurntSmoothie1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodBurntSmoothie1" />								
		</entity_class>									
		<entity_class name="airdrop_drugFortBites10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugFortBites10" />								
		</entity_class>									
		<entity_class name="airdrop_drugFortBites5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugFortBites5" />								
		</entity_class>									
		<entity_class name="airdrop_drugFortBites1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugFortBites1" />								
		</entity_class>									
		<entity_class name="airdrop_drugRecog10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugRecog10" />								
		</entity_class>									
		<entity_class name="airdrop_drugRecog5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugRecog5" />								
		</entity_class>									
		<entity_class name="airdrop_drugRecog1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugRecog1" />								
		</entity_class>									
		<entity_class name="airdrop_drugSteroids10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugSteroids10" />								
		</entity_class>									
		<entity_class name="airdrop_drugSteroids5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugSteroids5" />								
		</entity_class>									
		<entity_class name="airdrop_drugSteroids1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugSteroids1" />								
		</entity_class>									
		<entity_class name="airdrop_drugAntibiotics10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugAntibiotics10" />								
		</entity_class>									
		<entity_class name="airdrop_drugAntibiotics5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugAntibiotics5" />								
		</entity_class>									
		<entity_class name="airdrop_drugAntibiotics1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugAntibiotics1" />								
		</entity_class>									
		<entity_class name="airdrop_foodHoney10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodHoney10" />								
		</entity_class>									
		<entity_class name="airdrop_foodHoney5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodHoney5" />								
		</entity_class>									
		<entity_class name="airdrop_foodHoney1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodHoney1" />								
		</entity_class>									
		<entity_class name="airdrop_drugHerbalAntibiotics10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugHerbalAntibiotics10" />								
		</entity_class>									
		<entity_class name="airdrop_drugHerbalAntibiotics5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugHerbalAntibiotics5" />								
		</entity_class>									
		<entity_class name="airdrop_drugHerbalAntibiotics1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugHerbalAntibiotics1" />								
		</entity_class>									
		<entity_class name="airdrop_drugPainkillers10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugPainkillers10" />								
		</entity_class>									
		<entity_class name="airdrop_drugPainkillers5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugPainkillers5" />								
		</entity_class>									
		<entity_class name="airdrop_drugPainkillers1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugPainkillers1" />								
		</entity_class>									
		<entity_class name="airdrop_medicalAloeCream15">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_medicalAloeCream15" />								
		</entity_class>									
		<entity_class name="airdrop_medicalAloeCream5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_medicalAloeCream5" />								
		</entity_class>									
		<entity_class name="airdrop_medicalAloeCream1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_medicalAloeCream1" />								
		</entity_class>									
		<entity_class name="airdrop_drugVitamins10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugVitamins10" />								
		</entity_class>									
		<entity_class name="airdrop_drugVitamins5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugVitamins5" />								
		</entity_class>									
		<entity_class name="airdrop_drugVitamins1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_drugVitamins1" />								
		</entity_class>									
		<entity_class name="airdrop_medicalBloodBag15">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_medicalBloodBag15" />								
		</entity_class>									
		<entity_class name="airdrop_medicalBloodBag5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_medicalBloodBag5" />								
		</entity_class>									
		<entity_class name="airdrop_medicalBloodBag1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_medicalBloodBag1" />								
		</entity_class>									
		<entity_class name="airdrop_medicalPlasterCast5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_medicalPlasterCast5" />								
		</entity_class>									
		<entity_class name="airdrop_medicalPlasterCast1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_medicalPlasterCast1" />								
		</entity_class>									
		<entity_class name="airdrop_medicalSplint5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_medicalSplint5" />								
		</entity_class>									
		<entity_class name="airdrop_medicalSplint1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_medicalSplint1" />								
		</entity_class>									
		<entity_class name="airdrop_medicalFirstAidKit5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_medicalFirstAidKit5" />								
		</entity_class>									
		<entity_class name="airdrop_medicalFirstAidKit1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_medicalFirstAidKit1" />								
		</entity_class>									
		<entity_class name="airdrop_medicalFirstAidBandage5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_medicalFirstAidBandage5" />								
		</entity_class>									
		<entity_class name="airdrop_medicalFirstAidBandage1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_medicalFirstAidBandage1" />								
		</entity_class>									
		<entity_class name="airdrop_medicalBandage10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_medicalBandage10" />								
		</entity_class>									
		<entity_class name="airdrop_medicalBandage5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_medicalBandage5" />								
		</entity_class>									
		<entity_class name="airdrop_medicalBandage1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_medicalBandage1" />								
		</entity_class>
		<entity_class name="airdrop_blackMarket">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_blackMarket" />								
		</entity_class>										
		<entity_class name="airdrop_plantedPumpkin1100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedPumpkin1100" />								
		</entity_class>									
		<entity_class name="airdrop_plantedPumpkin110">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedPumpkin110" />								
		</entity_class>									
		<entity_class name="airdrop_plantedPumpkin11">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedPumpkin11" />								
		</entity_class>									
		<entity_class name="airdrop_plantedHop1100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedHop1100" />								
		</entity_class>									
		<entity_class name="airdrop_plantedHop110">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedHop110" />								
		</entity_class>									
		<entity_class name="airdrop_plantedHop11">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedHop11" />								
		</entity_class>									
		<entity_class name="airdrop_plantedGraceCorn1100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedGraceCorn1100" />								
		</entity_class>									
		<entity_class name="airdrop_plantedGraceCorn110">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedGraceCorn110" />								
		</entity_class>									
		<entity_class name="airdrop_plantedGraceCorn11">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedGraceCorn11" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCorn1100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCorn1100" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCorn110">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCorn110" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCorn11">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCorn11" />								
		</entity_class>									
		<entity_class name="airdrop_plantedChrysanthemum1100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedChrysanthemum1100" />								
		</entity_class>									
		<entity_class name="airdrop_plantedChrysanthemum110">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedChrysanthemum110" />								
		</entity_class>									
		<entity_class name="airdrop_plantedChrysanthemum11">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedChrysanthemum11" />								
		</entity_class>									
		<entity_class name="airdrop_plantedPotato1100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedPotato1100" />								
		</entity_class>									
		<entity_class name="airdrop_plantedPotato110">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedPotato110" />								
		</entity_class>									
		<entity_class name="airdrop_plantedPotato11">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedPotato11" />								
		</entity_class>									
		<entity_class name="airdrop_plantedBlueberry1100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedBlueberry1100" />								
		</entity_class>									
		<entity_class name="airdrop_plantedBlueberry110">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedBlueberry110" />								
		</entity_class>									
		<entity_class name="airdrop_plantedBlueberry11">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedBlueberry11" />								
		</entity_class>									
		<entity_class name="airdrop_plantedAloe1100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedAloe1100" />								
		</entity_class>									
		<entity_class name="airdrop_plantedAloe110">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedAloe110" />								
		</entity_class>									
		<entity_class name="airdrop_plantedAloe11">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedAloe11" />								
		</entity_class>									
		<entity_class name="airdrop_plantedGoldenrod1100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedGoldenrod1100" />								
		</entity_class>									
		<entity_class name="airdrop_plantedGoldenrod110">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedGoldenrod110" />								
		</entity_class>									
		<entity_class name="airdrop_plantedGoldenrod11">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedGoldenrod11" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCoffee1100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCoffee1100" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCoffee110">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCoffee110" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCoffee11">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCoffee11" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCotton1100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCotton1100" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCotton110">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCotton110" />								
		</entity_class>									
		<entity_class name="airdrop_plantedCotton11">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedCotton11" />								
		</entity_class>									
		<entity_class name="airdrop_plantedYucca1100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedYucca1100" />								
		</entity_class>									
		<entity_class name="airdrop_plantedYucca110">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedYucca110" />								
		</entity_class>									
		<entity_class name="airdrop_plantedYucca11">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedYucca11" />								
		</entity_class>									
		<entity_class name="airdrop_plantedMushroom1100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedMushroom1100" />								
		</entity_class>									
		<entity_class name="airdrop_plantedMushroom110">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedMushroom110" />								
		</entity_class>									
		<entity_class name="airdrop_plantedMushroom11">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedMushroom11" />								
		</entity_class>									
		<entity_class name="airdrop_plantedtreeGrassSeed1100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedtreeGrassSeed1100" />								
		</entity_class>									
		<entity_class name="airdrop_plantedtreeGrassSeed110">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedtreeGrassSeed110" />								
		</entity_class>									
		<entity_class name="airdrop_plantedtreeGrassSeed11">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedtreeGrassSeed11" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedWinterPine1m100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedWinterPine1m100" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedWinterPine1m10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedWinterPine1m10" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedWinterPine1m1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedWinterPine1m1" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedMountainPine1m100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedMountainPine1m100" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedMountainPine1m10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedMountainPine1m10" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedMountainPine1m1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedMountainPine1m1" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedOak1m100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedOak1m100" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedOak1m10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedOak1m10" />								
		</entity_class>									
		<entity_class name="airdrop_treePlantedOak1m1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_treePlantedOak1m1" />								
		</entity_class>									
		<entity_class name="airdrop_plantedGraceCorn1Schematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_plantedGraceCorn1Schematic" />								
		</entity_class>									
		<entity_class name="airdrop_foodCanShamSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_foodCanShamSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modVehicleArmorSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modVehicleArmorSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modVehiclePlowSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modVehiclePlowSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modVehicleReserveFuelTankSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modVehicleReserveFuelTankSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modVehicleExpandedSeatSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modVehicleExpandedSeatSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modVehicleSuperChargerSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modVehicleSuperChargerSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modVehicleOffRoadHeadlightsSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modVehicleOffRoadHeadlightsSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modVehicleFuelSaverSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modVehicleFuelSaverSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modRoboticDroneMoraleBoosterModSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modRoboticDroneMoraleBoosterModSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modRoboticDroneArmorPlatingModSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modRoboticDroneArmorPlatingModSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modRoboticDroneHeadlampModSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modRoboticDroneHeadlampModSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modRoboticDroneMedicModSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modRoboticDroneMedicModSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modRoboticDroneCargoModSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modRoboticDroneCargoModSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modFuelTankLargeSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modFuelTankLargeSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modFuelTankSmallSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modFuelTankSmallSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorHelmetLightSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorHelmetLightSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorWaterPurifierSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorWaterPurifierSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorBandolierSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorBandolierSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorImpactBracingSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorImpactBracingSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorAdvancedMuffledConnectorsSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorAdvancedMuffledConnectorsSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorMuffledConnectorsSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorMuffledConnectorsSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorQuadStoragePocketSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorQuadStoragePocketSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorTripleStoragePocketSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorTripleStoragePocketSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorDoubleStoragePocketSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorDoubleStoragePocketSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorStoragePocketSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorStoragePocketSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorPlatingReinforcedSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorPlatingReinforcedSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorPlatingBasicSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorPlatingBasicSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorCustomizedFittingsSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorCustomizedFittingsSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modArmorImprovedFittingsSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modArmorImprovedFittingsSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeClubBurningShaftSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeClubBurningShaftSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeWoodSplitterSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeWoodSplitterSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeIronBreakerSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeIronBreakerSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeBunkerBusterSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeBunkerBusterSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeGraveDiggerSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeGraveDiggerSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeClubMetalSpikesSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeClubMetalSpikesSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeClubBarbedWireSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeClubBarbedWireSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeFortifyingGripSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeFortifyingGripSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeErgonomicGripSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeErgonomicGripSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeStructuralBraceSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeStructuralBraceSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeWeightedHeadSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeWeightedHeadSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeSerratedBladeSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeSerratedBladeSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modMeleeTemperedBladeSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modMeleeTemperedBladeSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunMeleeRadRemoverSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunMeleeRadRemoverSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunMeleeTheHunterSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunMeleeTheHunterSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunBowArrowRestSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunBowArrowRestSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunBowPolymerStringSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunBowPolymerStringSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunCrippleEmSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunCrippleEmSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modShotgunSawedOffBarrelSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modShotgunSawedOffBarrelSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunMagazineExtenderSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunMagazineExtenderSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunChokeSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunChokeSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunDuckbillSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunDuckbillSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunRetractingStockSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunRetractingStockSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunForegripSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunForegripSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunBipodSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunBipodSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunTriggerGroupAutomaticSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunTriggerGroupAutomaticSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunTriggerGroupBurst3Schematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunTriggerGroupBurst3Schematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunTriggerGroupSemiSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunTriggerGroupSemiSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunReflexSightSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunReflexSightSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunScopeLargeSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunScopeLargeSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunScopeMediumSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunScopeMediumSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunScopeSmallSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunScopeSmallSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunFlashlightSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunFlashlightSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunLaserSightSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunLaserSightSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunSoundSuppressorSilencerSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunSoundSuppressorSilencerSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunMuzzleBrakeSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunMuzzleBrakeSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_modGunBarrelExtenderSchematic">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_modGunBarrelExtenderSchematic" />								
		</entity_class>									
		<entity_class name="airdrop_bucketRiverWater100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bucketRiverWater100" />								
		</entity_class>									
		<entity_class name="airdrop_bucketRiverWater10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bucketRiverWater10" />								
		</entity_class>									
		<entity_class name="airdrop_bucketEmpty100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bucketEmpty100" />								
		</entity_class>									
		<entity_class name="airdrop_bucketEmpty10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_bucketEmpty10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceLockPick10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceLockPick10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceLockPick25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceLockPick25" />								
		</entity_class>									
		<entity_class name="airdrop_resourceLockPick50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceLockPick50" />								
		</entity_class>									
		<entity_class name="airdrop_toolDewFilter1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_toolDewFilter1" />								
		</entity_class>									
		<entity_class name="airdrop_toolDewTarp1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_toolDewTarp1" />								
		</entity_class>									
		<entity_class name="airdrop_toolDewGatherer1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_toolDewGatherer1" />								
		</entity_class>									
		<entity_class name="airdrop_toolForgeCrucible1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_toolForgeCrucible1" />								
		</entity_class>									
		<entity_class name="airdrop_toolAnvil1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_toolAnvil1" />								
		</entity_class>									
		<entity_class name="airdrop_toolBellows1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_toolBellows1" />								
		</entity_class>									
		<entity_class name="airdrop_toolBeaker1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_toolBeaker1" />								
		</entity_class>									
		<entity_class name="airdrop_toolCookingPot1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_toolCookingPot1" />								
		</entity_class>									
		<entity_class name="airdrop_toolCookingGrill1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_toolCookingGrill1" />								
		</entity_class>									
		<entity_class name="airdrop_oldCash100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oldCash100" />								
		</entity_class>									
		<entity_class name="airdrop_oldCash1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oldCash1000" />								
		</entity_class>									
		<entity_class name="airdrop_oldCash10000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_oldCash10000" />								
		</entity_class>									
		<entity_class name="airdrop_carBatteryQ6">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_carBatteryQ6" />								
		</entity_class>									
		<entity_class name="airdrop_carBatteryQ5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_carBatteryQ5" />								
		</entity_class>									
		<entity_class name="airdrop_carBatteryQ4">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_carBatteryQ4" />								
		</entity_class>									
		<entity_class name="airdrop_carBatteryQ3">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_carBatteryQ3" />								
		</entity_class>									
		<entity_class name="airdrop_carBatteryQ2">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_carBatteryQ2" />								
		</entity_class>									
		<entity_class name="airdrop_carBatteryQ1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_carBatteryQ1" />								
		</entity_class>									
		<entity_class name="airdrop_smallEngine1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_smallEngine1" />								
		</entity_class>									
		<entity_class name="airdrop_candle50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_candle50" />								
		</entity_class>									
		<entity_class name="airdrop_resourceRawDiamond1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceRawDiamond1" />								
		</entity_class>									
		<entity_class name="airdrop_resourceRawDiamond10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceRawDiamond10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceRawDiamond100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceRawDiamond100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceGoldNugget1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceGoldNugget1" />								
		</entity_class>									
		<entity_class name="airdrop_resourceGoldNugget10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceGoldNugget10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceGoldNugget100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceGoldNugget100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceSilverNugget1">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceSilverNugget1" />								
		</entity_class>									
		<entity_class name="airdrop_resourceSilverNugget10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceSilverNugget10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceSilverNugget100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceSilverNugget100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceRadiator5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceRadiator5" />								
		</entity_class>									
		<entity_class name="airdrop_resourcePaint100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourcePaint100" />								
		</entity_class>									
		<entity_class name="airdrop_resourcePaint1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourcePaint1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceOil10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceOil10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceOil50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceOil50" />								
		</entity_class>									
		<entity_class name="airdrop_resourceLegendaryParts5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceLegendaryParts5" />								
		</entity_class>									
		<entity_class name="airdrop_resourceLegendaryParts25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceLegendaryParts25" />								
		</entity_class>									
		<entity_class name="airdrop_resourceArmorCraftingKit5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceArmorCraftingKit5" />								
		</entity_class>									
		<entity_class name="airdrop_resourceArmorCraftingKit25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceArmorCraftingKit25" />								
		</entity_class>									
		<entity_class name="airdrop_resourceRepairKit5">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceRepairKit5" />								
		</entity_class>									
		<entity_class name="airdrop_resourceRepairKit25">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceRepairKit25" />								
		</entity_class>									
		<entity_class name="airdrop_resourceRocketCasing10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceRocketCasing10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceRocketCasing50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceRocketCasing50" />								
		</entity_class>									
		<entity_class name="airdrop_resourceRocketTip10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceRocketTip10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceRocketTip100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceRocketTip100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceRocketTip500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceRocketTip500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceNail10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceNail10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceNail100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceNail100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceNail1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceNail1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceBulletTip10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceBulletTip10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceBulletTip100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceBulletTip100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceBulletTip1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceBulletTip1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceBulletCasing10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceBulletCasing10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceBulletCasing100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceBulletCasing100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceBulletCasing1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceBulletCasing1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceBuckshot10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceBuckshot10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceBuckshot100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceBuckshot100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceBuckshot1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceBuckshot1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceGunPowder10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceGunPowder10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceGunPowder100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceGunPowder100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceGunPowder1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceGunPowder1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourcePotassiumNitratePowder100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourcePotassiumNitratePowder100" />								
		</entity_class>									
		<entity_class name="airdrop_resourcePotassiumNitratePowder500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourcePotassiumNitratePowder500" />								
		</entity_class>									
		<entity_class name="airdrop_resourcePotassiumNitratePowder1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourcePotassiumNitratePowder1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourcePotassiumNitratePowder3000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourcePotassiumNitratePowder3000" />								
		</entity_class>									
		<entity_class name="airdrop_resourcePotassiumNitratePowder6000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourcePotassiumNitratePowder6000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCoal100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCoal100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCoal500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCoal500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCoal1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCoal1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCoal3000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCoal3000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCoal6000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCoal6000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceArrowHeadSteelAP10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceArrowHeadSteelAP10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceArrowHeadSteelAP100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceArrowHeadSteelAP100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceArrowHeadSteelAP500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceArrowHeadSteelAP500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceArrowHeadIron10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceArrowHeadIron10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceArrowHeadIron100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceArrowHeadIron100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceArrowHeadIron500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceArrowHeadIron500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceFeather10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceFeather10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceFeather100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceFeather100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceFeather250">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceFeather250" />								
		</entity_class>									
		<entity_class name="airdrop_resourceDuctTape10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceDuctTape10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceDuctTape100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceDuctTape100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceDuctTape500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceDuctTape500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceGlue10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceGlue10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceGlue100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceGlue100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceGlue500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceGlue500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceSpring10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceSpring10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceSpring100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceSpring100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceSpring500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceSpring500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceMechanicalParts10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceMechanicalParts10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceMechanicalParts100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceMechanicalParts100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceMechanicalParts1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceMechanicalParts1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceHeadlight10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceHeadlight10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceHeadlight50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceHeadlight50" />								
		</entity_class>									
		<entity_class name="airdrop_resourceElectricParts10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceElectricParts10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceElectricParts100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceElectricParts100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceElectricParts1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceElectricParts1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourcePaper10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourcePaper10" />								
		</entity_class>									
		<entity_class name="airdrop_resourcePaper100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourcePaper100" />								
		</entity_class>									
		<entity_class name="airdrop_resourcePaper500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourcePaper500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCloth10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCloth10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCloth100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCloth100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCloth250">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCloth250" />								
		</entity_class>									
		<entity_class name="airdrop_resourceConcreteMix10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceConcreteMix10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceConcreteMix100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceConcreteMix100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceConcreteMix1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceConcreteMix1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCement10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCement10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCement100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCement100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCement1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCement1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCobblestones10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCobblestones10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCobblestones100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCobblestones100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCobblestones1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCobblestones1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceClayLump100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceClayLump100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceClayLump500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceClayLump500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceClayLump1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceClayLump1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceClayLump3000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceClayLump3000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceClayLump6000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceClayLump6000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceScrapLead100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceScrapLead100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceScrapLead500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceScrapLead500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceScrapLead1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceScrapLead1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceScrapLead3000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceScrapLead3000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceScrapLead6000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceScrapLead6000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceScrapBrass100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceScrapBrass100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceScrapBrass500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceScrapBrass500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceScrapBrass1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceScrapBrass1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceScrapBrass3000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceScrapBrass3000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceScrapBrass6000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceScrapBrass6000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCropCoffeeBeans10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCropCoffeeBeans10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCropCoffeeBeans100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCropCoffeeBeans100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCropCoffeeBeans500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCropCoffeeBeans500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCropGoldenrodPlant10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCropGoldenrodPlant10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCropGoldenrodPlant100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCropGoldenrodPlant100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCropGoldenrodPlant500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCropGoldenrodPlant500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCropCottonPlant10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCropCottonPlant10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCropCottonPlant100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCropCottonPlant100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCropCottonPlant500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCropCottonPlant500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCropChrysanthemumPlant10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCropChrysanthemumPlant10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCropChrysanthemumPlant100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCropChrysanthemumPlant100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCropChrysanthemumPlant500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCropChrysanthemumPlant500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCropAloeLeaf10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCropAloeLeaf10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCropAloeLeaf100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCropAloeLeaf100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCropAloeLeaf500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCropAloeLeaf500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCropHopsFlower10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCropHopsFlower10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCropHopsFlower100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCropHopsFlower100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCropHopsFlower500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCropHopsFlower500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceTestosteroneExtract10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceTestosteroneExtract10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceAnimalFat10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceAnimalFat10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceAnimalFat100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceAnimalFat100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceAnimalFat500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceAnimalFat500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceLeather10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceLeather10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceLeather100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceLeather100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceLeather250">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceLeather250" />								
		</entity_class>									
		<entity_class name="airdrop_resourceBone50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceBone50" />								
		</entity_class>									
		<entity_class name="airdrop_resourceBone250">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceBone250" />								
		</entity_class>									
		<entity_class name="airdrop_resourceBone1200">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceBone1200" />								
		</entity_class>									
		<entity_class name="airdrop_resourceOilShale100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceOilShale100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceOilShale500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceOilShale500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceOilShale1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceOilShale1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceOilShale3000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceOilShale3000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceOilShale6000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceOilShale6000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceSewingKit10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceSewingKit10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceSewingKit50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceSewingKit50" />								
		</entity_class>									
		<entity_class name="airdrop_resourceScopeLens10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceScopeLens10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceScrapPolymers10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceScrapPolymers10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceScrapPolymers100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceScrapPolymers100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceScrapPolymers1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceScrapPolymers1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceForgedSteel10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceForgedSteel10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceForgedSteel100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceForgedSteel100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceForgedSteel500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceForgedSteel500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceMetalPipe10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceMetalPipe10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceMetalPipe100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceMetalPipe100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceMetalPipe500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceMetalPipe500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceForgedIron10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceForgedIron10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceForgedIron100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceForgedIron100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceForgedIron500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceForgedIron500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceScrapIron100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceScrapIron100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceScrapIron500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceScrapIron500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceScrapIron1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceScrapIron1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceScrapIron3000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceScrapIron3000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceScrapIron6000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceScrapIron6000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceBrokenGlass100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceBrokenGlass100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceBrokenGlass500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceBrokenGlass500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceBrokenGlass1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceBrokenGlass1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceBrokenGlass3000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceBrokenGlass3000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceBrokenGlass6000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceBrokenGlass6000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCrushedSand100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCrushedSand100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCrushedSand500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCrushedSand500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCrushedSand1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCrushedSand1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCrushedSand3000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCrushedSand3000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceCrushedSand6000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceCrushedSand6000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceWood100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceWood100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceWood500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceWood500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceWood1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceWood1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceWood3000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceWood3000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceWood6000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceWood6000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceYuccaFibers100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceYuccaFibers100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceYuccaFibers500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceYuccaFibers500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceYuccaFibers1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceYuccaFibers1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceYuccaFibers3000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceYuccaFibers3000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceYuccaFibers6000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceYuccaFibers6000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceAcid10">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceAcid10" />								
		</entity_class>									
		<entity_class name="airdrop_resourceAcid50">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceAcid50" />								
		</entity_class>									
		<entity_class name="airdrop_resourceAcid100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceAcid100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceSnowBall100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceSnowBall100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceSnowBall500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceSnowBall500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceSnowBall1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceSnowBall1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceSnowBall3000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceSnowBall3000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceSnowBall6000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceSnowBall6000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceRockSmall100">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceRockSmall100" />								
		</entity_class>									
		<entity_class name="airdrop_resourceRockSmall500">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceRockSmall500" />								
		</entity_class>									
		<entity_class name="airdrop_resourceRockSmall1000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceRockSmall1000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceRockSmall3000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceRockSmall3000" />								
		</entity_class>									
		<entity_class name="airdrop_resourceRockSmall6000">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_resourceRockSmall6000" />								
		</entity_class>									


		<entity_class name="airdrop_PassiveZombiePartMinerSingerie501">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerSingerie501" />								
		</entity_class>									


		<entity_class name="airdrop_PassiveZombiePartMinerGhost501">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerGhost501" />								
		</entity_class>									


		<entity_class name="airdrop_PassiveZombiePartMinerMushroom501">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerMushroom501" />								
		</entity_class>									


		<entity_class name="airdrop_PassiveZombiePartMinerHeadless501">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerHeadless501" />								
		</entity_class>									


		<entity_class name="airdrop_PassiveZombiePartMinerArcher501">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerArcher501" />								
		</entity_class>									


		<entity_class name="airdrop_PassiveZombiePartMinerSheriff501">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerSheriff501" />								
		</entity_class>									

									

									

									

									

									

									


		<entity_class name="airdrop_PassiveZombiePartMinerRockbreaker001">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerRockbreaker001" />								
		</entity_class><entity_class name="airdrop_PassiveZombiePartMinerRockbreaker101">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerRockbreaker101" />								
		</entity_class><entity_class name="airdrop_PassiveZombiePartMinerRockbreaker201">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerRockbreaker201" />								
		</entity_class><entity_class name="airdrop_PassiveZombiePartMinerRockbreaker301">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerRockbreaker301" />								
		</entity_class><entity_class name="airdrop_PassiveZombiePartMinerRockbreaker401">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerRockbreaker401" />								
		</entity_class>
									


		<entity_class name="airdrop_PassiveZombiePartMinerRockbreaker501">									
			<property name="Class" value="EntitySupplyCrate" />								
			<property name="Parent" value="SupplyCrates" />								
			<property name="Prefab" value="SupplyCrate" />								
			<property name="Mesh" value="@:Entities/SupplyCrate/SupplyCrateEntityPrefab.prefab" />								
			<property name="ModelType" value="SupplyCrate" />								
			<property name="Faction" value="none" />								
			<property name="MaxHealth" value="200" />								
			<property name="Weight" value="100" />								
			<property name="HasRagdoll" value="false" />								
			<property name="SurfaceCategory" value="wood" />								
			<property name="ParticleOnDeath" value="supply_crate_gib_Prefab" />								
			<property name="IsEnemyEntity" value="false" />								
			<property name="SoundParachuteOpen" value="SupplyDrops/Parachute_Opens" />								
			<property name="SoundLanding" value="SupplyDrops/Supply_Crate_Land" />								
			<property name="TimeStayAfterDeath" value="0" />								
			<effect_group name="Base Effects">								
				<passive_effect name="HealthMax" operation="base_set" value="200" />							
			</effect_group>								
			<property name="NavObject" value="supply_drop" />								
			<property name="MapIcon" value="map_supply_crate" />								
			<property name="LootList" value="reward_PassiveZombiePartMinerRockbreaker501" />								
		</entity_class>
		
</append>
	<append xpath="/entity_classes/entity_class[@name='playerMale']/effect_group">
		<passive_effect name="HarvestCount" operation="base_set" value="0" tags="aecQueenBeeHarvest"/>
	</append>
</configs>

